If it doesnt work, it doesnt work, although I can't test until I get the client.
I CAN test it with the server I guess but I means I need to download a bad **** 100 Meg or so just to get it to test it whereas Id rather download the linux dedicated, adding another 100 meg or so to the queue, since I can only debug in windows....
<!--QuoteBegin--PetitMorte+May 4 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PetitMorte @ May 4 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The beta bots work just fine!!!
ON THE FOLLOWING CONDITIONS!!!!!
- update your metamod to the newest version (1.15.3 I think) - open up the server in -console mode
for some reason, I can't get em to work at all in GUI mode, and you need the new metamod to work with 4.1.1.1.
Cheeseh, the server upgade from version 4.1.1.0 to 4.1.1.1 is only about 2 meg. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Don't I need the 4.1.1.0 Server first if I want to use the patch?? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Ya <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> People think that just cause you're making a bot you run 3 servers while riding a unicycle upsidedown with a red egg in your mouth and throwing apples at flying pidgeons that threaten to poo at your beloved server
<!--QuoteBegin--Cheeseh+May 5 2003, 05:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheeseh @ May 5 2003, 05:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't I need the 4.1.1.0 Server first if I want to use the patch?? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Um... oh... yeah...
I guess I did think that you at least had the dedicated server to test em on, even if you weren't running a pub server. My bad. I guess that explains the past meta-mod issues though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
With that in mind, if you want to test anything on a dedicated server, the Playpen is at your service!
Just drop me an email for anything you'd like. petitmort at iname dot com
I dunno what im doing wrong, but the marines never move out, or move only like 500m away from spawn. They dont follow my move orders, and they would rather attack a hive than build a TF next to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The aliens kept getting stuck on maintanence hive <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> But its fun to practice anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Where can i find bots for linux dedicated server? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I see Rocket Crowbot use HPB_BOT wp, maybe anyone can make rcbot.so for linux from rcbot.dll or somthing.
I am willing to keep this bot alive, so if you want to add me to the team, i am willing to do conversions to stuff like german (done now) french etc, and for our linx brothern
<!--QuoteBegin--amckern+May 7 2003, 10:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ May 7 2003, 10:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> beta german conversion is now up
download it from <a href='http://www.geocities.com/amckern2/rc_bot/' target='_blank'>>>> Hear <<<</a>
amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> 'here' not 'hear'
So far when I try and play khraa, I'm seeing four of the aliens change to gorge as soon as they can. Is there a command or way to reduce that number to two or even possibly one gorge?
Also, is there a way for a bot to detect that an elevator is on an upper floor, press the button and wait for it to decend so they can then hop on? I ask as in more than one map, I'm finding the bots on both sides, constantly getting stuck while the elevator attempts to beat them to death.
Another question, would it require a script to have a single soldier to run to the cc, drop immediately 2 marine portals and an armory, then hop out and proceed to build the two items? I ask as even with the option that the bots stand about waiting for orders and with bot commanding on, they still will not build a portal.
I apologize if this has been asked previously but mostly was curious.
<!--QuoteBegin--Ladyskunk+May 8 2003, 09:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ladyskunk @ May 8 2003, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here are a few questions for you Cheesh;
So far when I try and play khraa, I'm seeing four of the aliens change to gorge as soon as they can. Is there a command or way to reduce that number to two or even possibly one gorge? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That was fixed in this version from what I saw.
bot commanding is totally same as the version with first time with it,the bots cant build RT,they cant place stuff nicely(i think cheeseh should use map specifig config files,what users can confrigue),just look at monstermod,you specify cordinates where spawn monster in map specific config,it spawns there if monster_spawning is 1,so Cheeseh add support to map specifig building configs,so players has to put X,Y,Z cordinates and name of building i.e TEAM_Armory.Also the configs should be team specifig to,so marine config could be named M_NS_Hera_BConfig.cfg,bot loads it,looks for map named NS_Hera,finds it,uses the config for marines,this could be used to make RPG's with the bot(make bot build something somewhere if it isnt there already),and custom waypoints.Someone could make easy tool like BSP Tool,but with gui so you see the maps minimap(upside down view),you specify movement waypoints,and you could decide build Points,or do it manually.Personally this would make bot commanding lot better. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I mean lets say you have a serveir with 32 players max and you want to have bots for whatever remaining real players empty spots you have left (22 real players + 10 bots = 32 players).
