Goldeneye still has one of the best singleplayer modes in the FPS universe. Not only do you have 25+ levels, but they have 3 different settings. Of course I'll say PD is much more improved with Co-op, bots, more customization, but the Goldeneye had a better story and was more atmospheric.
And wat teh caek? Since when does "pie" have anything to do with perfect dark?
<!--QuoteBegin-kill4thrills+Apr 17 2005, 01:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kill4thrills @ Apr 17 2005, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you kidding? goldeneye was the best console based party game of its day. anyone who thinks otherwise must have had no friends <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> My friends will <i>never</i> play me in Goldeneye 64, for the simple reason that every time I do I completely decimate them. Perfect Dark works out to be a far better multiplayer game because you can add computer opponents for all the humans team up against, or a computer PerfectSim\DarkSim teammate to pwn me in team deathmatch.
I would get great pleasure in remote mining up a room and tricking my brother to go in there, where I would detonate them and watch the explosion clip through about five walls.
He'd try to mine himself into a safe spot but I'd just throw one of my own in his hide out and set off a massive chain reaction. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-SmoodCroozn+Apr 16 2005, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Apr 16 2005, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Y'all should be playing Time Splitters 3. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> QFT!
Its like Goldeneye but even cooler and more fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Dont say that. Its such a clone it would be hard for people who have only played the first, to tell the difference by the first level.
Alot of the old sounds are recycled... But thats not bad because theres alot of news ones. The graphic design and level design are frighteningly similar. Over 150 new characters to play as in multiplayer, with alot of your old favorites to unlock. Awesome weapons, ranging from the Harpoon gun to the Ghost gun.
<!--QuoteBegin-Invader Scoot+Apr 17 2005, 01:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Apr 17 2005, 01:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Timesplitters 3 was published by EA, so no touching it for me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Right, let me guess. Because EA are money grabbing basturds that release dodgy games and whatnot.
Thing is, that really really small minded attitude means you miss out on some absolutely stonking titles. (And Timesplitters 3 is one of them.) Just because a game is published by EA doesn't mean the team didn't put masses of work into it. And in Timesplitters 3 thats apparent. It manages to be cool and has some amazing laugh-out-loud lines in it too. I mean lets use a hypothetical situation. If EA brought and published (not developed) lets say the new Sam And Max game, or Fallout 3 what would you do then?
<!--QuoteBegin-theclam+Apr 17 2005, 03:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Apr 17 2005, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Pulse+Apr 16 2005, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Apr 16 2005, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kill4thrills+Apr 16 2005, 10:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kill4thrills @ Apr 16 2005, 10:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->are you kidding? goldeneye was the best console based party game of its day. anyone who <b>knows</b> otherwise must have <b>played Super Smash Bros.</b><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Fixed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> QFT. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> QFT.
both were incredibly fun with tons of friends but definitely SSB > Goldeneye
maps are looking very good so far. i can still recognize every damn one in source <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
edited April 2005
<!--QuoteBegin-SoulSkorpion+Apr 16 2005, 05:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Apr 16 2005, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...or a computer PerfectSim\DarkSim teammate to pwn me in team deathmatch. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> KazeSim FTL. God damn, it's impossible to beat one. <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would get great pleasure in remote mining up a room and tricking my brother to go in there, where I would detonate them and watch the explosion clip through about five walls. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Or if you're playing with Proximity Mines and you knew the levels, just set them at each of the spawns. It's utterly great, and unfair.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
<!--QuoteBegin-kill4thrills+Apr 16 2005, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kill4thrills @ Apr 16 2005, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you kidding? goldeneye was the best console based party game of its day. anyone who thinks otherwise must have had no friends <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It also had some of the most annoying bugs ever, like the old comedy standby... "If an NPC is in his death animation, you can't shoot through him, but the enemies now can..."
That killed me so many times on the train I can't begin to count.
<!--QuoteBegin-Shockwave+Apr 17 2005, 05:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Apr 17 2005, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kill4thrills+Apr 16 2005, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kill4thrills @ Apr 16 2005, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you kidding? goldeneye was the best console based party game of its day. anyone who thinks otherwise must have had no friends <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It also had some of the most annoying bugs ever, like the old comedy standby... "If an NPC is in his death animation, you can't shoot through him, but the enemies now can..."
That killed me so many times on the train I can't begin to count. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> *blink*
Oh so THAT'S what was going on. I never really realised why I always had to take cover after killing someone in a packed doorway; I was just doing it anyway.
Second best thing about Goldeneye was the singleplayer, without a shadow of a doubt. Best thing was unlocking as many cheats as possible in Single player.
Third best was reading N64 mag (unofficial) and trying to beat their challenges.
Perfect Dark improved on a hell of a lot, but pulled a Lucas with the JarjarBinx-alike little annoying alien, Elvis. Unfortunately while I was getting into HLDM (most hardcore DM I've ever played), TeamFortress, CS and later Firearms, with DoD and NS to come; my friends had embarked on a year of almost constant PD playing, which had certain consequences.
