Take As Long As You Like

J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
edited February 2005 in NS General Discussion
<div class="IPBDescription">With NS:Source</div> I am REALLY looking forward to the Source version of this mod and I hope I will be able to run it (Can run CS:S .. a bit.......).
But I am sure everyone would prefer a bugfree version (well no big bugs) and a version that keeps the same kind of feel to the current mod which IMO is the best mod ever
So, speaking to every team member in NS...... take as long as you like with the source version of this great mod!
I hope that it will be as good as the current version and better...
And in the meanwhile, I will play NS because it is so good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Thank you

Edit
PS - Keep bunnyhopping *runs to flameproofhouse*
Also
About the flamethrower and balance - Add a new alien
«1

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited February 2005
    "Better right, than rushed."


    "A delayed game is eventually good, a bad game is bad forever"
    - Shigeru Miyamoto
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    <!--QuoteBegin-J D W+Feb 19 2005, 05:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J D W @ Feb 19 2005, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    PS - Keep bunnyhopping *runs to flameproofhouse*
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ugh, get rid of bunnyhopping <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->

    *Grabs flamethrower and somehow burns down his "flameproofhouse" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    *Shoots KoniaX in the back with a combine ball*
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
  • YashYash Join Date: 2004-09-07 Member: 31501Members, Constellation
    Spam already?
    IBTL...
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    Seriously, I do hope that they polish the game with Source before they release it. I hate games that require like 10 patches the first week of release.
  • FiggyFiggy Join Date: 2003-12-01 Member: 23818Members
    <!--QuoteBegin-Haze+Feb 19 2005, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Feb 19 2005, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *coughs* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't know why but I just started cracking up when i read that....
    lol it's so random
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    <!--QuoteBegin-DragonMech+Feb 19 2005, 06:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Feb 19 2005, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *Shoots KoniaX in the back with a combine ball* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *helps flank KoniaX and joins in on savage Beating*
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    ........stop spamming I wanted people to post their thoughts on what I said <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    seconed








    *wonders how bhop will feel on source*
  • CurveCurve Join Date: 2003-12-17 Member: 24475Members, Reinforced - Shadow
    I really cant wait, its getting a little frustrating graphics wise playing ns. Should be really interesting to see it on source. As for people spamming in this thread, no matter how nice you want to be its probably going to be locked any way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    I remember first playing NS, and being totally in love with the atmosphere and evironment they pulled off with this aging engine.

    With that in mind, I definitely agree--take all the time you need, because I can't WAIT to see what can be done with the source engine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GNSGNS Join Date: 2005-02-02 Member: 39476Members
    Yes! Marines with ragdoll <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    The main reason I came back to NS was that it would be made into a source mod. If it takes a whole lot of time my enthusiasm will die. Basically - hurry up but dont fook it up.
  • FiggyFiggy Join Date: 2003-12-01 Member: 23818Members
    I can just imagine it now, marine gets eaten by <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> , after digestion, you actually see the marine come out of the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> rear.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    My two cents: I think a gameplay stable, but cosmetically as-yet unreworked beta version of NS:Source out SOONER rather than LATER would be a good idea. In my opinion, NS could have been as big as CS, but it was too late to the HL1 mod scene. Right now the HL2 scene is just starting to open up, and people are still waiting for a good mod to take the lead.

    An NS:Source that is fun to play will allow the mod to take off in a big way. And cosmetic changes can constantly be added as needed.

