Ns_prometheus
Pithlit
Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">public playtest</div> Updated: 15/7/05
Well, finally my map prometheus is ready for public playtesting.
<a href='http://home.arcor.de/kingurmel/ns_prometheus_b23.zip' target='_blank'>ns_prometheus_b23 (~2,3mb)</a>
For those who don´t know it, prometheus is a rebuilt version of <a href='http://www.unknownworlds.com/forums/index.php?showtopic=73434' target='_blank'>phenix</a>, since i ran out of res about 2/3 done with the map.
So i scraped that map, recycled what could be used and build a new map with it.
This is the result:
let me take you for a small tour through the map ^^
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2709/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2710/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2711/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2712/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2713/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2714/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2715/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2716/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2717/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2718/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2719/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2720/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2721/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2722/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2723/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2724/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2725/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2726/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2727/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2728/fullsize.JPG' border='0' alt='user posted image' />
i did already some closed betatesting with my clan, but now i´m releasing this beta for the public audience to give it the last ditch.
Some decorative elements are not finished yet, like a fitting skybox (its just plain space yet, i need something with asteorids and a an orange sun (if someone is interested, pls PM me)), some spotlights, for more diverse lighting and some particle systems and custom sounds, but nothing that affects balance.
Well, heres the dl link:
<a href='http://home.arcor.de/kingurmel/ns_prometheus_b23.zip' target='_blank'>ns_prometheus_b23 (~2,3mb)</a>
including a res file for server ops <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
You can find the pics aswell on the <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=530' target='_blank'>ns world</a> site of the map and if you like it i would be very thankfull if you voted.
So, have fun, i´ll await your feedback ^^
Well, finally my map prometheus is ready for public playtesting.
<a href='http://home.arcor.de/kingurmel/ns_prometheus_b23.zip' target='_blank'>ns_prometheus_b23 (~2,3mb)</a>
For those who don´t know it, prometheus is a rebuilt version of <a href='http://www.unknownworlds.com/forums/index.php?showtopic=73434' target='_blank'>phenix</a>, since i ran out of res about 2/3 done with the map.
So i scraped that map, recycled what could be used and build a new map with it.
This is the result:
let me take you for a small tour through the map ^^
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2709/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2710/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2711/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2712/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2713/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2714/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2715/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2716/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2717/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2718/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2719/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2720/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2721/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2722/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2723/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2724/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2725/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2726/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2727/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2728/fullsize.JPG' border='0' alt='user posted image' />
i did already some closed betatesting with my clan, but now i´m releasing this beta for the public audience to give it the last ditch.
Some decorative elements are not finished yet, like a fitting skybox (its just plain space yet, i need something with asteorids and a an orange sun (if someone is interested, pls PM me)), some spotlights, for more diverse lighting and some particle systems and custom sounds, but nothing that affects balance.
Well, heres the dl link:
<a href='http://home.arcor.de/kingurmel/ns_prometheus_b23.zip' target='_blank'>ns_prometheus_b23 (~2,3mb)</a>
including a res file for server ops <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
You can find the pics aswell on the <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=530' target='_blank'>ns world</a> site of the map and if you like it i would be very thankfull if you voted.
So, have fun, i´ll await your feedback ^^
Comments
Did I mention awesome? Its nice to see a realse topic isntead of a wip, much more...accessible.
I'll look around and screenshot any major bugs.
<span style='color:red'>[EDIT]</span>
Ok, the major problem in this map is texture alignment and scaling. Some of those textures are so scaled up they just look so horribly blurred. EG the roof in marine start. Alot of the areas are vey good looking, but have some clipping issues - sewer hiv especially. Also, find something to put in the observatory instead of that crate, its so out of place!
Marine start should be more 'fortified' perhaps a few railings and mabye some raised areas. It's too low down at the moment, and makes it easy for skulks and fades to camp. Cosmetically, have one door behind the CC instead of 3, because 3 doors appears too cluttered, plus the textures on them are squished up.
