Zhlt 3.0 Beta

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Comments

  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer Posts: 1,122 Auto Verified
    Howcome you use p13 and not p15?
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation Posts: 535
    are the official ns maps compiled with these? cos i must admit ive been sticking with zhlt 2.53 as i noticed a big drop in framerate using the p tools, and is this an extension of the p series?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation Posts: 5,578 Auto Verified
    edited March 2005
    QUOTE (Thursday- @ Sep 20 2004, 02:54 PM)
    Good to see someone is keeping them going. I think your coding skills are better than your mapping skills tounge.gif You should also think about reporting your tools update to other communities that might well use it. Or simply alert PHL.

    His English skills are better than his mapping skills.

    (EDIT: Ridiculously late quip ftw!)
  • ReveReve Join Date: 2003-09-23 Member: 21142Members Posts: 64
    So is the 3.2.1 lighting done the same as the 1.7 lighting or the p13 lighting? I would have thought 3.2.1 would carry over any changes in p13 and not revert to 1.7 code, but the screenshots would seem to suggest otherwise.
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members Posts: 211
    download links are broken
    user posted image
    Well I asked players what they want:
    1. High Quality Textures/Styles
    2. Normal Texture/Styles which give fast FPS
    They overwelmingly answered number 2
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation Posts: 970 Auto Verified
    Welcome back NS, updated first post with the changes i missed over the past year
    No Frils!
  • AnAkInAnAkIn Join Date: 2006-09-18 Member: 58020Members Posts: 137
    its not really updated, the last version is 3.4 Final
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation Posts: 970 Auto Verified
    edited November 2006
    QUOTE(AnAkIn @ Nov 7 2006, 02:45 AM) »

    its not really updated, the last version is 3.4 Final


    Yeah i should know - i author them - look at the VERY FIRST POST ON PAGE ONE! You will see it says 34final.zip in the file names on the download page smile-fix.gif
    No Frils!
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members Posts: 611 Auto Verified
    Hrhr amckern great work biggrin-fix.gif but you could edit those big letters stating ZHLT 3.0 in the first post to satisfy him biggrin-fix.gif
  • AnAkInAnAkIn Join Date: 2006-09-18 Member: 58020Members Posts: 137
    QUOTE(bERt0r @ Nov 7 2006, 12:25 PM) »

    Hrhr amckern great work biggrin-fix.gif but you could edit those big letters stating ZHLT 3.0 in the first post to satisfy him biggrin-fix.gif

    That what i mean tounge.gif
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members Posts: 470
    Amckern are you plannig to improve HL2 compilers too ? smile-fix.gif
    image
    Playing NS since 1.0
    image <- Highly addictive elements!!
    Maps:
    ns_Hulk
    co_Overmind
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation Posts: 970 Auto Verified
    QUOTE(Rendy_CZech @ Nov 8 2006, 12:43 AM) »

    Amckern are you plannig to improve HL2 compilers too ? smile-fix.gif



    Yeah they are called CST - run upto 40% faster then V, along with other fetures, check out www.zhlt.tk

    As for the ZHLT 3.0 - its the tools branch - as an example these forums are code branch 2.0, revision 1.7 - http://i14.tinypic.com/2hx8s1u.png
    No Frils!
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