Detail Textures
SnappyCrunch
Join Date: 2004-08-03 Member: 30328Members, Constellation
<div class="IPBDescription">Will they be allowed in b6?</div> I understand that detail textures were disabled in b5 because there were no "official" detail textures for maps, and so they weren't checked for consistency. This led to a possible exploit, which was closed by locking r_detailtextures to 0.
I saw a suggestion over in S&I, and I can't see any reason not to implement it. The suggestion is to tie r_detailtextures to mp_consistency, and only lock r_detailtextures when mp_consistency is on.
My question is - Has there been any <b><u>official</u></b> word as to whether this will happen in b6?
I saw a suggestion over in S&I, and I can't see any reason not to implement it. The suggestion is to tie r_detailtextures to mp_consistency, and only lock r_detailtextures when mp_consistency is on.
My question is - Has there been any <b><u>official</u></b> word as to whether this will happen in b6?
Comments
*misses detail textures*
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't believe that was part of the changes included for B6, but I'm not 100% sure... About 90% though.
Most of the changes for B6 are balance type changes we didn't really focus on updates to graphic changes.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe we talked about this internally, but the exploit is so bad that we decided it wasn't worth risking on pubs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
::sigh:: oh well...
You tell me how easy a cloaked skulk would be able to see, as well as an uncloaked. Atmosphere = balance my friends.
Since re-skinning players is allowed, I don't see why re-skinning the map isn't allowed. Sure, some people are going to kill their atmosphere by making the level black, but it won't happen on a large scale. The large amount of teamwork involved in NS means that it just doesn't attract the kind of people who'll do anything to increase their kills.
Even then, I don't think it would make it into the game. Flayra seems to think that the exploit potential is too great to allow any type of detail textures, unless perhaps detail textures were always checked for consistency.
I dont remeber what they look like.