Kharaa Or Humans, Which Gets Balance Tipped?
the_x5
the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
<div class="IPBDescription">vote opinions</div> <!--QuoteBegin-x5+ I&S post on Sept. 30--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x5 @ I&S post on Sept. 30)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My opinion:
Nothing is perfectly balanced, but if I had to choose which side get the balance tipped to:
Kharaa
Why?
If no other reason than the NS trailer. NS is the story of humans and their technology having met their evolutionary match. The Kharaa are not to be nerfed, they have all of the upper hand except that the marines have teamwork and technology that give them a chance to prevail.
The Kharaa are the most perfected and advanced biological organism known. They are a real threat can though a process called natural selection, humanity is at risk of being wiped out by a superior predator.
Is this the end of humans being at the top of the food chain or will they prevail.
If you have nerfed Kharaa then you have no gripping story. Nothing to fear. The point is that they are so equally matched, even when both are doing their very best.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Since nothing is perfectly balanced, which side you you think should get the ever so slight tip of balance in their favor?
<b>Kharaa or Humans?</b>
It is a popular opinion that the devs have chosen the humans, btw.
Nothing is perfectly balanced, but if I had to choose which side get the balance tipped to:
Kharaa
Why?
If no other reason than the NS trailer. NS is the story of humans and their technology having met their evolutionary match. The Kharaa are not to be nerfed, they have all of the upper hand except that the marines have teamwork and technology that give them a chance to prevail.
The Kharaa are the most perfected and advanced biological organism known. They are a real threat can though a process called natural selection, humanity is at risk of being wiped out by a superior predator.
Is this the end of humans being at the top of the food chain or will they prevail.
If you have nerfed Kharaa then you have no gripping story. Nothing to fear. The point is that they are so equally matched, even when both are doing their very best.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Since nothing is perfectly balanced, which side you you think should get the ever so slight tip of balance in their favor?
<b>Kharaa or Humans?</b>
It is a popular opinion that the devs have chosen the humans, btw.
Comments
The point about marines having better teamwork than the aliens would be true if NS were a film. But seeing as humans play the roles of aliens, there will of course be just as much teamwork on aliens as marines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Why?
As melee, they are at a continual and distinct disadvantage that they <i><b>must</b></i> run up to the enemy and bash their brains in, bite their limbs off, and gore them into swiss cheeze. However, the ranged aspect can fight well at any distance, as they have... well, the ability to attack at a distance, of course!
Thus:
Ranged - Continual advantage of "free attack". You can attack them with a pistol or HMG at melee and at a huge distance, but you'll still probably put the hurt on them.
Melee - Continual disadvantage of "restricted attack". You need to run up to them to lay the hurt on them, thus you're stuck with that only mode of attack.
Kharaa.
Read what I wrote that's not what I was saying.
quote post of yours = off-topic flame
they can't build structures alone (need commander), and are generally weaker than aliens (versus higher lifeforms), which forces them to stick together.
they don't get their own res to spend on upgrades, and have to rely on the commander or teammates to survive.
Read what I wrote that's not what I was saying.
quote post of yours = off-topic flame <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you're suggesting that one side gets a little tip of balance shifted towards them, so that they're better than the other side. That's all you're really saying, unless you're trying to say "let's make them both even" in which case you're trying to discuss the equivilent of "let's make ns fun"
So in other words it will never be fully balanced, thats just how it works when you have two different teams battling it out.
i think there should be a stickied "which side is favored more" thread... since thats what everyones posted during every single release...
And when will this happen? Even on pubs, when those 50-1 vets come, the game becomes vet team for teh win.
The game is awkward. The reason I say awkward is because Ranged attacks are best used for defeding as more shots can be delivered on an incoming unit. Melee attacks are used for attacking on the offensive and gaining territory. The game however, makes the melee defend, while the ranged attack.
I'd say marines have the advantage as most noobs would think of marines as "CS WOOT", and they would totally get owned as a skulk because they don't use evasive tactics. And even if they do play for a while, I have seen some who save for onos or fade and then die, when they could be making hives and rts and letting the better fades or onos players do their job.
