Natural-selection:source

2456712

Comments

  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    no, no, noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

    (sorry, i thought i was looking at Doom3)

    looks ok, but i perfer more detail.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    looking really good.. i can't wait till we have the whole set redone... then we'll start seein ns maps on source.. us mappers can get started.. to a point. heh
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Traken+Jan 23 2005, 05:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Traken @ Jan 23 2005, 05:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GMail is being a **** today...I WANNA CHECK MY E-MAIL! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think Traken is giving a good example of G-Mail here, you guys need to get a few people to set up FTP's or use someone's personal webspace as other mirrors.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-Reebdoog+Jan 22 2005, 08:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Jan 22 2005, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a quick one i put together. All shadows are bump mapped / normal mapped whatever. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Awesome. You understand what I've been screaming about. People are continuing to make textures with false shadows and hilights painted on them. This is SOURCE, people. You don't need to do that anymore. Thanks for showing us the way to the promised land. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    reebdog.. upload that to the gmail account we got here.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    If you guys want, I can set up an ftp account on my webspace to use instead of gmail.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    edited January 2005
    Hey guys.

    I've uploaded a simple html file on my insignificant webspace that allows you to preview any picture file on your computer (that a browser can open, files like *.bmp, *.jpg, *.bmp, *.png, etc.).
    It allows you to view them as a tiling background, which can be difficult to do unless you make a map with a completed texture.

    Feel free to download it from here:
    <a href='http://members.cox.net/liquidscript/previewtex.html' target='_blank'>http://members.cox.net/liquidscript/previewtex.html</a>

    I've also sent it to the nsstexture-at-gmail-dot-com which is the publicly available NS Source Texture project database explained here in this thread.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    <!--QuoteBegin-BobTheJanitor+Jan 23 2005, 02:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jan 23 2005, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Reebdoog+Jan 22 2005, 08:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Jan 22 2005, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a quick one i put together. All shadows are bump mapped / normal mapped whatever. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Awesome. You understand what I've been screaming about. People are continuing to make textures with false shadows and hilights painted on them. This is SOURCE, people. You don't need to do that anymore. Thanks for showing us the way to the promised land. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks, so i'm not fired? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    I tried to upload it to the gmail account, but it wouldn't work yesterday, i'll try when i get back form work. Am trying out specular maps now for it.
  • Raven_NevermoreRaven_Nevermore Join Date: 2004-05-29 Member: 28996Members
    I'd like to help out with the textures.
    How exactly do you convert/update them?
    I have a fair amount of experience with Photoshop 7, and a tablet.
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    on the first post you might want to put a list of texture or texture sets that you are going to convert then put like "Completed" or "Reebdog workin on" next to them to make it simpler for people not to overlap by knowing whos doing what in this "escapade"(however you spell it). so it might be like

    Wall_lab- NSplayer working on
    ugly_floor- no one working on
    filthy_wall- completed
    whitewall- stupidplayer working on
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-LoDwkeef+Jan 24 2005, 02:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoDwkeef @ Jan 24 2005, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> on the first post you might want to put a list of texture or texture sets that you are going to convert then put like "Completed" or "Reebdog workin on" next to them to make it simpler for people not to overlap by knowing whos doing what in this "escapade"(however you spell it). so it might be like

    Wall_lab- NSplayer working on
    ugly_floor- no one working on
    filthy_wall- completed
    whitewall- stupidplayer working on <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats a good idea except i dont know whos working on what, and the only finished ones i know of are in the gmail account. thats why i suggest checking the account before you start work on a texture.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Find out whos working on the sets, and PM them to ask whats happening, then you can keep the front post updated fairly easily. I don't know what i'll work on next.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    how about when you start working on something, post here.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    I think norn is doing the wall_lab stuff, so anything else should be open. (I'd hate to see this fall apart due to disorganization, and that's the direction it's already facing)
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    someone (John) should/could make a quick list of all the different "sets" and haven them listed with the person working on them, and have the ones that are open clearly marked. Also, I think it would be a good idea to alert the rest* of the community to this effort. If I had any knowledge of PS I would be working my butt of instead of typing, but alas....
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited January 2005
    <!--QuoteBegin-Hyperion+Jan 24 2005, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion @ Jan 24 2005, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> someone (John) should/could make a quick list of all the different "sets" and haven them listed with the person working on them, and have the ones that are open clearly marked.  Also, I think it would be a good idea to alert the rest* of the community to this effort.  If I had any knowledge of PS I would be working my butt of instead of typing, but alas.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ***Slips Hyperion a copy of Photoshop... lol, j/k I don't have PS either... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    ~ DarkATi
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    GIMP is your friend
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i am going to give wall_black, of nothing fame, a whirl. i certainly hope that i can get the gimp to like it.

    i picked a small set so i dont have to work as hard as norn.<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    assuming i can even get it to work.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Reebdoog+Jan 25 2005, 12:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Jan 25 2005, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GIMP is your friend <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    GIMP is also rediculously complicated and hard to use...