Yep, you can mix bots and real players, both for RCBot and WhichBot. Right now for WhichBot we encourage at least 1 player on the alien team to gorge for them.
A 15v15 game with 3 or 4 players on the alien team was the biggest game we've had yet. Marines won that one, although apparently it was close - a couple of bots made it into the marine start in the middle of the game and ate nearly everything.
OMG... 44 pages <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I've seen a thread with about 800 pages before. This is nothing. I don't have the link for it though. Case closed.
Right now our project has no plans to do AI for the marine team due to time constraints.
You can play against RCBot on its own, or have RCBot marines and a mix of RCBots and WhichBots on the alien team if you want.
In WhichBot v0.4, we'll hopefully have gorge support and the alien team should be fairly autonomous at that point.
I can say categorically we have no plans for supporting a story-based system like Half-Life's with our AI - the AI implementation methods are pretty different between that and a general-purpose player AI engine like WhichBot.
I don't know if this has been said or not ( I don't have the time to read 44 pages ! ) but you should include an option in your bot to make them automatically equalize teams... for example if the teams are 8 marines vs 10 aliens then 2 bots join the marines team to offer some support and make things fairer. Once 2 players join marines the bots are removed to let the real players play. This way the teams will always be fair ( or at least less unfair ) and there will no be much bots ( people generally prefer to fight against or with real people instead of bots.
Recently i downloaded v0.29, it was much better than the old one. But i also found a few bugs disappointed me.
1. When i gave the bots waypoints, they didn't follow my orders. They just walked around and stood in the floor. Sometimes when they moved to a place, they suddenly stopped and did nothing.
2. When the marines discovered the offence chamber and defense chamber, they used knife to attack the defense chamber first! They ignored the offence chamber and the aliens around them! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> Even they omitted the strike by the aliens and the offense chamber when the marines was attacking the buildings!
3.This was very interesting that i found the marines always attacked alien with knife. (But they were not reloading or the gun was out of bullets). <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
4.Bots always didn't know how to open the door or rising or desending in the lift by pressing the button, though they tried to touch the correct position of the button.
5.Sometimes Bots didn't know how to climb over the ladder and walk up the ladder.
I hope that these bugs would be fixed. It would be perfect if the bot no longer did stupid things or getting stuck! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I know how to get more hives to happen often... Unfortunately you need sv_cheats 1 on... What you do is, put sv_cheats 1 on then type spawnhive in the console... The problem is that the bots don't evolve much after that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--Thomas+May 16 2003, 12:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thomas @ May 16 2003, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Recently i downloaded v0.29, it was much better than the old one. But i also found a few bugs disappointed me.
1. When i gave the bots waypoints, they didn't follow my orders. They just walked around and stood in the floor. Sometimes when they moved to a place, they suddenly stopped and did nothing.
2. When the marines discovered the offence chamber and defense chamber, they used knife to attack the defense chamber first! They ignored the offence chamber and the aliens around them! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> Even they omitted the strike by the aliens and the offense chamber when the marines was attacking the buildings!
3.This was very interesting that i found the marines always attacked alien with knife. (But they were not reloading or the gun was out of bullets). <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
4.Bots always didn't know how to open the door or rising or desending in the lift by pressing the button, though they tried to touch the correct position of the button.
5.Sometimes Bots didn't know how to climb over the ladder and walk up the ladder.
I hope that these bugs would be fixed. It would be perfect if the bot no longer did stupid things or getting stuck! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I have noticed the bots <b>mostly</b> always follow orders on a LAN when I give them orders but not always on an internet game <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I have told the marines to go after the offense chamber first but I forgot the fact that the bot could see the defence chamber and attack it where an offense chamber is behind a wall or something, and when they get near the defense chamber the offense chamber can attack the marine.
The bots don't know what ammo they have in their clip (will fix for next version of course) they only know whats in their ammo reserve and this can be sometimes buggy in these areas.
Sometimes the bots dont get close enough to buttons to use them properly, although I can cheat and call the use function instead of making a bot press the use button, but sometimes that could have problems.