The doors in coolant distribution take too long to open, mabye set them up so you dont need to press any buttons to open them. BTW, what happens when you weld the computer in the pumping station? I only noticed that the noise went away, and the pump stopped moving.
Also, most of the doors dont have a trim around them, making them just sort of stick out of the wall strangley. Fix that, it will make your map look luch better.
<span style='color:red'>[/EDIT]</span>
Chemical Waste storage rocks, dont change anything there!
From the screenshots (and the overhead) it looks like there is a good contrast in lighting, and good balance of dark/light areas.
From the screenshots it looks quite undetailed and most areas seem to be quite blandly lit. I'm downloading now and I'll give it a run around, will edit this post and update with some in-game thoughts.
PS, judging by the overhead layout it could go down a treat for CAL <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
generator seems to be the most sucky starting hive, no res nodes near (except under the hive as seen on the screenshot)
prometheus command hive seems to be awfully close (in walking distance) to marinse start, skulks could rush ms in no time from there....
I only have one thing to recommend. some of the walkways are too much straight. the marines will have a better chance in these areas. so maybe you should rebuild those rooms and walkways. maybe put some broken pipes in it which block the walkway on the side so there's a small way you can only pass through.
Especially:
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2724/fullsize.JPG' border='0' alt='user posted image' />
Just, wow.
I surly would visit you to how it plays with your community.
The only server i curretly know that has it running is the one from my clan (german) :
83.220.138.233:27015 [Kiez]Herbertstrasse : More fun than sex
Edit: The only real balancing flaw i have currently seen from the last days was following:
Prometheus Commadn hive is to easily siegable if marines have conquered the secondary datanode. Its much to hard for aliens to defend that corridor.
Can you second that? What are your experiences?
I'll take a look next morning. It's time to go to bed.
If they camp and hide, no (as there are many good hidespots)
Btw. im currently preparing a new beta with better balancing around Prom. Command and some more spotlights.
-vents around prometheus command tweaked
-second level in corridor north of prometheus command now better shields aliens from fire
-tweaked lighting
I changed the dl link in the first post, but here is the new one aswell:
not there anymore
PS. The new spotlights look tremendous!
I tried to take the exact same motive, can you spot the differences?
This map has ladders and doors that go no where; I don’t understand the purpose of this and just makes the map confusing. I think the map needs 1 more res node near the top hive, to give more options for aliens. Skulking seemed hard but I think that was due to the fact I didn’t know the map well <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
LazyEye
in the backstory (wich is not yet complete (around 2/3) it is shown that the prometheus research station is a complex out of three asteorid bases, interconnected by ridges.
We have a top deck ith the research labs and crew quarters, ect.
A middle deck with the command structure and maintance equipment and seperated from that on a third asteorid the agricultural domes, to support the facility with food and oxigens.
Since the infestitation broke out on the middle deck (how is shown in the story)the crew evacuated (as far as possible) to the other two sections and sealed them off, while waiting for the TSA Support Cruiser to arrive (on wich your marine is stationed on)
So wait for the story and its explained.
These ladders and doors are only confusing for the first few rounds, after that you accept them and its good, believe me. additionally they break up the walls and make for a better visual appearence. But for your second point, where do you think i should place another resnode (if the majority thinks its needed:
These are the nodes as of now(orange):
My idea would be to have a new node in Nanogrid Control and moving the node from Secondary Datanode up to Pi-junction (shown in green)
what do you think?
Mirror : <a href='http://www.pexgames.com/filebase/?act=file_info&id=26871' target='_blank'>http://www.pexgames.com/filebase/?act=file_info&id=26871</a>
I have finished B15 wich is much better than the previous one, well at least in my eyes it features:
- one new resnode @ nanogrid control
- one new resnode @ Pi-junction
- resnode @ secondary Datanode deleted
- texture changes
- brush optimisation
- more contrals lighting
Well, with these changes i realized the concept i made in my previous post. Each hice has now 2 resnode in reach, but none to near to the hive.
