The Final Straw -- Cc Blocking

13

Comments

  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    <!--QuoteBegin-semi-psychotic+Aug 29 2004, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Aug 29 2004, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think we should set Bob's words up there in stone. We'll call the inscription the One Commandment of Server Operation Under the Lord.

    That post basically covers anything about server rules you could possibly think up of. People just have to find pious server operators to operate their servers in the name of the Lord, and everyone will be fine.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ....except that there is no single Lord. So just find some server operator who is the least objectionable and go back consistently, then finally you can have your say later, and perhaps change what you disagree with. Oh yeah. The Lord to me is the reigning admin. So the server always operates in the way that The Lord intends <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    <!--QuoteBegin-Hybridclaw+Aug 29 2004, 02:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Aug 29 2004, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how will i get to ventallation now? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You have movement chambers
  • RiotingNerdRiotingNerd Join Date: 2003-09-15 Member: 20896Members
    I didn't bother reading after page two, but as for the MTG comment: Hello and welcome to the CAL rules. They're about as close we have to "official" rules in ns, and they apply to competitive play.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You have movement chambers <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Great. So I have to run to another hive where hopefully there is an MC (in case there is a second hive up) and hopefully its the right hive so I teleport there and not to great Viaduct (in case there are 3 hives).

    Ohhh...I forgot. What if there is no hive in ventialtion at all and I just want to attack those 2 sneakers that are setting up the phase to lock it down....

    Nice.
  • niftyguyniftyguy Join Date: 2003-11-13 Member: 22812Members
    You know why the devs wont officialy declare this cheating? because its not, pubs however are free to set their own rules.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--QuoteBegin-Asal The Unforgiving+Aug 29 2004, 02:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asal The Unforgiving @ Aug 29 2004, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hybridclaw+Aug 29 2004, 02:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Aug 29 2004, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how will i get to ventallation now? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You have movement chambers <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you mean the movment chambers at ventallation?
  • niftyguyniftyguy Join Date: 2003-11-13 Member: 22812Members
    To the "needing official rules" comment. sv_cheats 0... anything goes.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--QuoteBegin-niftyguy+Aug 29 2004, 03:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niftyguy @ Aug 29 2004, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To the "needing official rules" comment. sv_cheats 0... anything goes.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    any thing goeswith sv_cheats 1 too...
    *shifty eyes*
    killcs
    killcs
    killcs
    mwa ha ha ha
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Actually, CC blocking <b>a ventilation shaft or any other sort of entrance/exit completely is against CAL rules as well.</b> Not to say thats a good measure for public play, but if you're at least going to remotely pretend to be a competitive commander thats the one thing you can't do with a Commchair.

    Largely obstructing a path or chokepoint is fine however, as well as drawing fire from OCs. And to be quite honest, thats one of the few things where CAL rules make alot of sense - theres no objective enough way to disallow (without gameplay changes) CC blocking on a server without ruling out a whole slew of options in the process, but excluding vent-blocking is easy to do.
  • niftyguyniftyguy Join Date: 2003-11-13 Member: 22812Members
    edited August 2004
    Forlorn, if servers post their rules in console when you connect. Or ask you to check their website or something with AMX when you connect and they say "No CC blocking" or whatever. Then power to them, the Cyber Athletics League allows this so its what you and I are accustomed to. But they have every right to bad commanders that block with CCs. The guy who tried to make a point with the no reloading or flashlights is 100% right. Their wrong? to who? you? nobody cares.

    Edit, Yea, you cant block a vent or something denying access to the area, but if a skulk can still pass through the obstruction CAL allows it.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    <!--QuoteBegin-semi-psychotic+Aug 29 2004, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Aug 29 2004, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think we should set Bob's words up there in stone. We'll call the inscription the One Commandment of Server Operation Under the Lord.

    That post basically covers anything about server rules you could possibly think up of. People just have to find pious server operators to operate their servers in the name of the Lord, and everyone will be fine.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    we should direct this to the mappers, edit diamoses sekrat room.
  • SyringedSyringed Join Date: 2003-04-17 Member: 15579Members, Constellation
    For those who say CC blocking is legit and they're totally for it. Go aliens sometime while I comm and I'll show you ways that'll boggle your mind on how truely lame I can be with proper CC placement in blocking off routes and vents. I'll have you tearing every last strand of hair out of your head by the time the game's over. If a comm knows what he's doing he can hardcore screw over higher-lifeforms into uselessness due to their large size.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    then move on to a different server

    that server seems lame anyway
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    I believe the dev team and cal commented on this entire issue during a cal match were it was used. Flayra himself said it was legit.. Then again cows control the earth and we have yet to hear their opinion on the subject.

