<!--QuoteBegin-DC Darkling+Apr 19 2005, 07:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DC Darkling @ Apr 19 2005, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't stress the server by worthless score calculations, get rid of it again. FTW <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It calculates it anyway, they just don't want it displayed easily.
The reason we don't need to give points to marines who build stuff:
- Marines get points for kills - More tech = easier kills - Building = more tech
So the incentive in building is for the kills, which is enough.
Obviously the commander can't kill stuff so he gets points for dropping stuff, which is essential to winning the game from his part.
I would suggest that he also should get points for dropping a medpack directly on a marine. Not just from placing it all over the place, but have it set at a timer where if the med is picked up within .5 seconds after it's drop, then it adds one point to the commanders score. This would promote accurate medpacking on pubs, and in clan games commanders with abnormally high scores can brag about their 1337 medpackin skillz. Which is good, recognition is great for games.
yeah, if the scores are to stay (which i suppose they are) then make them actually notice for the skillful things like killing and that nge's idea is cool too.. just dont make scores available from everything in large quantities so everyone can feel better of themselves.
<!--QuoteBegin-NGE+Apr 19 2005, 04:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Apr 19 2005, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would suggest that he also should get points for dropping a medpack directly on a marine. Not just from placing it all over the place, but have it set at a timer where if the med is picked up within .5 seconds after it's drop, then it adds one point to the commanders score. This would promote accurate medpacking on pubs, and in clan games commanders with abnormally high scores can brag about their 1337 medpackin skillz. Which is good, recognition is great for games. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> HAHAA HOT i love this idea
<!--QuoteBegin-Ahnteis+Apr 19 2005, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Apr 19 2005, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can't give builder points easily because multiple people build. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If you get points by building time it would be easy. For exampel 2 seconds building would give you 1 point. Then it doesn't matter how many is building.
<!--QuoteBegin-evidence+Apr 18 2005, 03:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 18 2005, 03:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Indeed we are trying to breed out the selfish CS attatude that seems to be rampant on the servers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> co_ doesn't do much to help, either. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-Eruyomo+Apr 20 2005, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eruyomo @ Apr 20 2005, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ahnteis+Apr 19 2005, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Apr 19 2005, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can't give builder points easily because multiple people build. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If you get points by building time it would be easy. For exampel 2 seconds building would give you 1 point. Then it doesn't matter how many is building. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Except then you'd have to redo the whole points system because that would give out WAY too many points.
<!--QuoteBegin-Ahnteis+Apr 20 2005, 05:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Apr 20 2005, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Except then you'd have to redo the whole points system because that would give out WAY too many points. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Then change to something like 1 point/5 seconds building or 1 point/10 seconds building depending on what's more balanced.
<!--QuoteBegin-Ahnteis+Apr 20 2005, 05:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Apr 20 2005, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Eruyomo+Apr 20 2005, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eruyomo @ Apr 20 2005, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ahnteis+Apr 19 2005, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Apr 19 2005, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can't give builder points easily because multiple people build. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If you get points by building time it would be easy. For exampel 2 seconds building would give you 1 point. Then it doesn't matter how many is building. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Except then you'd have to redo the whole points system because that would give out WAY too many points. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Now the commander have muhc more points than any other player. MUCH MORE.
Less points to commander and more to marines. Aliens are fine.
<!--QuoteBegin-evidence+Apr 21 2005, 04:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 21 2005, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This argument is pointless they should remove indervidual scores full stop end of argument. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Why? You really think rambos will start being teamplayers if they can't see their score?
Minstrel_KnightThe truth and nothing but the truth...Join Date: 2002-11-21Member: 9562Banned
<!--QuoteBegin-hawthorne+Apr 20 2005, 01:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hawthorne @ Apr 20 2005, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NGE+Apr 19 2005, 04:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Apr 19 2005, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would suggest that he also should get points for dropping a medpack directly on a marine. Not just from placing it all over the place, but have it set at a timer where if the med is picked up within .5 seconds after it's drop, then it adds one point to the commanders score. This would promote accurate medpacking on pubs, and in clan games commanders with abnormally high scores can brag about their 1337 medpackin skillz. Which is good, recognition is great for games. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> HAHAA HOT i love this idea <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Of course they should make it so you can drop medpacks directly on marines first.
<!--QuoteBegin-Sky+Apr 21 2005, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Apr 21 2005, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-evidence+Apr 21 2005, 04:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 21 2005, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This argument is pointless they should remove indervidual scores full stop end of argument. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Why? You really think rambos will start being teamplayers if they can't see their score? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yes If not entirely I think it will help. But apart from that I think its wrong to put one player above the others in a team game. Even zunni has experianced inv=dervidual players claiming to have "won" a round.
<!--QuoteBegin-evidence+Apr 21 2005, 04:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 21 2005, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sky+Apr 21 2005, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Apr 21 2005, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-evidence+Apr 21 2005, 04:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 21 2005, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This argument is pointless they should remove indervidual scores full stop end of argument. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Why? You really think rambos will start being teamplayers if they can't see their score? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yes If not entirely I think it will help. But apart from that I think its wrong to put one player above the others in a team game. Even zunni has experianced inv=dervidual players claiming to have "won" a round. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And removing the scoreboard won't help with that. People will still rambo, just because they can get kills like that. They don't care about the exact number, they just want to kill stuff by themselves. If anything, this will make even more people say "I win" after a game, because every rambo will think he's the best. Besides, what's wrong with a little bragging? This game can't be won alone, but a 17-1 score as a marine sure as hell helps. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
And ppl wonder why the community is in such a state. As for what is wrong with bragging, you think it is ok to boost your overly large ego at the expensive of your team.
