New Announcement

ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
edited August 2004 in NS General Discussion
<div class="IPBDescription">Aug 29</div> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79113' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=79113</a>

<i> Another update, we keep on rolling, and I?ll keep on providing you with new information.

More changelog information:

O Regeneration now overflows health into armor in a single tick when applicable.
O Blast effect from Onos gore and Xenocide no longer affect teammates.
O It is no longer possible to place/keep a waypoint on a cloaked alien.
O Removed ex_interp from cvar locks.
O Added lightgamma to locked cvars. Value cannot be set below 2.0.

And now, for the first of many maps that have been updated.

Changes to ns_eclipse

O Updated ns_eclipse
- Removed doors in Marine Spawn
- Layout adjustments to Marine Spawn
- Fixed clipnode issues in South Loop (invisible "ledges")
- Additional lighting tweaks
- Removed added pipes in Triad
- Fixed damage issues on weldable doors
- Attempted to smooth over infestation 'terrain' in hives (single convex clip brushes)
- Fixed lips in vent to marine spawn and other vents for smoother navigation
- Replaced old infestation texture with a new one</i>

See the link for screenshots.
«134

Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Looks good, especially Eclipse's marine spawn. One question, though: is ex_interp going to default to 0? ex_interp 0 automatically keeps the proper value according to your rates, so it should definitely be the default for the benefit of people who don't know about it.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Zek+Aug 30 2004, 01:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 30 2004, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Blast effect from Onos gore and Xenocide no longer affect teammates. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    \o/

    Finally no more being pushed away during a mass xeno rush XD
  • TheMunch8TheMunch8 Join Date: 2004-03-03 Member: 27080Members, Constellation
    very cool. I like the weekly updates. (if they are weekly) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    <!--QuoteBegin-Zek+Aug 30 2004, 08:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 30 2004, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Regeneration now overflows health into armor in a single tick when applicable.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Meaning? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    edited August 2004
    Anyone got an idea whats so special about the box in CC? everybody is so....excited about it.
    .
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin-OrganoX+Aug 30 2004, 05:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OrganoX @ Aug 30 2004, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Aug 30 2004, 08:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 30 2004, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Regeneration now overflows health into armor in a single tick when applicable.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Meaning? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Meaning no more Regenerating from 69/0 to 70/0. Quite good, really.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin-Legat+Aug 30 2004, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Aug 30 2004, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone got an idea whats so special about the box in CC? everybody is so....excited about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If only... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    that box = bus

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin-[mahn]sawce+Aug 30 2004, 03:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Aug 30 2004, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that box = bus

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    sure.
  • AveSatanasAveSatanas Join Date: 2004-06-04 Member: 29117Members
    You can have the Bus or you can have the mysterious box. A bus is a bus but a mysterious box can be anything, it can even be a bus. You know how much we wanted one of those
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added lightgamma to locked cvars. Value cannot be set below 2.0.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No more brightness hax.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <!--QuoteBegin-Petco+Aug 30 2004, 03:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Petco @ Aug 30 2004, 03:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added lightgamma to locked cvars. Value cannot be set below 2.0.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No more brightness hax. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, because we all know brightness and gamma is cheating and should be removed from the game...
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    yay now i have to really get into that graphics driver setup thingy or whatever it is. i was hoping it'd be enough to just tweak the hl commands to be able to play somewhat enjoyably (read: be able to see things)

    but anyways, it's nice to get these updates.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    edited August 2004
    <!--QuoteBegin-obuh+Aug 30 2004, 01:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Aug 30 2004, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Petco+Aug 30 2004, 03:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Petco @ Aug 30 2004, 03:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added lightgamma to locked cvars. Value cannot be set below 2.0.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No more brightness hax. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, because we all know brightness and gamma is cheating and should be removed from the game... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hmm maybe darker maps(Like in the verisons 3.0 beta 3 and lower) and aliens get advance sight back...
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    They lock lightgamma to 2.0
    People change gamma in video card settings

