Siege B6

ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
<div class="IPBDescription">No damage to players....</div> Why? :-(((((((((((((((((((((((
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=85217' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=85217</a>
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Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Because player damage is retarded.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Because it was bugged and unpredictable.
  • JazzXJazzX cl_labelmaps ∞ Join Date: 2002-11-19 Member: 9285Members, Retired Developer, NS1 Playtester
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=85218&view=findpost&p=1328469' target='_blank'>NemesisZero</a>
    Why was player damage removed? 'Cuz being spawnkilled is bad enough when it's done by a human being, not a shockwave.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=85218&view=findpost&p=1328272' target='_blank'>Zunni</a>
    If you were by the siege encampment as it was, you took 0 damage anyway (unless the siege encampment was in the hive) since you were not near a structure. I'm not sure what all the moaning is about.. All that happened is the need to have to stand on a structure to avoid taking damage is removed.

    Good players did this anyway (as Forlorn mentioned), this just evens out the playing field for everyone else.. Please don't say standing on a DC is a "skill"....

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=85218&view=findpost&p=1328557' target='_blank'>Nem Again</a>
    Anyway, people spawning into the hive have no choice of entering it or not. This is the group of players I'm getting at - being killed indirectly in two regards is just not fun.
  • UnipacUnipac Join Date: 2003-01-27 Member: 12864Members, Constellation
    Jazz ftw.

    Anyway, I like this change.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <!--QuoteBegin-Unipac+Nov 16 2004, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unipac @ Nov 16 2004, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jazz ftw.

    Anyway, I like this change. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Me too. It's frustrating to get killed by a siege cannon, while the blast is 10 km ( <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) away. And yet most of the time you can stand right next to a sieged building and remain alive
  • DartenDarten Join Date: 2003-09-03 Member: 20513Members
    If bilebomb is changed to do significant damage to marines, then I wouldn't mind siege damaging players staying in. Otherwise it seems unfair and gives the aliens no chance to defend territory without putting the entire game on the line (by losing all their higher lifeforms to siege).
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin-Darten+Nov 16 2004, 10:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darten @ Nov 16 2004, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Otherwise it seems unfair and gives the aliens no chance to defend territory without putting the entire game on the line (by losing all their higher lifeforms to siege). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Higher lifeforms rarely ever die to seiges. It's the gorges and skulks that get rocked, meaning fewer reinforcments and no hive-healing.

    This is a major change, now people will actually heal the hive when it gets seiged, and a gorge with a movement chamber can pump out a lot of healspray.
  • DartenDarten Join Date: 2003-09-03 Member: 20513Members
    <!--QuoteBegin-killswitch1968+Nov 16 2004, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Nov 16 2004, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Darten+Nov 16 2004, 10:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darten @ Nov 16 2004, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Otherwise it seems unfair and gives the aliens no chance to defend territory without putting the entire game on the line (by losing all their higher lifeforms to siege). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Higher lifeforms rarely ever die to seiges. It's the gorges and skulks that get rocked, meaning fewer reinforcments and no hive-healing.

    This is a major change, now people will actually heal the hive when it gets seiged, and a gorge with a movement chamber can pump out a lot of healspray.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Are you sure about that? A fade blinks towards the marine position and gets blasted by shotguns. As he retreats back to the hive to heal another siege round hits, usually 2+ sieges, causing a good deal of damage to the fade if not killing him outright.

    I agree with you about the lower lifeforms getting rocked by sieges however. I just happen to think you underestimate the total effect sieges have on alien lifeforms and their defense.
  • Blue_MaryBlue_Mary Join Date: 2004-08-26 Member: 30921Members
    Lets not forget it now takes twice as long to kill a structure with one seige.

    Eh, but I'm pro-alien. I like it. Seiges were already too overpowered.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Blue Mary+Nov 16 2004, 06:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blue Mary @ Nov 16 2004, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lets not forget it now takes twice as long to kill a structure with one seige.

    Eh, but I'm pro-alien. I like it. Seiges were already too overpowered. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No it doesn't - the base damage was doubled.
  • Blue_MaryBlue_Mary Join Date: 2004-08-26 Member: 30921Members
    edited November 2004
    eh, never cared for damage amounts on seige, lol.

    I guess thanks for informing me.
  • UnipacUnipac Join Date: 2003-01-27 Member: 12864Members, Constellation
    <!--QuoteBegin-Darten+Nov 16 2004, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darten @ Nov 16 2004, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If bilebomb is changed to do significant damage to marines, then I wouldn't mind siege damaging players staying in. Otherwise it seems unfair and gives the aliens no chance to defend territory without putting the entire game on the line (by losing all their higher lifeforms to siege). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    heya Darten

    I've died as a lerk and fade from sieges just by standing near the hive.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    <!--QuoteBegin-Unipac+Nov 17 2004, 04:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unipac @ Nov 17 2004, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Darten+Nov 16 2004, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darten @ Nov 16 2004, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If bilebomb is changed to do significant damage to marines, then I wouldn't mind siege damaging players staying in.  Otherwise it seems unfair and gives the aliens no chance to defend territory without putting the entire game on the line (by losing all their higher lifeforms to siege). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    heya Darten

    I've died as a lerk and fade from sieges just by standing near the hive. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    omz nub, you're supposed to stand on top of the hive to not take damage.

    this is a good change, whether or not it's balanced is to be seen and decided.
  • DartenDarten Join Date: 2003-09-03 Member: 20513Members
    edited November 2004
    <!--QuoteBegin-Buggy+Nov 18 2004, 01:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Nov 18 2004, 01:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->omz nub, you're supposed to stand on top of the hive to not take damage.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unipac > You

    And hello Uni.