    Btw: Its their personal server they can do what they want with it. Just because one of your friends got banned from a server doesnt mean that there will be a universal rule set. (If thats even possible...)
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited August 2004
    <!--QuoteBegin-Necrosis+Aug 29 2004, 11:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Aug 29 2004, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do you stop said building attracting OC fire? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This is the only question I have an answer to. In b5 OC's will prioritize marines over structures. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    CC blocking is lame, but it can't be fixed. Again, head to that new server!
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I believe the dev team and cal commented on this entire issue during a cal match were it was used. Flayra himself said it was legit<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I pose but <i>one</i> question after reading that, and looking at the photo on the previous page:


    Has it been playtested?
    How many playtesting games have been played using Command Console blocking as a legit tactic? And if so, in what situations were they used in?

    This whole CC issue is... <a href='http://thesaurus.reference.com/search?q=sloppy' target='_blank'>ADJECTIVE</a>, and highly vulnerable to whatever imballances it may cause through the player's uses... And yes, those <a href='http://thesaurus.reference.com/search?q=sloppy' target='_blank'>ADJECTIVES</a> fit how this job's been handled, and IMO quite nicely too.


    ---
    If you can't tell, that picture+statement one-two-punch sent me <b><a href='http://thesaurus.reference.com/search?q=insane' target='_blank'>ADJECTIVE/VERB</a></b>. GG "Use MCs" "MCs in Vent hive that's under attack" "CC blocking vent into Vent." situation...
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Just a note: For whoever said that marine bhopping is still in...it hasn't been in for quite a while.

    Disregard if that post was made back in 1.x
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In b5 OC's will prioritize marines over structures.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Alkiller, can you confirm this?

    If that is actually true, another "legit" exploit would be fixed at last.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    ever hear a marine say "Damnit commander! recycle that **** wall! or i will go on the other side and get rid of it myself!!!"
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Maveric+Aug 30 2004, 07:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Aug 30 2004, 07:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Has it been playtested?
    How many playtesting games have been played using Command Console blocking as a legit tactic? And if so, in what situations were they used in?
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    As to Flay commenting on the CAL match, well, nothing to do with me. But, on the subject of 'Has x or y been PT'd?' by & large, if you've tried it, assume we've tried it too. Remember the PT group covers a whole array of players, from hardcore competitors right through to comparitive 'noobs' in skill level, but showed the right attitude and commitment to improve the game.

    I was only suggesting the other day we mess around with some of the 'cheaper' tactics (Mine rushing etc) in order to get a feel for how these will be used.

    So, yes, we do. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    - Shockwave
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--QuoteBegin-Alkiller+Aug 30 2004, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Aug 30 2004, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is the only question I have an answer to. In b5 OC's will prioritize marines over structures. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if there is a comm chair between the marine and the OCs...
    wouldn't the OC still hit the chair?
  • FiredragonFiredragon Join Date: 2003-07-16 Member: 18207Members, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Ok here's what ya do hehe

    personally I don't give a flying hoot about CC blocking if the com has the res to do it then so be it.


    Also there's no need to whine about it all the com has to do is "recycle" such a lovely word isn't it?

    Here's a tip for getting by: If yer going to CC block,do it when an admin isn't present.Or if an admin IS present and he sees that ya have CC blocked then have a key bound to exit/quit the game instantly so the admin cannot catch yer steamid then come back later or a day later for some more cc blocking fun.Oh and change yer name too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->


    I have done TF blocking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> which doesn't seem to be a prob.But I haven't done it on said server(s) OPTUS or whatever the heck it called.


    Now if the CC creates a problem with the server creates lag that causes the server to shutdown or whatnot then I see the need for the rule.other than that rules were made to be broken but if yer caught then it's another story.

    And some admins like that need to pull their heads out of their cracks for making up gibberish rules like that.