Marines should be defined as a teamwork team. Aliens should be described as a divided role team.
I believe it takes more skill to skulk well, because you have more reliance on dodging, tactics, while a good aiming marine can own most anything, even if he does not know dodging, etc.
But anyway ya marines win always once a certain level of skill has been passed
Also a better way of killing annoying pro jpers?
Also a better way of killing annoying pro jpers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you arent <i>suppose</i> to have an easier way to kill "pro" JPers... that's why they're "pro"
Kharra ftw!
EDIT: And the Governator, I must Govern you all! I'll be back! Next election!
<!--QuoteBegin-ModChaosControl+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ModChaosControl)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think that soon with a few minor alterations, NS will be balanced. In my experiance of over a year, I havent really seen any significant winner. As Flayra said, he doesnt really want any posts saying "Aliens r 2 w33k", and neither do I, or I wouldnt continue developing my bot.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> The Tribe has spoken. <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
Acid Rocket? Parasite? Spit? All those weapons are so weak it's laughable, especially when spit is stronger then acid rocket. A gorge can't even spit much at all before he runs out of energy, then he just becomes a big fat RFK.
Of course, I don't think one team does have to be noticably stronger, and I'd rather see situation fixed by streamlining the teamwork requirements of aliens rather than making them stronger.
:O
True, it's always fun turtling as marines <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> , but never fun being sieged as aliens <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
I totally love abusing emoticons.
For several reasons:
-- Marine res-system > Kharaa res-system.
-- Marine spawn > Kharaa spawn.
-- 1 HMG > 1 onos, when including at least lv1 upgrades.
-- 1 marine > 1 skulk, and with a bit of aim 1 marine > 3 skulks.
-- 1 turret > 1 skulk, whereas 1 marine > 1 OC.
1 hmg vs 1 hive onos, onos gets raped( 2 hive depends on the distance between them if its short onos can stomp kill but if its lengthy like most corridors onos tears intill 3 hive where he can get close faster+armour buffage)
In terms of individual unit power, i'd say that if one side must have a slight advantage, it should be kharaa, mainly because of the fact that the Marines can seige.
it also all depends on teamwork.
Since bots are integrated to use teamwork on both sides, heres what reguarly happens on my test-servers:
<b>RCBot v1.3(marines) vs WhichBot 0.94 and HiveMind 3.4(both aliens) = Marines loses.
RCBot v1.3(marines) vs WhichBot 0.94 (aliens) = Marines loses.
RCBot v1.3(marines) vs HiveMind 3.4(aliens) = Marines loses.</b>
Both sides have fully intergrated teamwork capabilities, yet the aliens win.
See the repeditiveness?
it also all depends on teamwork.
Since bots are integrated to use teamwork on both sides, heres what reguarly happens on my test-servers:
<b>RCBot v1.3(marines) vs WhichBot 0.94 and HiveMind 3.4(both aliens) = Marines loses.
RCBot v1.3(marines) vs WhichBot 0.94 (aliens) = Marines loses.
RCBot v1.3(marines) vs HiveMind 3.4(aliens) = Marines loses.</b>
Both sides have fully intergrated teamwork capabilities, yet the aliens win.
See the repeditiveness? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That just shows that your alien bot kicks RCBot's marine "rear-end" every game. Better programming, not team biasedness <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
it also all depends on teamwork.
Since bots are integrated to use teamwork on both sides, heres what reguarly happens on my test-servers:
<b>RCBot v1.3(marines) vs WhichBot 0.94 and HiveMind 3.4(both aliens) = Marines loses.
RCBot v1.3(marines) vs WhichBot 0.94 (aliens) = Marines loses.
RCBot v1.3(marines) vs HiveMind 3.4(aliens) = Marines loses.</b>
Both sides have fully intergrated teamwork capabilities, yet the aliens win.
See the repeditiveness? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>That just shows that your alien bot kicks RCBot's marine "rear-end" every game. Better programming, not team biasedness <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lol, thanks, but RCBot has better teamwork skills than my bot or whichbot, and seeing the source code, is programmed better than my bot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But then again, rcbot's aiming does suck <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->