Post-devour Sound Glitch

Sir_KSir_K Join Date: 2003-01-15 Member: 12328Members
<div class="IPBDescription">It's OBNOXIOUS!</div> Alright, for some reason, my sound always goes screwy after being devoured by an Onos. If I get devoured, while I am in his tummy, I never hear the distorted sounds of being in his tummy- everything sounds normal. As soon as I respawn, however, everything sounds distorted- like I am still in the stomach. But for some reason, after that happens, it never goes away! The only way to fix is I have found so far is to get devoured again and hope my team kills the Onos while I am in his stomach. If I pop out, the sound will be back to normal. Then of course, the other way to fix it is to restart the game, but that's really irritating when I am 50-20 and at the top of my team...

I have an AMD Athlon 3000+ With an ASUS A78V-Deluxe (something-or-other) motherboard. Radeon 9800 Pro video card, and 512 MB of RAM.

Any suggestions would be appreciated, thanks!

-K

Comments

  • SloppyKissesSloppyKisses omgawd a furreh&#33; Virginia Join Date: 2003-07-05 Member: 17942Members, Constellation
    I think its a bug that was never worked out.
    I even have this issue, but again its more than likely a bug and has been one for along time now.
  • Sir_KSir_K Join Date: 2003-01-15 Member: 12328Members
    So... that's it? It hasn't been mentioned in the bug forum and it hasn't been documented as a bug? Is it low priority? I know there are other things that the team is working hard to fix, but dang, it's high priority to me! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> hehe

    /thumbs up to the dev team- I've been watching you, playing with you, and supporting you guys since you started

    -K
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited January 2005
    It's similar to the age-old problem of still hearing the cs_siege echo after changing maps in Counter-strike.

    If you have this problem again, type <span style='color:red'>room_type 0</span> in the console. I'm not positive on this, though. I vaguely remember something about room_type 16, so you should try out some other numbers if 0 doesn't work.

    Somebody around here ought to know the number. I hope this helps!
  • princessprincess Yaaar&#33; Bristol Join Date: 2004-09-11 Member: 31605Members, NS1 Playtester, Constellation, NS2 Playtester, Subnautica Playtester
    Yep. Type "room_type 0" in the console after you've been devoured and the sound will go back to normal. I seem to be devoured so much I have it bound now!
    <img src='http://stat.livejournal.com/img/mood/nolegs/scared.gif' border='0' alt='user posted image' />
  • Ice9Ice9 Join Date: 2004-06-09 Member: 29208Members
    This <b>doesn't</b> happen to a majority of players. When being devoured by an Onos, the sound will become distorted, and stay like that <b>until they respawn</b>. This has never happened to me before, which leads me to believe it's a hardware problem.
  • davez0rdavez0r Join Date: 2005-01-31 Member: 39275Members, Constellation
    Makes me think it's something to do with EAX, or a sound-blaster card.
  • Sir_KSir_K Join Date: 2003-01-15 Member: 12328Members
    Thanks for the advice about room_type, it worked like a charm! Although sometimes I have to toy with it and go between room_type 15 and room_type 16 to get it to sound normal. It's strange... But in any case, it works!

    And, I think it may be a hardware issue because I have an integrated sound card on my ASUS board... But who knows really.
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