It is kind of a gamble; however with more people pre-ordering, the chance of the game being developed and finished would be higher. What really got me to say maybe is that the game would take a few years to finish. Who knows what'll happen, what if i forget or something...what if i change my email and the account gets deleted so i never get the game. If you tell me a few months instead of a few years, i'll be a little more convinced to buy it. Well, alot more convinced. -- Gazaar, do you even like NS? You arent giving $25 bucks away, YOU ARE BUYING A GAME <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-Sky+Jan 17 2005, 06:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jan 17 2005, 06:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DragonMech+Jan 17 2005, 12:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Jan 17 2005, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flayra, I'd gladly pay 25$ to help design NS2 - or any other game UWE decides to make.
Hell, I'd pay 50$ now, and 75$ for the actual game.
<!--QuoteBegin-Thantos+Jan 16 2005, 11:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thantos @ Jan 16 2005, 11:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would pay without question... mainly because NS has provided me with more entertainment than any other game I have ever played and it has never cost me a dime. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes, i'd definatly pre-order (if i had the money). ive always thought about donating to constie, but i never seem to have the money. but this, i would definatly save up some money to pre-order it. the way i see it, there is very little risk that they wont release the game. with the phenomenal success that NS has had as a mod, i dont see why many publishers wouldnt jump on the chance to publish this game
<!--QuoteBegin-shanks+Jan 17 2005, 02:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ Jan 17 2005, 02:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sky+Jan 17 2005, 06:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jan 17 2005, 06:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DragonMech+Jan 17 2005, 12:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Jan 17 2005, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flayra, I'd gladly pay 25$ to help design NS2 - or any other game UWE decides to make.
Hell, I'd pay 50$ now, and 75$ for the actual game.
<!--QuoteBegin-Thantos+Jan 16 2005, 11:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thantos @ Jan 16 2005, 11:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would pay without question... mainly because NS has provided me with more entertainment than any other game I have ever played and it has never cost me a dime. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
second that<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 3rded. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 4th-ed <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 5th-ed
tankefuglOne Script To Rule Them All...Trondheim, NorwayJoin Date: 2002-11-14Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
Yes, without doubt.
I've never spent this much time devoted to one single game, ever. And I'm fairly confident that UWE will pull this one off.
I'd like to see SOMETHING before I bother to update my rig for a game that'll never come out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
btw.I suggest the havoks engine for physics.Even if the game itself doesn't involve much in the way of physics,it makes good rag dolls and it GREAT for simulateing realistic stuff.I'd buy it in store probably.Just make sure you keep pumping out updates for us people with little/no money and are forced to play NS beta <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
omg, just thinking about NS with havok makes me quiver. make a carpet of mines in a big room...have a marine stand on them...turn FF on...shot the mines with a shot gun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I voted yes because NS is teh pwn!oneone!1111 and everyone that voted no has no ponce on!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
For now, my vote is 'maybe'. I do enjoy Natural Selection <i>very</i> much and normally wouldn't hesitate, but I would prefer to wait for further information and progress before pre-ordering. Example: knowing what engine NS2 will be on and also at least a couple of ingame development screenshots.
BadMouthIt ceases to be exclusive when you can have a custom member titlJoin Date: 2004-05-21Member: 28815Members
Its a definate yes for me. I have faith that NS2 would be better than NS. But I woul dlike a box with a nice cover and a manual. The manual is one of the most enjoyable things about buying a game in a box. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Yes if more info would be released, like if the game was ACTUALLY gonna be released <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I voted no because as Flayra said, its an investment. Does a knowledgable buisnessman invest in a stock when he has no idea what they are going to produce? No. In order for me to consider an investment, especially with an un-established company, I need to see a game design, features, basically everything that would be put into the game, before I decide to put my money in.
I would need a schedule of when they plan to release the game, etc... etc...
Charlie is a talented developer, but seeking funds from a relaitively cheap, and bitchy community is not a very sound way to obtain funds for a project. At the same time, if they cannot secure the funds from another source(s) and they turn to the online community, things aren't looking very well.\
Also what about the publisher of the game? They would get screwed out of a lot of money because of investments, they would have to get the publisher to agree to it, which I think would be really hard.
NS is fantastic, but would I pay for a game that may or may not get developed? Probably not!
I don't even know if I would be playing games in 2-3years time I would be getting a bit old by that stage (late 30's!).
My suggestion is get a good business partner to get into bed with. Yes you will have to split the dosh and yes they will push you to deliver a product that you are probably not that happy with. However ask youself these questions:
Do you want the game to happen? How much of your own cash are you willing to put in? What is the meaning of life? (This is probably the single most important question!)
