Requesting A Script If Possible
Dodgeh
Join Date: 2003-08-31 Member: 20428Members
<div class="IPBDescription">xx No flaming please xx</div> This script will be for eductional and recreational purposes only, if it can be made.
I used to have a jump + crouch script because im lazy - it probably wasn't effective for gliding or whatever but i didnt care.
I have only just tried a 3jump script and i've seen its effectiveness but in bunny hoppin im not used to having to hold crouch it sorta puts me off somehow
So anyway in addition to the 3jump is it possible to add a crouch command line so that by hitting space (yes not mwheel because my mwheel sux) i am also crouching and dont get friction from hitting the ground?
If this doesn't work, does anyone use a crouch toggle effictively for b hop?
I used to have a jump + crouch script because im lazy - it probably wasn't effective for gliding or whatever but i didnt care.
I have only just tried a 3jump script and i've seen its effectiveness but in bunny hoppin im not used to having to hold crouch it sorta puts me off somehow
So anyway in addition to the 3jump is it possible to add a crouch command line so that by hitting space (yes not mwheel because my mwheel sux) i am also crouching and dont get friction from hitting the ground?
If this doesn't work, does anyone use a crouch toggle effictively for b hop?
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<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +djump "+duck; wait;+jump"
alias -djump "-jump;-duck"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
That is a duck then jump script, change the duck and jump and you have jump then duck.
alias w "wait"
alias +3jumps "+duck; w; +jump; w; -jump; w; +jump; w; -jump; w; +jump"
alias -3jumps "-duck; w; -jump"
Word of advice: I wouldn't use this script if I were you. As long as +duck is down whenever you jump then you are limiting your control, because you can't hold down jump and stick to a wall.
But it's up to you. That's why I say scripts are preference.
Edit: Or just use an easy to press duck key. My duck key is A, and I used esdf movement, so it's a simple matter to hold duck down all the time while moving.
Okay.... this is probably going to be taken as a flame, but I'm going to say it anyway.....
To everyone who considers bhop a skill rather than an exploit... (A seperate can of worms all to itself) isn't this just basically saying :
<i>"I want to press a button and move my mouse from side to side, and get bhop for my trouble."</i>
Or am I missing something fundamental?
- Shockwave
Unless I'm right, of course.
- Shockwave
It still takes a fair amount of timing to get the jump right so as not to lose speed and to get the "best" speed from the side to side motions. Personally, I find high speed bhop hard to control on occasion, so conceviably that could be another difficulty with bhoping.
Alot of the skill in bhop is how fast you can get up to max speed and how fast that max speed is.
<i>'Well, I now have a script that jumps for me, does the duck for me, I may as well get one that aims for me, or build structures for me, or goes to Eclipse only at 3 minutes 12 seconds and drops the hive for me'</i>
In fact....
/me goes off to work on his 'Play NS' script. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
- Shockwave
alias duckon "+duck; bind ctrl duckoff"
alias duckoff "-duck; bind ctrl duckon"
bind ctrl duckon
there you go
<i>'Well, I now have a script that jumps for me, does the duck for me, I may as well get one that aims for me, or build structures for me, or goes to Eclipse only at 3 minutes 12 seconds and drops the hive for me'</i>
In fact....
/me goes off to work on his 'Play NS' script. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
- Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ask nadagast in #exigent for his alien_eclipse.cfg
<i>'Well, I now have a script that jumps for me, does the duck for me, I may as well get one that aims for me, or build structures for me, or goes to Eclipse only at 3 minutes 12 seconds and drops the hive for me'</i>
In fact....
/me goes off to work on his 'Play NS' script. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
- Shockwave <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ask nadagast in #exigent for his alien_eclipse.cfg <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol
Could it be the NS forums are maturing??
"My little forum is growing up.." *SNIFF*
That's the nature of the beast I'm afraid. There's not any way to make a toggle script disengage upon your death. Just remember when you've got it on and hit the button again to disengage.
And it's good that everyone has avoided the flaming in here so far. Let's keep it that way so we don't make Zunni cry. You don't want Zunni to cry, DO YOU?
alias w "wait"
alias +3jumps "+duck; w; +jump; w; -jump; w; +jump; w; -jump; w; +jump"
alias -3jumps "-duck; w; -jump"
Word of advice: I wouldn't use this script if I were you. As long as +duck is down whenever you jump then you are limiting your control, because you can't hold down jump and stick to a wall.
