Ns Beta 5 And Metamod

2

Comments

  • MGNLuciferMGNLucifer Join Date: 2004-09-04 Member: 31351Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Imagin if the new version of windows was incompatable with norton antivirus, and adobe software, and etc..?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Never heard of Service Pack 2 for Windows XP, eh?
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    The problem is kind of related to the NS dev's (Flayra usually sends an email to the mm people with the new entitys, I didnt see them listed)
    I don't really think any of the metamod dev's know about this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    About breaking plugins, etc..
    So wait, we should TOTALLY STOP ADDING NEW FEATURES, because a few of your plugins need to be changed? I doubt it, plugins are 3rd party in the first place.. its not a major concern, why? because the popular plugins will be updated.
  • modiemodie Join Date: 2003-02-19 Member: 13758Members, Constellation
    <!--QuoteBegin-Avitar+Sep 4 2004, 08:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avitar @ Sep 4 2004, 08:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The people i play with require AMX + metamod. If the new version of NS cant run without crashing, then we just wont play it until the prbs get resolved. Don't waste time pointing fingers... It is the ns dev's fault for not testing their new version with other popular software that people often use with theirs.

    Saying it isn't our problem... it's so and so's... is just plain lame. Imagin if the new version of windows was incompatable with norton antivirus, and adobe software, and etc..? ; no one would use it even if it was free if nothing else worked with it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's like saying it's Chevrolets fault if a Callaway part doesn't fit.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    edited September 2004
    And, I give you metamod 1.17.2.1
    Unoffical, This is just metamod 1.17.2 with support for the item_ammopack entity

    Only 32bit windows dll atm :/

    I can upload the source if anyone wants it.. all it is is one line of code added to linkgame.cpp .. Seems a waste to upload it

    <a href='http://devnull.vision-host.net/metamod-1.17.2.1.zip' target='_blank'>http://devnull.vision-host.net/metamod-1.17.2.1.zip</a>

    Does not crash on mapchange, like I heard the dynamic one was
  • strikeforcestrikeforce Join Date: 2003-11-11 Member: 22523Members, Constellation
    I agree with device null I seem to have no issues with it and if I did I wouldn't take down natural selection I would take down metamod its pretty logical or so I would have thought.
  • scottlscottl Join Date: 2002-12-20 Member: 11232Members
    Why use a slightly updated metamod release when p10 does the same thing forever and more...

    Avitar: Do you run a server?, if not why are you even posting here?
    MetaMod is not a product of the NS dev teams, why should they have to update it for you? If you run NS from right out of the package it works without a flaw! That is what they should be concerned about if anything. MetaMod has a tool that reads the list of entities in a DLL/SO anyways, so why would the NS team need to dispatch an e-mail to those that need it when those that need it know what the **** they are doing in the first place, unlike others who just blame it on the dev team.

    Sorry if my post is flaming that guy, but it needed to be done.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited September 2004
    <!--QuoteBegin-Avitar+Sep 4 2004, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avitar @ Sep 4 2004, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The people i play with require AMX + metamod. If the new version of NS cant run without crashing, then we just wont play it until the prbs get resolved. Don't waste time pointing fingers... It is the ns dev's fault for not testing their new version with other popular software that people often use with theirs.

    Saying it isn't our problem... it's so and so's... is just plain lame. Imagin if the new version of windows was incompatable with norton antivirus, and adobe software, and etc..? ; no one would use it even if it was free if nothing else worked with it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ROFL.

    All of the problems with the serverside mods are from the way THEY are doing things, not NS. If we make changes in NS, the serverside mods have to change with it, otherwise there will of course be problems. You seem to forget that serverside mods are all, infact, hacks. We can't 100% be sure that serverside mods will work with NS when there is an update.

    I had some problems with my own software which is independant of metamod & any other mod, and I still do (need to update memory offsets). But thats not NS's fault.

    If we add a variable to the player structures, guess what? All of the memory offsets for player resources, exp, points, etc change. If a server side mod uses the old offsets there is a very high chance for a crash. What are we supposed to do? Not add variables so serverside mods work? Hah. Lets also not add any new entities so it stays compatible with metamod.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Saying it isn't our problem... it's so and so's... is just plain lame. Imagin if the new version of windows was incompatable with norton antivirus, and adobe software, and etc..? ; no one would use it even if it was free if nothing else worked with it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You're basically saying that, If we make changes to our own program, which causes <span style='color:red'><span style='font-size:14pt;line-height:100%'><i><b>SERVER SIDE HACKS</b></i></span></span> for our program to break, its our own fault. Yeah, right. Sorry, you're wrong, do not pass go, do not collect two hundred dollars.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    Yeah, sorry, but metamod is not and has never been supported software. We will make what changes and bugfixes to NS that are necessary, and it's up to YOU to update your 3rd-party programs to use the correct memory offsets and such.

