Skinning The Dropship For Ns_source
Lt_Gravity
Join Date: 2003-04-28 Member: 15909Members
<div class="IPBDescription">the map needs it BADLY!</div> <img src='http://mitglied.lycos.de/centercross/ns_source/dropship.jpg' border='0' alt='user posted image' />
it does need a skin, definitely.
the model itself is completed so you can get the finishd mdl file to skin it.
there is no special idea behind it. only guideline: it should look absolutely unbelieveable.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
this ship is the only model missing in my map ns_source.
thread: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=85956' target='_blank'>ns_source beta release thread</a>
download:<a href='http://www.nostromo-group.de/bilder/ns_source_b33.zip' target='_blank'>ns_source_b33.zip</a>
still not convinced? it will be clearly visible to all players. its a ready room model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
== Lt. Gravity ==
it does need a skin, definitely.
the model itself is completed so you can get the finishd mdl file to skin it.
there is no special idea behind it. only guideline: it should look absolutely unbelieveable.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
this ship is the only model missing in my map ns_source.
thread: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=85956' target='_blank'>ns_source beta release thread</a>
download:<a href='http://www.nostromo-group.de/bilder/ns_source_b33.zip' target='_blank'>ns_source_b33.zip</a>
still not convinced? it will be clearly visible to all players. its a ready room model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
== Lt. Gravity ==
Comments
BTW are you still using my skinmaps?
Better make it a day or so, plus i'll do the mining vehicle and a new mining suit
After running about in the map, i MUST help you, it's too beautiful to not help with
<img src='http://www.dermott.plus.com/drop1.jpg' border='0' alt='user posted image' />
*faints*
the skin just has to be more green but this can be changed later. besides that its better than I would have ever imagined. (hope I expressed myself well...)
the windows should like they were made of glass ergo contrast to the rest of the model. the left and the right faces of the window are supposed to be glas, too. sorry, didnt mentioned it. but how shuold the pilot supposed to see where he is landing?
you could also add some details around the jet intake.
I would like to see a picture from behind because Im shure you missed the ramp at the rear part <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and dont forget the details for the landing gear covers. although that thing will hover at the end it still has got some things to stand on <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
edit: erm... when do I get it?
I'll make the changes later on today.
you guys are lucky mapper dont work like this...
atm it looks like this (sorry for the huge pic):
<img src='http://mitglied.lycos.de/centercross/ns_source/shuttle_scaling.jpg' border='0' alt='user posted image' />
so I would be happy about anybody to do th final job. pre-final release of the map will be this we, just in case you are interested.
I'll start on the skin again soon and should have it finished soon.
oh please lord make them finish their work, soon!
<img src='http://www.saunalahti.fi/kujap/ship.jpg' border='0' alt='user posted image' />
-Nothing is final atm.
-Only the middle green part is skinned. I have done ~nothing to other parts. So if you want to comment the skin, comment only the middle one. (even though it is not done yet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
-It's lacking contrast. I know. <u>It's a wip.</u>
-The "window"-thingie on the front was merely just a test. I'm going to re-do it from scratch.
And yes, this is for Grav; Just wanted you to know that you still have hope. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
left and right on the angled face should be glass, too. I could punish myself for not smoothing those edges. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
<img src='http://www.saunalahti.fi/~kujap/NS/ship2.jpg' border='0' alt='user posted image' />
As you can see I replaced the window-thingie with a hatch-thingie. It looks horrific.
Then I noticed that there was a little bit strething visible.
So I took the liberty to fix the mesh on my own (fixed mesh not applied on that upper picture). <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
<img src='http://www.saunalahti.fi/~kujap/NS/shipmesh.jpg' border='0' alt='user posted image' />
I'll get back skinning it within few days.
P.S: What do you mean, "serious"? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
however, I dont likw the "hatch idea" like it is atm. I stick with the glass window concept. something like this would be cool:
<img src='http://mitglied.lycos.de/centercross/ns_source/concept.jpg' border='0' alt='user posted image' />
the only way this model doesnt look as flat as it is.
however, I dont likw the "hatch idea" like it is atm. I stick with the glass window concept. something like this would be cool:
<img src='http://mitglied.lycos.de/centercross/ns_source/concept.jpg' border='0' alt='user posted image' />
the only way this model doesnt look as flat as it is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wow. I hope I had thought of a that kind of window-design. It's just... Beautiful.
I'll continue tomorrow.
If you see something that looks good, but you know that it is for map usage, then you have an even stronger urge to know the PC <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
556
Burn me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
i would of made the ship 556 polys but the antena and the fox tail hanging off it in the 2000 poly mark
If you see something that looks good, but you know that it is for map usage, then you have an even stronger urge to know the PC <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
556
Burn me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol 556 polies. thank god it isnt 2000 polies
edit:
since ns_source will most likely be tested in the next few weeks I would like to add the final version of the shuttle to the download. its all up to the skinner <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->