Skulk Setups For Co
Alphafury
Join Date: 2005-02-15 Member: 41203Members
<div class="IPBDescription">Can anyone suggest a few good ones?</div> I'm pretty new to NS, and I'm normally a marine player, but I thought I would give aliens a try, as the marines get pretty boring after a while. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> When I'm playing as aliens, I nearly always stay as skulk because it's probably the most fun alien to play as. I was wondering whether anyone could suggest a few good skulk setups? This is what I currently get in order:
2) Cloaking
3) Scent of Fear
4) Silence
5) Leap
6) Celerity
I'm not exactly 100% sure what to invest in my next few points in, but usually I don't make it past level 8 due to my noobness with skulk. Any help or suggestions would be much appreciated. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
2) Cloaking
3) Scent of Fear
4) Silence
5) Leap
6) Celerity
I'm not exactly 100% sure what to invest in my next few points in, but usually I don't make it past level 8 due to my noobness with skulk. Any help or suggestions would be much appreciated. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
Once you become comfortable with the skulk, try out the lerk and fade. Each of them has their own play styles. With a lerk, you will be sporing a lot to remove armor from marines, making it easier for your teammates to get kills. You don't usually get a lot of kills this way, but your team benefits a lot from this (especially focus skulks). Don't go in for bite kills unless it is a single marine or you already have teammates attacking the group (at least until you are comfortable with lerk movement). Other people can give you suggestions for playing as a fade (I have only used it for acid rocket spam, and that's not what it is meant for. It takes a lot of weapon switching, and I haven't bothered to learn to get used to it.)
I got 7 xeno kills at once on Angst.
for staying skulk...I always go like this...
1 - Carapace
2 - Celerity
3 - Leap or Adren
4 - Silence
5- None or Leap
6 - Xenocide or None
7 - Regeneration or Xeno
8 - SOF or Regen
9 - None or Regen
10 - Your Choice.
So that's what I follow and i'm sticking to it.
I generally save points when I'm a skulk though so I can have fun as some of the other classes when the Marines get too annoying for skulking.
if you want to run around and hunt stray rines I'd go something like this
1- Celerity
2- Silence
3- SOF
4- Cara
5- Regan
and so on....
if you want to become a bomber man and xeno it up... I'd recomend this
1- abillity 2
2-
3- Xeno
4- SOF
5- Celerity
6- Cara
and so on
if you want to be a 100% ambush then I'd go something like this
1-
2- Focus
3- cloaking
4- cara
5- regen
and so on and so forth.
so it really just depends on A- what your in the mood for and B- what you want to accomplish thats usually how I determin my orders if I'm going to perma-skulk
another importent thing is that each of theese starts gives diffrent possibillities for other life forms as well. the Xeno skulk allso makes one fun web-gorge and AR-fade both of which are fun and annoying to the marines just keep things like that in mind and explore all your options
Without focus you will be at a disadvantage against marines who get resupply, which is basically all of them.
if i'm staying as skulk i get silence first sometimes, but mostly celerity if i'm not in the mood for intense play, leap if i'm against more experienced players.
I always pick Leap as my first skill, simply because it helps out a lot on those long hallways. Then I go silence > celerity > sof or focus.
I never Xeno, since I'm horrible with it. Then again, I'm horrible at everything.
1) Leap
2)Carapace
3) Regen
4) Save
5) Save OR Lerk
6) Fade or cloaking
Etc etc
I dont like silence really, I like hearin myself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
if you lerk, i really don't see the point of getting cloak. it's the least beneficial among all the other lifeforms imo.
if i'm not going to stay as skulk i usually just save up three points from the start and get a fade at level 4. it really helps ur fade at ns that way too. only if i'm having a bad time then i get celerity or cara first before i go fade.
celerity
carapace
silence
regeneration
adrenline
leap
scent of fear
don't use the last two points (unless i feel like xenoing)
dont get clocking unless u are desperate for kills, build up ur skills on bhopping and leap
1.leap
2.1pt
3.2pts
4.fade
5.adren/celeb/regen
6.-
7.focus
8.adren/celeb/regn
9...