Software development is expensive. It usually runs over schedule, budget and under delivers! Do you personaly want to take all that on?
My first thought would be, where is Valve in all this? NS is by a long way the most popular 3rd party mod for HL. Surely that has some influence with them. They have all the resources that you need, cash, delivery system, expertise....
If anything I would do it to keep NS as far away from publishers as possible. IMO a publisher-less version should come first over Steam, followed by any in-store boxes that the team want. If it's a success over Steam (which I have no doubt it will be) there is practically zero risk for the publisher, and that means a good or at worst far better deal for UWE. However, I would like to know a little more first.
A brilliant game without a publisher is like a really awesome band without a record deal from a REAL label.
They will never get popular, and never make that much money. The publisher takes care of a lot of things so the developers do NOT have to. That in turn gives Flayra the oppurtunity to focus more on getting the game done.
Even if Flayra did use steam (assuming HL2 or HL3 Engine), they would still charge him for it, so in essence it would still be a publisher. They would still have to pay to use the rights for steam, and thats if Valve would LET them, which unless they were compensated quite nicely, has NO reason to.
Seeking donations from the community is not a sound way to secure the millions of dollars needed. My estimate would be at 10,000$ And then since those people would buy the game anyway, the developer is losing money in the long run.
<!--QuoteBegin-Firewater+Jan 17 2005, 08:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Jan 17 2005, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They will never get popular, and never make that much money. The publisher takes care of a lot of things so the developers do NOT have to. That in turn gives Flayra the oppurtunity to focus more on getting the game done.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Like I said a deal and boxed version would come later, with all the advertising and other trimmings. If NS2 becomes anything like as popular as NS is today, which with an increased exposure over Steam and SP game it will and more, it will be snapped up.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even if Flayra did use steam (assuming HL2 or HL3 Engine), they would still charge him for it, so in essence it would still be a publisher. They would still have to pay to use the rights for steam, and thats if Valve would LET them, which unless they were compensated quite nicely, has NO reason to.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> A while ago Valve said they would charge other devs only for the bandwidth they used. That could have changed though.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Like I said, a deal and boxed version would come later, with all the advertising and other trimmings. If NS2 becomes anything like as popular as NS is today, which with an increased exposure over Steam and SP game it will and more, it will be snapped up.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS is in the scheme of things isn't really that popular, and its free so no one has to pay any money to play the game.
Your assumptions are based on people paying for a new version of a game they previously had to play for free. Popularity for a free game now does not equal popularity for a game that requires money to play, and may not even come out.
If the dev team was considering raising funds by the community, I would place advertisements in the forums, to generate a viable resource for income.
Firstly, for me to pre-pay for ANY game I need to know that it will not suck, and have a competitive scene. Depending on whether this game is geared towards the average pubber (which I think NS was towards the end, with combat, etc.) I would chose not to buy it. Lets face it: If theres not a competitive scene, leagues, and tournaments theres no game to begin with. The clanners were left out of NS developement for too long.
NS2 would have to have bunnyhop or something like it to add skill to the alien side. Anyone can hide behind a corner and bite a marine as he walks out. As for the marine gameplay, movement techniques are a big plus. For example, being able to control yourself in mid-air adds allows a lot more room for improvement, and makes positioning that much more important.
I voted yes, if there was more info released about the game because I have faith in Flayra, NS in its prime was more than a blast. A well thought out NS2 will bring alot of the old clans back, as well as bring in large amounts of new ones... The one major flaw with NS in general was its communities size. NS2 can fix this if it is done right.
I've already invested by being a constie. I wouldent mind doing it again. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Gazaar+Jan 17 2005, 03:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gazaar @ Jan 17 2005, 03:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I liked 1.04. But that was something around a year and a half ago. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 2.5
<!--QuoteBegin-Firewater+Jan 17 2005, 09:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Jan 17 2005, 09:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your assumptions are based on people paying for a new version of a game they previously had to play for free. Popularity for a free game now does not equal popularity for a game that requires money to play, and may not even come out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, good point. There's a game coming out purely over Steam, <a href='http://www.piratesoftheburningsea.com/' target='_blank'>Pirates of the Bruning Sea</a>. It'll be interesting to see how it fares.
Comments
It is kind of a gamble; however with more people pre-ordering, the chance of the game being developed and finished would be higher. What really got me to say maybe is that the game would take a few years to finish. Who knows what'll happen, what if i forget or something...what if i change my email and the account gets deleted so i never get the game. If you tell me a few months instead of a few years, i'll be a little more convinced to buy it. Well, alot more convinced.
--
Gazaar, do you even like NS? You arent giving $25 bucks away, YOU ARE BUYING A GAME <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Hell, I'd pay 50$ now, and 75$ for the actual game.
