<!--QuoteBegin-Nemesis Zero+Mar 13 2005, 08:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 13 2005, 08:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I, and I'm certain you too, have been member of enough alien sieges relying on MCs to get heavily wounded attackers off of the front. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> erm, i dont think thats a very smart thing to do unless they really are breaking your siege of, say, double.
<!--QuoteBegin-Nemesis Zero+Mar 13 2005, 07:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 13 2005, 07:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, digz, the MC offers two upgrade abilities, too: Adrenaline, and a modified redemption. Not necessarily disagreeing with you here, just setting the record straight. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Compared to the other two chambers, which only give 1 inate abilitiy<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually no, does MC magically teleport for you? Can you use the "teleport" ability anywhere within the same range as its' free adrenaline? Granted it does have <i>one additional</i> use, but does not reflect the upgrades the chamber offers OR is it an ability you can use away from the chamber (ala sof).
Similar to what routerbox said, if you drop a sensory you can pretty much get focus and have cloaking AND sof free of charge. Neither of the other two chambers allows you to have all their abilities simultaneously.
Now, say, sof was an ability you could use for free if you were sitting ON the chamber "using" it, Id have no problems with it.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As shocking as it is but most teams already have marine teamwork and run like clockwork.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Quoted for truth Ben. The "sensory whining" is no where near as annoying as the "no more ramboing marines nub" attitude.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually, digz, the MC offers two upgrade abilities, too: Adrenaline, and a <span style='font-size:14pt;line-height:100%'>modified</span> redemption. <span style='font-size:14pt;line-height:100%'>Not necessarily disagreeing with you here</span>, just setting the record straight.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you're going to argue with the guy that makes the damn game, pls actually read what he wrote.
Listen to MrBen, what he's trying to say is that PRO PLAYERS are telling us that this game is currently unbalanced. These competitive players play this game for hours upon hours every day, and scrutinize it down to its very numbers and underlying principles. When teams are repeatedly tying teams that are way way way better than them, there is a problem. Its not going to be solved by finding new strategies. People have alraedy turned this game on its head looking for new strategies. There is no solid upgrade path that will beat sc's or in many cases a pro alien team in general. The only times i've heard of people beating sc's on hera it was because fades got caught in the horrid stuck spot in vent hive, or some other such ridiculous thing happened. The guy who started this thread Fila, has been playing this game for a long time, and he's played for so many good clans. He's not some nub who can't adapt guys.
EDIT: Nem0, i've even tried to develope a 2 hive lock down strat. Its not working cause turrets cost balls to put down and they don't do enough dmg, and mines wont stop a good fade. The other strat that showed some promise is an HA rush. Where you focus on keeping your nodes and delaying the second hive by phase gating the middle one. You can put heavy armor and weapons 2 on the board at about 7 min when the 2nd hive is finishing. The problem is that the second hive aliens are ripping apart teams of heavies, and not getting armor one really starts hurting once 5 min hits and the aliens realize you still don't have it.
how long has the new version even been out? how many "pro clan matches" could have been played? not that many I'm guessing but maybe thats just me.
I think the problem is that the Dev team wants to lesson the learning curve so that if two morons play each other its relativly balanced but when two Smart people play each other, its out of control. and there in lies the problem if you require NS to have a lot of skill... new players will most likely not like it and quit the game before giving it a real chance. but if you make it have lots of skill and balanced, then you'll have a smaller community thats more happy I think.... but I don't really know if thats the polictics of it all.
Most clans have been playing around 3-4 scrims a day for a week. So with about a dozen active clans that's around 200 scrims this week. I'd think that 200 games would be enough to tell whether or not something is screwed.
<!--QuoteBegin-MrGunner+Mar 13 2005, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Mar 13 2005, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most clans have been playing around 3-4 scrims a day for a week. So with about a dozen active clans that's around 200 scrims this week. I'd think that 200 games would be enough to tell whether or not something is screwed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes
<!--QuoteBegin-hotbaconsauce+Mar 13 2005, 03:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hotbaconsauce @ Mar 13 2005, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MrGunner+Mar 13 2005, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Mar 13 2005, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most clans have been playing around 3-4 scrims a day for a week. So with about a dozen active clans that's around 200 scrims this week. I'd think that 200 games would be enough to tell whether or not something is screwed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes
edit, also 200 games me ans 400 rounds so.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> thats not really that big of a sample size if you really think about it.
