didnt get as much done as i would like to have today <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
modeled a bullet did the safety thingys on the left side but i doubt they are accurate i had only one left side pic of them so any close up pics would help did some more work on the inside of the ejection port
Nice work, you should get it skinned in a two-tone version like in that render <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
the bullet head should be angled slightly upwards and positioned much lower, considering its in the magazine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-rabbity+Jan 27 2005, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Jan 27 2005, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the bullet head should be angled slightly upwards and positioned much lower, considering its in the magazine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> not really, as it comes from the magazine, about to be chambered, it straightens out... besides, i think that it should be animated with moving bullets like that Desert Eagle that Snark and Firegold did... when you reload you see the bullet move... awesomeness.
<!--QuoteBegin-Owen!+Jan 27 2005, 06:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Owen! @ Jan 27 2005, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-rabbity+Jan 27 2005, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Jan 27 2005, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the bullet head should be angled slightly upwards and positioned much lower, considering its in the magazine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> not really, as it comes from the magazine, about to be chambered, it straightens out... besides, i think that it should be animated with moving bullets like that Desert Eagle that Snark and Firegold did... when you reload you see the bullet move... awesomeness. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> im not worried about bullet placement right now since i dont even have a mag
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It doesn't matter how you position your skylights on the render. They can be anywhere...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> exactly, hence the name <i>sky</i>lights...
Im not a gun nut but it looks pretty flawless. Really good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><Chrono> look at it find problems with it and point them out<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It is too white!!!
EDIT: Found something wrong with it, the safety should have a bigger thumb plate.
CarnaxusREIGN OF CHAOS!co_sava (NS1)Join Date: 2004-10-01Member: 32036Members
I have no idea what the gun should look like in real life, so don't bother asking me for C&C on that. However, from the pics of the real deal posted earlier, I would say you're doing a fine job! Keep up the good work!
BTW, when are you bringing back the "spinning MasterChief head" image?
<!--QuoteBegin-Spawn of Chaos+Feb 4 2005, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Feb 4 2005, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW, when are you bringing back the "spinning MasterChief head" image? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> when i can get the rest of the cult to do it we will all return at once
Is anybody working on meshing this <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
some inspireation for the skinners, whenever it gets to that point... <a href='http://www.sviguns.com/builder/start_t.html' target='_blank'>piccehs</a> <a href='http://www.sviguns.com/builder/start_w.html' target='_blank'>more piccehs</a>
swiftspear enjoys bugging me on IRC <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
rabbiteh ill work on making the guide rod thinner
i am currently UV mapping it (VERY VERY SLOWLY) since my last post with the pictures i have only UV mapped the slide front sights ejection port and barrel
Comments
-2 omni lights
-2 skylights
all lights on 1.0 multiplyer
top left light on adv ray traced shadows
<b>material settings</b>
0 specular level
0 gloss
<b>diffuse settings</b>
red - 35
green - 35
blue - 35
hue - 0
sat - 0
value - 35
<b>max setup</b>
<img src='http://www.thrill2kill.net/web/chrono/maxsetup.JPG' border='0' alt='user posted image' />
<b>render</b> (rectangle)
<img src='http://www.thrill2kill.net/web/chrono/product.jpg' border='0' alt='user posted image' />
You rock.
modeled a bullet
did the safety thingys on the left side but i doubt they are accurate i had only one left side pic of them so any close up pics would help
did some more work on the inside of the ejection port
<img src='http://www.thrill2kill.net/web/chrono/1a.jpg' border='0' alt='user posted image' />
<img src='http://www.thrill2kill.net/web/chrono/2a.jpg' border='0' alt='user posted image' />
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
not really, as it comes from the magazine, about to be chambered, it straightens out... besides, i think that it should be animated with moving bullets like that Desert Eagle that Snark and Firegold did... when you reload you see the bullet move... awesomeness.
i've wanted to model one of these for ages, but alas, i lack teh skillz (or dedication, more like)
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
not really, as it comes from the magazine, about to be chambered, it straightens out... besides, i think that it should be animated with moving bullets like that Desert Eagle that Snark and Firegold did... when you reload you see the bullet move... awesomeness. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
im not worried about bullet placement right now since i dont even have a mag
exactly, hence the name <i>sky</i>lights...
havent slept in 43 hours so my ability to notice mistakes is dwindiling so point them out
<img src='http://www.thrill2kill.net/web/chrono/1b.jpg' border='0' alt='user posted image' />
<img src='http://www.thrill2kill.net/web/chrono/2b.jpg' border='0' alt='user posted image' />
<img src='http://www.thrill2kill.net/web/chrono/3b.jpg' border='0' alt='user posted image' />
I like that one...
Any way hows everything going?
It is too white!!!
EDIT: Found something wrong with it, the safety should have a bigger thumb plate.
BTW, when are you bringing back the "spinning MasterChief head" image?
when i can get the rest of the cult to do it we will all return at once
<a href='http://www.sviguns.com/builder/start_t.html' target='_blank'>piccehs</a>
<a href='http://www.sviguns.com/builder/start_w.html' target='_blank'>more piccehs</a>
rabbiteh ill work on making the guide rod thinner
i am currently UV mapping it (VERY VERY SLOWLY) since my last post with the pictures i have only UV mapped the slide front sights ejection port and barrel