But it's up to you. That's why I say scripts are preference. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
DODGYMAN USE THIS SCRIPT IT DUCKS FOR YOU WHENEVER YOU JUMP IT OFFERS THE BEST CONTROL AND THE MOST FUNCTIONALITY IT"S BETTER THAN A +duck TOGGLE:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->alias w "wait"
alias +3jumps "+duck; w; +jump; w; -jump; w; +jump; w; -jump; w; +jump"
alias -3jumps "-duck; w; -jump"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
THERE YA GO
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Okay.... this is probably going to be taken as a flame, but I'm going to say it anyway.....
To everyone who considers bhop a skill rather than an exploit... (A seperate can of worms all to itself) isn't this just basically saying :
"I want to press a button and move my mouse from side to side, and get bhop for my trouble."
Or am I missing something fundamental?
- Shockwave
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So shockwave, when you can bhop faster than me, maybe I'll take something you say about scripting seriously, but untill you are decent at bhop you can't knock scripts that make it possible. (Or the mousewheel)
<i>"I want to press a button and move my mouse from side to side, and get bhop for my trouble."</i>
Or am I missing something fundamental?
- Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lets say you bind the 3jump + duck script to... Mouse2. You do realize that if you just tap Mouse2 and move your mouse from side to side, you're incredible skulk speed will be a whopping... 0? All you'll be doing is jumping in place and your skulk will be looking from side to side? Or say you run forward, then you tap Mouse2 to time each jump and move your mouse from side to side, you'll just be slowly losing speed from your initial running forward speed while your skulk just looks from side to side?
Hitting Mouse2 + looking from side to side with your mouse != bhop. Sorry.
Now lets say you actually know how to bunny hop. Using a script isn't a sure thing to get the top speed everytime you bhop. To be honest, I don't get the top speed often when I bunny hop, hell I'd say I'm a pretty crappy bunny hopper compared to the rest of my team, #cri. Does that make me a bad skulk? I don't really think so, though some people would have different opinions.
Even if you know how to max your speed perfectly with bhop, is every map the same? No, there's a lot of slopes, steps, obstacles, various terrains that can effect bunny hop and speed.
Does bunny hopping = you'll kill all the marines? No, not at all. I've seen my team's best bunny hopper, Forlorn, go 0-6 as a skulk. He's a great alien player, not saying he isn't, but it takes a LOT more than a scripted bhop to make you a good alien better.
This isn't a flame to you Shockwave, just pointing out how a lot of people, just like you, are sadly misinformed on how to bunny hop, what bunny hop does for you, and what scripts do for bunny hopping and the alien game in general.
I rather have everyone, skilled or unskilled, know how to bunny hop through a script, than watch endless waves of skulks get slaughtered over and over again with LMGs just because they're trying to run up to a marine.
That would be nice. I dont know why the dev team doesnt want to make bunnyhopping easier(in-built automatic jump and such), yet still allow arbitrary settings to make it easier... should be either, imo, not some wimpy in-between almost-compromise.
why not
Could it be the NS forums are maturing??
"My little forum is growing up.." *SNIFF* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
no kids are at school <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
give it another few hours <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<span style='font-size:7pt;line-height:100%'>Where's the roll eyes emoticon?</span>
IF you've never used a script and are only going on what people tell you or even just bandwagoning against them, then stop. You have no idea how they work. You have no idea how much (if any) advantage they give. And I love the hypocrisy that is always shown in these threads (mousewheel ok but the 3jump scripts, hell even map/crouch toggles are total economy destroying dewm)
Educate yourselves before forming an opinion. PLEASE.
No, I'm not flaming. I'm just tired of always seeing that come up. No matter what the purpose the script would serve.
Dev team should just code in the autojump/quake style jumping (with wallwalk toggle/disable on 2nd push of jump which resets after the jump on landing is triggered, so crouch wouldn't be needed to hold) and be done with it. Save a lot of incessant whining that way.
good point seph.
scripts give little advantage, 5 hours of practice and you just got better than just pressing a button, enjoy a little challange with your game and do everything manually.
hell, if you want to, cut out crosshairs, and listen to music.
edit damn forum codes, they always change from place to place.
well, if you want to, i could hijack the thread for ya, pm me if you want to <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
i find things are too boreing if theres nothing to it, thus makeing me remove my crosshairs for challange, its best not to use scripts for another reason is that you get attached to them, humans are a prime example, what are you going to do without TV, computers, tables, houses?
if you use that jump-duck script for a year, try do it without the script.