400 games... out of how many 1000's of possibilities of things happening? and since most clans find a strad a stick with it... I bet a lot of things haven't even been tried. but hey maybe thats just me
<!--QuoteBegin-AvengerX+Mar 13 2005, 04:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 13 2005, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-hotbaconsauce+Mar 13 2005, 03:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hotbaconsauce @ Mar 13 2005, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MrGunner+Mar 13 2005, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Mar 13 2005, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most clans have been playing around 3-4 scrims a day for a week. So with about a dozen active clans that's around 200 scrims this week. I'd think that 200 games would be enough to tell whether or not something is screwed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes
edit, also 200 games me ans 400 rounds so.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> thats not really that big of a sample size if you really think about it.
400 games... out of how many 1000's of possibilities of things happening? and since most clans find a strad a stick with it... I bet a lot of things haven't even been tried. but hey maybe thats just me <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Double that to take into account Europe and Australia.
Also, most teams have been using sensory seeing as it's horribly overpowered. You think most things haven't been tried? People who play in clans know how to play the game and what counters what. To counter the current sensory you can do what? Build several obs? Ok then you don't get armor1, focus wins. Go armor1 + shotguns to take out nodes? Oh, the aliens can see where you're going all across the map because of scent of fear, then all it takes is cloaking to make an invisible ambush. Sensory is the counter to EVERYTHING. You can't do anything as marines without being picked off by cloaked skulks.
<!--QuoteBegin-AvengerX+Mar 13 2005, 04:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 13 2005, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-hotbaconsauce+Mar 13 2005, 03:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hotbaconsauce @ Mar 13 2005, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MrGunner+Mar 13 2005, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Mar 13 2005, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most clans have been playing around 3-4 scrims a day for a week. So with about a dozen active clans that's around 200 scrims this week. I'd think that 200 games would be enough to tell whether or not something is screwed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes
edit, also 200 games me ans 400 rounds so.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> thats not really that big of a sample size if you really think about it.
400 games... out of how many 1000's of possibilities of things happening? and since most clans find a strad a stick with it... I bet a lot of things haven't even been tried. but hey maybe thats just me <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 400 is actually a much bigger sample size than needed. The chance that your 'sample' is off the mark will decrease as you add more to the sample. In other words, the more games you play the more likely we will have a representative. Sure a lot more games would give a great representation, but with a number like 400 we are still getting a vast amount of information from the new release as possible. Even though I am heavily relating this to statistics I think some people should be able to follow. You don't need more than 400 games to accurately portray the whole release.
I'm not gonna lie. the new sens chamber is pretty good. and pretty amazing. try using High gamma to spot cloacked aliens. or maybe use those things on the side of your head to hear skulks coming. or if all else fails just go play in pub servers so that the aliens don't allway swin
<!--QuoteBegin-AvengerX+Mar 13 2005, 04:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 13 2005, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not gonna lie. the new sens chamber is pretty good. and pretty amazing. try using High gamma to spot cloacked aliens. or maybe use those things on the side of your head to hear skulks coming. or if all else fails just go play in pub servers so that the aliens don't allway swin <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thank you non-sequitur.
<!--QuoteBegin-AvengerX+Mar 13 2005, 04:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 13 2005, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not gonna lie. the new sens chamber is pretty good. and pretty amazing. try using High gamma to spot cloacked aliens. or maybe use those things on the side of your head to hear skulks coming. or if all else fails just go play in pub servers so that the aliens don't allway swin <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ok thanks for the tips in ns mate
<!--QuoteBegin-AvengerX+Mar 13 2005, 10:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 13 2005, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> try using High gamma to spot cloacked aliens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> High gamma making you see cloaked stuff is a hoax. Get over it already.
acutally when im a marine i encourage the aliens to get sensory.. cuz i dislike aliens with MCs.. Mcs are even worse for marines, especially pub marines that can barely aim at a celerity gorge.
When i comm a game i scan the hives for chambers
for Senory i drop an additional obs and start rushing armor (counters all of senssoruy upgrades, scan counters cloak and SOF, armor counters focus) Also i make sure they move together. (sone welders if i have the res) and motion)
as you can see, sensory is only powerful if the marines dont have res, if marines have a **** load of res, its almost useless.
