First Ns Skill Video By Forlorn

ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
edited November 2004 in NS General Discussion
Okay I wanted to make a cool video that demostrated a good game of the NS clan scene. I've watched lots of CS skill vids but they are always just clips and never much of a game. So I decided to take out about 5-6 of a game and just add effects and music to it. This is something a NS movie can do over a CS movie, watching a round of CS is generally too much dull and too quick of action to make for one round into a movie.


<a href='http://god.clanhop.com/Forlorn's%20Stuff/NS%20Movies/superbeast.rar' target='_blank'>Download!</a>
You need winrar to open it. It is 93.9 megs.

You need Xvid to watch this. If this movie doesn't run for you then I suggest downloading <a href='http://hellninjacommando.com/defilerpak/' target='_blank'>the defilier pak</a>, which has every codec known to man.

This movie is best watched in DivX player.

Problems this video has is that it's kinda in low quality but I didn't want the filesize to get too big, and just when I was considering making the size bigger the setting with all the effects got borked! I don't feel like doing all the effects over again, and so for now you have to put up with a kinda crappy quality. I recommend watching it in double it's normal size, that looks best to me.


Any kind of criticism is appreciated as this is my first full movie.
If you have any questions about the match, the strategies, tactics, or the movie itself, feel free to ask that too.
«13

Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    It's probably not something you can control, but I noticed that the adrenaline meter was empty the whole time, even right after using meta. I think it looks pretty good.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-i'm lost+Nov 6 2004, 03:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Nov 6 2004, 03:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's probably not something you can control, but I noticed that the adrenaline meter was empty the whole time, even right after using meta. I think it looks pretty good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah man go blame flay for not having demo record adrenaline movements <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AlbinoAlbino Join Date: 2003-08-17 Member: 19841Members, NS1 Playtester
    Good work for a first time movie maker. Watching that round on hltv was awesome. The only match that compares to that would have to be eR vs. HAM, but I was a newbie back when that one took place so what do I know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • eikoeiko Join Date: 2003-05-24 Member: 16669Members
    I couldn't help but notice you blink into alot of walls.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited November 2004
    Downloading now. I'll post comments soon enough.

    Edit: Were was the skulk support? You should have taken down the phase like 50x times if you had some skulks to back it up...

    Anyways nice fading, although I would have had someoen drop dc's/support that attack. Seemed like the skulks only hit in the begenning and the lerk was the only one followin u.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited November 2004
    <!--QuoteBegin-eiko+Nov 6 2004, 03:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eiko @ Nov 6 2004, 03:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I couldn't help but notice you blink into alot of walls. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Prolly due to fraps tbh. Or he just sucks.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-[UVic]Albino Chinaman+Nov 6 2004, 03:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([UVic]Albino Chinaman @ Nov 6 2004, 03:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good work for a first time movie maker. Watching that round on hltv was awesome. The only match that compares to that would have to be eR vs. HAM, but I was a newbie back when that one took place so what do I know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Haha, I remember HAM vs. syn, untill I watched that match I used to think fades sucked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I couldn't help but notice you blink into alot of walls.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I only get stuck in the vid 3 times on walls, never more than for 2 seconds. Other than that, I love blinking and sliding off walls, it's generally a good idea to do so.
    When you get good at blinking after awhile it just feels natural and it's all about avoiding other players, and you stop caring about the walls.
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    edited November 2004
    Mmmm.. Downloading right now.


    Pretty nice, I'd love to know what was going on elsewhere on the map while you and the lerk held off that push. Maybe some picture-in-picture showing what the others are up to. ^^
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2004
    It worries me that a single marine with a shotgun can quite easily drive a fade away like that...
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited November 2004
    <!--QuoteBegin-lagger+Nov 6 2004, 03:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Nov 6 2004, 03:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Edit:  Were was the skulk support?  You should have taken down the phase like 50x times if you had some skulks to back it up...

    Anyways nice fading, although I would have had someoen drop dc's/support that attack.  Seemed like the skulks only hit in the begenning and the lerk was the only one followin u. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The skulks were constantly taking down their nodes and harrasing their base.