    What I'm saying is, the attitude that Ns:Source should be released as some finalized, heavily reworked product is a bad idea. The basic gameplay of 3.0 final should serve as a starting point, and the art and such can mostly carry over as well. Get people into this mod early and they will stay to see it grow cooler and cooler. Wait until you're behind the engine curve again... and you've missed a lot of opportunity.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What I'm saying is, the attitude that Ns:Source should be released as some finalized, heavily reworked product is a bad idea.  The basic gameplay of 3.0 final should serve as a starting point, and the art and such can mostly carry over as well.  Get people into this mod early and they will stay to see it grow cooler and cooler.  Wait until you're behind the engine curve again... and you've missed a lot of opportunity.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    There's a low tolerance for Hl1 graphics and gameplay on the Hl2 engine and while I agree getting a port out there quickly would be nice, I'd imagine we want to balance it so new players aren't turned off by the lack of "cool graphics and engine tweaks"

    Yes NS-heads would like it as they would know what the eventual plan is, but doom 3 didn't come to market using doom 2 textures.. I'd imagine we'd want some of that cleaned up before the port..

    Note: my 2 cents, not reflective of the team or our future plan (as it hasn't been officially discussed yet)
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-GNS+Feb 20 2005, 07:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GNS @ Feb 20 2005, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes! Marines with ragdoll <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Make that Fades and Oni with ragdoll. And Skulks too.
  • Travis_DaneTravis_Dane Join Date: 2003-04-06 Member: 15249Members
    <!--QuoteBegin-RaVe+Feb 21 2005, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Feb 21 2005, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-GNS+Feb 20 2005, 07:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GNS @ Feb 20 2005, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes! Marines with ragdoll  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And Skulks too.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Please don't, such an utter waste of CPU cycles. I can imagine onos' and fades, but skulks on which it would have absolutely no gameplay impact to implent ragdoll, would just be killing off people's FPS for no reason at all.

    <- Had bad experiences with CS:S CPU eating ragdoll
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    <!--QuoteBegin-Travis Dane+Feb 21 2005, 02:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Feb 21 2005, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-RaVe+Feb 21 2005, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Feb 21 2005, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-GNS+Feb 20 2005, 07:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GNS @ Feb 20 2005, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes! Marines with ragdoll  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And Skulks too.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Please don't, such an utter waste of CPU cycles. I can imagine onos' and fades, but skulks on which it would have absolutely no gameplay impact to implent ragdoll, would just be killing off people's FPS for no reason at all.

    <- Had bad experiences with CS:S CPU eating ragdoll <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Get a better cpu then!

    It wud be fun to see a skulk who is killed in the air with ragdoll effect!

    Get better cpu and graphics don't hold the game back!
  • Travis_DaneTravis_Dane Join Date: 2003-04-06 Member: 15249Members
    <!--QuoteBegin-TheJim+Feb 21 2005, 05:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Feb 21 2005, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get a better cpu then!

    It wud be fun to see a skulk who is killed in the air with ragdoll effect!

    Get better cpu and graphics don't hold the game back! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Like I said, when it's an onos or fade I could agree on ragdolls. But it doesn't have any influence on the game for skulks to have ragdoll. So my **** computer (which infact isn't **** at all) isn't holding anything back. Make ragdolls on inferior species optional.

    Yea it's fun to see a skulk flying through the air with ragdoll for what.. the first 3 times? After that it's just hogging my CPU cycles, which HL2 is already heavely being bottlenecked by.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    edited February 2005
    Well, that's why it could be a beta release at first. And as far as a low tolerance...I don't think we really know that yet. I mean, no other mod has really tried such a port as of yet and seen whether it takes off or not.

    But I do understand if the devs want to preserve their reputation for putting out quality stuff: that's their call, and a reasonable one. It's just that I'd rather see some rough art with awesome gamplay, because the art can always be updated later. Gameplay is where it's at. And Source would make a lot of things (like the hitboxes) a heck of a lot easier to deal with to get good gameplayness. Most of the effects (water, steam, blood and splatter sprites) would instantly be better.

