Take As Long As You Like
J_D_W
Join Date: 2003-05-22 Member: 16598Members
<div class="IPBDescription">With NS:Source</div> I am REALLY looking forward to the Source version of this mod and I hope I will be able to run it (Can run CS:S .. a bit.......).
But I am sure everyone would prefer a bugfree version (well no big bugs) and a version that keeps the same kind of feel to the current mod which IMO is the best mod ever
So, speaking to every team member in NS...... take as long as you like with the source version of this great mod!
I hope that it will be as good as the current version and better...
And in the meanwhile, I will play NS because it is so good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Thank you
Edit
PS - Keep bunnyhopping *runs to flameproofhouse*
Also
About the flamethrower and balance - Add a new alien
But I am sure everyone would prefer a bugfree version (well no big bugs) and a version that keeps the same kind of feel to the current mod which IMO is the best mod ever
So, speaking to every team member in NS...... take as long as you like with the source version of this great mod!
I hope that it will be as good as the current version and better...
And in the meanwhile, I will play NS because it is so good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Thank you
Edit
PS - Keep bunnyhopping *runs to flameproofhouse*
Also
About the flamethrower and balance - Add a new alien
Comments
"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
PS - Keep bunnyhopping *runs to flameproofhouse*
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ugh, get rid of bunnyhopping <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
*Grabs flamethrower and somehow burns down his "flameproofhouse" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
IBTL...
I don't know why but I just started cracking up when i read that....
lol it's so random
*helps flank KoniaX and joins in on savage Beating*
*wonders how bhop will feel on source*
With that in mind, I definitely agree--take all the time you need, because I can't WAIT to see what can be done with the source engine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
An NS:Source that is fun to play will allow the mod to take off in a big way. And cosmetic changes can constantly be added as needed.
What I'm saying is, the attitude that Ns:Source should be released as some finalized, heavily reworked product is a bad idea. The basic gameplay of 3.0 final should serve as a starting point, and the art and such can mostly carry over as well. Get people into this mod early and they will stay to see it grow cooler and cooler. Wait until you're behind the engine curve again... and you've missed a lot of opportunity.
There's a low tolerance for Hl1 graphics and gameplay on the Hl2 engine and while I agree getting a port out there quickly would be nice, I'd imagine we want to balance it so new players aren't turned off by the lack of "cool graphics and engine tweaks"
Yes NS-heads would like it as they would know what the eventual plan is, but doom 3 didn't come to market using doom 2 textures.. I'd imagine we'd want some of that cleaned up before the port..
Note: my 2 cents, not reflective of the team or our future plan (as it hasn't been officially discussed yet)
Make that Fades and Oni with ragdoll. And Skulks too.
And Skulks too.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Please don't, such an utter waste of CPU cycles. I can imagine onos' and fades, but skulks on which it would have absolutely no gameplay impact to implent ragdoll, would just be killing off people's FPS for no reason at all.
<- Had bad experiences with CS:S CPU eating ragdoll
And Skulks too.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Please don't, such an utter waste of CPU cycles. I can imagine onos' and fades, but skulks on which it would have absolutely no gameplay impact to implent ragdoll, would just be killing off people's FPS for no reason at all.
<- Had bad experiences with CS:S CPU eating ragdoll <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Get a better cpu then!
It wud be fun to see a skulk who is killed in the air with ragdoll effect!
Get better cpu and graphics don't hold the game back!
It wud be fun to see a skulk who is killed in the air with ragdoll effect!
Get better cpu and graphics don't hold the game back! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Like I said, when it's an onos or fade I could agree on ragdolls. But it doesn't have any influence on the game for skulks to have ragdoll. So my **** computer (which infact isn't **** at all) isn't holding anything back. Make ragdolls on inferior species optional.
Yea it's fun to see a skulk flying through the air with ragdoll for what.. the first 3 times? After that it's just hogging my CPU cycles, which HL2 is already heavely being bottlenecked by.
But I do understand if the devs want to preserve their reputation for putting out quality stuff: that's their call, and a reasonable one. It's just that I'd rather see some rough art with awesome gamplay, because the art can always be updated later. Gameplay is where it's at. And Source would make a lot of things (like the hitboxes) a heck of a lot easier to deal with to get good gameplayness. Most of the effects (water, steam, blood and splatter sprites) would instantly be better.
I do think that ragdolls are overated (most things don't just go instantly limp). I like death animations: the only bad thing about them is that they don't conform to the environment or blend with ragdoll. It would be awesome if Source could clear out alien bodies by having them decompose into bacterium, and the marine bodies by having them phased away.
While your theory on the destruction of society contained within a virtual reality driven by the false fantasies of those they are lead by intrigue me, I find it odd that the stillness of the waters surrounding the island of the second coming of evolved species exists. Where are the waves of inquisition to shake the tranquil beaches of deception? That is the question I pose to the community.
There's a low tolerance for Hl1 graphics and gameplay on the Hl2 engine and while I agree getting a port out there quickly would be nice, I'd imagine we want to balance it so new players aren't turned off by the lack of "cool graphics and engine tweaks"
Yes NS-heads would like it as they would know what the eventual plan is, but doom 3 didn't come to market using doom 2 textures.. I'd imagine we'd want some of that cleaned up before the port..
Note: my 2 cents, not reflective of the team or our future plan (as it hasn't been officially discussed yet) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<b>NO! I WANT IT NOW!</b>
It better be on my desk tomorrow Zunni, or else you're fired.
If that was true, then DoD:S would be out of my Coming Soon section, and in my Just Released section, or my Steam window.
Too bad, though.
Not only does the question stir the deepest thoughts of the pondering mind, it also imposes an exigency or put in more of a simpler term, an undying precariousness that could not be halted. Anyway, not drifting too far away from the topic, I do concur about the suggested time frame given on the development of NS:Source. Ergo, previous work has shown that quality is a priority correspondent to the allotted tme.