Sensory First Strategy That Works Wonders.

jammnojammno Join Date: 2004-01-31 Member: 25832Members
<div class="IPBDescription">The three minute game winning focus rush</div> A sensory first strategt that requires a bit of team work. A build order-

1) Three people spam their hotkey to go gorge so that as soon as the match starts they are gestating.
2) Before they're done gestating they spam their hotkey to drop a sensory. So that as soon as they're done gestating they drop the sensory.
3) Build the sensory. Before it's fully completed suicide with kill in console.
4) By the time the gorges respawn, the sensories are up. (All before one minute.) Everyone gestates to focus.
5) Rush Marine Start.

Try it before you doubt it. Very fun / fast games. This greatly outweights defense first if you can get at least two others to do this with you.

If they have an electrified turret factory in the base, just back off and watch the infantry portal. As soon as a marine spawns insta-gib him. You can do this six or seven times before electrification gets you.
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Comments

  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    This strat does work (seen it myself) however there are some downsides:
    1.) As you said it requires a lot of teamplay
    2.) It requires a map where Skulks can to MS easily and with a low risk of getting spotted/killed (I wouldn't try this on ns_veil)
    3.) A good com will check all the hive at round start. While he can't hear the RT he can still hear players gestating and/or building. If the Aliens are building Chambers at round start, there is a very good chance they will try a rush. The commander can then react by either tightening his defense and preparing a trap or by having his Marines storm the hive while there are Gorges or half the team in the respawn queue.

    As I already said, I've seen this strat work in a scrim and I recommend to try it some time, simply because noone really expects the Aliens to try such a rush. However once you've tried this strat be sure that your enemy team's com will always keep an eye (or better ear) on what going on in your hive to make sure his team won't get rushed again.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Played against a clan who did this just yesterday, and it would've worked if i hadnt expected something weird and went an obs first and saw everything going on when i scanned their hive. got to beacon as the rushed base as well.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Now I'm happy to be corrected by a clantypeperson, however here's my take on it -

    It'll work on pubs assuming those 3 gorges are decent players and can use focus.

    It'll work despite the comm's best efforts because if his team blows the comm can't win.

    Bad players who can't even bite a marine ONCE will not be helped by this chamber, at least DC gives them a chance to suck up some damage.

    Armour upgrades are pretty much the law now, so if your team can't seriously abuse focus then you're going to suffer for it.



    On the clan side of things -

    Higher tier players will generally not be in a position to be ambushed by skulks.

    A1 is rather effective in levelling the playing field. And at that point sensory becomes less than useless.

    Most higher tier players don't need a one hit kill crutch.





    I'm happy to be corrected but really I see focus of limited use unless there's an average pile of players. Low skill players will suffer for it, high skill players can make better use of other upgrades.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    3 SCs in the hive room.

    You fail.

    I'll come back after class is over and tell you why this strat made me snort derisively.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    hmm this strat is very risky,

    when I command, I always do, IP, armoury (drop mines) and Obs at start.

    This means that well before a minute I will have mined IP plus an obs, plus I always get a mrine to stay in base for the first few minutes.

    Bassically if you tried this against me, my base defender would take out maybe one or 2 skulks, the mines, hmmm well, but I would have plenty of time to beacon, 5 marines plus 4 skulks (plus id jump out of cc) = your rush ****.

    And then you have 3 SCs in your hive, now the aliens are ****.

    It a gamble...
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Just because the rush fails doesn't mean aliens lose.. in that case *G*, you don't have armor 1. Since we're making this personal, MY team of aliens would all get focus, and that's 1 hit kills on YOUR team of marines. They wouldn't get very far in the map. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    ALKiller

    one on one now tbh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    na I see where your comming from, but surely you must agree that if you rush fails, SC as a first chamber is weak.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    1v1@LT!~~

    It is but all is not lost, alot of the time people will give up if a rush fails but there's always hope! Just all of a sudden play a defensive recap game because if you have enough teamwork to pull this off then surely you have enough teamwork to get some RTs and a hive dropped <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    yer maybe, see the reason I get an Obs quickly is cus I like to try and lock down 2 hive with pgs (1.04 style) and I dont care how good you are, not onos or fade is ever gonna take out a defended hive with SC.

    However, I think we may try your SC rush soon, cus I think it will probably work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    in competitive play, i thought u aren't allowed to kill yourself (saving extra 2 res), except if you are stuck..
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-Swift Idiot+Oct 29 2004, 12:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Oct 29 2004, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3 SCs in the hive room.

    You fail.

    I'll come back after class is over and tell you why this strat made me snort derisively. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The strategy calls for a rush. Not for long game sensory placement. Build the sensories and go.

    Mines are the biggest threat, but as long as the players aren't idiots and charge into them you'll be fine.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-j3st+Oct 30 2004, 06:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Oct 30 2004, 06:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in competitive play, i thought u aren't allowed to kill yourself (saving extra 2 res), except if you are stuck.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Of course you are, why shouldnt you?
  • WildChickenWildChicken Join Date: 2004-08-25 Member: 30891Members, Constellation
    Won't suiciding with 3 gorges just take more time than going back skulk? I mean, having 3 aliens in the spawn queue with 1 hive is bound to take more time than if they all just went skulk. And since we're counting on this to be a quick win, the res wouldn't really matter.
  • MichaelMichael Join Date: 2004-10-22 Member: 32400Members
    Even if the first focus rush doesn't work that well you still have sensory chambers blocking motion so... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> its a tradeoff that works well after you've played two or three games where the exact same thing happens. Cloaking is a nice upgrade to use too. You just have to get a 2nd hive and DC's real quick to make it all work.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--QuoteBegin-WildChicken+Oct 30 2004, 03:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WildChicken @ Oct 30 2004, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Won't suiciding with 3 gorges just take more time than going back skulk? I mean, having 3 aliens in the spawn queue with 1 hive is bound to take more time than if they all just went skulk. And since we're counting on this to be a quick win, the res wouldn't really matter. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    freaking true man, and tbh, if the marine team sees 3 aliens all suicide at once there gonna think something is up.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Cloaking is pretty weak when people will be listening to you from a room or two away.. to be honest you can't afford to try to ambush marines who are countering your rush. Marine counters tend to be aggressive and focused because they've just been slapped.