<!--QuoteBegin-Thantos+Jan 16 2005, 11:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thantos @ Jan 16 2005, 11:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would pay without question... mainly because NS has provided me with more entertainment than any other game I have ever played and it has never cost me a dime. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
second that<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
3rded. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
4th-ed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
5th-ed
so much love!!
Hell, I'd pay 50$ now, and 75$ for the actual game.
<!--QuoteBegin-Thantos+Jan 16 2005, 11:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thantos @ Jan 16 2005, 11:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would pay without question... mainly because NS has provided me with more entertainment than any other game I have ever played and it has never cost me a dime. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
second that<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
3rded. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
4th-ed <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
5th-ed
so much love!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
6th-ed <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
I've never spent this much time devoted to one single game, ever. And I'm fairly confident that UWE will pull this one off.
btw.I suggest the havoks engine for physics.Even if the game itself doesn't involve much in the way of physics,it makes good rag dolls and it GREAT for simulateing realistic stuff.I'd buy it in store probably.Just make sure you keep pumping out updates for us people with little/no money and are forced to play NS beta <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
I would need a schedule of when they plan to release the game, etc... etc...
Charlie is a talented developer, but seeking funds from a relaitively cheap, and bitchy community is not a very sound way to obtain funds for a project. At the same time, if they cannot secure the funds from another source(s) and they turn to the online community, things aren't looking very well.\
Also what about the publisher of the game? They would get screwed out of a lot of money because of investments, they would have to get the publisher to agree to it, which I think would be really hard.
<b>Note from Flayra:</b> This is a poll in order to learn more information. There's no need to be vindictive.
I don't even know if I would be playing games in 2-3years time I would be getting a bit old by that stage (late 30's!).
My suggestion is get a good business partner to get into bed with. Yes you will have to split the dosh and yes they will push you to deliver a product that you are probably not that happy with. However ask youself these questions:
Do you want the game to happen?
How much of your own cash are you willing to put in?
What is the meaning of life? (This is probably the single most important question!)
Software development is expensive. It usually runs over schedule, budget and under delivers! Do you personaly want to take all that on?
My first thought would be, where is Valve in all this? NS is by a long way the most popular 3rd party mod for HL. Surely that has some influence with them. They have all the resources that you need, cash, delivery system, expertise....
Anyway congratulations on NS a mighty fine game!
constellation:2 pre-release = valve/steam style weekly reports/blogs and some input into the game developing.
They will never get popular, and never make that much money. The publisher takes care of a lot of things so the developers do NOT have to. That in turn gives Flayra the oppurtunity to focus more on getting the game done.
Even if Flayra did use steam (assuming HL2 or HL3 Engine), they would still charge him for it, so in essence it would still be a publisher. They would still have to pay to use the rights for steam, and thats if Valve would LET them, which unless they were compensated quite nicely, has NO reason to.
Seeking donations from the community is not a sound way to secure the millions of dollars needed. My estimate would be at 10,000$ And then since those people would buy the game anyway, the developer is losing money in the long run.
Like I said a deal and boxed version would come later, with all the advertising and other trimmings. If NS2 becomes anything like as popular as NS is today, which with an increased exposure over Steam and SP game it will and more, it will be snapped up.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even if Flayra did use steam (assuming HL2 or HL3 Engine), they would still charge him for it, so in essence it would still be a publisher. They would still have to pay to use the rights for steam, and thats if Valve would LET them, which unless they were compensated quite nicely, has NO reason to.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
A while ago Valve said they would charge other devs only for the bandwidth they used. That could have changed though.
NS is in the scheme of things isn't really that popular, and its free so no one has to pay any money to play the game.
Your assumptions are based on people paying for a new version of a game they previously had to play for free. Popularity for a free game now does not equal popularity for a game that requires money to play, and may not even come out.
If the dev team was considering raising funds by the community, I would place advertisements in the forums, to generate a viable resource for income.
NS2 would have to have bunnyhop or something like it to add skill to the alien side. Anyone can hide behind a corner and bite a marine as he walks out. As for the marine gameplay, movement techniques are a big plus. For example, being able to control yourself in mid-air adds allows a lot more room for improvement, and makes positioning that much more important.
I voted yes, if there was more info released about the game because I have faith in Flayra, NS in its prime was more than a blast. A well thought out NS2 will bring alot of the old clans back, as well as bring in large amounts of new ones... The one major flaw with NS in general was its communities size. NS2 can fix this if it is done right.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
2.5
wrong year
Yeah, good point. There's a game coming out purely over Steam, <a href='http://www.piratesoftheburningsea.com/' target='_blank'>Pirates of the Bruning Sea</a>. It'll be interesting to see how it fares.