    This is enough work already without having to worry about various mod programs.
  • SVisionsSVisions Join Date: 2003-08-10 Member: 19375Members
    <!--QuoteBegin-devicenull+Sep 4 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Sep 4 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And, I give you metamod 1.17.2.1
    Unoffical, This is just metamod 1.17.2 with support for the item_ammopack entity

    Only 32bit windows dll atm :/

    I can upload the source if anyone wants it.. all it is is one line of code added to linkgame.cpp .. Seems a waste to upload it

    <a href='http://devnull.vision-host.net/metamod-1.17.2.1.zip' target='_blank'>http://devnull.vision-host.net/metamod-1.17.2.1.zip</a>

    Does not crash on mapchange, like I heard the dynamic one was <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks!

    So far everything is working without a hitch with your MM <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin-SVisions+Sep 4 2004, 08:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SVisions @ Sep 4 2004, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-devicenull+Sep 4 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Sep 4 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And, I give you metamod 1.17.2.1
    Unoffical, This is just metamod 1.17.2 with support for the item_ammopack entity

    Only 32bit windows dll atm :/

    I can upload the source if anyone wants it.. all it is is one line of code added to linkgame.cpp .. Seems a waste to upload it

    <a href='http://devnull.vision-host.net/metamod-1.17.2.1.zip' target='_blank'>http://devnull.vision-host.net/metamod-1.17.2.1.zip</a>

    Does not crash on mapchange, like I heard the dynamic one was <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thanks!

    So far everything is working without a hitch with your MM <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    er, the link is broken...

    does anyone have a mirror?
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    edited September 2004
    Actually, NS devs, it's considered nice for you to at least mail the new ENTS to MM in advance of a release. Or post the ents somewhere. It was done nicely for 2.0 release, MM updated the same day.


    It would be smart to give MM some support or at least communication or your server community dies and moves to another mod. It's not a secret that most servers use MM for some reason or another just to RUN and admin thier servers, not talking about adding new features.

    I mirrored devnulls build, get it here:


    <a href='http://www.lunixmonster.org/metamod.zip' target='_blank'>http://www.lunixmonster.org/metamod.zip</a>
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    thanks to svision for giving me the metamod which i dcced to LB. bad on devnull for killing his link! BAD DEV <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    much <3 for putting out a fixed version dev, thanks.
  • GamezLordGamezLord Join Date: 2003-02-12 Member: 13457Members, Constellation
    Ok, after further testing and finally updating my dedicates server here it goes:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->15:46:43 meta version
    15:46:43 Metamod v1.17.2p10  2004/08/31
            by Will Day
               http://www.metamod.org/
             Patch: All-Mod-Support v10
             by Jussi Kivilinna
                http://koti.mbnet.fi/axh/
            compiled: Aug 31 2004, 15:49:34 EET (optimized)
    15:46:48 meta list
    15:46:48 Currently loaded plugins:
                  description      stat pend  file              vers      src  load  unlod
             [ 1] AMX              RUN   -    amx_mm_i386.so    v0.9.7    ini  ANY   ANY  
             [ 2] mm_awards        RUN   -    mm_award_i386.so  v2.1      ini  Chlvl Chlvl
             [ 3] NS2AMX           RUN   -    mm_ns2amx_i386.s  v1.0.0.5  cmd  ANY   ANY  
            3 plugins, 3 running
    15:46:50 amx version
    15:46:50 AMX 0.9.7
            author: OLO (http://www.amxmod.net)
            compiled: Nov 28 2003, 16:11:45
    15:46:58 amx list
    15:46:58 Currently loaded plugins:
                   name               version  author            file             status  
             [  1] Admin Base         0.9      default           admin.amx        running  
             [  2] Admin Commands     0.9      default           admincmd.amx     running  
             [  3] Admin Help         0.9      tcquest78         adminhelp.amx    running  
             [  4] Slots Reservation  0.9.7    default           adminslots.amx   running  
             [  5] Menus Front-End    0.9      default edited b  menufront.amx    running  
             [  6] Commands Menu      0.9      default           cmdmenu.amx      running  
             [  7] Players Menu       0.9      default           plmenu.amx       running  
             [  8] Anti Flood         0.9      default           antiflood.amx    running  
             [  9] Admin Chat         0.1      AMXX Dev Team     adminchat.amx    running  
             [ 10] Admin Votes        0.9      default           adminvote.amx    running  
             [ 11] NextMap            0.9.2    default           nextmap.amx      running  
             [ 12] TimeLeft           0.9      default           timeleft.amx     running  
             [ 13] Scrolling Message  0.9      default           scrollmsg.amx    running  
             [ 14] Info. Messages     0.9      default           imessage.amx     running  
             [ 15] Pause Plugins      0.9      default           pausecfg.amx     running  
             [ 16] Force Join Team    1.2      Cheesy Peteza     forcejoin.amx    running  
             [ 17] NS AFK             2.1      Cheesy Peteza     nsafk.amx        running  
             [ 18] Show Eject Votes   1.0      Cheesy Peteza     showejects.amx   running  
             [ 19] Team Resources Di  2.1      Cheesy Peteza     teamres.amx      running  
             [ 20] AMX UnStuck        1.4      Cheesy Peteza     unstuck.amx      running  
             [ 21] NS Force Teams     2.0      skywarp           nsteams.amx      running  
             [ 22] Alien Upgrade Inf  1.2      Cheesy Peteza     alienupginfo.am  running  
             [ 23] Admin Password     0.1      JustinHoMi        admin_password.  running  
             [ 24] Waypoints Fix      1.1a     Cheesy Peteza     waypointsfix.am  running  
             [ 25] Hive/CC Status     2.1      Cheesy Peteza     hiveccstatus.am  running  
             [ 26] Client Exec        0.7      nobody            client_exec.amx  running  
            26 plugins, 26 running<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    This is my final setting, with no crashing and no errors.