    Cloaking is poor, sof won't help much unless you're planning another rush when their base empties, focus is quite handy but once armour ups start appearing...
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    yep, basically it's a do or die rush against a comm who knows how to counter scs (which isn't all that hard).
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-j3st+Oct 30 2004, 09:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Oct 30 2004, 09:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yep, basically it's a do or die rush against a comm who knows how to counter scs (which isn't all that hard). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They won't be able to get armor 1 up by the time the skulks are in the rine spawn.

    Gestating back to skulk isn't worth the two res. Check Ideas and Suggestions for upcoming version for a topic about it. When it's removed it will be safe to gestate back to skulk.

    The whole argument with the spawn time is that you kill yourself and by the time all three gorges respawn the sensories finish.

    Basically the gorges drop the sensories and build it up to a certain point and kill themselves. When the last one spawns you'll hear the "New trait available." message and you all go. Hopefully some of the other players made a few RT's in case the rush fails (Long hallway. Newbs, etc.)

    Every resources is valueable if the rush fails. >_>
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    The problem with SC in this case if you fail is not that you have SC, it's that you have 3 SC in the same place. They don't strategically benefit you in any way, and once SC is known, most competent PUB commanders will research MT.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    You forgot to mention to build them right underneath your hive so that even if the comm scans he can't see what you're coming at him with.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-..tim..+Nov 2 2004, 09:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (..tim.. @ Nov 2 2004, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem with SC in this case if you fail is not that you have SC, it's that you have 3 SC in the same place. They don't strategically benefit you in any way, and once SC is known, most competent PUB commanders will research MT. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    MT doesn't counter sensory.

    About building under the hive. It's best to insta-gorge and drop the sensories and go while they're just moving out to cap res and a few are still in base building the obs or arms lab.

    When your skulks rush they can insta-gib any marine and then kill the buildings for easy wins.
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    edited November 2004
    Well, I don't see why, for instance on nS_veil, one gorge under hive, one in West Skylights Vent, and one under Dbl, and drop sensory. You've lost maybe about thirty seconds, but if the team hides in West Skylights vents and Nano in two large groups, they should easily be able to reach marine start in a large group. Problem is the teamwork, but that same issue exists with the original strat.

    This case, if you lose, you still have SC in strategically viable locations.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    I agree with tim, sacrificing 30 seconds to get those SCs in place you can benefit from them is really worth it and prevents this strat from beeing a do or die thinggy.

    SC is a pretty nice chamber, as long as you place them well, dont place too many of them and your team knows and supports the placement of SCs. Thats why i am seeing trouble with this one on the average pub. Though you can shurely rip it with 3 good mates.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-..tim..+Nov 4 2004, 01:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (..tim.. @ Nov 4 2004, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, I don't see why, for instance on nS_veil, one gorge under hive, one in West Skylights Vent, and one under Dbl, and drop sensory. You've lost maybe about thirty seconds, but if the team hides in West Skylights vents and Nano in two large groups, they should easily be able to reach marine start in a large group. Problem is the teamwork, but that same issue exists with the original strat.

    This case, if you lose, you still have SC in strategically viable locations. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I did a "trial" battle doing this. By the time we got to MS in a group they had armor 1.

    Now realize this was organized. We knew before the game what we were going to do. We wanted to test the effectiveness of strategic placing of sensories.

    The test results were a failure.

    The time spent placing them in those areas allowed the marines to rush armor 1.

    We did the same thing, but with just SC's in the base. We were able to get to MS and win before armor 1 was done.
  • fried_ricefried_rice Join Date: 2004-09-10 Member: 31582Banned
    NO NO THIS WILL NEVER WORK DONT DO IT
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-fried_rice+Nov 4 2004, 08:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fried_rice @ Nov 4 2004, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NO NO THIS WILL NEVER WORK DONT DO IT <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nice troll. Get enough people together and try it in a pub. Works wonders.
  • WildChickenWildChicken Join Date: 2004-08-25 Member: 30891Members, Constellation
    Try it against a marine team which are actually your own skill level and watch yourselves get owned. BADLY.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    It might work once due to the surprise factor, but after that...
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-WildChicken+Nov 5 2004, 10:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WildChicken @ Nov 5 2004, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try it against a marine team which are actually your own skill level and watch yourselves get owned. BADLY. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How would that be? The marines get insta-gibbed.

    In every pub (Without sens) when I actually see the entire team skulk rush marine start the skulks ALWAYS over take the marines.

    Now imagine that but with 1/2 the bites. Very devastating.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    edited November 2004
    <!--QuoteBegin-jammno+Nov 5 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jammno @ Nov 5 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-WildChicken+Nov 5 2004, 10:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WildChicken @ Nov 5 2004, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try it against a marine team which are actually your own skill level and watch yourselves get owned. BADLY. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    How would that be? The marines get insta-gibbed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Let me pick out key words for you.

    <!--QuoteBegin-WildChicken+Nov 5 2004, 10:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WildChicken @ Nov 5 2004, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try it against a marine team which are <b>actually your own skill level</b> and watch yourselves get owned. BADLY. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Of course, if you are truely a n00b, then "your own skill level" is another n00b, so it may work.
    Either way you've embarrased yourself. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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