Need Some Advice
RyoOhki
Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">About an accusation</div> So i was playing today on my favorite local servers, and someone accused me of "changing rates". Despite my pleas that I honestly had absolutely no idea what he was talking about, he proceeded to rattle off some random number that had the rest of the server saying "OMG HAX". I tried to convince him that I didn't know what he ment, but to no avail. Eventually he left, but I want to check to make sure that I havn't done anything wrong.
I'm running a completely standard Steam installation, with the HL2 silver package and NS installed. I have no custom models, and I have not changed a single setting anywhere in the entire Steam config.
Thus my question: what does it mean to "change rates" and how will I know if there is actually something wrong with my Steam install that would be causing such accusations. Or indeed, where I could check to see if these rates, whatever they are, have changed by themselves.
I'm running a completely standard Steam installation, with the HL2 silver package and NS installed. I have no custom models, and I have not changed a single setting anywhere in the entire Steam config.
Thus my question: what does it mean to "change rates" and how will I know if there is actually something wrong with my Steam install that would be causing such accusations. Or indeed, where I could check to see if these rates, whatever they are, have changed by themselves.
Comments
cl_rate - locked variable that cannot be changed that determines your upload rate to the server in bytes. I believe its locked at 9999.
cl_updaterate - Controls the number of packets you upload to the server (not sure of the speed here, is it packets per second or what? Someone more knowledgable help me out). 30 should be the minimum for broadband connections. Most servers have the default cap of 30 on this value. Maximum of 100.
cl_cmdrate - The number of packets that you download from the server (same question as above). Isn't capped serverside, if you have a good broadband connection experiment from 30 to 100, which is the maximum.
These are the basic connection settings. If you have the defaults, it can make you much more difficult to kill. I've seen players in-game that were near unkillable from a combination of nub hopping plus their crappy rates. After I get them to fix the rates, their k:d ratio suddenly plummets. Always amazes me.
Well I've gone into Steam and gotten the figures:
Rate: 9999
Updaterate: 20
cmdrate: 30
((I could be wrong, but that's what I've seen...))
Rate: 9999
Updaterate: 20
cmdrate: 30 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's perfectly fine. There is nothing wrong with your rates.
Setting the 'rate' variable to low causes a sort of... lag, which most people dislike. Thus the term 'rate hacking', as flawed as that is.
So your good to keep playing again, he may have just been jelous <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
try to get rid of ms...so I hear this helps...
my rates are :
rate 9999
cl_cmdrate 80
cl_updaterate 10-20 : On laggier servers I use 10 for better servers like clan servers for matches I use 20..for alright servers I use 15, whatever # gives me lowest or no MS I use.
rate : 25000
cl_updaterate 101
cl_cmdrate 101
If people are complaining that you are rating its because your model is actually on your hitbox for a change and they are aiming behind you.
It feels strange at first, specially as marines, but you notice the difference after a while... you have to aim AT aliens to hit them.
cl_cmdrate - The number of packets that you download from the server (same question as above). Isn't capped serverside, if you have a good broadband connection experiment from 30 to 100, which is the maximum.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually, updaterate sets the rate at which you receive updates from the server, and cmdrate sets the maximum rate at which packets are sent to the server. Also, they are per second.
rate 20000
cl_cmdrate 101
cl_updaterate 60
Anything over 60 for updaterate won't do anything and will just cause choke with servers not running at 100 fps (remember reading that somewhere, and from my experience its been correct)
If you purposely lower your cmdrate for example, you will be warping all over the screen, and will be very hard to hit, especially as a bhopping/blinking alien.
Most of the time, it is not the rates that are at fault, it is your connection or upload/download activity.
Dont worry, this guy is just having a go at you... damned be the nerds that Eabuse us!!!! DAMN THEM!
(nm)
Most of the time, it is not the rates that are at fault, it is your connection or upload/download activity.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you are using a CAL config, the max rate allowed is 20,000 and updaterate of 100. However, the default server config only allows a max rate of 10,000 and an updaterate of 30. I did a fairly basic explaination/writeup of this on the beta forums about a month ago. It's too bad valve never decided to do something like Unreal tournament has, Dynamic Netrate, where the client's rates change based on server conditions automatically.
However, the rest is actually a pretty good guide to setting rates (but it does seem really outdated 2002?).
i was playing with 5000 rate i think and i lagged alot
then my friend told me to set my rate to 25000 and now i dont lag <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Ex_interp will only adapt itself to 1/cl_updaterate when it is set to 0.
Ex_interp will only adapt itself to 1/cl_updaterate when it is set to 0.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Neither of those are entirely correct. If ex_interp is less than 1/cl_updaterate, then the game will force ex_interp up to 1/cl_updaterate. Setting ex_interp to 0 merely forces the game to do this under any conditions. However, ex_interp will only be forced up; never down.
Most of the time, it is not the rates that are at fault, it is your connection or upload/download activity.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you are using a CAL config, the max rate allowed is 20,000 and updaterate of 100. However, the default server config only allows a max rate of 10,000 and an updaterate of 30. I did a fairly basic explaination/writeup of this on the beta forums about a month ago. It's too bad valve never decided to do something like Unreal tournament has, Dynamic Netrate, where the client's rates change based on server conditions automatically.
However, the rest is actually a pretty good guide to setting rates (but it does seem really outdated 2002?). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It is a bit outdated. It was meant to outline what the settings are and what they do, since quite a number of people have their definitions upside down. Little has changed, except maybe cl_rate.
Thank you come again
rate 25000;
cmdrate 70;
updaterate 60;
I find that, that works best for my connection.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What does make people skip around to other players then, ive seen many times where 1 player on the server warps around the map and they are insanely hard to kill, and other players see him warping around too so its nothing on my client side. Most of the time when these players warp around there ping dose jump around 100 points, yet never goes above 200. Is it just other peoples unstable connection that casues this problem?