    We played a few big NS games with no errors, and before i left i asked the players to tell me if any crash accours... No reports so far :]

    btw I'm using cheesy's amx+ns2amx pack found <a href='http://www.modns.org/forums/index.php?showtopic=308' target='_blank'>here</a> (Click <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.

    I'd advise people to disable fun module...
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-TyrNemesis^+Sep 4 2004, 11:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TyrNemesis^ @ Sep 4 2004, 11:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, sorry, but metamod is not and has never been supported software. We will make what changes and bugfixes to NS that are necessary, and it's up to YOU to update your 3rd-party programs to use the correct memory offsets and such.

    This is enough work already without having to worry about various mod programs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats fine, and makes perfect sense.. All we can really ask is that you email the metamod developers with the new entites when you release a patch. That makes it a lot easier to support, without us having to figure it out which entites are newly added.

    Nite: the link is still up, so it must be you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ProfLiebstromProfLiebstrom Join Date: 2004-09-04 Member: 31292Members, Constellation
    <!--QuoteBegin-devicenull+Sep 4 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Sep 4 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And, I give you metamod 1.17.2.1
    Unoffical, This is just metamod 1.17.2 with support for the item_ammopack entity

    Only 32bit windows dll atm :/

    I can upload the source if anyone wants it.. all it is is one line of code added to linkgame.cpp .. Seems a waste to upload it

    <a href='http://devnull.vision-host.net/metamod-1.17.2.1.zip' target='_blank'>http://devnull.vision-host.net/metamod-1.17.2.1.zip</a>

    Does not crash on mapchange, like I heard the dynamic one was <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    how long before we have a linux version of this?
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    Dunno, you think you can build from source? I have never had any luck building stuff in linux, I always get some obsurce error message.. I can try, but I dont have a clue what versions I'll be building..

    I'll go try
  • ProfLiebstromProfLiebstrom Join Date: 2004-09-04 Member: 31292Members, Constellation
    edited September 2004
    If i could do it i would have had a go myself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Someone must be able to do it though! WP if you get it to work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Whats this one line of code you added in the win 32 version then?

    Some linux whizz might be able to do the same thing with it :x
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    Its really easy, open linkgame.cpp, paste this is somewhere after the #includes
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    LINK_ENTITY_TO_GAME(item_ammopack);
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    If you want to make the version match, its in vers_meta.h

    Tried compiling, got an error, gave up
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    Still crashing with latest metamod released in the beginning

    Running Linux.. game still crashes when ammo is dropped...

