[mrel] Jin Roh Pack

245

Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited September 2004
    <!--QuoteBegin-Invazn+Sep 26 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invazn @ Sep 26 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the shotgun's c ock is too long. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    default animations... it shoudlnt be

    and very nice. i've been browsing the pack, i wouldnt use it because its not my flare, but very very nice. i was tempted to maybe use the rine's and such... and might... very tempting
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Oh, you mean the SG folding stock is too long?
    I thought I had fixed that, perhaps I forgot to put in the right file, I'll check it.

    btw <b>Zyndrome</b> was added to the credits, I forgot whose bullet sounds these were, I'm sorry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    the sounds...they are puny.

    LMG needs to be reorigined....badly...


    other then that I love it.


    Funny as it may be, the cute gorge scares me more then the original one.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Reorigined to what?
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    <!--QuoteBegin-BAshh+Sep 26 2004, 02:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Sep 26 2004, 02:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Invazn+Sep 26 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invazn @ Sep 26 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the shotgun's c ock is too long. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    default animations... it shoudlnt be

    and very nice. i've been browsing the pack, i wouldnt use it because its not my flare, but very very nice. i was tempted to maybe use the rine's and such... and might... very tempting <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I believe the SG has the <b>old</b> default animations. They were changed in b5 by BrigadierWolf...

    BW changed the animation so it's faster and it doesn't block your view as much as well. They also look a lot more kickass...
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited September 2004
    i've seen it, and no its not 'kickass' as well it hasnt appeared faster to me either. (i could be mistaken)
  • SnapShotSnapShot Join Date: 2003-04-09 Member: 15345Members
    I love the NS menu when I start the game up, the song it plays is nice too. Oh and the gorge.. I just can't shoot it.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited September 2004
    Yes, it is the old SG animation. The new one reminded me too much of pushing a vacuum cleaner back and forth and back and forth and back and....

    btw I'm very excited about the upcoming b6, because then you can all see the MG42 reload animation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    I'll include edited SG models (some smoothing on the v, shortening on the p) and some other stuff many ppl want change (tell me!) into a patch I release when I think enough is covered by it.
  • SnapShotSnapShot Join Date: 2003-04-09 Member: 15345Members
    I'd like to see alien structures darkened a bit, right now they're bright red and don't really fit the infestation around them. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <-- I love the healspray <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <3 game startup sounds, so simple yet so cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • al_gorgeal_gorge Join Date: 2004-01-20 Member: 25515Members, Constellation
    4 stars, def worth the wait im using as of last night. I'm glad it was released great work!

    Make more stuff!!!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Obst & Gemuese+Sep 26 2004, 10:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Sep 26 2004, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, it is the old SG animation. The new one reminded me too much of pushing a vacuum cleaner back and forth and back and forth and back and....

    btw I'm very excited about the upcoming b6, because then you can all see the MG42 reload animation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    I'll include edited SG models (some smoothing on the v, shortening on the p) and some other stuff many ppl want change (tell me!) into a patch I release when I think enough is covered by it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    After seeing shotty animations like the (quick) ones DR_FUZZY made for the RSX Shotty, I can say:
    I really hate the default pump-animation <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    Would be very nice if you change the animations to something new there...

    hm... I'll talk to you on IRC about some other things I'd change in the new version of the patch <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    The old default animation has absolutely no animation when you hit the trigger... it just teleports to the side of the screen where he proceeds to pump the shotgun. Another thing that annoys me with those animations is that it's too slow, so when you go to shoot it for the second time, the shotgun isn't pointing straight. It's plain terrible.
    I love the new animations, since they synch correctly, don't block your view, aren't choppy, and look more realistic. I wouldn't imagine a marine letting his shotgun go totally 90degrees upwards when he shoots... the recoil isn't upwards, it's backwards. Looks too doom like, but this is just an opinion.
    Your choice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Still a great pack regardless <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Keep up the great work.
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    edited September 2004
    Like i said before, this is a really nice pack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> However, there's really only one gripe with the models i'm using from it. Imo (i may be mistaken), the HA appears to be a little...small...compared with standard ns soldiers, he doesn't seem that much bigger (and i'm often confusing him when seen from far away). I'm not sure about the HA hitboxes (in fact, i'm not sure about hitboxes at all)...but looking at them now they seem to fit the soldier model more than the standard HA model. Perhaps a bit more armour, make him a bit taller, not sure (I'm sure you've hit the Jin Roh target right on the head), I know next to nothing about Jin Roh, so take my C&C with a grain of salt if you like. The model is fkn cool as, really nice, but yeah, that was my only niggling concern with it.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    nice! the wait has paid off! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    thanks!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I just tested the SG with 3.5 anims, and and really looks a tad better <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    I guess I'll use these anims <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
  • MattzoballMattzoball Join Date: 2003-10-27 Member: 22051Members
    great pack, the only thing i disliked was the shotgun animation. When it is fired it goes up to high or doesn't come down fast enough, because you if you fire to fast you can shoot before the shotgun comes back down.

    Other than that, this is the best pack I've used in a long long time!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited September 2004
    OK I edited the SG to be more like what you demand <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Any more things to change before I release a patch?
  • RizhRizh Join Date: 2004-07-27 Member: 30182Members
    Can someone make a lil more devlish gorge. Not that i hated the cute gorge its cool but it doesnt fit in whit the other hell minions <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
    Well I have to say it again... please make new lightarmormarine or use the orginal Jin-Roh soldier.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Voilent J+Sep 28 2004, 02:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Voilent J @ Sep 28 2004, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can someone make a lil more devlish gorge. Not that i hated the cute gorge its cool but it doesnt fit in whit the other hell minions <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    like I said... someone WILL complain about it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RizhRizh Join Date: 2004-07-27 Member: 30182Members
    iam not complaining it doesnt just fit in
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    Could you also make it so all the LA weapons have a lighter blue arm plate so when someone switches weapons with HMG it wouldnt look stange.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    o.O
    I never noticed that it looked strange.
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    I guess it just me.
    Almost time to go to school NOOOOOOES
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Voilent J+Sep 28 2004, 04:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Voilent J @ Sep 28 2004, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> iam not complaining it doesnt just fit in <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah... what I said before <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> But no-one listened <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Jet_BlackJet_Black Join Date: 2004-08-27 Member: 30946Members
    obst how about a LA marine in black (color of HA marines) and without the goggles on. this will truly make my day.
  • ZanteZante Join Date: 2003-12-30 Member: 24872Members
    The pack looks perfect to me, with the shotgun for an exception, but that will propably change along with the patch and b5 anims for it.

    And I don't think the HA is too small or anything. It looks the same size as the defaults to me. The onos looks so messy to me, maybe it should be just a regular onos with the hellish look, or the original hellnos.

    Now I just have to get Jin-Roh from somewhere so I can watch it...
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    /me wonders if any1 is using urban camo structures


    /me also wonders when i should prepose to obst
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