Ramboing is not effective why can ppl not understand that. The chance of you being ambushed by a random skulk is high and while alone its 10x harder to build and defend yourself at the same time.
I have never seen a clan win a match with ramboing. In fact most good coms I see if the team isnt moving as a group they will beacon and tell them to start again.
Most of the players I come accross cabable of getting 17-1 dont rambo. its generally the ones that have 5-23 that rambo.
<!--QuoteBegin-evidence+Apr 21 2005, 04:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 21 2005, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have never seen a clan win a match with ramboing. In fact most good coms I see if the team isnt moving as a group they will beacon and tell them to start again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ninja pg
its still more effective to plan a phase by having you team distract the alien team somewhere while sending marines to place the phase. If you go in twos you have the benifit of cover while building the phase.
<!--QuoteBegin-evidence+Apr 21 2005, 04:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 21 2005, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And ppl wonder why the community is in such a state. As for what is wrong with bragging, you think it is ok to boost your overly large ego at the expensive of your team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's not the issue. The issue is "will removing the scoreboard change people into dedicated teamplayers". I submit that it will not. Braggarts will be braggarts; experience has shown that people don't even need to be doing well to brag, so the lack of a scoreboard will really just let them inflate their ego even more whenever they get a kill, because they'll be able to ignore dying 5 times before getting said kill.
I would if someone would update it or tell me how. BTW it wasnt tried it was how I think we are "trying" having the score board atm and now its time to revert.
It was tried in 2.0x. People just typed status in console to get their frags, if they really wanted it. This has been said over and over in this thread. Anyways, blocking the scoreboard isn't hard to do at all via plugin:
Comments
It calculates it anyway, they just don't want it displayed easily.
- Marines get points for kills
- More tech = easier kills
- Building = more tech
So the incentive in building is for the kills, which is enough.
Obviously the commander can't kill stuff so he gets points for dropping stuff, which is essential to winning the game from his part.
I would suggest that he also should get points for dropping a medpack directly on a marine. Not just from placing it all over the place, but have it set at a timer where if the med is picked up within .5 seconds after it's drop, then it adds one point to the commanders score. This would promote accurate medpacking on pubs, and in clan games commanders with abnormally high scores can brag about their 1337 medpackin skillz. Which is good, recognition is great for games.
HAHAA HOT i love this idea
If you get points by building time it would be easy.
For exampel 2 seconds building would give you 1 point. Then it doesn't matter how many is building.
co_ doesn't do much to help, either. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
If you get points by building time it would be easy.
For exampel 2 seconds building would give you 1 point. Then it doesn't matter how many is building. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Except then you'd have to redo the whole points system because that would give out WAY too many points.
Then change to something like 1 point/5 seconds building or 1 point/10 seconds building depending on what's more balanced.
If you get points by building time it would be easy.
For exampel 2 seconds building would give you 1 point. Then it doesn't matter how many is building. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Except then you'd have to redo the whole points system because that would give out WAY too many points. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Now the commander have muhc more points than any other player. MUCH MORE.
Less points to commander and more to marines. Aliens are fine.
Why? You really think rambos will start being teamplayers if they can't see their score?
HAHAA HOT i love this idea <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Of course they should make it so you can drop medpacks directly on marines first.
Why? You really think rambos will start being teamplayers if they can't see their score? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes If not entirely I think it will help. But apart from that I think its wrong to put one player above the others in a team game. Even zunni has experianced inv=dervidual players claiming to have "won" a round.
Why? You really think rambos will start being teamplayers if they can't see their score? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes If not entirely I think it will help. But apart from that I think its wrong to put one player above the others in a team game. Even zunni has experianced inv=dervidual players claiming to have "won" a round. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And removing the scoreboard won't help with that. People will still rambo, just because they can get kills like that. They don't care about the exact number, they just want to kill stuff by themselves. If anything, this will make even more people say "I win" after a game, because every rambo will think he's the best. Besides, what's wrong with a little bragging? This game can't be won alone, but a 17-1 score as a marine sure as hell helps. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Ramboing is not effective why can ppl not understand that. The chance of you being ambushed by a random skulk is high and while alone its 10x harder to build and defend yourself at the same time.
I have never seen a clan win a match with ramboing. In fact most good coms I see if the team isnt moving as a group they will beacon and tell them to start again.
Most of the players I come accross cabable of getting 17-1 dont rambo. its generally the ones that have 5-23 that rambo.
ninja pg
That's not the issue. The issue is "will removing the scoreboard change people into dedicated teamplayers". I submit that it will not. Braggarts will be braggarts; experience has shown that people don't even need to be doing well to brag, so the lack of a scoreboard will really just let them inflate their ego even more whenever they get a kill, because they'll be able to ignore dying 5 times before getting said kill.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->#include <amxmodx>
#include <engine>
enum {
sbPlayer = 1,
sbScore,
sbKills,
sbDeaths,
sbClass,
sbIcon,
sbTeam
}
public handle_score(msgid, dest, id)
{
if (get_cvar_num("score_disabled")) {
set_msg_arg_int(sbScore,ARG_SHORT,0)
set_msg_arg_int(sbKills,ARG_SHORT,0)
set_msg_arg_int(sbDeaths,ARG_SHORT,0)
}
return PLUGIN_CONTINUE
}
public plugin_init()
{
register_plugin("No Score","1.0","Sandstorm")
register_cvar("score_disabled","1")
register_message(get_user_msgid("ScoreInfo"), "handle_score")
return PLUGIN_CONTINUE
}<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->