    Anyone wanna compile the linux version of the W32 version above?
  • ProfLiebstromProfLiebstrom Join Date: 2004-09-04 Member: 31292Members, Constellation
    if all you need to do is add that one line into the linux version of that .cpp it cant be that hard can it?
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    No idea on how to compile.....

    lol
  • Stevo_TVRStevo_TVR Join Date: 2004-09-06 Member: 31444Members
    I just used the p10 on my linux server and it worked fine. AMX did cause a crash when someone used slap so I'm not sure about that.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    edited September 2004
    p10 on linux seems to work fine:

    12:26:53 Currently loaded plugins:
    description stat pend file vers src load unlod
    [ 1] Adminmod RUN - admin_MM_i386.so v2.50.59 ini Start Start
    [ 2] mm_awards RUN - mm_award_i386.so v2.1 ini Chlvl Chlvl
    [ 3] Unstuck Pro RUN - unstuck_mm_i386. v1.00a ini Pause Pause
    [ 4] MM_MVM RUN - mm_mvm_i386.so v1.0 ini ANY ANY
    4 plugins, 4 running

    "admin_mod_version" is "2.50.59 (MM)"

    but:

    ] name "Black Mage"
    ] admin_password "[baleeted]"
    [ADMIN] Password accepted for user 'STEAM_0:1:[rawr]'. Access granted: 114675
    ] admin_bury "Black Mage"
    [ADMIN] (access) Unable to find player: Black Mage
    Unrecognized player: "Black Mage"

    from rcon:
    12:33:37 admin_command admin_bury "black mage"
    12:33:37 Unrecognized player: "black mage"
    12:33:44 admin_command admin_slap Black Mage
    12:33:44 Unrecognized player:
    12:33:44 Black Mage
    12:36:12 admin_command admin_pass arf
    12:36:12 Rcon: "admin_command admin_pass arf" from "[ip]:[port]"
    12:36:12 [ADMIN] (say) ADMIN Command: Admin has set the server's password.
    12:36:12 [ADMIN] Command: Admin used command admin_pass arf
    12:36:12 [ADMIN] Executing command: sv_password arf
    12:36:12 Server cvar "sv_password" = "***PROTECTED***"

    edit: small problem
    12:38:46 admin_command admin_csay blue this is a test
    12:38:46 Rcon: "admin_command admin_csay blue this is a test" from "[ip]:[port]"
    12:38:46 FATAL ERROR (shutting down): NUM_FOR_EDICT: bad pointer
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    As above, w/ Black Mage. I am using Adminmod 2.59.59 MySql. Any time a csay is done, server crashes. I cannot bury, slap, slay, kick, or ban any players.......

    So would AMXMod be better at this point? Is it a metamod issue? Or Adminmod? Server runs just fine w/o metamod loaded
  • strikeforcestrikeforce Join Date: 2003-11-11 Member: 22523Members, Constellation
    There is a linux version out already. When beta 5 was released I downloaded p10 and when unzipped it was in there as the .so file.

    Just re-arrange it works.
  • hulluhullu Join Date: 2002-11-02 Member: 5289Members
    <!--QuoteBegin-scottl+Sep 4 2004, 10:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (scottl @ Sep 4 2004, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't use any game altering plugins from modns right now till people have tested em.
    I would also assume that they need to be compiled with the p10 code, but I am not sure on that.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no, you don't need to compile with p10 code.
  • hulluhullu Join Date: 2002-11-02 Member: 5289Members
    <!--QuoteBegin-SVisions+Sep 4 2004, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SVisions @ Sep 4 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    meta version
    Metamod v1.17.2p10  2004/08/31
    by Will Day
      http://www.metamod.org/
    Patch: All-Mod-Support v10
    by Jussi Kivilinna
       http://koti.mbnet.fi/axh/
    compiled: Aug 31 2004, 15:46:50 EET (optimized)
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    Still experiencing crashes, I use that + AMXX and NS2AMX, no plugins. Crashes on every NS map. Removed MM and such last night and had no further crashes, played many NS maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Linux? Win32?
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    Linux compile please!
  • FunkaFunka Join Date: 2002-11-03 Member: 5718Members
    So, is the consensus that Adminmod does not work on B5 (even with metamod p10) ??


    i see a few posts of people reporting crashes, yet no suggestions for resolution, so i guess we just don't run Adminmod for the time being??
  • pGc-ProdigypGc-Prodigy Join Date: 2003-12-05 Member: 23970Members
    <!--QuoteBegin-Funka!+Sep 9 2004, 07:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Funka! @ Sep 9 2004, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, is the consensus that Adminmod does not work on B5 (even with metamod p10) ??


    i see a few posts of people reporting crashes, yet no suggestions for resolution, so i guess we just don't run Adminmod for the time being?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm running adminmod fine on a win32 server. I think the problem is AMX, not adminmod.
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