<!--QuoteBegin-5kyh16h91+Aug 26 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Aug 26 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyways, I ask my marines right from the start, "Do you guys want a normal game or a weird strat?" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Good idea! I think I shall do this from now on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
commanding is fun, try it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No it aint "Get me this comm, get me that comm, OMG U n00b" OMG we r losing base, tell me to do something I'm not going to do anyway If I wanted that sort of feedback I would just go watch my sister
commanding is fun, try it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No it aint "Get me this comm, get me that comm, OMG U n00b" OMG we r losing base, tell me to do something I'm not going to do anyway If I wanted that sort of feedback I would just go watch my sister <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, you are clearly not a competent commander. The trick is to make fun of and annoy your marines, not the other way around.
I think the general consesus is that K:D ratios isn't a useful way to tell if you're a good com or not.
In my opinion a good com isn't about having the uber elite build order, or the strategy that works everytime, it's about adapting to the abilities of the marines, playing to their strengths and covering their weaknesses.
If you've got someone with a 5+:1 K:D ratio then sure use them in the most effective manner. If you've got a bunch of guys with 1:2 or whatever you can use them in different ways, get them to build stuff and make a slow push towards your goal.
Hopping in the com chair mid-way through a game is no indicator whether your a good com or not either. When you get in to find that the last com spent all his res building turrets in base, didn't drop an arms lab or anything else for that matter, it's usually game over unless your playing with very terible alien players. Then if you win that, what have you shown? You beat an unorganised alien team!
Regarding medding: I love it and I think it's worth the res in a whole lot of situations. I often get told that I spend a lot of res on my marines in the field, but guess what, they get to the critical locations I want them to get to, they set up the pg, the siege or whatever else I need. Res isn't your only resource in NS, time is too and this saves a lot of it!
Finaly to round up, I do find it stressful being the com, you have to put your best efforts forth and even then sometimes they aren't appreciated. While some dude is off getting 10:1 K:D maybe the com was actually getting the other marines in the game and then, yes, it's "gj comm".
You know you're a good comm when your marines compliment you even on your loses (sincerely) because you did your best and gave them a great game.
An elite comm never gets weapons 1 first. You know who you are, you sick people, and quite frankly you make me sick. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
commanding is fun, try it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No it aint "Get me this comm, get me that comm, OMG U n00b" OMG we r losing base, tell me to do something I'm not going to do anyway If I wanted that sort of feedback I would just go watch my sister <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, you are clearly not a competent commander. The trick is to make fun of and annoy your marines, not the other way around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No its just that I tend to focus on something, like trying to get a hive with the people who actually worked with and not against me the people I quoted were the base whiners- the people who stay in base and whine their guts out about every little thing
i dont do interesting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i just want lvl 1 armour and level 1 weps b4 fades on a pub and thats all
Rapier since you talk about how great you are, why not try competitive commanding? Enough of this pub allstar garbage you keep throwing out, I want you to get 5 of the best players that frequent your server, and play my team Terror.
I want to see how your strategy is affected, and since you are so great you won't have a problem beating us. I may even get some education out of it.
Drop me a PM on the forums or stop by #terrorns to let me know when you are ready, you can pick the map, we have a private server.
Commanding on a public server is the worst way to tell if you're a good comm or not, in fact I doubt you can accurately tell if the comm is good or bad. On pubs, you can win games with awesome marines, you might even win games with crappy marines. Before FW's post, I was gonna suggest joining a pug on #nspug and comm there since the skill levels of players even out a lot more on pugs than pubs. Scrims work fine too like FW posted.
<!--QuoteBegin-Rapier7+Aug 26 2004, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Aug 26 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you won, check your scoreboard, if the early game (5 minutes>start) had marines over 2:1, that victory is void and null. If it's around 3:2 or 1:1, you did a good job.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> So if the marines can actually kill stuff.... you did a **** job commanding? Man I guess I should quit ns now. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-Rapier7+Aug 26 2004, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Aug 26 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There was a time when I was a poor commander (gasp! oh noes, the invincible Rapier7 admitting that he himself was a 'nub' at one point in time!), and I had the shameful vice of locking down hives. It seemed to work most of the time, so I kept to it.
