R_detailtextures 1

oOgAoOgA Join Date: 2004-01-29 Member: 25715Members
apparently, in beta4a ..the detail textures work for me...but when i did the same procedures to implement teh detail textures into beta5...the detail textures didnt load..

the files are placed in the same location as how it should be in beta4a...

anyone havin this problem ?

any solutions ? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
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Comments

  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Thye took out detailtextures since it was considered an exploit. You could make the walls all black and still pass "mp_consistency 1"
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    retarded exploit that pisses me off because it was such a nice effect...
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    damn hackers and their black walls and bright models
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    mhm... yep... sorry but there is no solution for it, because it is now coded in to be like that:

    <a href='http://www.natural-selection.org/v30b5-changelog.html' target='_blank'>v3 b5 changelog</a>
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Server Changes:</b>
    O Locked r_detailedtextures to 0 to prevent exploits.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • The_Fluffy_DuckThe_Fluffy_Duck Join Date: 2003-11-13 Member: 22740Members
    oh what 4a had detail textures?

    Why was I not informend ? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-THe FLuffy Duck+Sep 5 2004, 02:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (THe FLuffy Duck @ Sep 5 2004, 02:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh what 4a had detail textures?

    Why was I not informend ? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it did not come standard...
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    this realy sucks... detail textures made the game graphicly much better <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ctverecekctverecek Join Date: 2003-01-04 Member: 11821Members
    WTH!? Because some freaking retards cheat, we cant have ours eye candy turned on? This sux. First thing, after quiet long inactivity, i though just... yeah, new beta soon, bring it on! So i just checked old cfg, latest version of detailed textures, so i am well prepared for new release, and thats what we got... is that big problem make this official and working? Well, i see. Cheaters should be banned from life, lol. Still i want them. When you get used to it, without it, its almost like sex without orgasm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> jk, but still its nice stuff and should be implemented.

    This game isnt about eye candy that much, but in year 2004, if you are looking for new, fresh players, you should care about how game looks, and difference is too *big*, just to trow it up, because some freaking retards. Sorry for language a typos, but this really **** me off! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Arghh...
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Couldn't this have been left up to the servers reguardless?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Hmm, surely this sort of thing could be kept on for normal play, and removed as part of tournament mode. It makes no sense to remove it completely.
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    i liked my detailed textures and now there all gone <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    yeah it's stupid they left it out, once again us fair gamers that like nice visuals have to pay for these fcktard hackers <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Surely if the consistency check was implemented properly (along with official files for the detailed textures) then it wouldn't be possible to cheat through it.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Detailtextures won't work for me either (cause I just gut a crappy GF 4 MX graphics card <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> ) but yeah... I've seen enough pictures of the detailtextures in NS that really made NS look A LOT better <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited September 2004
    A consistency check would have to scan every byte of data in texture files to notice a difference because a file with 256 indexed colours will be the same size, no matter what the colours in the index are.

    I -believe-... I'm not sure, though. Delarosa? Confirm, deny?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wouldnt it just scan through the 256 colour pallette?
  • IchindarIchindar Join Date: 2003-08-24 Member: 20166Members
    <!--QuoteBegin-=DD=Wolf Kahler+Sep 5 2004, 08:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Sep 5 2004, 08:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A consistency check would have to scan every byte of data in texture files to notice a difference because a file with 256 indexed colours will be the same size, no matter what the colours in the index are. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The detail textures weren't actually replacement textures. They were textures that got overlayed on the standard textures to create a significant difference in both atmosphere and quality of the game. The game actually looked new with the detailed texture pack, whereas now it just looks like Half-Life. Same boring old textures, same boring old Half-Life.
  • ctverecekctverecek Join Date: 2003-01-04 Member: 11821Members
    So, any ideas how to make em work again? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Oh, well. Just lets keep this topic alive and lets persuade devs to fix it. In upcoming beta, at least. And i hope it wont take that much time, like .5 did. Lol...
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    is the tron glow mod exploitable? i'd still like to see that implimented anyhoo.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Hmmm if anyone still has 4a loaded, could they take screenshots with DetailTextures set to 1 so we can compare plz? I had no clue and now I can never know, no 4a installer <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-briguy992+Sep 6 2004, 08:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (briguy992 @ Sep 6 2004, 08:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm if anyone still has 4a loaded, could they take screenshots with DetailTextures set to 1 so we can compare plz? I had no clue and now I can never know, no 4a installer <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62384' target='_blank'>*sigh*</a> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-briguy992+Sep 6 2004, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (briguy992 @ Sep 6 2004, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmmm if anyone still has 4a loaded, could they take screenshots with DetailTextures set to 1 so we can compare plz? I had no clue and now I can never know, no 4a installer <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <img src='http://www.llamalicious.com/images/carved.jpg' border='0' alt='user posted image' />
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Erm, I could make client-side crack to allow detailet textures I guess :-) But it's not so big issue.. Unless you are a gorge or camping marine, you are moving most time and do not have time to look at walls.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    There are things which are easier and more malicious to exploit than this. Removing detailtexture support is a step backwards, and I hope the devs see the light before 3.0 final.
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    i never hear about this DetailTextures any download links?
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    search for username Soylent green and click on his sig. He always seems to have the latest detail texture pack.




    Of course, not much use for it now, is there? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    i never even knew about detailed textures mine have always been the normal 1s

    D=
  • PriestPriest Join Date: 2003-01-08 Member: 12042Members
    i must say that i for one misses them. after haveing played with them NS feels somewhat bland compared to what i was used to.... and this old engine needs every help it can get to make it shine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DoZ3RDoZ3R Join Date: 2004-06-10 Member: 29224Members
    I didnt know about them either. Instead it so u can add textures, maybe the devs can implement new ones like these so that it is official. Just meh opinion. Those look so much better than the origionals.
  • VeetsVeets Join Date: 2004-02-05 Member: 26089Members
    The problem is that if they enable r_detailtextures in any way they allow a loophole by which people can effectively turn off textures (create black or near-black overlays and everything becomes amazingly visible). Though I don't really know the HL engine, it would be cool if they could enable the feature while locking it to their detailed textures only.
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