    What you may not know was that those fights took place 10+ minutes into the game, and exigent still only has lv. 2 weapons.

    Meanwhile we lost our chambers as they were on top of the hive and got sieged down. That is what helps to make the video impressive as I'm just a lv. 1 celerity 2 hive fade, nothing else.

    Meanwhile as fast as we took down exigent nodes they took down ours, and so we could not put up more nodes.

    Our other fades sucked and got like 2 kills and died.

    Nadagast told me after that match that was the best alien teamwork he had ever seen, I didn't understand him at the time but reviewing the demo I do now. We had skulks all over the map in the right place at the right time.

    Like the reason you see only 3 marines at the phase max, was because 1 guy had to cap constantly, and generally one guy was phasing back to base to kill a skulk who was munching their arms lab, or killing their commander, or whatever.

    So no, skulk support at the phase probably would have been annihated to the calibur of exigent's aim. Somehow we intrinsically knew that you couldn't take your alien game head on against exigent and expect to win.

    And that phase we took down at the end, we took it down 3 times. You see the 3rd time in the demo.

    Originally they attacked our second hive with a phase close up, we beat it back, they came back and dropped one further back, beat it back again, then they dropped another which you see in the demo, where there is a 6 minute fight on one phase gate. Probably the longest constant battle I've ever been in. (Talk about 'epic')

    What they messed up on though, was that as they moved their phases back, so did they move their seiges back. Their 3rd phase attempt you got 3 seiges but only 1 could reach the hive. As a result you see me as a fade focusing on the front seige for a good portion because I realized it was the easiest way to stop the attack.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Pretty nice, I'd love to know what was going on elsewhere on the map while you and the lerk held off that push. Maybe some picture-in-picture showing what the others are up to. ^^<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I think I'll host the HLTV demo then. I'll post the link tomorrow.


    EDIT:

    In the end though, we lost that match, I had a boatload of kills and we lost by time. 45 minutes had passes and they had more res accumulated than us.

    What sucked about that was I worked so hard after that match. I was very angry at my team after that match, but kinda happy too. I'll always use blame the loss on lack of skill tho
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Pretty nice fading, in fact at least 2 times better than mine. *cry*

    I espacially like the fact that you never were in danger of beeing telefragged and that you were only 1 time close to death.

    The only flaw i have seen was around 3.30:
    You try to retreat and get blocked by 2 rines, now you try to blink past them for nearly 2 seconds. Finishing them off would have been alot faster.

    Oh yes and it is a shame that we cant see the adren bar in demos.

    Keep up slashing, slicing and diceing.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited November 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    The only flaw i have seen was around 3.30:
    You try to retreat and get blocked by 2 rines, now you try to blink past them for nearly 2 seconds. Finishing them off would have been alot faster.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That's not true because they would have recieved a lot of medspam and not died, they also had full armor, so swiping could have gotten me killed

    But ty for the compliments and watching the vid
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    edited November 2004
    I dont see anything special in this movie.
    And those marine. haha.
    They must be the one of the noobest clan i ever seen.

    But still, Good job for your first frag movie.
    Nice size on the file, btw.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    My style of blinking could probally be best described as "Irate blade-carrying frog on steroids"
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Nice video, bit of the same all the time though, pretty low quality, but I like the music and the red effects when killing a rine. You had a tough time there man.
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    edited November 2004
    I'd say your intro needs a fair bit of work... try to time the screenshot changes with the beat of the music... having them change at a completely different rate and off beat just makes it feel odd. I'd say you should probably have jumped straight into the action the moment the first section of music ended and the drums kick in.

    Some editing of the actual action (other than adding effects) might have been good, the odd bit of slow motion to allow the music to catch up... a bit of fast forward with different effects when a section of music really gets going. Maybe even cut a small section out... FLASH and into the action again.

    Ending the movie a bit closer to the end of the music, fading out with the last chord, would have been good as well... preferably at the destruction of the phase gate to give it a proper ending (though you may not have been around to see it fall... some sort of ending would have been nice though).