I have noticed problems with ladders, there were gremlins in the code again which told the bots to go off ladders, when I didnt noticed any code getting executed that would let them go off ladders. Also Ive noticed them just get stuck at the <b>bottom</b> of a ladder and look up and walk on the spot. I too have noticed this myself when trying to go up a ladder, so I guess thats an NS issue? I emphasise the word bottom of the ladder, because if you jump onto the ladder, you can always go up it okay. Note: that for some reason if you decrease your framerate, while the bots have problems going up the ladcders, they go up them! Dont know why..
anyway I am going to re-write most of the stuff for bots, give them decent AI code instead of the rubbish I was using <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> I didnt like the code I was using at all, I might need to re-write the whole thing before im happy, and that could take weeks/months :/
Chesseh, your bot is great! I adopted your RCbot since it was 0.24. Now it was
improved a lot. I am looking forward to playing your new version bot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
I hope that you can add some new feature in the new version.
1. Marines fill the bullets by using ammo machine which is in their sights.
2. Marines use phase gate to get to somewhere. (In NS Server 1.04, Bots don't know how to enter the phase gate.)
3. Marines pick up items which is in their sights. (etc. medic packs, ammos, weapons and armors)
4. Marines are able to fly when they wear jet pack and able to fix damaged armor.
5. Aliens attack marines flexibly. (etc. Aliens evade marines's shooting or camping to wait for the marines come) <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
As I see it, there are two ways to fix it for the bots.
1) Have the bots jump onto the ladder and climb up. 2) Have the bots strafe up the ladder.
For number 2, I mean, when on the ladder, look up, hold forward and left, and face a 45 degree angle so you stay on the ladder. It's how I get up ladders.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
The main problem I have with the bots right now is the marine bots's(heh) godlike aim and insta shoot reflexes, sure, they are easy as pie to beat in a game (I've never lost to them in fact, but that should come as no surprise), but in an actual fight its just no fun, if you are a skulk, and you are in thier field of vision you are dead. Sure you can ambush them, but if they see you you're dead in less than .2 seconds. No dodging tactics work here, and aimfactor seems to do nothing, I set it to 5 and there was absolutly no difference at all, maybe I should set it way higher? What setting would emulate a better than average pubber? And is there any way to set thier reaction time to something less than "instant"?
I found a way of making the bots build in an orderly fashion, more or less.
It happened like this: while looking around the bot files trying to see what makes them tick I stumbled into the bot build text, after reading the readme I changed a few of the build orders. I changed the turret placement line by adding turrets to turret factory, I also aded another build IP near comm chair, now the bots work fine on bot commanding and I also get a lot more fun out of the game.
btw: I think I've got the ladder problems figured out, you might want to increase the vertical linking height between waypoints a bit.
thats all for now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I've noticed the same as silencer, there is no way to avoid the bots' shots, and no matter what bot_aimingfactor is they still hit every time, dead centre. Is there a way to reduce their accuracy when they're shooting at a moving target, especially a moving target running round and round their legs?
<!--QuoteBegin--SinSpawn+May 22 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ May 22 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well since NS 1.1 is coming out...do you really want ns 1.04 updated? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I don't think the aiming code on the bots is gonna need changing after 1.1, it will be the same as whatever is in place before 1.1, i.e. now. Since stuff like commanding is goona change, as well as priorities with regard to building hives, the best thing to do atm apart from fix bugs is to improve things which aren't going to need changing after 1.1, which includes bot aiming. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Btw I tested bot_aimingfactor again, I set it to 10000 and the bots hit me dead on with every shot, then I set it to -10000 and still no change, and at 0 it was the same. Is there an acceptable range of values like it only affects them if its <1.0 or something? Because it's not having any effect at all it seems.
Comments
I CAN test it with the server I guess but I means I need to download a bad **** 100 Meg or so just to get it to test it whereas Id rather download the linux dedicated, adding another 100 meg or so to the queue, since I can only debug in windows....
ON THE FOLLOWING CONDITIONS!!!!!
- update your metamod to the newest version (1.15.3 I think)
- open up the server in -console mode
for some reason, I can't get em to work at all in GUI mode, and you need the new metamod to work with 4.1.1.1.
