Bot For Ns :d

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Comments

  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Hey you changed your name! Why?
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    do you mean avatar??? i was looking for the banana while browsing this thread to find Cheeseh alas.... no banana and i looked and saw the green guy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> cant wait for it to release
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    I think he means "Th@ Annoying Kid" changed to "That Annoying Kid" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Still... anyway <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    The greenguy on my avatar is the overlord!

    chopper dave will know about him hehe

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited June 2003
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> heh i know what hes from, that sealab 2021 thing. hes the guy who is secretly doin world domination lol
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    ooooo <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    cheeseh u kick ****, I can't wait till it finally works with metamod...but I have one question, will this latest version support linux finally? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    Ahhhhh!!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> The flashbacks!!!

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    But I'll attempt to also build a version for linux metamod and standalone linux
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I#m also trying to currently build the bot for linux at this moment, but getting a bot to work on linux properly, or anything for that matter that has been mainly designed for winows based systems is a pain. Especially when I have to:

    - transfer files across
    - build it on linux machine
    - run HLDS
    - watch it crash
    - find out what crashed it
    - attempt to fix it
    - go back to step 1 until bot works (this will take some time <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    OR you could rename pacman into "linux-release-thingy.botthingy" or something like that
    Realease THAT as the linux release
    And tell people they need to run it BACKWARDS to get it to work...
    Uuuh
    Ya...
    Would confuse a lot of people anyway...
    And save more time for you drinking jolt or something...
    Uuh
    I'll just leave now...
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--Cheeseh+Jun 20 2003, 08:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheeseh @ Jun 20 2003, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ahhhhh!!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> The flashbacks!!!

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    But I'll attempt to also build a version for linux metamod and standalone linux
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I#m also trying to currently build the bot for linux at this moment, but getting a bot to work on linux properly, or anything for that matter that has been mainly designed for winows based systems is a pain. Especially when I have to:

    - transfer files across
    - build it on linux machine
    - run HLDS
    - watch it crash
    - find out what crashed it
    - attempt to fix it
    - go back to step 1 until bot works (this will take some time <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    sorry cheeseh, I just can't read too much of the thread cuz it's so big now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    thanx for the recap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> your the **** <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • FuSeFuSe Join Date: 2003-06-20 Member: 17530Members
    i checked out the site for the bots, i was really interested in this because i am currently on 56k and cant play NS online. which really sucks because i love NS, but i checked the news and it wasnt really descriptive, whats the current status of your bot....a waypoint suggestion.... eclipse would be nice :-D
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    All the default maps are waypointed currently, and if you want to know the exact status of the bot read a few pages back in this thread.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Hey great bots! I got some commanets though.....

    1- Can you make the bots stay in commander mode longer? They seem to liike logging out after 5 minutes.
    2-When the bots find something breakable (mainly marine bots) they seem to try to break it with their knvies. They get stuck around it, circling it trying to break it. I have to either find em or logout of the commander, and then go break it for them. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Thx
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    To be honest, I don't really need bugs/suggestions for the 'old' (current) version of the bot because I'm totally rewriting it, and most of the bot will be changed, including the handling of shooting / knifing breakables. Also I don't think I'll be putting commanding in the new version for a while, until it NS allows creating new buildings easy (instead of the bots haxing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
  • RaZeRRaZeR Join Date: 2003-05-17 Member: 16405Members
    Here's an idea... could you maybe add an option to the RCBotNS commandmenu to be able to kick a bot out of the command console? That would be a handy thing to add, until the bots get a little better at building a marine base (IPs and stuff).

    Cheers.
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    there's already a command for that, if you don't know ... it's "logout_bot" , it will eject any bots that are in the command console
  • RaZeRRaZeR Join Date: 2003-05-17 Member: 16405Members
    Whoa, sweet. Thanks Cheeseh.
  • LawsyLawsy Join Date: 2003-06-24 Member: 17665Members
    So hows the meta mod version going cheeseh? Just wondering if you can tell us what you have planned and how you expect to see the bots moving in your upcoming release and how far your into it?

    Im interested because currently the bots can't figure out how to jump over rails in eclipse and they dont follow orders.....
    Im also just generaly interested in how things re progressing.

    But still, its such a top effort because it allows you to practice little things offline and set configs etc.....