Sec. Datanode is now a lesser chokepoint since rines cant camp there AND secure a central resnode at the same time. Aliens now have multiple ways to move around them if they sit there.
The Hives are now more equally lit, so there are no advantages to either side in every hive.
I made many of the infestitation brushes new, to reduce r_speeds and createa more organic feeling, while keeping the infested places
The new dl link for Beta 15 is : no longer actual
The first post is updated aswell.
I´m going to show you the new minimap, soon, so you can see the new resnode arangement, the first post will be updated then aswell.
Edit:
As promised here is the new minmap:
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2710/fullsize.JPG' border='0' alt='user posted image' />
The only things now left out are:
- a redesign of the marinestart to make it a little more defendable
- some more sounds (if entity limit allows it) to make the map more alive
- finding someone who can make me a proper skybox ^^
have fun!
\0/ beautifulllly !!!
i scream when see this map and hope increase my shapper skill like that ^^ .
the smallmap see too much long walk ways and less cross walks in some areas u msut rework that interconections.
beware u have 9 nodes that are so low making a hard and not amuse fightining.
the upepr hvie have a inside ndoe if not put because ndoes out of a hvie are a headheack for aliens.
209.67.60.87:27015 TSAOutpost.com
<img src='http://home.arcor.de/kingurmel/Maps/Screens/gen.JPG' border='0' alt='user posted image' />
Oh and a question for the people who have already played it:
Do you think that some of the longer vents need places, where two aliens can swap positions?
Like on ns_metal for example.
thanks to show the 10 node below hive but i would like see the node far from hive because greandes launcher can easy kill the node cuting the alien power and making a easy end game, u remenber maitance in the old veil with that node die every 90% in marine rush.
edit:
if not like bridge just call prometheus because any hive name bigger than the image of the hives doesnt make sense and hard to spell.
I currently have the idea, if the rt should be moved (wich would be sad, since i kind of like the picture), it should be moved in a small niche between the ladders at the wall facing Power blocks. That way, it would be out of the way for your GL attacks (although i have no idea what you mean, and i don´t know a maintace hive in veil, i think you mean eclipse) but this isn´t really a problem, since both hive and rt are shielded on the short path from fire by the Generator Cells. You can see them, but you cant shoot them.
On the long path they are open, but the LOS is much shorter, so you don´t really have an advantage, since aliens can close the distance quite quickly.
On the other hand, the rt would still be shootable from the new location, although it would make a small siege protection from Powerblocks.
So it wouldn´t really make any big difference.
The otehr spot i could move it is behind the second Generator cell, moving it completly out of the way. There it "could" protect from sieges at maintance access, but otherwise it would be out of the way.
u could pop some infetation i nthat hall way to block view of the hive in that slope u show in the image to protect the hive like new infestation block gl in bast refinary.
edit:
<a href='http://img216.exs.cx/my.php?loc=img216&image=legal9cu.jpg' target='_blank'><img src='http://img216.exs.cx/img216/747/legal9cu.th.jpg' border='0' alt='user posted image' /></a>
in the red circle are a conection or not isnt clear in the small map and i put some lines to show how u could relocate res and add a new room to help hive flow and lower the fightining points.
If i relocated the restower from Y- junction to Beta deck access, it would be to far from the MS and undefendable, leaving marines with only one RT in their reach (Satelite uplink)
Aswell as you second idea, if i move the Rt from Nanogrid control to this new room, it would be almost completly unaccessable for rines, since it would stay on the far edge of the map between two hives.
If Aliens would have secured them both, they would get one rt for free.
I don´t know how much you have played the map, but i think the rt balancing is very good for the battlefow right now.
Edit:
I tried to put all nodes in forward positions to promote battle for them.
Because of that they are all arranged round the middle and not besides the hives or in relative seafty.
<a href='http://img177.exs.cx/my.php?loc=img177&image=legal4oa.jpg' target='_blank'><img src='http://img177.exs.cx/img177/9231/legal4oa.th.jpg' border='0' alt='user posted image' /></a>
Do you like the current layout or do you favour cariocas changes?