And then I actually faced good opponents. And I had standard marines, no stellar 2+:1 ratios on my scoreboard. I soon started commanding in a style that would assure me a win even with 1:1 marines. (When I say 2:1 or 1:1, it's a Kill to Death ratio)
The best way to gauge your competency as a commander is your ability to win a game with the lowest kill:death ratio possible. And even though it is not the most perfect of gauges (as alien cooperation can also hugely affect this), it's better than, "oh look, I turret farmed two hives without getting upgrades and I won, I better stick to it!".
If you won, check your scoreboard, if the early game (5 minutes>start) had marines over 2:1, that victory is void and null. If it's around 3:2 or 1:1, you did a good job. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> How do I NS?
Rapier really has some sort of fixation to K:D <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
keep it up thou! maybe one day board will have only KD rate and that other nothing else.
<!--QuoteBegin-Firewater+Sep 2 2004, 02:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Sep 2 2004, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Rapier since you talk about how great you are, why not try competitive commanding? Enough of this pub allstar garbage you keep throwing out, I want you to get 5 of the best players that frequent your server, and play my team Terror.
I want to see how your strategy is affected, and since you are so great you won't have a problem beating us. I may even get some education out of it.
Drop me a PM on the forums or stop by #terrorns to let me know when you are ready, you can pick the map, we have a private server. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> he'll have a really good chance against the second best ns team. go go clan allstar
TheAdjHe demanded a cool forum title of some type.Join Date: 2004-05-03Member: 28436Members, NS1 Playtester, Constellation
<!--QuoteBegin-camO.o+Sep 3 2004, 02:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Sep 3 2004, 02:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Firewater+Sep 2 2004, 02:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Sep 2 2004, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Rapier since you talk about how great you are, why not try competitive commanding? Enough of this pub allstar garbage you keep throwing out, I want you to get 5 of the best players that frequent your server, and play my team Terror.
I want to see how your strategy is affected, and since you are so great you won't have a problem beating us. I may even get some education out of it.
Drop me a PM on the forums or stop by #terrorns to let me know when you are ready, you can pick the map, we have a private server. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> he'll have a really good chance against the second best ns team. go go clan allstar <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> el oh el.
<!--QuoteBegin-Yumosis+Sep 2 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yumosis @ Sep 2 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rapier7+Aug 26 2004, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Aug 26 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you won, check your scoreboard, if the early game (5 minutes>start) had marines over 2:1, that victory is void and null. If it's around 3:2 or 1:1, you did a good job.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> So if the marines can actually kill stuff.... you did a **** job commanding? Man I guess I should quit ns now. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes, you suck if you keep someone alive - after all, he want 15:0 because he was standing on a medpack whenever a Skulk bit him. Horrible comming.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->oh luk at that guy he lik wun the gaem but his mrines were gud wich is unfare cuz in ordr to liek tel if ure a gud commander ure marines haev to have a bad K:D ratio cuz it haz like da biggest impact on da gaem lolz.
i'm gunna go play sum cs now and poon sum nubs<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How the hell am I supposed to gather together 5 other players and get them all to go on an IRC channel to schedule a scrim?
I guess this was that challenge that some pubber told me about... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I would hate to think that you the mighty rapier-7, can't get 5 other pub allstar with your mentality to play against my lowly team?
I've commanded with the now disbanded HX, we went against really good clans, we were destroyed. It wasn't because it was my fault, but the opposing team was really just that much better than us.
Okay, I've gotten a lot of flames about KD ratios, but I'm sure all will agree on this.
The mark of a bad commander is when his marines give him intelligence. Just today, I was playing, and I had put up the second hive at respectable times for a 10v10 server (4:00 and 4:30 respectively), a lone marine found the first hive 2:30 into it, told his comm, the comm dropped a PG, told his marines to phase, they killed the second hive, and we lost. This happened both times. But the commander was totally unaware of the second hive, a marine stumbled upon it, and told the commander. The battle for the second hive is arguably the most important part of an NS game, it should be the commander's duty to inform his marines that the hive is building, not the other way around. You can ask a responsive marine to go to a potential hive site to check for a hive, but you shouldn't let that responsive marine do it by himself, that means you're not in control of your game.