    Keep up the top effort mate.
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    metamod version is working better i guess than normal version <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    The way the bots handle orders, movement etc is totally different, but can be difficult to control at times <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    The can't really jump over rails because they think they can walk through them because for some reason the tracelines go straight through them, but I guess I can do it a different way <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> but less effective methos of jumping over rails..
  • LawsyLawsy Join Date: 2003-06-24 Member: 17665Members
    meh, good to hear its coming allong still <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    Railings are a giant pain in the butt, because of the collision detection problem you describe. Mutt did a bunch of work on that problem for me and (mostly) managed to resolve it, albeit with a fairly complex solution.

    Actually, the railings do show up on collision detection some of the time, it's just that the tracelines will usually go between rails. Lovely, I know.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    edited June 2003
    <!--QuoteBegin--Cheeseh+Jun 28 2003, 10:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheeseh @ Jun 28 2003, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You might wanna stop doing all those faces or you'll become like that !
    hehe
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I've been running RCBots on 66.177.40.168:27017 Depot's Nutz NS W/LerkLift since version .153 came out. As marines they follow waypoints well, and also defend targets. The bot comm also uses no res when he builds, so let him build (he'll only stay in the chair 2 or 3 minutes) then recycle it if you don't need it (FREE MONIES!). The alien bots leave a bit to be desired, especially the skulks (if the skulks could aim like the marines can they'd rip some a**!). If you set your rcbot config right you'll have only one gorge bot, and he'll revert back to skulk the moment you go gorge. I finally factored onos out, as they tend to get stuck way to easily. As my game advances there is normally 2 lerks, 2 fades, and 1 gorge.
  • PetitMortePetitMorte Join Date: 2002-11-06 Member: 7232Members
    *bump*

    So, how goes the new bot? I'm interested to hear how it's coming!
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> Tbh I haven't been working on it much, I've been working on other plugins for public servers, but I can still re-used some of their code for the bot, so I guess it aint that bad! I've just been testing the bots ability to handle orders with the new task system, they seem to work, but there are bugs when the bots just stand still forever <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> ! Anyway next thing is, fixing that and adding more things like using ammo disps, mainly doing marine code atm. There seems to be a bug though which causes HL to quit when two bots try to attack each other, totally werid, no idea what causes it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Not sure Cheesah if you also do the waypoints, or someone else does, but 3 waypointed maps are useless (bast, caged, hera) as marine bots cannot climb the ladder to enter the command chair and build. I know the marine comm building is developmental but this is imperative if the bots are to sustain normal map rotation on the server. In other words if no humans are present on the marine team the marine bot MUST have the ability to enter the chair and his first priority should be to build an IP.
    ...... and YES, I am aware of latejointime and have adjusted it.
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    edited July 2003
    Cheeseh:

    How about you develop RCBotNS as a Marine bot only, <i>a la Whichbot</i>? Seein as you're delving on the marines moslty anyway, and since Clam's and your bots get along so well together... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

    Better yet: join up, you two, and do a joint venture! Who knows? ye might be developing an official bot for future versions even!

    wishful thinking? Probably... but what pleasurable wishful thinking it is... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Although I've heard claims that RCBots and WhichBots are compatible, the waypoints available for WhichBots are severely limited (in regards to RCBot's waypoint availability) so this issue needs to be addressed if these two programs are to co-exist.
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    <!--QuoteBegin--CaCa+Jul 7 2003, 05:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaCa @ Jul 7 2003, 05:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about you develop RCBotNS as a Marine bot only... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm concentrating more on marines atm, simply because which bots support the alien team, and there won't be much point having two bots that only support aliens! So i guess I'll make a release at the time that marines have been done enough. But I'll continue working on the aliens too after that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    edited July 2003
    Edit: oops double post! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • manrinmanrin Join Date: 2003-08-10 Member: 19340Awaiting Authorization
    WONT WORK....

    the bots attack there own res tower when i start with them (Stupid lol)

    how can i fix this

    i really want 2 command them 2 (kill) <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> (ailens)
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    The current version of RCBot does NOT work with Ns 2.0

    I repeat,does <b>NOT</b> work.
    You will have to wait for the newer version of RCBot,like the rest of us.
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