    I do think that ragdolls are overated (most things don't just go instantly limp). I like death animations: the only bad thing about them is that they don't conform to the environment or blend with ragdoll. It would be awesome if Source could clear out alien bodies by having them decompose into bacterium, and the marine bodies by having them phased away.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    You make a good point, but, there is just too much that time cannot erase. The impending doom of what was once NS beta 3.5 is still lurking through the trenches of HL1. The massed concerns of the general public have been expressed through verbal disregard, and while the permanent access to a sufficient quantity of freedom to enable a proper investigation and manipulation activities may be possible in the source engine, it seems unlikely that the elder selection of species will be able to maintain the dwindling number of combatants long enough for the momentary distraction to take hold.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin-SentrySteve+Feb 21 2005, 10:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Feb 21 2005, 10:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You make a good point, but, there is just too much that time cannot erase. The impending doom of what was once NS beta 3.5 is still lurking through the trenches of HL1. The massed concerns of the general public have been expressed through verbal disregard, and while the permanent access to a sufficient quantity of freedom to enable a proper investigation and manipulation activities may be possible in the source engine, it seems unlikely that the elder selection of species will be able to maintain the dwindling number of combatants long enough for the momentary distraction to take hold. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    While your theory on the destruction of society contained within a virtual reality driven by the false fantasies of those they are lead by intrigue me, I find it odd that the stillness of the waters surrounding the island of the second coming of evolved species exists. Where are the waves of inquisition to shake the tranquil beaches of deception? That is the question I pose to the community.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-Zunni+Feb 21 2005, 07:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Feb 21 2005, 07:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What I'm saying is, the attitude that Ns:Source should be released as some finalized, heavily reworked product is a bad idea.  The basic gameplay of 3.0 final should serve as a starting point, and the art and such can mostly carry over as well.  Get people into this mod early and they will stay to see it grow cooler and cooler.  Wait until you're behind the engine curve again... and you've missed a lot of opportunity.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    There's a low tolerance for Hl1 graphics and gameplay on the Hl2 engine and while I agree getting a port out there quickly would be nice, I'd imagine we want to balance it so new players aren't turned off by the lack of "cool graphics and engine tweaks"

    Yes NS-heads would like it as they would know what the eventual plan is, but doom 3 didn't come to market using doom 2 textures.. I'd imagine we'd want some of that cleaned up before the port..

    Note: my 2 cents, not reflective of the team or our future plan (as it hasn't been officially discussed yet) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <b>NO! I WANT IT NOW!</b>

    It better be on my desk tomorrow Zunni, or else you're fired.
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    I'm not sure if this has been mentioned already but i think I remmber seeing somehwere that Valve is, or, has released an update that will make HL ports alot easier. Could someone verify please?
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-amnesiac+Feb 22 2005, 02:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amnesiac @ Feb 22 2005, 02:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not sure if this has been mentioned already but i think I remmber seeing somehwere that Valve is, or, has released an update that will make HL ports alot easier. Could someone verify please? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If that was true, then DoD:S would be out of my Coming Soon section, and in my Just Released section, or my Steam window.

    Too bad, though.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Keep the old idea, and try to create the things that you could not include in the HL version because of engine limitations.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    My main worry is the amount of 'dead-time' between the NS on HL1 updates slowing down and NS:Source being released - keep that to a minimum pretty please.
  • TepplaTeppla Join Date: 2002-09-29 Member: 1368Banned
    <!--QuoteBegin-pjofsky+Feb 22 2005, 06:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pjofsky @ Feb 22 2005, 06:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While your theory on the destruction of society contained within a virtual reality driven by the false fantasies of those they are lead by intrigue me, I find it odd that the stillness of the waters surrounding the island of the second coming of evolved species exists.  Where are the waves of inquisition to shake the tranquil beaches of deception?  That is the question I pose to the community. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not only does the question stir the deepest thoughts of the pondering mind, it also imposes an exigency or put in more of a simpler term, an undying precariousness that could not be halted. Anyway, not drifting too far away from the topic, I do concur about the suggested time frame given on the development of NS:Source. Ergo, previous work has shown that quality is a priority correspondent to the allotted tme.
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