Firewater, your request really is unreasonable. I have no doubt in my mind that you and your clanmates really are good people, and unless I have marines of greater or equal skill, we don't really stand a chance. In a clan game, "good" or competent commanding is de facto. Listening for gorge sounds on the opposing side of the map, hearing for gesting noises at hive sites, medding marines being bitten by skulks, that's all a given, since every time you lose a marine, you've lost 20% of your field combat effectiveness. But when it comes down to it, in a clan game, all it matters is how well a marine can shoot and how well the skulk can close the gap, "good" or competent commanding has nothing to do with that.
And of course, that makes all the difference.
By the way, if I do get 5 (good) people, then I will, of course, play against your Terror clan. But I'm not going to actively scout, I have other matters that are more important to me.
Hah Rapier. Do you not remember the game before that? You said "gg commander not listening for the second hive". I think about five seconds later I heard "our hive is dying".
gg rapier.
Plus, in the game you were talking about, after you built that hive and it died you immediately started going off on how "we could have won the game if I went fade!!1".
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The mark of a bad commander is when his marines give him intelligence. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Holy crap. Just because a commander's marines don't suck, doesn't mean HE does.
Comments
Good idea! I think I shall do this from now on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
commanding is fun, try it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No it aint
"Get me this comm, get me that comm, OMG U n00b"
OMG we r losing base, tell me to do something I'm not going to do anyway
If I wanted that sort of feedback I would just go watch my sister
commanding is fun, try it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No it aint
"Get me this comm, get me that comm, OMG U n00b"
OMG we r losing base, tell me to do something I'm not going to do anyway
If I wanted that sort of feedback I would just go watch my sister <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, you are clearly not a competent commander. The trick is to make fun of and annoy your marines, not the other way around.
In my opinion a good com isn't about having the uber elite build order, or the strategy that works everytime, it's about adapting to the abilities of the marines, playing to their strengths and covering their weaknesses.
If you've got someone with a 5+:1 K:D ratio then sure use them in the most effective manner. If you've got a bunch of guys with 1:2 or whatever you can use them in different ways, get them to build stuff and make a slow push towards your goal.
Hopping in the com chair mid-way through a game is no indicator whether your a good com or not either. When you get in to find that the last com spent all his res building turrets in base, didn't drop an arms lab or anything else for that matter, it's usually game over unless your playing with very terible alien players. Then if you win that, what have you shown? You beat an unorganised alien team!
Regarding medding: I love it and I think it's worth the res in a whole lot of situations. I often get told that I spend a lot of res on my marines in the field, but guess what, they get to the critical locations I want them to get to, they set up the pg, the siege or whatever else I need. Res isn't your only resource in NS, time is too and this saves a lot of it!
Finaly to round up, I do find it stressful being the com, you have to put your best efforts forth and even then sometimes they aren't appreciated. While some dude is off getting 10:1 K:D maybe the com was actually getting the other marines in the game and then, yes, it's "gj comm".
You know you're a good comm when your marines compliment you even on your loses (sincerely) because you did your best and gave them a great game.
-Meto
An elite comm never gets weapons 1 first. You know who you are, you sick people, and quite frankly you make me sick. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
commanding is fun, try it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No it aint
"Get me this comm, get me that comm, OMG U n00b"
OMG we r losing base, tell me to do something I'm not going to do anyway
If I wanted that sort of feedback I would just go watch my sister <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, you are clearly not a competent commander. The trick is to make fun of and annoy your marines, not the other way around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No its just that I tend to focus on something, like trying to get a hive with the people who actually worked with and not against me
the people I quoted were the base whiners- the people who stay in base and whine their guts out about every little thing
I want to see how your strategy is affected, and since you are so great you won't have a problem beating us. I may even get some education out of it.
Drop me a PM on the forums or stop by #terrorns to let me know when you are ready, you can pick the map, we have a private server.
Its really easy to talk when you don't have to back up what you say.
If you won, check your scoreboard, if the early game (5 minutes>start) had marines over 2:1, that victory is void and null. If it's around 3:2 or 1:1, you did a good job.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So if the marines can actually kill stuff.... you did a **** job commanding?