<!--QuoteBegin-Router Box+Mar 13 2005, 11:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Mar 13 2005, 11:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're going to argue with the guy that makes the damn game, pls actually read what he wrote. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Did, and stand by my words. It does not offer two upgrade abilities.
<!--QuoteBegin-AvengerX+Mar 13 2005, 04:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 13 2005, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not gonna lie. the new sens chamber is pretty good. and pretty amazing. try using High gamma to spot cloacked aliens. or maybe use those things on the side of your head to hear skulks coming. or if all else fails just go play in pub servers so that the aliens don't allway swin <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah guys, this man makes sense. Why should we care about game balance when you can adjust/manipulate factors outside the actual gameplay. Mailing a medal asap.
I'm going to be honest about ns balance from the competitive perspective.
A pub game is decided by which team has the better players. Thats why you see "stacks" is cause in 5 seconds a lot of players can tell what team is going to win by the players that join it, and then join that team cause nobody likes losing. So when you talk about balancing the game for public play, you're talking a joke. The only balance there is in public play at this point is how many cal players each side has.
When you play competitive ns its a completely different game. Like its not even remotely the same game. When this game is played by extremely organized, highly skilled clockwork teams, thats when minute balance differences matter. You're not going to see the alien bias come through on a pub server. I've won more than 3/4ths the games i commed on pubs against sc's first. I've won 0 in clan matches. And I've played a lot more clan matches.
When you talk about the balance of a the game, you just see it come out more in competitive games.
<!--QuoteBegin-AvengerX+Mar 13 2005, 04:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 13 2005, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not gonna lie. the new sens chamber is pretty good. and pretty amazing. try using High gamma to spot cloacked aliens. or maybe use those things on the side of your head to hear skulks coming. or if all else fails just go play in pub servers so that the aliens don't allway swin <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> what the **** are your motives? :D
<!--QuoteBegin-MrBen+Mar 14 2005, 03:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrBen @ Mar 14 2005, 03:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I HAVEN'T ADAPTED YET?! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> that's right, and you never will. besides what are you complaining about? you've had a chance to <i>ADAPT LOL</i> since december and the first b6 builds?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
just shows a... lack, of something. or something. yeah.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MrBen I nominate you for president of ns.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
he's already the emperor (see avatar for proof); emperor > president.
Honestly, what are we meant to adapt to? Have you actually played 3.0 or do you just preach a load of ****? 3.0 is b5 except with free upgrades, less effective sieges, dodgy reg and a broken shotgun. Gameplay is exactly the same, marines still have to do certain things in a certain order at a certain time. A1 first, cap RTs, take down alien RTs, deny/kill second hive, kill fades, kill last hive.
So what has to be done is still the same, so i guess we have to adapt to doing it differently. Apparently 3.0 is good for stopping rambos but i don't play public so i don't care about that. In a clan match rambos are never a threat thanks to the glory of teamwork. Marines already travelled in groups, they were a threat going after your nodes early game, now a shotgun squad gets picked apart because you shoot aliens and they just laugh at you. I've seen countless shotgun teams get ripped apart early game. Your skulks just top on upgrades and the marines get thoroughly served. Maybe we don't have the teamwork as marines?! Not likely, we're a clan, we've played every day for the past 6 months, we've got better teamwork than you could ever imagine.
Okay so it's not a lack of teamwork we have to adapt to, it's not having to change our overall strategy. Oh i figured out what we have to adapt to: We have to adapt to dropping two carapace skulks with 1 clip of LMG. We have to adapt with aliens taking sensory, knowing where every single marine on the map is and getting boned by skulks and focus fades. I know, i'll adapt to running around welding my marines during a fire fight. I'll adapt to medding marines vs a lvl3 focus fade. Oh i know, maybe i'll adapt to seeing cloaked skulks... no wait, i got it, i'll adapt to needing 6 siege cannons and 3 observatories to have a realistic chance of sieging two hive aliens.