    ***edit***

    Not to start a fight or anything, it's just Unipac is much better than you give him credit.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    <!--QuoteBegin-killswitch1968+Nov 16 2004, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Nov 16 2004, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Darten+Nov 16 2004, 10:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darten @ Nov 16 2004, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Otherwise it seems unfair and gives the aliens no chance to defend territory without putting the entire game on the line (by losing all their higher lifeforms to siege). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Higher lifeforms rarely ever die to seiges. It's the gorges and skulks that get rocked, meaning fewer reinforcments and no hive-healing.

    This is a major change, now people will actually heal the hive when it gets seiged, and a gorge with a movement chamber can pump out a lot of healspray. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    My #1 fear as lerk is sieges, because they always seem to kill me when nothing else can. Sieges insta-vaporize a lerk anywhere in the same room as them. I can't begin to describe all the times I've died as lerk to random siege damage in a room (or even in the next room). It's ridiculous, random, and difficult to predict. That's the main reason it's gone, dying to something you have 0 way of controlling at all is not fun. Removing damage to players allows you to actually defend the hive now instead of playing run away from it.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin-Buggy+Nov 18 2004, 08:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Nov 18 2004, 08:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> omz nub, you're supposed to stand on top of the hive to not take damage.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->

    You still take damage on top of the hive. There are very few hives a gorge can heal spray safely without getting waxed.
  • kltower4kltower4 Join Date: 2003-08-17 Member: 19855Members
    Why create a thread like this agian? Someone wants to start a flame war? LOL!!!

    Anyway, I think this seige change is very very good. They just need to change the seiging priority eg SEIGE CHAMBERS 1ST!!! That way, gorges don't get their unlimited heal-spray. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    If erratic siegedamage is the problem, why not change the way its delivered?
  • QwiXXeRQwiXXeR Join Date: 2004-11-05 Member: 32640Members
    I > Jo0 ALL C0Z 1 PwN Jo0!!!!11111111111111oneoneonehundredandeleven
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    I would have prefered the randomness of siege damage to be fixed, but not removed altogether, personally. I don't think aliens should to be able to move around sieged structures and big shockwaves without taking damage.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    i would say that after reading the storyline etc and seeing that sieges use sound waves to target life forms and the like, all buildings should be hit by the same force.

    Maybe have a scale % depending on how big the building is, which means more organs and other organic material for rupturing. :S
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    edited November 2004
    I had this all written out for the gen discussion thread but that one got closed before I got this approved by the powers that be, anyway, here it is.


    Ok, so we have everybody speculating and telling each other what they think, but here are some facts. I popped onto the B6 server with a couple of fellow PT's and we tested things. The hive layout was a typical scene you'll find on most public servers, hive being Computer Core. Layout was as followed:

    <img src='http://server3.uploadit.org/files/wither-b6_1.JPG' border='0' alt='user posted image' />

    <img src='http://server2.uploadit.org/files/wither-b6_2.JPG' border='0' alt='user posted image' />



    B6

    Sieges - 2 - 3 - 4
    Gorges - 2 - 2 - 2
    Time - 2:45 - 1:05 - 0:30

    Sieges - 4
    Gorges - 3
    Time - 0:45

    Sieges - 4
    Gorges with Adrenaline - 2
    Time - 1:00

    It could've been done more extensive but all of that takes a lot of time. Cheats on, rebuild, cheats off, get positioned, etc. This is just the general gist of the times we tested.

    Now as for B5. Layout was similar, being:

    <img src='http://server2.uploadit.org/files/wither-B5_1.JPG' border='0' alt='user posted image' />

    <img src='http://server2.uploadit.org/files/wither-B5_2.JPG' border='0' alt='user posted image' />



    B5

    Sieges - 2 - 3 - 4
    Gorges - 2 - 2 - 2
    Time - 1:35 - 1:20 - 0:50

    Sieges - 4
    Gorges - 3
    Time - 0:35

    Sieges - 4
    Gorges with Adrenaline - 2
    Time - 0:42


    Now for some more info. On the B5 testing, the gorges died. A lot. On the hive, under the hive, jumping on OC's, eventually they died. They would be standing on the hive for a long while during the sieging and only after numerous siege blasts would they get hit. This already proves vertical damage is messed. You could jump on OC's or other chambers getting hit and destroyed without taking damage. Sound wrong? Indeed.