Man I guess I should quit ns now. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
And then I actually faced good opponents. And I had standard marines, no stellar 2+:1 ratios on my scoreboard. I soon started commanding in a style that would assure me a win even with 1:1 marines. (When I say 2:1 or 1:1, it's a Kill to Death ratio)
The best way to gauge your competency as a commander is your ability to win a game with the lowest kill:death ratio possible. And even though it is not the most perfect of gauges (as alien cooperation can also hugely affect this), it's better than, "oh look, I turret farmed two hives without getting upgrades and I won, I better stick to it!".
If you won, check your scoreboard, if the early game (5 minutes>start) had marines over 2:1, that victory is void and null. If it's around 3:2 or 1:1, you did a good job. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
How do I NS?
keep it up thou! maybe one day board will have only KD rate and that other nothing else.
I want to see how your strategy is affected, and since you are so great you won't have a problem beating us. I may even get some education out of it.
Drop me a PM on the forums or stop by #terrorns to let me know when you are ready, you can pick the map, we have a private server. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
he'll have a really good chance against the second best ns team. go go clan allstar
I want to see how your strategy is affected, and since you are so great you won't have a problem beating us. I may even get some education out of it.
Drop me a PM on the forums or stop by #terrorns to let me know when you are ready, you can pick the map, we have a private server. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
he'll have a really good chance against the second best ns team. go go clan allstar <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
el oh el.
Allmighty rapier7 powns em! with 1:4 rationsss!!!!
(or then not.....)
If you won, check your scoreboard, if the early game (5 minutes>start) had marines over 2:1, that victory is void and null. If it's around 3:2 or 1:1, you did a good job.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So if the marines can actually kill stuff.... you did a **** job commanding?
Man I guess I should quit ns now. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, you suck if you keep someone alive - after all, he want 15:0 because he was standing on a medpack whenever a Skulk bit him. Horrible comming.
i'm gunna go play sum cs now and poon sum nubs<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How the hell am I supposed to gather together 5 other players and get them all to go on an IRC channel to schedule a scrim?
I guess this was that challenge that some pubber told me about...
How the hell am I supposed to gather together 5 other players and get them all to go on an IRC channel to schedule a scrim?
I guess this was that challenge that some pubber told me about... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I would hate to think that you the mighty rapier-7, can't get 5 other pub allstar with your mentality to play against my lowly team?
Come on now stop making excuses. Lets play.
clans, we were destroyed. It wasn't because it was my fault, but the
opposing team was really just that much better than us.
Okay, I've gotten a lot of flames about KD ratios, but I'm sure all
will agree on this.
The mark of a bad commander is when his marines give him intelligence.
Just today, I was playing, and I had put up the second hive at
respectable times for a 10v10 server (4:00 and 4:30 respectively), a
lone marine found the first hive 2:30 into it, told his comm, the comm
dropped a PG, told his marines to phase, they killed the second hive,
and we lost. This happened both times. But the commander was totally
unaware of the second hive, a marine stumbled upon it, and told the
commander. The battle for the second hive is arguably the most
important part of an NS game, it should be the commander's duty to
inform his marines that the hive is building, not the other way
around. You can ask a responsive marine to go to a potential hive site
to check for a hive, but you shouldn't let that responsive marine do
it by himself, that means you're not in control of your game.
Firewater, your request really is unreasonable. I have no doubt in my
mind that you and your clanmates really are good people, and unless I
have marines of greater or equal skill, we don't really stand a
chance. In a clan game, "good" or competent commanding is de facto.
Listening for gorge sounds on the opposing side of the map, hearing
for gesting noises at hive sites, medding marines being bitten by
skulks, that's all a given, since every time you lose a marine, you've
lost 20% of your field combat effectiveness. But when it comes down to
it, in a clan game, all it matters is how well a marine can shoot and
how well the skulk can close the gap, "good" or competent commanding
has nothing to do with that.
And of course, that makes all the difference.
By the way, if I do get 5 (good) people, then I will, of course, play
against your Terror clan. But I'm not going to actively scout, I have
other matters that are more important to me.
gg rapier.
Plus, in the game you were talking about, after you built that hive and it died you immediately started going off on how "we could have won the game if I went fade!!1".
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The mark of a bad commander is when his marines give him intelligence.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Holy crap. Just because a commander's marines don't suck, doesn't mean HE does.