    I still like it for what it is though.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited January 2005
    do less work he says and then stays up all night playing with it...

    any way.

    here is what i have after a few hours.

    the normal map, as i am not using the "photshop" action, is a pain.

    my other problem is that im pretty sure the orginal texture was supposed to be a rough concrete texture but me being teh nubceak i am i got worried about if it was or not later.

    however the texture i have made is very rough concrete. it isnt quite done but i was excited about where itn is and so ill post it in here

    <a href='http://www.confusionville.net/textures/test0001.jpg' target='_blank'>picture1</a>
    <a href='http://www.confusionville.net/textures/test0005.jpg' target='_blank'>less heavy bump mapping</a>



    right then back to work:)
  • Raven_NevermoreRaven_Nevermore Join Date: 2004-05-29 Member: 28996Members
    How do you update the textures like this?
    Can anyone give me a tutorial? I'd really like to help with this.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    2nd pic looks good there mate.
    BTW the wall_lab set is being done by Supernorm, can we get the first page updated with what ones have been done, or a link at least to somewhere where it can be posted?
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    edited January 2005
    yeah.. i like the less bumped better... maybe something in between cause it does look a lil too smooth

    also.. i haven't seen any new textures placed in the gmail, a few new ones ive seen around on the forums, none on the gmail.. tsk tsk tsk ppl
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Raven Nevermore+Jan 25 2005, 12:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raven Nevermore @ Jan 25 2005, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do you update the textures like this?
    Can anyone give me a tutorial? I'd really like to help with this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, I have no idea, but basically, what they're doing is they're recreating the original textures, using the old one as a reference. Or something.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    If someone wanted to work on the grey set from ns2.wad , I can port Altair. I have some of a port I did with the ns textures just converted over but they are all low res.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    We need vent2 ported now!

    BEST. TEXTURE. EVER.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    <!--QuoteBegin-Mendasp+Jan 25 2005, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 25 2005, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We need vent2 ported now!

    BEST. TEXTURE. EVER.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Lol


    Not sure if this up to the standard, if it is then woo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Origional -
    <img src='http://www.darkbeforedawn.net/external/vent2/vent2o.jpg' border='0' alt='user posted image' />

    Source -
    <img src='http://www.darkbeforedawn.net/external/vent2/vent2s.jpg' border='0' alt='user posted image' />

    In game -
    <img src='http://www.darkbeforedawn.net/external/vent2/vent2e.jpg' border='0' alt='user posted image' />
    (the lighter strips look lighter than what they actually are, I had to bump the levels a little in PS as my map was kinda dark)
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-UnCritical+Jan 25 2005, 10:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UnCritical @ Jan 25 2005, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mendasp+Jan 25 2005, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 25 2005, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We need vent2 ported now!

    BEST. TEXTURE. EVER.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Lol


    Not sure if this up to the standard, if it is then woo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Origional -
    <img src='http://www.darkbeforedawn.net/external/vent2/vent2o.jpg' border='0' alt='user posted image' />

    Source -
    <img src='http://www.darkbeforedawn.net/external/vent2/vent2s.jpg' border='0' alt='user posted image' />

    In game -
    <img src='http://www.darkbeforedawn.net/external/vent2/vent2e.jpg' border='0' alt='user posted image' />
    (the lighter strips look lighter than what they actually are, I had to bump the levels a little in PS as my map was kinda dark) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is that bump mapped? It doesn't look like it D:
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It doesn't look bump mapped. Although I think that texture looks okay, I think the black outline at the top and the bottom of the texture should be removed.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Can't you guys see the shadows?

    Anyway, that texture doesn't look...deep enough. The white trims should look rounder ingame. Oh and the central black area is too light. I think the raised areas need to be slightly brighter in comparison to the darker bits also.
Sign In or Register to comment.