Red Orchestra: 3.0
Necro
<insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
in Off-Topic
<div class="IPBDescription">Today/Tommorrow!</div> tomorrow (27th) for public today, (now) for fileplanet subscribers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
www.redorchestramod.com
#redorchestra
changelog:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
- New Artillery system.
- Added binoculars in. All squad leaders may choose them. Point them at something and press fire to save your artillery coordinates.
- Added voice over for artillery system
- Added Weapon Sway
- Vehicles - PanzerIV, HalfTrack, T34. Fully functioning
with tank cannon and MG positions.
- Panzerfaust, for destroying the tanks.
- Disable pickup of ammunition if you do not have the gun
- Reset FOV if you throw weapon when zoomed
- Added dropping weapon if hit in the hand (with HUD message)
- New player animations
- New animations for all Weapoons
- Map updates
- New code to better support forward/backward spawning
- Satchels on Sevastopol
- Added Semi-Auto Role
- New parameters for karma death (flying bodies with grenades)
- Reduced weapon shake during SMG firing
- New camo sleeves for 1st person
- New texture files for weapons and characters
- Adjusted free-aim so there is no longer a "dead-zone" where mouse
sensitivity has no effect.
- New in game menu system and menu art.
- New sound system for vehicles. Supports multiple ambient sounds
with 3d locational positioning and velocity based pitch/volume
adjustment.
- All new sounds for tanks including: Engine idle, start, stop,
cannon fire, cannon reload, tracks squeaking, interior rumble,
and hull mg firing.
- Added turret rotation sounds for PIV and T34
- Vehicles now can cap objectives. Each person in the
vehicles counts toward the cap as well.
- Set the realistic zoom levels for tank cannon optics
- Set turret rotation to realistic speeds
- Added damaged vehicle emitter effects
- Added vehicle hit effects, and hit effects for dirt and
snow for the tank shells.
- Added new artillery hit effects.
- Artillery now has two hit effects depending on the surface
it hits (snow or dirt.)
- Fixed the turrets being backwards when you get in the gunner
position
- Added roles for tank crew (Tank Commander and Tanker)
- Tanks may now only be operated by tank crew members
- Added new scope overlays for vehicles
- Added a short waiting time when a tank if first entered
to allow additional crewmembers. If more than 1 person
is in the tank, the tank may leave instantly. If not
the player must wait a few seconds before leaving.
- Added messages notifying the player of Waiting For Crew,
and various other things such as trying to enter a tank
when you are not tank crew.
- Reduced the sound radius on artillery explosion
- Inactive/completed objectives are now grayed out
on the overhead map.
- Replaced the portal 3d scope with a different
3d scope that uses texture rendering. Doesn't
have the jitter problems, non smooth movement
problems, or view deficiencies that the portal
scope system had.
- Added a different style of view shake when
firing sniper rifles.
- Fixed prone rotation to be equivalent in speed
to standing rotation.
- Added code to make many of the weapon transitions
appear much smoother, especially the transition from
iron sights back to free-aim.
- Kalinin has been modified to allow the germans to
retain thier forward spawn until the Allies capture
both forward villages.
- Fixed an issues with bullets not appearing correctly
on bolt action rifles.
- New prone transition
- Multiplayer menu is now RO's not UT2k4s.
- Players view now does not roll with the terrain they
are on. Makes prone less disorienting.
- Fixed artillery not giving the person who called in the
strike credit for the kills.
- Added icons for artillery strike, panzerfaust and tank cannon kills
- Fixed 3d scoped view being angled when player is on
an incline.
- Added death icons for satchels
- Added a tank icon while in tanks. The icon replaces
the player icon, and displays the health of the
vehicle, the rotation of the turret, and which positions
in the tank are occupied.
- Added ballistics for the tank cannon shells.
< 500 meters is pretty much a straight shot. Farther than
that, and you need to compensate by aiming higher.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
www.redorchestramod.com
#redorchestra
changelog:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
- New Artillery system.
- Added binoculars in. All squad leaders may choose them. Point them at something and press fire to save your artillery coordinates.
- Added voice over for artillery system
- Added Weapon Sway
- Vehicles - PanzerIV, HalfTrack, T34. Fully functioning
with tank cannon and MG positions.
- Panzerfaust, for destroying the tanks.
- Disable pickup of ammunition if you do not have the gun
- Reset FOV if you throw weapon when zoomed
- Added dropping weapon if hit in the hand (with HUD message)
- New player animations
- New animations for all Weapoons
- Map updates
- New code to better support forward/backward spawning
- Satchels on Sevastopol
- Added Semi-Auto Role
- New parameters for karma death (flying bodies with grenades)
- Reduced weapon shake during SMG firing
- New camo sleeves for 1st person
- New texture files for weapons and characters
- Adjusted free-aim so there is no longer a "dead-zone" where mouse
sensitivity has no effect.
- New in game menu system and menu art.
- New sound system for vehicles. Supports multiple ambient sounds
with 3d locational positioning and velocity based pitch/volume
adjustment.
- All new sounds for tanks including: Engine idle, start, stop,
cannon fire, cannon reload, tracks squeaking, interior rumble,
and hull mg firing.