    OH well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Anyways the other changes look good, I vote that they stop all production on the BUS and open the box <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-obuh+Aug 30 2004, 09:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Aug 30 2004, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Petco+Aug 30 2004, 03:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Petco @ Aug 30 2004, 03:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added lightgamma to locked cvars. Value cannot be set below 2.0.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No more brightness hax. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, because we all know brightness and gamma is cheating and should be removed from the game... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No!!! My brightness hacking powers...never fear, I still have another technique muahahah
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Petco+Aug 30 2004, 11:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Petco @ Aug 30 2004, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added lightgamma to locked cvars. Value cannot be set below 2.0.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No more brightness hax. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nice one Zunni... But is it possible to workaround like we did with ex_interp... If so what is the meaning of locking a cvar... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    So those of us with natrually darker monitors can stare at a black screen or adjust our 6 year old video cards sweet
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    That'll stop those damn vets, always using their eyes to aim at me!
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    Heh. To be honest, I wouldn't worry about lightgamma being locked. It can probably be worked around exactly the same way as ex_interp currently can be.

    Then again, perhaps this could encourage the reimplementation of Enhanced Sight... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> (I want my Enhanced Sight! Is good!)

    And no, those veterans don't deserve their eyes. They're cheating devices, I tell you!

    As for the box... In a choice between the BOX or the BUS, I'd take the BOX any day of the week, especially since the BOX might contain ten BUSses that would lead to 10x the improvement instigated by a single BUS! Mwahahaha, I must sound high or something...
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    But more seriously, may I ask why lightgamma would be locked ? Is it considered an exploit to make things brighter to actually be able to see something? And this lock can be worked around easily in several different ways. If it is an attempt to 'make the game fair' by giving everyone the same settings, then it is absolutely pointless, as some people have darker monitors than others, for example. You can't make the game look the same for everyone.

    Do you intend to make the game better by removing the possiblities of customizing your game ? I wonder whose idea it is.

    /:
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    umm, pumping lightgamma is a very fast and easy way to make cloakers very visable if I remember correctly.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    I have a low lightgamma value and it doesn't make cloaked aliens more visible. By the way, I assume you meant to say 'visible', because I don't know the word 'visable'.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    wow, u cn ntpk my psts
    amaazsin

    and you set it to a higher value, not to a low one, for the exploit.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <!--QuoteBegin-Thansal+Aug 30 2004, 06:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Aug 30 2004, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, u cn ntpk my psts
    amaazsin

    and you set it to a higher value, not to a low one, for the exploit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh yeah ?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added lightgamma to locked cvars. Value cannot be set below 2.0.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Then why does it block values <i>below</i> 2.0 ?
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    hup, oh well I was wrong.

    see, that is why I qualify my statements with 'i believe' and such things as that.

    remember that entire being human thing, and thus making periodic mistakes?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    It shouldn't have been locked to below 2.0, but 1.0


    Also lightgamma is pretty cheap because instead of making everything bright it just makes shadows brighter. Which again was pretty damn cheap.

    But yeah it shouldn't have been locked to 2.0 and below, but 1.0 and below. Some of these playtesters have no idea of what they are doing.


    Not only that, but overflowing regen is way unbalancing. It shouldn't be put it in and it makes gorges, lerks, fades, and onos (esp. fade + onos) godlike at hives.

    It should only work for person regen not hive regen.

    Wow some of these PT"s have no idea how to balance a game.

    Okay time to get active again....
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    ok, so it is high values that are the exploit, that is what I figgured.

    hehe, was about to post wondering what the over flow had to do with the vie's health regen... hehe, I get it now, you say that only the upgrade should over flow not health gain from the hive (and I assume DCs then also)
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin-Forlorn+Aug 30 2004, 06:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 30 2004, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Some of these playtesters have no idea of what they are doing.


    Wow some of these PT"s have no idea how to balance a game.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wonder who would be a great PT who knows what he's talking about? Gee, could it be forlorn?


    I don't see why people whine about every little change like that. 2.0 is a low enough value. If it's not, change your video card settings or your monitor settings. Anything below that just makes the map washed out.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin-Thansal+Aug 30 2004, 06:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Aug 30 2004, 06:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok, so it is high values that are the exploit, that is what I figgured.

    hehe, was about to post wondering what the over flow had to do with the vie's health regen... hehe, I get it now, you say that only the upgrade should over flow not health gain from the hive (and I assume DCs then also) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, not really. High values are anything but an exploit. I believe 2.5 is default (maybe not), and anything above that makes the maps look a lot darker, and values over 4.0 it's hard to see what's going on.
This discussion has been closed.