    As you see, the times make a massive impact. In B6, sieging is harder. It takes longer for a hive to die with people healing, and those gorges will not get blown away by the sieges. However, if you have 2 people or more healing, that's 2 less skulks harassing the phase gate. This was all done *without* pressure. No marine team shooting the hive, no skulks or fades attacking the turret factory.

    Note to mods: this post was approved by Zunni before posted.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    I'd like to add that this does change seige bases.. It will require a little more work to get a good seige base up.

    But the fallacy of one lone gorge holding off seige cannons indefinitely has been debunked above..
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Darten, Buggeh is one of the best lerks (if not the best?) around, so I wouldnt say that if I were you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited November 2004
    Oddly enough I like this change from a gameplay stand point: hardcore gorgies like me can finally heal the hive.

    Though I do fear his may be quite unbalanceing I discussed in my reasons in the corresponding thread in which is was first proposed.

    I think we should give this idea a try and if we PT this correctly I think we can adjust the siege damage so that it is balanced. There are some very positive effects from this change, give it a chance.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think we should give this idea a try and if we PT this correctly I think we can adjust the siege damage so that it is balanced. There are some very positive effects from this change, give it a chance. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You know we have a PT team already right??

    But yeah once it's out, everyone will get to play with it.. I suspect most people won't even notice the difference.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited November 2004
    Of course I know we have a PT team!

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I suspect most people won't even notice the difference. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    True. Especially newbies who join NS on that version.
  • RiotingNerdRiotingNerd Join Date: 2003-09-15 Member: 20896Members
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited November 2004
    I'll agree with adj, being a hardcore lerk sieges were my greatest fear. I mean, stand on the hive, you're ok, keep standing but move a little left, bam you're dead. Fly over the walkway in viaduct and bam you're blasted out of the air. And as nem0 said.. no one likes dying to siege.
  • Mr_ObviousMr_Obvious Join Date: 2004-11-20 Member: 32889Members
    edited November 2004
    <!--QuoteBegin-Wither+Nov 19 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Nov 19 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I had this all written out for the gen discussion thread but that one got closed before I got this approved by the powers that be, anyway, here it is.


    Ok, so we have everybody speculating and telling each other what they think, but here are some facts. I popped onto the B6 server with a couple of fellow PT's and we tested things. The hive layout was a typical scene you'll find on most public servers, hive being Computer Core. Layout was as followed:

    <img src='http://server3.uploadit.org/files/wither-b6_1.JPG' border='0' alt='user posted image' />

    <img src='http://server2.uploadit.org/files/wither-b6_2.JPG' border='0' alt='user posted image' />



    B6

    Sieges            - 2          - 3    - 4
    Gorges            - 2            - 2      - 2
    Time            - 2:45    - 1:05 - 0:30

    Sieges            - 4
    Gorges            - 3 
    Time            - 0:45

    Sieges            - 4
    Gorges with Adrenaline  - 2
    Time            - 1:00

    It could've been done more extensive but all of that takes a lot of time. Cheats on, rebuild, cheats off, get positioned, etc. This is just the general gist of the times we tested.

    Now as for B5. Layout was similar, being:

    <img src='http://server2.uploadit.org/files/wither-B5_1.JPG' border='0' alt='user posted image' />

    <img src='http://server2.uploadit.org/files/wither-B5_2.JPG' border='0' alt='user posted image' />



    B5

    Sieges            - 2    - 3            - 4
    Gorges                  - 2      - 2            - 2
    Time            - 1:35  - 1:20  - 0:50

    Sieges            - 4
    Gorges            - 3 
    Time            - 0:35

    Sieges            - 4
    Gorges with Adrenaline  - 2
    Time                            - 0:42


    Now for some more info. On the B5 testing, the gorges died. A lot. On the hive, under the hive, jumping on OC's, eventually they died. They would be standing on the hive for a long while during the sieging and only after numerous siege blasts would they get hit. This already proves vertical damage is messed. You could jump on OC's or other chambers getting hit and destroyed without taking damage. Sound wrong? Indeed.

    As you see, the times make a massive impact. In B6, sieging is harder. It takes longer for a hive to die with people healing, and those gorges will not get blown away by the sieges. However, if you have 2 people or more healing, that's 2 less skulks harassing the phase gate. This was all done *without* pressure. No marine team shooting the hive, no skulks or fades attacking the turret factory.

    Note to mods: this post was approved by Zunni before posted. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hmmm normally i just lerk in forums but i have become fairly interested in the latest changelogs


    According to the main source of opposition to the seiges, he I beleive <a href='http://www.unknownworlds.com/forums/index.php?showtopic=85218&view=findpost&p=1328569' target='_blank'>that</a> he said the fades would keep teh marines outside of the hive, making your entire example irrellevent

    After all the seiges would only fire upon being scanned

    Most of the games I've been in the typical amount of obs is 2

    So u shuld try killing the hive and all of that shizz with only 2 obs, I bet u could be at full enrgy with the obs and still the hive wuld not go down if 2 gorges + adren ^grade


    come on guys if you are going to say this

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok, so we have everybody speculating and telling each other what they think, but here are some facts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    but you come way short very disappointing I want sum closure on these changes
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