    The admins pay for/run the server(s),own servers,makeup rules but the server admins don't own the game.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Firedragon+Aug 30 2004, 04:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firedragon @ Aug 30 2004, 04:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a tip for getting by: If yer going to CC block,do it when an admin isn't present.Or if an admin IS present and he sees that ya have CC blocked then have a key bound to exit/quit the game instantly so the admin cannot catch yer steamid then come back later or a day later for some more cc blocking fun.Oh and change yer name too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So, what you're saying is.... as long as you don't get caught, being a little myg0t is okay?

    I weep for the day you receive your drivers licence.

    - Shockwave

    P.S If you could do me a favour and post your STEAMID, so I can pre-emtively ban it, that'd be grand. Cheers!
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    edited August 2004
    Ah, cc blocking, the lamest of all tactics. Ok, ok, there are lammer, but...
    Personally I would like to see a no-build radius around ladders, so that it couldn't be used for ladder blocking. And a higher jump for the onos would be nice, too, to give him the chance of jumping over the CC easier and to let him be able to run+ crouch jump over them when they are placed on ramps and the onos is coming from the lower part.

    Hmmm yeah seems like the low hp thing would be more appropriate for CCs on vents. It's what happens in all RTS. Ever wondered why you can't build a town center to distract enemy towers? Have you ever tried blocking the enemy army with one? You can't. Because it starts at 1hp and the builder must get to the area before it's built. But in NS everything is exactly the contrary. As I see it, it can't be implemented in NS. Think about it: you are building a rt and you die to a skulk. He bites it. In 5 bites he's done. The comm will never be able to recycle.

    I think I have a possible answer to both problems of CC blocking and alien chamber blocking on vents: An invisible no-build brush on vent entrances/exits, as well as possible exploitable places. (any place on a vent with a high roof) Simple as that. No extra code is needed, just some brushes added to most maps.


    So, for those who don't like to read, I say let the onos jump higher and no-build vent entrances/exits and other exploitable places inside vents.
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    Just a little off topic. best map for cc blocking: tanith.

    2 cc's at rine start, both on the entrances

    beacon. fun begins. ive done, and had that done to me, on more than one occasion. and there is NOTHING more frightening than hearing the sound of that beacon, simultanously trying to desparatly crawl past that cc.

    cc block ftw.

    btw, is this frowned upon/banned in any of the major european leagues/cups/associations? (clanbase, uknsl etc.)
  • cheeZcheeZ Join Date: 2003-11-15 Member: 22948Members
    <!--QuoteBegin-Forlorn+Aug 28 2004, 11:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 28 2004, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys stop killing me it's so unfair <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->


    By the way, it's a fact Flayra thinks CC blocking is legit. This has been known... since 2.01? Someone has the mIRC quote somewhere. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    appologies for the sacrilige but Flayra isn't the one playing the game, because he says something doesn't mean it should go.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Legat+Aug 30 2004, 07:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Aug 30 2004, 07:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alkiller, can you confirm this?

    If that is actually true, another "legit" exploit would be fixed at last. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know for sure that it was entered in the Database... Lemme check...

    The <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000754' target='_blank'>bugtracker</a> lists it as not yet fixed, so I fear it'll likely be a case for the next version.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Whatever the case, the server should make it crystal clear what it's stance is on CC blocking right upfront.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-agentx5+Aug 31 2004, 02:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (agentx5 @ Aug 31 2004, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whatever the case, the server should make it crystal clear what it's stance is on CC blocking right upfront. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ah, you see... regardless of how 'lame' anyone thinks it is, a server (or op) <b>has</b> to do nothing of the sort. Their turf, their rules. That'd the be all & end all, really.

    I would never do anything so cheap as to 'decide' a rule midgame like that, but if you don't like a rule (Whether it was written on my notepad by my PC, or displayed to you in hypnotic neon on entry) well.... tough. Go make your own. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Whoever really digs this concept of the players deciding what's okay & what's not on a server is deluding themselves. There's nothing you can do apart from cry, and if you ever get a dispute between the two, well, the almighty 'ban' command in console always wins.

    - Shockwave

    P.S This really makes me come across as an utterly evil admin, which actually I'm not. I've never yet banned a player who wasn't shamelessly exploiting/cheating or just being a little ****, so please don't tar me with a brush over it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    I've always wanted to see the structures being noclipped and ghosted after they're dropped until a marine actually starts to build them but no one liked that idea in S&I months upon months ago so meh.
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