<!--QuoteBegin-Chrono+Feb 6 2005, 07:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Feb 6 2005, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it would be cool if the zombies on hopelessness server were named after people on the forums <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Although I usually just join the zombies if no one is on. I really like changing my name to one of the zombie names (When I'm on the zombie team) and flashbanging the unsuspecting terrorists.
That_Annoying_KidSire of TitlesJoin Date: 2003-03-01Member: 14175Members, Constellation
<!--QuoteBegin-MonsieurEvil+Feb 7 2005, 01:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Feb 7 2005, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is awesome. Supernorn rocks!!!
I wonder if one could get some zombie skins to use for one team...? Hmmm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> exactly what I said, I really want to get ahold of CS:S just to try this
and yeah, that plus replacement for the knife model to be hands <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Sub zer0+Feb 7 2005, 05:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sub zer0 @ Feb 7 2005, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.dev-street.com/~dotd2/' target='_blank'>dawn of the dead</a>
all you asked for pretty much
new maps models lots of stuff take a look <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Is dotd_cbble as good as norn's cbble?
and I can't seem to find the models on that site...
Cant say ive tryed it some of the other maps look great fun small towns also i dont know if you can get modles there is is a mod thet is what we are doing now but its a mod kinda ie it will add
ok i now this sounds nubish... but.... how the hell can i get all 40 bots onto the same team.... i can only seem 2 get 3-5 enemy zombies, and that aint no fun...
<!--QuoteBegin-jamespsx+Feb 11 2005, 06:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jamespsx @ Feb 11 2005, 06:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok i now this sounds nubish... but.... how the hell can i get all 40 bots onto the same team.... i can only seem 2 get 3-5 enemy zombies, and that aint no fun...
NS vs CSS = NS WINS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> most of the maps have only 20 playerspawns for either side, I don't think it possible to contrevene that fact...
so i can have a max of 20 zombies after me den?.... hmm lol sounds beter than 4 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ya, you have to change the team autobalance to false... someone posted how in this thread already somewhere, but I've forgotten... sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-TommyVercetti+Feb 7 2005, 02:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Feb 7 2005, 02:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a very good Source version of cs_assault out, but it's unofficial and not many servers run it. I think it's called "zs_assault" or some such, as there was a Zeta somewhere in the author's name/clan. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> its zt_assault I think. And yes, its much better than the other assault remakes.
i know bout the auto balenc of teams, but i still only get a few zombies... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
btw, im 2 lazy 2 search on google 4 that map, link pls? lol
I hate to post frag shots, but I can't resist a HE grenade that pays for itself 5 times over: <img src='http://xs16.xs.to/pics/05070/norn_zombiecbble30001.jpg' border='0' alt='user posted image' />
On another note, does anyone know of a working zombie server?
Yes, nice grenade - good thing they're not old CS grenades.
...So far I've made little progress on my map (woot, R:TW <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). And those server commands are on the 1-3 pages. Eventually I'll finish my map, and it'll have 2 versions, random spawns and real spawns. One will spawn each person (or small group, depending on entity limits) in their own buy zone, so the zombies will be scattered around the map, and then just a normal spawn point too.
My original design had a reliance on 2 ladders, which I think I'll need to change since zombies are ladder-inept.
Is it juz me? Or is the cs source zombie server down for a really long time already? I mean, it's been more than a week since it was down, and it haven't been back up yet.
<!--QuoteBegin-UltimaGecko+Feb 19 2005, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UltimaGecko @ Feb 19 2005, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, nice grenade - good thing they're not old CS grenades.
...So far I've made little progress on my map (woot, R:TW <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). And those server commands are on the 1-3 pages. Eventually I'll finish my map, and it'll have 2 versions, random spawns and real spawns. One will spawn each person (or small group, depending on entity limits) in their own buy zone, so the zombies will be scattered around the map, and then just a normal spawn point too.
My original design had a reliance on 2 ladders, which I think I'll need to change since zombies are ladder-inept. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> dont becuase its mroe harder when you get all 40 bots after you rather then a few ehre and a few there
Anyone been able to get more then 20 "zombies" in-game? I cant...it says the teams are full (though I can add more to the human team). This should be fixed in the lastest steam patch (mp_limitteams set to 30 max or 0 to disable), but apparently not for me...
<!--QuoteBegin-Zsinjeh+Feb 25 2005, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zsinjeh @ Feb 25 2005, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone been able to get more then 20 "zombies" in-game? I cant...it says the teams are full (though I can add more to the human team). This should be fixed in the lastest steam patch (mp_limitteams set to 30 max or 0 to disable), but apparently not for me...
Anyone? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think it is limited by the number of spawnpoints on the map; the original maps were built with a max of 16 per team I believe.
<!--QuoteBegin-Hopelessness+Feb 26 2005, 05:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hopelessness @ Feb 26 2005, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, people still want the server up? I took it down from what seemed like a lack of interest, I guess I'll put it back up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> \o/
Comments
Yes! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Although I usually just join the zombies if no one is on. I really like changing my name to one of the zombie names (When I'm on the zombie team) and flashbanging the unsuspecting terrorists.
I wonder if one could get some zombie skins to use for one team...? Hmmm.
I wonder if one could get some zombie skins to use for one team...? Hmmm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
exactly what I said, I really want to get ahold of CS:S just to try this
and yeah, that plus replacement for the knife model to be hands <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
all you asked for pretty much
new maps models lots of stuff take a look
all you asked for pretty much
new maps models lots of stuff take a look <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Is dotd_cbble as good as norn's cbble?
and I can't seem to find the models on that site...
NS vs CSS = NS WINS
NS vs CSS = NS WINS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
most of the maps have only 20 playerspawns for either side, I don't think it possible to contrevene that fact...
its zt_assault I think. And yes, its much better than the other assault remakes.
btw, im 2 lazy 2 search on google 4 that map, link pls? lol
<img src='http://xs16.xs.to/pics/05070/norn_zombiecbble30001.jpg' border='0' alt='user posted image' />
On another note, does anyone know of a working zombie server?
...So far I've made little progress on my map (woot, R:TW <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). And those server commands are on the 1-3 pages. Eventually I'll finish my map, and it'll have 2 versions, random spawns and real spawns. One will spawn each person (or small group, depending on entity limits) in their own buy zone, so the zombies will be scattered around the map, and then just a normal spawn point too.
My original design had a reliance on 2 ladders, which I think I'll need to change since zombies are ladder-inept.
...So far I've made little progress on my map (woot, R:TW <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). And those server commands are on the 1-3 pages. Eventually I'll finish my map, and it'll have 2 versions, random spawns and real spawns. One will spawn each person (or small group, depending on entity limits) in their own buy zone, so the zombies will be scattered around the map, and then just a normal spawn point too.
My original design had a reliance on 2 ladders, which I think I'll need to change since zombies are ladder-inept. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
dont becuase its mroe harder when you get all 40 bots after you rather then a few ehre and a few there
Anyone?
Anyone? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think it is limited by the number of spawnpoints on the map; the original maps were built with a max of 16 per team I believe.
\o/
howzat?