    As you can see all my stuff is with regard to music... but music and timing is very important with these sort of things.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Good video. Good job.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--QuoteBegin-Kalias+Nov 6 2004, 07:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalias @ Nov 6 2004, 07:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *insert lots of words here* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What he said, there is no "flow" just a lot of ingredients that do not seem to go all together in a nice fluid way, you might try improving this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    edited November 2004
    yeah, not the best video of seen (although not bad, you say its your first?), action was pretty cool though. Worth watching and worth downloading (unless your on 56k, in which case go to <a href='http://www.planetfortress.com/hlmp/hlmp2-beta/news.asp' target='_blank'>Gaming Media Perspective</a> for some really classic movies.

    [Edit] Actually, go <a href='http://gamingmp.com/' target='_blank'>here</a> instead, same site but newer address so this one gets updates. [/Edit]
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    yeah, I can say this is a very nice video <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    all frags look very nice and your blinking is very very good.
    I wish my blink would be as good :/
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-OrganoX+Nov 6 2004, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OrganoX @ Nov 6 2004, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont see anything special in this movie.
    And those marine. haha.
    They must be the one of the noobest clan i ever seen.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    edited November 2004
    You should always strip the ingame chat unless it's relevantly funny and you make it clear (magnify it). Also you shouldn't have cl_showfps on.

    The red flash for whenever you kill someone was overused, I began to dread you getting a kill because it looked like a scene from Doom3.

    The ending was butchered with the song ending before you had finished chasing that one marine, you could have kept things in synch by fast-forwarding during those times you were just sitting in the hive healing.

    Also only the title and players in the movie should be at the start, the tools used to make the movie go at the end along with the song list.

    Other than that, good job for posting a movie. It always takes balls to release a skill movie in any game.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Yeah we need more movies.

    <a href='http://files.filefront.com/3624238;/GMP' target='_blank'>Click here</a> for the most polished movie I've ever seen. Kinda large but more than worth it, so gorgeous its scary! I defy you not say wow at least once.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-OrganoX+Nov 6 2004, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OrganoX @ Nov 6 2004, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont see anything special in this movie.
    And those marine. haha.
    They must be the one of the noobest clan i ever seen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The (former?) best NS clan ever. Indeedy-do, what noobs.


    Excelent movie
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-NGE+Nov 6 2004, 07:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Nov 6 2004, 07:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-OrganoX+Nov 6 2004, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OrganoX @ Nov 6 2004, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont see anything special in this movie.
    And those marine. haha.
    They must be the one of the noobest clan i ever seen. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The (former?) best NS clan ever. Indeedy-do, what noobs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Huh the Euro and the US clan scenes are seperated. The best NS clans ever in the US are not necessarily (well) known in Europe and vice versa. Until someone manages to have a worldwide acceptable ping on a server, I doubt we can do a lot to fix this too.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-OrganoX+Nov 6 2004, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OrganoX @ Nov 6 2004, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont see anything special in this movie.
    And those marine. haha.
    They must be the one of the noobest clan i ever seen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or they are both great clans...
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    edited November 2004
    Some very nice fading there Forlorn, you always played it safe and retreated but kept pressure on at the same time.

    The lerk did an excellent job - watching the video it seemed as if the marines didn't have armour 1, that is to say, they nearly always died in 2 swipes, so I presume that was down to the lerk.

    There were a couple of times that you were lucky - when you got back to the hive on < 100 health, if they'd scanned at that time and the sieges had fired, you could well have been broken apart. Unavoidable though, and merely a way in which they did not think you finish you off.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Kalias+Nov 6 2004, 07:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalias @ Nov 6 2004, 07:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd say your intro needs a fair bit of work... try to time the screenshot changes with the beat of the music... having them change at a completely different rate and off beat just makes it feel odd. I'd say you should probably have jumped straight into the action the moment the first section of music ended and the drums kick in.