Aliens from 1 minute onwards have 3 upgrade chambers of their choice and it's not till about 2 minutes (half way to fades) that you can make a move to seriously counter. You HAVE to do a1 first and then once that's up you're free to get observatories, MT or whatever the hell you want. It'll be too late though because aliens will have a shite load of RFK, gestating fades and 4 rts but what the hey. Your best bet of winning right now is early PGs, early AA, bundle into second hive and sit tight till you get JP/HA and finally outtech some aliens.
I dunno maybe i havent played this game long enough,are marines allways meant to win <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I think that the SC takes a lot of the fun factor and for me I mostly play for fun and sc I dont find fun at all. Sc games that you either stuck the rines in ms for 10mins or you wait them 15mins to get out of their 2hivelockdown to your hive, fun isn`t it?
Comments
erm, i dont think thats a very smart thing to do unless they really are breaking your siege of, say, double.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Compared to the other two chambers, which only give 1 inate abilitiy<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually no, does MC magically teleport for you? Can you use the "teleport" ability anywhere within the same range as its' free adrenaline? Granted it does have <i>one additional</i> use, but does not reflect the upgrades the chamber offers OR is it an ability you can use away from the chamber (ala sof).
Similar to what routerbox said, if you drop a sensory you can pretty much get focus and have cloaking AND sof free of charge. Neither of the other two chambers allows you to have all their abilities simultaneously.
Now, say, sof was an ability you could use for free if you were sitting ON the chamber "using" it, Id have no problems with it.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As shocking as it is but most teams already have marine teamwork and run like clockwork.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Quoted for truth Ben. The "sensory whining" is no where near as annoying as the "no more ramboing marines nub" attitude.
If you're going to argue with the guy that makes the damn game, pls actually read what he wrote.
Listen to MrBen, what he's trying to say is that PRO PLAYERS are telling us that this game is currently unbalanced. These competitive players play this game for hours upon hours every day, and scrutinize it down to its very numbers and underlying principles. When teams are repeatedly tying teams that are way way way better than them, there is a problem. Its not going to be solved by finding new strategies. People have alraedy turned this game on its head looking for new strategies. There is no solid upgrade path that will beat sc's or in many cases a pro alien team in general. The only times i've heard of people beating sc's on hera it was because fades got caught in the horrid stuck spot in vent hive, or some other such ridiculous thing happened. The guy who started this thread Fila, has been playing this game for a long time, and he's played for so many good clans. He's not some nub who can't adapt guys.
EDIT: Nem0, i've even tried to develope a 2 hive lock down strat. Its not working cause turrets cost balls to put down and they don't do enough dmg, and mines wont stop a good fade. The other strat that showed some promise is an HA rush. Where you focus on keeping your nodes and delaying the second hive by phase gating the middle one. You can put heavy armor and weapons 2 on the board at about 7 min when the 2nd hive is finishing. The problem is that the second hive aliens are ripping apart teams of heavies, and not getting armor one really starts hurting once 5 min hits and the aliens realize you still don't have it.
I think the problem is that the Dev team wants to lesson the learning curve so that if two morons play each other its relativly balanced but when two Smart people play each other, its out of control. and there in lies the problem if you require NS to have a lot of skill... new players will most likely not like it and quit the game before giving it a real chance. but if you make it have lots of skill and balanced, then you'll have a smaller community thats more happy I think.... but I don't really know if thats the polictics of it all.
Yes
edit, also 200 games me ans 400 rounds so..
Yes
edit, also 200 games me ans 400 rounds so.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thats not really that big of a sample size if you really think about it.
400 games... out of how many 1000's of possibilities of things happening? and since most clans find a strad a stick with it... I bet a lot of things haven't even been tried. but hey maybe thats just me
Yes
edit, also 200 games me ans 400 rounds so.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thats not really that big of a sample size if you really think about it.
400 games... out of how many 1000's of possibilities of things happening? and since most clans find a strad a stick with it... I bet a lot of things haven't even been tried. but hey maybe thats just me <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Double that to take into account Europe and Australia.
Also, most teams have been using sensory seeing as it's horribly overpowered. You think most things haven't been tried? People who play in clans know how to play the game and what counters what. To counter the current sensory you can do what? Build several obs? Ok then you don't get armor1, focus wins. Go armor1 + shotguns to take out nodes? Oh, the aliens can see where you're going all across the map because of scent of fear, then all it takes is cloaking to make an invisible ambush. Sensory is the counter to EVERYTHING. You can't do anything as marines without being picked off by cloaked skulks.