- Added turret rotation sounds for PIV and T34
- Vehicles now can cap objectives. Each person in the
vehicles counts toward the cap as well.
- Set the realistic zoom levels for tank cannon optics
- Set turret rotation to realistic speeds
- Added damaged vehicle emitter effects
- Added vehicle hit effects, and hit effects for dirt and
snow for the tank shells.
- Added new artillery hit effects.
- Artillery now has two hit effects depending on the surface
it hits (snow or dirt.)
- Fixed the turrets being backwards when you get in the gunner
position
- Added roles for tank crew (Tank Commander and Tanker)
- Tanks may now only be operated by tank crew members
- Added new scope overlays for vehicles
- Added a short waiting time when a tank if first entered
to allow additional crewmembers. If more than 1 person
is in the tank, the tank may leave instantly. If not
the player must wait a few seconds before leaving.
- Added messages notifying the player of Waiting For Crew,
and various other things such as trying to enter a tank
when you are not tank crew.
- Reduced the sound radius on artillery explosion
- Inactive/completed objectives are now grayed out
on the overhead map.
- Replaced the portal 3d scope with a different
3d scope that uses texture rendering. Doesn't
have the jitter problems, non smooth movement
problems, or view deficiencies that the portal
scope system had.
- Added a different style of view shake when
firing sniper rifles.
- Fixed prone rotation to be equivalent in speed
to standing rotation.
- Added code to make many of the weapon transitions
appear much smoother, especially the transition from
iron sights back to free-aim.
- Kalinin has been modified to allow the germans to
retain thier forward spawn until the Allies capture
both forward villages.
- Fixed an issues with bullets not appearing correctly
on bolt action rifles.
- New prone transition
- Multiplayer menu is now RO's not UT2k4s.
- Players view now does not roll with the terrain they
are on. Makes prone less disorienting.
- Fixed artillery not giving the person who called in the
strike credit for the kills.
- Added icons for artillery strike, panzerfaust and tank cannon kills
- Fixed 3d scoped view being angled when player is on
an incline.
- Added death icons for satchels
- Added a tank icon while in tanks. The icon replaces
the player icon, and displays the health of the
vehicle, the rotation of the turret, and which positions
in the tank are occupied.
- Added ballistics for the tank cannon shells.
< 500 meters is pretty much a straight shot. Farther than
that, and you need to compensate by aiming higher.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
3.0 has vehicles.
And notice- this mod has ALWAYS had a unreal amount of realism, so this is gonna be high-quality stuff.
www.redorchestramod.com
/me hugs his Red Orchestra version 3.0 and his FilePlanet Subscriber Account
/me hugs his Red Orchestra version 3.0 and his FilePlanet Subscriber Account <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
WELL THEN THIS SHALL BE HENCEFORTH THE RELEASE THREAD.
*hugs his FP sub pass <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->*
I say buy i. There's more than enough Mod's, map's and mutator's
to keep pretty much everyone happy. You can even make your
own maps with the included editor if you're willing to give that a try.
....buy it, or better yet wait a few months if you can, there coming out with a special ut2k4 collectos edition which include a crapload of maps, mutators, mods (including RO 3.0, deathball etc) and stuff like that.
On 1 dvd.
<a href='http://www.fz.se/filarkiv/download.php?file=spel/ut2004/red_orchestra/RO_Beta_v2.1_Full_Installer.exe' target='_blank'>http://www.fz.se/filarkiv/download.php?fil...l_Installer.exe</a>
<a href='http://www.fz.se/filarkiv/download.php?file=spel/ut2004/red_orchestra/RO_Beta_v2.1_Full_Installer.exe' target='_blank'>http://www.fz.se/filarkiv/download.php?fil...l_Installer.exe</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's also Version 2.1 not 3.0. Unlucky.
FPs getting smart and paying mod devs to get the game certain times in advance. For example, the first mod to do this, Battlefield Pirates, came out TWO WEEKS in advance. I bet that was quite a large sum of money being handed over.
Business is business.
Damned FP, stealing a mod for a day from people who can't afford 10 dollars.
....buy it, or better yet wait a few months if you can, there coming out with a special ut2k4 collectos edition which include a crapload of maps, mutators, mods (including RO 3.0, deathball etc) and stuff like that.
On 1 dvd. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Collecter's Edition already came out. You're thinking of the Editor's Choice version.
50 versions ftw. And t money.
also.
og.
Definatly check it out.
Definatly check it out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Considering it did also win Best FPS in phase 2 and 3..
Yeah, I'd say with this new patch it has probably beaten out everything else.. Unless they really screw something up
no hatred towards the fileplanet deal, i dont like their services either BUT ive waited months for ro 3.0, the release date was and still is the 27th and i dont really envy the peeps that got it one day in advance. oh well, maybe i evny them a lil bit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
cant wait for later today <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
that's like saying ns is only for const. members
that's like saying ns is only for const. members <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
At the time he wrote that, this file was subcriber only.
we get 7 days to be on theyre front page (read: mass pr)
they keep links to themselves for 4 days.
1 day subscribers only, 3 days of public.
NOTE: this does not mean others can't link it just that we can't post about it on the official site.
btw. it rocks. go.