2. Celerity
3. Carapace
4. ----
5. ----
6. Fade
7. Regeneration
8. Scent Of Fear
9. Silence
10. Adrenaline
<!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> > <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
1.Leap
2.celerity
3.adren
4.silence
5.regen
6.carapace
7.SoF
8.Cloaking/leave depends on weather rines have scanner
9.focus or leave/depend on what i did last lvl
10.I just leave it for the rest of the game
2) Cloaking
3) Scent of Fear
4) Silence
5) Leap
6) Celerity
I'm not exactly 100% sure what to invest in my next few points in, but usually I don't make it past level 8 due to my noobness with skulk. Any help or suggestions would be much appreciated. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
OMGGGGGGGGGGGGGG NONONO
FOR SKULKSSSSSSSSSSS you want to get abilities that make you harder to kill
1) silence
2) leap
3) save
4) focus
5) cel
6) cara
7) adren
8) O.o
9) o.O
iono...i usually go fade at lvl 4-5 with focus and i don't skulk into midgame because you're going to be free xp for the marines unless you're a xenocider.
Cloaking/redemp are useless in the long run because marines are going to get gls which might kill you in one hit. Oh, and don't forget about mines...
2) Silence
3) Cele
4) Redemption
5) Cara
usually after that, u get kills galor...
but, if u really like cloaking, then u can do this;
1) Cloaking/Leap
2) Cloaking/Leap
3) Silence
4) Xeno
the evil thing bout above strat, is if u have the highest level in the game, then ur the marines r gona be screwed as hell... not only r they still lightly armoured, but u can sneak behind, kill one and detonate, or do what i LUV doing, run along roof while cloaked, xeno ova the group, it helps ur teammates aswell, cos it takes away the anti-focus armour... can u say 'easy frag'?
edit; msg to the post above, cara and redemp skulks r mine sweepers. u can run ova a single mine, and get sent bak 2 hive, heal, repeat and clear the way 4 ur buddies.... teamwork ftw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
1- Leap
2- Scent of Fear
3- Save
4- Focus
5- Save
6- Save
7- Fade
8- Regen
9- Carapace/Celerity
10- Celerity/Carapace
If I'm doing crappy as Fade, I get Regen and/or Carapace and then save up 2 more points to Fade again.
On smaller maps, when I stay skulk, I do this build:
1- Leap
2- Scent of Fear
3- Save
4- Focus
5- Celerity
6- Silence
7- Regen
8- Adrenaline
9- Redemption
10- Carapace
1 silence
2 SoF
3 Celerity
4 Carapace
5 Regen
6 Adren
7 --- (gorge if needed)
8 --- (lerk if i can be bothered)
9 FADE!
This is a good alround setup, as you have adren, for gorge and lerk, Silence for skulk and fade, Carapace for all of them, Celerity so the fade isn't slow, and regen so you last that bit longer, when you are cut off from the hive.
My uprade step:
1.celeb
2. Silence
3.focus
4.adren
5.leap(I get first adren because leap use many energy)
6.cara
7.regen
8.redeem/sof
9.gorge when hive needs heal
10.lerk
leap
xeno
xeno
silence
adren
cele
save
save
save
This allows you to bomb rines or web/heal the hive or even go AR fade and strip their armor from afar <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
One of the better levels for this setup is daimos
My uprade step:
1.celeb
2. Silence
3.focus
4.adren
5.leap(I get first adren because leap use many energy)
6.cara
7.regen
8.redeem/sof
9.gorge when hive needs heal
10.lerk<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's 11 points, doesn't work in 10 level servers. Focus costs two points. Following that setup, even if you saved the point for possible gorging, that still reaches your max meaning you can't lerk.