Training Map Release Thread

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Comments

  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    well ive decided to start work on the map again, im so stupid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Great map, the onos part is cool and telling the "greenies" not to go commander when they start is a good idea too =]

    Played it through as a skulk too, which was fun and i found other skulk friends on the second map =D

    <a href='http://rclelland.com/pic2.jpg' target='_blank'>Skulk Looking At A Skulk</a>
    <a href='http://rclelland.com/pic1.jpg' target='_blank'>Other Skulk Friends</a>
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    ha u found the (not really secret) secret room <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    its below the hive for any who is wondering, so a which bot can spawn and trigger the round. i believe u can hear him scurrying around under there as well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    edited April 2005
    *******************************************************************
    <span style='color:red'>im looking for someone to redo the weapon descriptions properlly and also a few other sounds.

    please only apply if u intend to see it through to the end, if u start and then bugger off half way thru u will be named and shamed, ive had enough of ppl wasting my time

    ill need a test sample of wat your voice will sound like, and im after a computerised style of voice, female ones especially.

    send me your samples at jimpat.louisematt AT ntlworld.com
    </span>
    *******************************************************************
    new screens coming soon
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Grendel+Mar 19 2005, 08:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 19 2005, 08:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not suprised if he did, given all the bashing he got for Mineshaft, one of the better looking and most architecturally varied maps I've ever seen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    so true. mineshaft, imo, fits (or fitted) the ns style and atmosphere better than any other map, yet i hated it for its layout flaws.

    id love to see it make a return, as an updated version of course.

    sorry for the off-topicness ;o
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    Also does anyone fancy writing up a script for an audio description of the armoury, arms cache, and prototype lab

    and anyone who can get hold of darkhand and point him in my general direction will earn themselves a spot in the ingame credits
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-Meat Popsicle+Apr 2 2005, 02:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat Popsicle @ Apr 2 2005, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ill need a test sample of wat your voice will sound like, and im after a computerised style of voice, female ones especially. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That female voice from Unreal Tournament comes to mind... will play around in the wave editor and see if I can "impersonate" her. But don't get your hopes up; I have atrocious wave editing skills.

    I'll give that script a try sometime - if someone doesn't do it first, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> jet pack and combat menu teaching will be nice.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    get the devs to code a working jetpack ent and ill do it! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--QuoteBegin-Ron2K+Apr 2 2005, 01:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ron2K @ Apr 2 2005, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Meat Popsicle+Apr 2 2005, 02:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat Popsicle @ Apr 2 2005, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ill need a test sample of wat your voice will sound like, and im after a computerised style of voice, female ones especially. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That female voice from Unreal Tournament comes to mind... will play around in the wave editor and see if I can "impersonate" her. But don't get your hopes up; I have atrocious wave editing skills.

    I'll give that script a try sometime - if someone doesn't do it first, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    sounds cool, ive been meaning to tell u though that ive decided to remake stasis as along with the arms cache it was one of the areas the devs werent too keen on. sorry dude, but ull definately like wat ive done with the place, ill run it past u when its finished.

    i look forward to your scripts/sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    just to let u know ive found a new voice actor for the weapon (and now structure) descriptions. my mate who did the original sounds is gonna be devastated <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    anyway i wanna run the script Rue and I hav created past u guys. its gotta be short, to the point and devoid of specifics (i.e. specs). here ya go..

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    Armoury:
    The armoury’s primary function is to dispense ammo and medical supplies to ground troops. It also provides the commander with basic weaponry and once upgraded, allows Heavy Weapons to be produced.

    Arms Lab:
    The arms lab is used to purchase marine upgrades, these come in the form of increased weapon damage, better armour and catalyst packs.

    Prototype Lab:
    Once upgraded, allows the commander to purchase jetpacks and heavy armour suits.

    Resource Tower:
    Harvests resource points from resource nozzles. These resource points are used to buy structures, equipment, upgrades, and supplies. Once upgraded, they will electrify any alien that comes within range.

    Sentry Turret:
    A defence structure that will shoot at any uncloaked alien within range. It must be built within the range of an active turret factory and will cease to function if the turret factory is destroyed or recycled.

    Jet Pack:
    Allows the marine to navigate the environment with considerable speed, agility and freedom.

    Heavy Armour:
    A defensive suit that completely encases the marine with a formidable energy absorbing nano armour.
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    improvements/suggestions welcome
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    cooperation must be the main act in game wait orders and do your best.
    good lucky.
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Glad you found a new voice actor. My attempts weren't that successful. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Just my thoughts on the script you posted:<ul><li>The armoury. I would suggest adding something to discourage "humping". Something along the lines of "... don't waste too much time stocking up on ammo; every second wasted strenghens the opposition" (although you can improve on that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)</li><li>I'll come back and add more later, people want to use the phone line now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--></li></ul>
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