open up a second copy of valve hammer editor put on some bjork or blond redhead or even some good old blood brothers and listen for a while or i play ragnarok online mabey even draw or paint something ( considering the only time im on the computer is at night or before class)
<!--QuoteBegin-Anpheus+Oct 7 2004, 10:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anpheus @ Oct 7 2004, 10:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I invest a penny a minute in buying more RAM.
And I recommend the lot of you do the same. Jesus, theres no reasonable explanation as to why you should have such high compile times.
Simple solution: Learn to use well placed hint brushes and compile time can actually go down. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> or, at least, learn to build architecture that...
a. looks cool! b. works! c. with as few polies as possible d. is created in a rational way.
why nobody mentioned "I bet on ebay."? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I sell the uncompleted .RMF file on Ebay to get money to make it compile faster.
Except the one on EBAY has ten times the number of vis surfaces because for their own ease of use I put a 8090 x 8090 x 8090 box around the map with a texture at .1x and .1y size
<!--QuoteBegin-Anpheus+Oct 8 2004, 07:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anpheus @ Oct 8 2004, 07:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I sell the uncompleted .RMF file on Ebay to get money to make it compile faster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Seriously, do people buy (oddly enough uncompleted) .RMFs over internet? D: And how does it affect your map's compile times? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
answer: I sleep, more. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I often scream and yell at my computer wondering why it goes soooo slow when I'm doing other things on the PC while it's compiling. This 1024MB RAM, 2.8ghz processor should NOT GO SO **** SLOW!
lol you must have some wierd geometry in your maps. i can compile some extremely complex maps in under 30 mins and i have a athlon 2400 with 512 mb of ram.
ns_g0op_siege][ takes about 10-15 mins now and it takes up more than 1/4 of the grid in hammer
lol 15 minutes has gotta be a record for a siege map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
And I recommend the lot of you do the same. Jesus, theres no reasonable explanation as to why you should have such high compile times.
Simple solution: Learn to use well placed hint brushes and compile time can actually go down. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
or, at least, learn to build architecture that...
a. looks cool!
b. works!
c. with as few polies as possible
d. is created in a rational way.
why nobody mentioned "I bet on ebay."? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Except the one on EBAY has ten times the number of vis surfaces because for their own ease of use I put a 8090 x 8090 x 8090 box around the map with a texture at .1x and .1y size
Seriously, do people buy (oddly enough uncompleted) .RMFs over internet? D: And how does it affect your map's compile times? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
ns_g0op_siege][ takes about 10-15 mins now and it takes up more than 1/4 of the grid in hammer