Cheeseh, the server upgade from version 4.1.1.0 to 4.1.1.1 is only about 2 meg.
ON THE FOLLOWING CONDITIONS!!!!!
- update your metamod to the newest version (1.15.3 I think)
- open up the server in -console mode
for some reason, I can't get em to work at all in GUI mode, and you need the new metamod to work with 4.1.1.1.
Cheeseh, the server upgade from version 4.1.1.0 to 4.1.1.1 is only about 2 meg. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Don't I need the 4.1.1.0 Server first if I want to use the patch?? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
People think that just cause you're making a bot you run 3 servers while riding a unicycle upsidedown with a red egg in your mouth and throwing apples at flying pidgeons that threaten to poo at your beloved server
Um... oh... yeah...
I guess I did think that you at least had the dedicated server to test em on, even if you weren't running a pub server. My bad. I guess that explains the past meta-mod issues though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
With that in mind, if you want to test anything on a dedicated server, the Playpen is at your service!
Just drop me an email for anything you'd like. petitmort at iname dot com
The aliens kept getting stuck on maintanence hive <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
But its fun to practice anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I see Rocket Crowbot use HPB_BOT wp, maybe anyone can make rcbot.so for linux from rcbot.dll or somthing.
email amckern@yahoo.com
AIM amaperman
amckern
download it from <a href='http://www.geocities.com/amckern2/rc_bot/' target='_blank'>>>> Hear <<<</a>
amckern
download it from <a href='http://www.geocities.com/amckern2/rc_bot/' target='_blank'>>>> Hear <<<</a>
amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
'here' not 'hear'
So far when I try and play khraa, I'm seeing four of the aliens change to gorge as soon as they can. Is there a command or way to reduce that number to two or even possibly one gorge?
Also, is there a way for a bot to detect that an elevator is on an upper floor, press the button and wait for it to decend so they can then hop on? I ask as in more than one map, I'm finding the bots on both sides, constantly getting stuck while the elevator attempts to beat them to death.
Another question, would it require a script to have a single soldier to run to the cc, drop immediately 2 marine portals and an armory, then hop out and proceed to build the two items? I ask as even with the option that the bots stand about waiting for orders and with bot commanding on, they still will not build a portal.
I apologize if this has been asked previously but mostly was curious.
Take care and give'm hell.
LS
So far when I try and play khraa, I'm seeing four of the aliens change to gorge as soon as they can. Is there a command or way to reduce that number to two or even possibly one gorge?
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That was fixed in this version from what I saw.
I mean lets say you have a serveir with 32 players max and you want to have bots for whatever remaining real players empty spots you have left (22 real players + 10 bots = 32 players).
A 15v15 game with 3 or 4 players on the alien team was the biggest game we've had yet. Marines won that one, although apparently it was close - a couple of bots made it into the marine start in the middle of the game and ate nearly everything.
OMG... 44 pages <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've seen a thread with about 800 pages before. This is nothing. I don't have the link for it though. Case closed.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=31967' target='_blank'>Single Player NS</a>
Now i ask
can one of you posibly be able to build a dll for that?
<i>please</i>
thanks
amckern
You can play against RCBot on its own, or have RCBot marines and a mix of RCBots and WhichBots on the alien team if you want.
In WhichBot v0.4, we'll hopefully have gorge support and the alien team should be fairly autonomous at that point.
I can say categorically we have no plans for supporting a story-based system like Half-Life's with our AI - the AI implementation methods are pretty different between that and a general-purpose player AI engine like WhichBot.
1. When i gave the bots waypoints, they didn't follow my orders. They just walked around and stood in the floor. Sometimes when they moved to a place, they suddenly stopped and did nothing.
2. When the marines discovered the offence chamber and defense chamber, they used knife to attack the defense chamber first! They ignored the offence chamber and the aliens around them! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> Even they omitted the strike by the aliens and the offense chamber when the marines was attacking the buildings!
3.This was very interesting that i found the marines always attacked alien with knife. (But they were not reloading or the gun was out of bullets). <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
4.Bots always didn't know how to open the door or rising or desending in the lift by pressing the button, though they tried to touch the correct position of the button.
5.Sometimes Bots didn't know how to climb over the ladder and walk up the ladder.