Yes
edit, also 200 games me ans 400 rounds so.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thats not really that big of a sample size if you really think about it.
400 games... out of how many 1000's of possibilities of things happening? and since most clans find a strad a stick with it... I bet a lot of things haven't even been tried. but hey maybe thats just me <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
400 is actually a much bigger sample size than needed. The chance that your 'sample' is off the mark will decrease as you add more to the sample. In other words, the more games you play the more likely we will have a representative. Sure a lot more games would give a great representation, but with a number like 400 we are still getting a vast amount of information from the new release as possible. Even though I am heavily relating this to statistics I think some people should be able to follow. You don't need more than 400 games to accurately portray the whole release.
Thank you non-sequitur.
ok thanks for the tips in ns mate
High gamma making you see cloaked stuff is a hoax. Get over it already.
When i comm a game i scan the hives for chambers
for Senory i drop an additional obs and start rushing armor (counters all of senssoruy upgrades, scan counters cloak and SOF, armor counters focus)
Also i make sure they move together. (sone welders if i have the res) and motion)
as you can see, sensory is only powerful if the marines dont have res, if marines have a **** load of res, its almost useless.
For movements ( rush armor and heavy weapons)
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Did, and stand by my words. It does not offer two upgrade abilities.
Yeah guys, this man makes sense. Why should we care about game balance when you can adjust/manipulate factors outside the actual gameplay. Mailing a medal asap.
A pub game is decided by which team has the better players. Thats why you see "stacks" is cause in 5 seconds a lot of players can tell what team is going to win by the players that join it, and then join that team cause nobody likes losing. So when you talk about balancing the game for public play, you're talking a joke. The only balance there is in public play at this point is how many cal players each side has.
When you play competitive ns its a completely different game. Like its not even remotely the same game. When this game is played by extremely organized, highly skilled clockwork teams, thats when minute balance differences matter. You're not going to see the alien bias come through on a pub server. I've won more than 3/4ths the games i commed on pubs against sc's first. I've won 0 in clan matches. And I've played a lot more clan matches.
When you talk about the balance of a the game, you just see it come out more in competitive games.
what the **** are your motives? :D
that's right, and you never will. besides what are you complaining about? you've had a chance to <i>ADAPT LOL</i> since december and the first b6 builds?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
just shows a... lack, of something. or something. yeah.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MrBen I nominate you for president of ns.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
he's already the emperor (see avatar for proof); emperor > president.
So what has to be done is still the same, so i guess we have to adapt to doing it differently. Apparently 3.0 is good for stopping rambos but i don't play public so i don't care about that. In a clan match rambos are never a threat thanks to the glory of teamwork. Marines already travelled in groups, they were a threat going after your nodes early game, now a shotgun squad gets picked apart because you shoot aliens and they just laugh at you. I've seen countless shotgun teams get ripped apart early game. Your skulks just top on upgrades and the marines get thoroughly served. Maybe we don't have the teamwork as marines?! Not likely, we're a clan, we've played every day for the past 6 months, we've got better teamwork than you could ever imagine.
Okay so it's not a lack of teamwork we have to adapt to, it's not having to change our overall strategy. Oh i figured out what we have to adapt to: We have to adapt to dropping two carapace skulks with 1 clip of LMG. We have to adapt with aliens taking sensory, knowing where every single marine on the map is and getting boned by skulks and focus fades. I know, i'll adapt to running around welding my marines during a fire fight. I'll adapt to medding marines vs a lvl3 focus fade. Oh i know, maybe i'll adapt to seeing cloaked skulks... no wait, i got it, i'll adapt to needing 6 siege cannons and 3 observatories to have a realistic chance of sieging two hive aliens.
Aliens from 1 minute onwards have 3 upgrade chambers of their choice and it's not till about 2 minutes (half way to fades) that you can make a move to seriously counter. You HAVE to do a1 first and then once that's up you're free to get observatories, MT or whatever the hell you want. It'll be too late though because aliens will have a shite load of RFK, gestating fades and 4 rts but what the hey. Your best bet of winning right now is early PGs, early AA, bundle into second hive and sit tight till you get JP/HA and finally outtech some aliens.
Fun? I think not.