    Some editing of the actual action (other than adding effects) might have been good, the odd bit of slow motion to allow the music to catch up... a bit of fast forward with different effects when a section of music really gets going. Maybe even cut a small section out... FLASH and into the action again.

    Ending the movie a bit closer to the end of the music, fading out with the last chord, would have been good as well... preferably at the destruction of the phase gate to give it a proper ending (though you may not have been around to see it fall... some sort of ending would have been nice though).

    As you can see all my stuff is with regard to music... but music and timing is very important with these sort of things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The intro had no timing, I just needed to figure out a way to do it.

    See there are certain limitations with videomach, and that it is incredibly hard to do slow motion/fast motion. The only way to accomplish this is to increase the frame rate or lower it. And if you incrase the frame rate then you can only do that on one set of pictures (aka movie slides). And for me the entire thing that I used was only two sets of pictures, the slideshow at the start and the actual movie. So.. I couldn't add fast/slow motion effects.

    In the future, I hope to get better videomaking tools but videomach seems to be pretty damn good.

    And stop thinking in terms of CS movies guys, NS movies IMO are different, you shouldn't just show a bunch of skilled kills, in NS part of the skill is how you play strategy.

    In CS it's just one round with one bit of action and that it's. OF course you can't make a full movie of a game, it'd be way too slow. Whereas this clip I found was 6 min of pure action so it was perfect for a movie. And from one viewpoint I got several aspects to it, skulks biting people, gorges bilebombing, lerk support, etc. etc.

    Also the phase gate did go down, but I didn't show it to cut down on movie size. I figured people would get the impression it went down.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont see anything special in this movie.
    And those marine. haha.
    They must be the one of the noobest clan i ever seen.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Noobs can't call others noobs

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You should always strip the ingame chat unless it's relevantly funny and you make it clear (magnify it). Also you shouldn't have cl_showfps on.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah. I completely forgot about cl_showfps, that was dumb. Also I could have stripped teamchat but I don't know how to strip mm1 chat. Yeah it was the CAL finals yet andrew and critter would not shut up over 45 minutes

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The ending was butchered with the song ending before you had finished chasing that one marine, you could have kept things in synch by fast-forwarding during those times you were just sitting in the hive healing.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    See, it actually depends, if you watch this movie in DivX player then the movie ends too late, if you watch it in winamp you get a completely different timing to the end. And I have no idea why. But other than that the intended purpose was to get the sound to end before the movie did. And yeah I would have liked a small fast forward at the healing scenes, perhaps a 1.2 faster boost.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The red flash for whenever you kill someone was overused, I began to dread you getting a kill because it looked like a scene from Doom3. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I just wanted a red flash to make sure people knew when I got a kill, it was kinda fast so people might not always know. My intent is to show this to people who have never played NS before. So either you like it or you don't, but the bottem line is that it doesn't matter.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also only the title and players in the movie should be at the start, the tools used to make the movie go at the end along with the song list.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I always thought credits at the end were stupid, I mean I never watch them, and it's kinda anti-climatic. The movie I feel should leave people on a built up feeling. And there wasn't a lot of credits to this, and the screenshots are just kinda cool looking.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Huh the Euro and the US clan scenes are seperated. The best NS clans ever in the US are not necessarily (well) known in Europe and vice versa. Until someone manages to have a worldwide acceptable ping on a server, I doubt we can do a lot to fix this too.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The only euro clan that could stand up to Exigent was KTDM, exigent smoked anyone else. And KTDM died so Exigent was most likely the best clan in the world.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The lerk did an excellent job - watching the video it seemed as if the marines didn't have armour 1, that is to say, they nearly always died in 2 swipes, so I presume that was down to the lerk.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah magitek (the lerk) did his job very well

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There were a couple of times that you were lucky - when you got back to the hive on < 100 health, if they'd scanned at that time and the sieges had fired, you could well have been broken apart. Unavoidable though, and merely a way in which they did not think you finish you off.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The sieges do fire when I'm at 70 HP. But all of #cri knew that seiges only damage horizontally so I was safe.
This discussion has been closed.