I hope that these bugs would be fixed. It would be perfect if the bot no longer did stupid things or getting stuck! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
1. When i gave the bots waypoints, they didn't follow my orders. They just walked around and stood in the floor. Sometimes when they moved to a place, they suddenly stopped and did nothing.
2. When the marines discovered the offence chamber and defense chamber, they used knife to attack the defense chamber first! They ignored the offence chamber and the aliens around them! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> Even they omitted the strike by the aliens and the offense chamber when the marines was attacking the buildings!
3.This was very interesting that i found the marines always attacked alien with knife. (But they were not reloading or the gun was out of bullets). <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
4.Bots always didn't know how to open the door or rising or desending in the lift by pressing the button, though they tried to touch the correct position of the button.
5.Sometimes Bots didn't know how to climb over the ladder and walk up the ladder.
I hope that these bugs would be fixed. It would be perfect if the bot no longer did stupid things or getting stuck! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I have noticed the bots <b>mostly</b> always follow orders on a LAN when I give them orders but not always on an internet game <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I have told the marines to go after the offense chamber first but I forgot the fact that the bot could see the defence chamber and attack it where an offense chamber is behind a wall or something, and when they get near the defense chamber the offense chamber can attack the marine.
The bots don't know what ammo they have in their clip (will fix for next version of course) they only know whats in their ammo reserve and this can be sometimes buggy in these areas.
Sometimes the bots dont get close enough to buttons to use them properly, although I can cheat and call the use function instead of making a bot press the use button, but sometimes that could have problems.
I have noticed problems with ladders, there were gremlins in the code again which told the bots to go off ladders, when I didnt noticed any code getting executed that would let them go off ladders. Also Ive noticed them just get stuck at the <b>bottom</b> of a ladder and look up and walk on the spot. I too have noticed this myself when trying to go up a ladder, so I guess thats an NS issue? I emphasise the word bottom of the ladder, because if you jump onto the ladder, you can always go up it okay. Note: that for some reason if you decrease your framerate, while the bots have problems going up the ladcders, they go up them! Dont know why..
anyway I am going to re-write most of the stuff for bots, give them decent AI code instead of the rubbish I was using <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> I didnt like the code I was using at all, I might need to re-write the whole thing before im happy, and that could take weeks/months :/
improved a lot. I am looking forward to playing your new version bot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
I hope that you can add some new feature in the new version.
1. Marines fill the bullets by using ammo machine which is in their sights.
2. Marines use phase gate to get to somewhere. (In NS Server 1.04, Bots don't know how to enter the phase gate.)
3. Marines pick up items which is in their sights. (etc. medic packs, ammos, weapons and armors)
4. Marines are able to fly when they wear jet pack and able to fix damaged armor.
5. Aliens attack marines flexibly. (etc. Aliens evade marines's shooting or camping to wait for the marines come)
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
As I see it, there are two ways to fix it for the bots.
1) Have the bots jump onto the ladder and climb up.
2) Have the bots strafe up the ladder.
For number 2, I mean, when on the ladder, look up, hold forward and left, and face a 45 degree angle so you stay on the ladder. It's how I get up ladders.
I found a way of making the bots build in an orderly fashion, more or less.
It happened like this:
while looking around the bot files trying to see what makes them tick I stumbled into the bot build text, after reading the readme I changed a few of the build orders.
I changed the turret placement line by adding turrets to turret factory, I also aded another build IP near comm chair, now the bots work fine on bot commanding and I also get a lot more fun out of the game.
btw: I think I've got the ladder problems figured out, you might want to increase the vertical linking height between waypoints a bit.
thats all for now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
bots is already a plural word
I don't think the aiming code on the bots is gonna need changing after 1.1, it will be the same as whatever is in place before 1.1, i.e. now. Since stuff like commanding is goona change, as well as priorities with regard to building hives, the best thing to do atm apart from fix bugs is to improve things which aren't going to need changing after 1.1, which includes bot aiming. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Btw I tested bot_aimingfactor again, I set it to 10000 and the bots hit me dead on with every shot, then I set it to -10000 and still no change, and at 0 it was the same. Is there an acceptable range of values like it only affects them if its <1.0 or something? Because it's not having any effect at all it seems.