- They always referred to the game as 'PeeDee' - 90% of the games they played were DM OHK. - They grew to know the levels so well they would spend about as much time watching their own screen as I would! The majority of the time they would just watch everyone else's screens (which to them was perfectly sportsmanlike) and repeatedly flank and hunt eachother down.
I really didn't like that style of play, pretty much refusing to watch anyone else's screens, and so I never stood a chance against them. Then we played MarioKart64 and Mario Tennis and was tempted for a while to change my name by depol to Victor <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
If I want to play Goldeneye, <i>I'll go play Goldeneye</i>.
Why on earth do people waste their time, skills and energy on remaking a game that already exists, which is itself based on IP rights they almost certainly haven't obtained permission to use? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Depends, what IP rights? A guy with a gun? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Well, if they remake it to be exact, I can see the problem.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
If I want to play Goldeneye, <i>I'll go play Goldeneye</i>.
Why on earth do people waste their time, skills and energy on remaking a game that already exists, which is itself based on IP rights they almost certainly haven't obtained permission to use? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> people just insist on reinventing the wheel <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Yeah, remaking a game that is fun is such a waste of time. But honestly, if you don't support what their team is doing, just don't worry about it, let them do what they want to do.
<!--QuoteBegin-Armageddon+Apr 17 2005, 10:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Apr 17 2005, 10:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> people just insist on reinventing the wheel <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Uhg, tell me about it...my friend wants to do Quake: Source. (he's changing the name, since someone already tried this and was given a smackdown by id.)
I'm just concept drawing. Only to keep him quiet. What he does with my pics are his buisness.
Why can't ppl think of their own ideas... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-TheDestroyer+Apr 17 2005, 11:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheDestroyer @ Apr 17 2005, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Armageddon+Apr 17 2005, 10:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Apr 17 2005, 10:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> people just insist on reinventing the wheel <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Uhg, tell me about it...my friend wants to do Quake: Source. (he's changing the name, since someone already tried this and was given a smackdown by id.)
I'm just concept drawing. Only to keep him quiet. What he does with my pics are his buisness.
Why can't ppl think of their own ideas... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Meh, friends always have crazy ideas. Some are good, some are bad. Some even start out good then turn bad.
If I want to play Goldeneye, <i>I'll go play Goldeneye</i>.
Why on earth do people waste their time, skills and energy on remaking a game that already exists, which is itself based on IP rights they almost certainly haven't obtained permission to use? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Depends, what IP rights? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The rights to Goleneye. You know, that James Bond movie which Goldeneye 64 was based on?
<!--QuoteBegin-Armageddon+Apr 18 2005, 03:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Apr 18 2005, 03:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> people just insist on reinventing the wheel <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> True, although it is nice to see people remake games that either died early or recieved a tiny amount of the publicity they deserved.
However remakes should not be a "We're making the game exactly like it was" You need to reimagine it. And redo bits of it. Give it a new visual style or something. Just keeping it the same is silly.
Sorry to do a pretty enormous bump for this thread, but the people over on the <a href='http://www.pdark-mod.net/' target='_blank'>Perfect Dark</a> team made a <a href='http://unportfolio.free.fr/trailer_20.4_perfect_dark.zip' target='_blank'>trailer</a>.
Check it out, I had shivers watching it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Pulse+Apr 16 2005, 03:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Apr 16 2005, 03:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About all you people saying that Perfect Dark is better then Goldeneye, which it's just an opinion, I think they're both awesome, there is a Perfect Dark Source mod that I saw earlier today as well. I'll edit this post if I find the website again.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It's French. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> See that little button there with the Union Jack on it? Click it.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited April 2005
See the horribly mangled English you get when you click on it? That's the amount of effort they're going to put into an English version, should they even bother with that.
I'm not saying it's not going to be good, but playing games that are in a different language than your own is signifigantly less fun that it would normally be.
You don't need college-level English to write "Health". <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Comments
Goldeneye still has one of the best singleplayer modes in the FPS universe. Not only do you have 25+ levels, but they have 3 different settings. Of course I'll say PD is much more improved with Co-op, bots, more customization, but the Goldeneye had a better story and was more atmospheric.
And wat teh caek? Since when does "pie" have anything to do with perfect dark?
My friends will <i>never</i> play me in Goldeneye 64, for the simple reason that every time I do I completely decimate them. Perfect Dark works out to be a far better multiplayer game because you can add computer opponents for all the humans team up against, or a computer PerfectSim\DarkSim teammate to pwn me in team deathmatch.
He'd try to mine himself into a safe spot but I'd just throw one of my own in his hide out and set off a massive chain reaction. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
QFT!
