Do Mcs Make Ocs Fire Faster?

woodyearwoodyear Join Date: 2003-11-08 Member: 22392Members
Do movement chambers increase the rate of fire of OCs? If so by how much per chamber?
«1

Comments

  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I don't think so.

    IIRC, MCs increasing the fire rate of OCs was something tried out in a 1.1/2.0 private test, but it never made it in for a public version.
  • woodyearwoodyear Join Date: 2003-11-08 Member: 22392Members
    So MCs have no effect on other structures then?
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Not that I know of.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Movements are good though because of the boost to energy regen and the instant teleportation of an alien to a hive to heal. This makes them useful in vents or other key areas of the map where there will be heavy marine traffic.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-woodyear+Apr 20 2005, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (woodyear @ Apr 20 2005, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So MCs have no effect on other structures then? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They let gorges near them healspray indefinitely. Which means a single oc can hold back 1-2 marines. That's a bit of a stretch for a structural benefit, though.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin-woodyear+Apr 21 2005, 08:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (woodyear @ Apr 21 2005, 08:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do movement chambers increase the rate of fire of OCs? If so by how much per chamber? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They did in one of the 2.0 betas, but never in any public release.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    Well, the MC is the only structure aliens directly interact with... it's kind of a trade-off.

    =p
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    One great use for the MC is escape... place it near a hotspot, and let fades/lerks/gorges/onoses escape to a hive if they're in trouble.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--QuoteBegin-Sky+Apr 20 2005, 03:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Apr 20 2005, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-woodyear+Apr 20 2005, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (woodyear @ Apr 20 2005, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So MCs have no effect on other structures then? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They let gorges near them healspray indefinitely. Which means a single oc can hold back 1-2 marines. That's a bit of a stretch for a structural benefit, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Unless they go after the gorge. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    simply no.
    or else the mc gonna be overpowered
  • SnakestylesSnakestyles Join Date: 2005-01-07 Member: 33308Members
    so if thats the case then ppl telling me mc's under hive cause aliens to spawn faster are talking crap right ?
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited April 2005
    Yes. The MCs get the benefit of hive healing when attacked, but the MCs don't give anything to the hive itself.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <!--QuoteBegin-Snidely+Apr 21 2005, 04:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Apr 21 2005, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes. The MCs get the benefit of hive healing when attacked, but the MCs don't give anything to the hive itself. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    More clearly, mc does not benefit any buildings.
  • TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
    So can anyone explain why MCs "activate" when you evolve beside them? And also why the evolution status bar goes crazy IE: jumps to being completed back to 10% to complete to 20% and so on?
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    back then when acid rockets were powerful, couple of mcs and fades can spam the marine base till its all gone D:
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    <!--QuoteBegin-rabbity+Apr 21 2005, 02:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Apr 21 2005, 02:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> back then when acid rockets were powerful, couple of mcs and fades can spam the marine base till its all gone D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That was pretty fun actually. Unlimited energy <3
    But wasnt acid rocket slow back then?
    Acid rocket is now faster and takes less energy but weaker.
  • Evil_penguinEvil_penguin Join Date: 2005-03-23 Member: 46194Members, Constellation
    Well, does celerity make gorges build faster then?
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Nope. Sure doesn't.

    Silence silences building though I don't see why one would take it....
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited April 2005
    No. Celerity does not affect building speeds.

    The only benefits MCs provide are:

    1) Giving players an energy boost. Go gorge, don't get any upgrades, and keep spitting. After around 13 shots, you'll run out of energy. Now try again next to an MC. The MC will give you a chunk of energy back every few seconds. This does not affect buildings in any way.

    2) Teleportation to built hives, or to a hive (built or no) under attack.

    The upgrades are:

    A) Celerity. Increases movement speed. That's all.
    B) Silence. Only silences <i>your</i> actions, including building.
    C) Adrenaline. Only increases the speed of recovering energy. Stacks with the MC boost (1), IIRC.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Snidely's got it.

    Chambers are actually pretty balanced in terms of function. Buffing MCs by making them increase the spawn rates or OC firing rates might be a bit much. So we probably won't see those changes.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Eggs gestate faster when a gorge or an onos sits on them.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Ollj+Apr 21 2005, 02:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 21 2005, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Eggs gestate faster when a gorge or an onos sits on them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quoted for thruth!

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Taaketa+Apr 21 2005, 06:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ Apr 21 2005, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So can anyone explain why MCs "activate" when you evolve beside them? And also why the evolution status bar goes crazy IE: jumps to being completed back to 10% to complete to 20% and so on? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Both of those are bugs. The MCs are energizing the egg indefinately (which does nothing), and that little bar just acts strange. For me, when it's at about 80%, I finish gestating.
  • RobertoRoberto Join Date: 2003-03-16 Member: 14591Members, Constellation
    <!--QuoteBegin-Alkiller+Apr 21 2005, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Apr 21 2005, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Taaketa+Apr 21 2005, 06:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ Apr 21 2005, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So can anyone explain why MCs "activate" when you evolve beside them? And also why the evolution status bar goes crazy IE: jumps to being completed back to 10% to complete to 20% and so on? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Both of those are bugs. The MCs are energizing the egg indefinately (which does nothing), and that little bar just acts strange. For me, when it's at about 80%, I finish gestating. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    much like the digestion progress bar (onos view) just displays energy, pretty annoying, tbh
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    <!--QuoteBegin-Alkiller+Apr 21 2005, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Apr 21 2005, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Taaketa+Apr 21 2005, 06:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ Apr 21 2005, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So can anyone explain why MCs "activate" when you evolve beside them? And also why the evolution status bar goes crazy IE: jumps to being completed back to 10% to complete to 20% and so on? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Both of those are bugs. The MCs are energizing the egg indefinately (which does nothing), and that little bar just acts strange. For me, when it's at about 80%, I finish gestating. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, egging near an MC once sped up the gestation (closed beta I think). The feature was removed, and the graphical part is a glitch result of it.
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    RE: 1st page of posts.

    One of the official releases allowed MCs to increase OC ROF.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-SmoodCroozn+Apr 21 2005, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Apr 21 2005, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sky+Apr 20 2005, 03:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Apr 20 2005, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-woodyear+Apr 20 2005, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (woodyear @ Apr 20 2005, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So MCs have no effect on other structures then? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They let gorges near them healspray indefinitely. Which means a single oc can hold back 1-2 marines. That's a bit of a stretch for a structural benefit, though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unless they go after the gorge. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Eh, try standing behind the oc? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I'm pretty sure that it wasn't an official release (as in released to the public). As far as I know, it was tried in a 2.0 test, but ultimately cut.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-Roberto+Apr 21 2005, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roberto @ Apr 21 2005, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Alkiller+Apr 21 2005, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Apr 21 2005, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Taaketa+Apr 21 2005, 06:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ Apr 21 2005, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So can anyone explain why MCs "activate" when you evolve beside them? And also why the evolution status bar goes crazy IE: jumps to being completed back to 10% to complete to 20% and so on? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Both of those are bugs. The MCs are energizing the egg indefinately (which does nothing), and that little bar just acts strange. For me, when it's at about 80%, I finish gestating. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    much like the digestion progress bar (onos view) just displays energy, pretty annoying, tbh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    From time to time, the gestation bar appears when you're in alien form, and it corresponds precisely to your energy. It's not only the onos, it's often after a gestation, there's sometimes the bar that stays.

    I'd think that the bar tries to represent the energy, while also representing the evolution percentage. Since you were next to a MC, the evolution went a bit crazy.
Sign In or Register to comment.