Its like Goldeneye but even cooler and more fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Alot of the old sounds are recycled... But thats not bad because theres alot of news ones. The graphic design and level design are frighteningly similar. Over 150 new characters to play as in multiplayer, with alot of your old favorites to unlock. Awesome weapons, ranging from the Harpoon gun to the Ghost gun.
And the new mapmaker is so hot...
*End enlightenment.*
Right, let me guess. Because EA are money grabbing basturds that release dodgy games and whatnot.
Thing is, that really really small minded attitude means you miss out on some absolutely stonking titles. (And Timesplitters 3 is one of them.) Just because a game is published by EA doesn't mean the team didn't put masses of work into it. And in Timesplitters 3 thats apparent. It manages to be cool and has some amazing laugh-out-loud lines in it too. I mean lets use a hypothetical situation. If EA brought and published (not developed) lets say the new Sam And Max game, or Fallout 3 what would you do then?
Whatever happened to just playing games?
-EDIT- Oh and "Its Time to Split!" -EDIT-
Fixed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
QFT. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
QFT.
both were incredibly fun with tons of friends but definitely SSB > Goldeneye
maps are looking very good so far. i can still recognize every damn one in source <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
KazeSim FTL. God damn, it's impossible to beat one.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would get great pleasure in remote mining up a room and tricking my brother to go in there, where I would detonate them and watch the explosion clip through about five walls. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or if you're playing with Proximity Mines and you knew the levels, just set them at each of the spawns. It's utterly great, and unfair.
It also had some of the most annoying bugs ever, like the old comedy standby... "If an NPC is in his death animation, you can't shoot through him, but the enemies now can..."
That killed me so many times on the train I can't begin to count.
It also had some of the most annoying bugs ever, like the old comedy standby... "If an NPC is in his death animation, you can't shoot through him, but the enemies now can..."
That killed me so many times on the train I can't begin to count. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
*blink*
Oh so THAT'S what was going on. I never really realised why I always had to take cover after killing someone in a packed doorway; I was just doing it anyway.
Third best was reading N64 mag (unofficial) and trying to beat their challenges.
Perfect Dark improved on a hell of a lot, but pulled a Lucas with the JarjarBinx-alike little annoying alien, Elvis. Unfortunately while I was getting into HLDM (most hardcore DM I've ever played), TeamFortress, CS and later Firearms, with DoD and NS to come; my friends had embarked on a year of almost constant PD playing, which had certain consequences.
- They always referred to the game as 'PeeDee'
- 90% of the games they played were DM OHK.
- They grew to know the levels so well they would spend about as much time watching their own screen as I would! The majority of the time they would just watch everyone else's screens (which to them was perfectly sportsmanlike) and repeatedly flank and hunt eachother down.
I really didn't like that style of play, pretty much refusing to watch anyone else's screens, and so I never stood a chance against them. Then we played MarioKart64 and Mario Tennis and was tempted for a while to change my name by depol to Victor <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
If I want to play Goldeneye, <i>I'll go play Goldeneye</i>.
Why on earth do people waste their time, skills and energy on remaking a game that already exists, which is itself based on IP rights they almost certainly haven't obtained permission to use? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Depends, what IP rights? A guy with a gun? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Well, if they remake it to be exact, I can see the problem.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
If I want to play Goldeneye, <i>I'll go play Goldeneye</i>.
Why on earth do people waste their time, skills and energy on remaking a game that already exists, which is itself based on IP rights they almost certainly haven't obtained permission to use? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
people just insist on reinventing the wheel <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Uhg, tell me about it...my friend wants to do Quake: Source. (he's changing the name, since someone already tried this and was given a smackdown by id.)
I'm just concept drawing. Only to keep him quiet. What he does with my pics are his buisness.
Why can't ppl think of their own ideas... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Uhg, tell me about it...my friend wants to do Quake: Source. (he's changing the name, since someone already tried this and was given a smackdown by id.)
I'm just concept drawing. Only to keep him quiet. What he does with my pics are his buisness.
Why can't ppl think of their own ideas... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Meh, friends always have crazy ideas. Some are good, some are bad. Some even start out good then turn bad.
If I want to play Goldeneye, <i>I'll go play Goldeneye</i>.
Why on earth do people waste their time, skills and energy on remaking a game that already exists, which is itself based on IP rights they almost certainly haven't obtained permission to use? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Depends, what IP rights? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The rights to Goleneye. You know, that James Bond movie which Goldeneye 64 was based on?
True, although it is nice to see people remake games that either died early or recieved a tiny amount of the publicity they deserved.
However remakes should not be a "We're making the game exactly like it was" You need to reimagine it. And redo bits of it. Give it a new visual style or something. Just keeping it the same is silly.
Check it out, I had shivers watching it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
It's French. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
See that little button there with the Union Jack on it? Click it.
I'm not saying it's not going to be good, but playing games that are in a different language than your own is signifigantly less fun that it would normally be.
Let's just hope they don't do a singleplayer.