Are You A Competent Commander?

Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
There was a time when I was a poor commander (gasp! oh noes, the invincible Rapier7 admitting that he himself was a 'nub' at one point in time!), and I had the shameful vice of locking down hives. It seemed to work most of the time, so I kept to it.

And then I actually faced good opponents. And I had standard marines, no stellar 2+:1 ratios on my scoreboard. I soon started commanding in a style that would assure me a win even with 1:1 marines. (When I say 2:1 or 1:1, it's a Kill to Death ratio)

The best way to gauge your competency as a commander is your ability to win a game with the lowest kill:death ratio possible. And even though it is not the most perfect of gauges (as alien cooperation can also hugely affect this), it's better than, "oh look, I turret farmed two hives without getting upgrades and I won, I better stick to it!".














If you won, check your scoreboard, if the early game (5 minutes>start) had marines over 2:1, that victory is void and null. If it's around 3:2 or 1:1, you did a good job.
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Comments

  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Any particular stategies, or are you just putting down the 2-hive lockdown? Not that I have a problem with that.....

    Anyways, I ask my marines right from the start, "Do you guys want a normal game or a weird strat?" If they say normal game, I upgrade rush armor-weps-weps-weps-armor-armor, throwing pg in there somewhere and mt if we have the res. If they say weird strat.....let's just say if they do EXACTLY as I say, it'll be an interesting game. Otherwise, it'll be an incredibly short game, ending with our loss. But it'll still be interesting! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    When I command, its all in-field. I have no set tactics. What works where I'm at and at what time I'm doing it is my strategy. My marines follow my orders to the letter, unless they **** around and say "HMG comm... JP comm... comm, Shotgun..." etc... at that, I just boot em out of the game. But, I win more games then I loose, not all of them taking 10 minutes. However, I finished a game in 14 minutes, and we still had 1 minute on the time limit left before the next round. Good stuff.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    I stroke my ego while commanding, and if it purrs and acts aroused I consider myself competent :rolleyes:
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    So basically this strategy is about putting down people who think they're good, but aren't really that great?
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    edited August 2004
    with low killing ratio, which means

    1. you didnt med accuately
    2. you didnt ammo

    ehh med more make it 2:1
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin-Lofung+Aug 26 2004, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Aug 26 2004, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> with low killing ratio, which means

    1. you didnt med accuately
    2. you didnt ammo

    ehh med more make it 2:1 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Correct. Kill death ratios are influenced by the competence of the commander. You're going to get bitten one time or another, and If the comm doesn't give out medpacks effectively thats going to affect the ratios in a bad way. Likewise, a good commander keeps his marines alive and ammo'd up, and thus affects the ratios in a good way.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    i am able to command a victory.

    but its a hell lot easier if u have even 1 good player on your team. an extra rt <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> keep him on 100% health. but never ever forget the other marines unless theyre whining idiots. like yesterday(?) when i got ejected for ignoring a guy's rt requests while i was listening to music and medspamming a pg builder in port at the same time. oh and i suppose that beacon+pg rush (i sold all other pg's) musta **** some of my marines off as well.

    commanding is fun, try it.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Lito+Aug 26 2004, 10:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 26 2004, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lofung+Aug 26 2004, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Aug 26 2004, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> with low killing ratio, which means

    1. you didnt med accuately
    2. you didnt ammo

    ehh med more make it 2:1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Correct. Kill death ratios are influenced by the competence of the commander. You're going to get bitten one time or another, and If the comm doesn't give out medpacks effectively thats going to affect the ratios in a bad way. Likewise, a good commander keeps his marines alive and ammo'd up, and thus affects the ratios in a good way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Many people can get 100 medpacks but still not kill that skulk that ambushed them. Trust me, I see it all the time. I'll hit a marine with 9 meds in a row, not spamming but accurately medding them as they take hits, and they'll still not kill that SINGLE skulk that ambushed them. Meds play a part in marines getting kills, but they're not the break-all. If that marine can't aim, he's not going to kill that skulk, even with 20 res in meds.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    edited August 2004
    as a comm u know what to do.
    distingush who needs the med who dun needs the med.
    meding accurately is your duty.
    but distingushing noobs and the-one-who-really-needs-a-med is another thing.
    thats why we have a PLAYER comming, not an auto-comm.

    by the way, i dun mean med spam but meding accurately.
    1 metres away from the med is the difference between life and death.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    edited August 2004
    you dont need to check your scoreboad, jsut check the map to see how good your rines are: poor=base average=nearest rt good=hive pro=keeping chokepoint

    Edit: Yepp I`m very competent commander.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    yes it is. but ++postcount u see ^^
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    edited August 2004
    Don't waste the entire 1 res to give your rines ammo! That's my philosophy, just hand out welders. Infinate ammo, plus the benifite of range, hive melting power, AND armor healing capibilities!



    Whoops I think I mixed up a couple versions of NS
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    ^^^^^^^LOL^^^^^^^^
  • hawthornehawthorne Join Date: 2003-10-05 Member: 21460Members
    let someone else command and screw up the game, then

    take over, and win

    no pre-arranged gimmes, no disconnects, no excuses. earn the win, and then you can call yourself a good commander.

    the less res nodes you have, the better
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-NGE+Aug 28 2004, 12:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Aug 28 2004, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't waste the entire 1 res to give your rines ammo! That's my philosophy, just hand out welders. Infinate ammo, plus the benifite of range, hive melting power, AND armor healing capibilities!



    Whoops I think I mixed up a couple versions of NS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ahhh, that made my hour, ty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • EclipseEclipse Join Date: 2003-01-18 Member: 12444Members
    Maybe I'm not just understanding this correctly, but basically your saying that if:

    <u>IF</u>

    Your Marines = Good then You = Suck
    and
    Your Marines = Suck then You = Good

    Provided in both scenarios that a victory for your team has occured?


    Thats just jacked up in all sorts of ways.


    Not to mention what if your competent at supplying your marines, and your presence sways the tides of battles, thus ensuring a 2:1 or possible 3:1 KtD ratio, your victory point is all of sudden null and void because....why?

    Maybe I'm just wrapping my brain around this to far, but its still screaming all kinds of stupid in my head.

    Again I could be misinterpreting this orignial thread.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    I don't think a commander can influence a kill:death ratio by more than 1/2.

    If you normally have 1:1 marines without assistance, most you're ever going to influence is around 3:2. You can't force your marines to shoot better, but you can at least let them take one or two more hits.








    To put it succinctly, if you have a 3:1 ratio early game or higher, any moron of a commander can get a win. If you lose with a 2:1 ratio early game, you are not a good commander.

    But when you can't control every RT, when you have attacks of skulks chewing on all of your peripheral RTs, when you have the responsibility of knowing when the second hive goes up within 4-5 minutes of the game start, when you have to med your marines to inch out a win. That's when you know you are a competent commander.
  • AzkarAzkar Join Date: 2003-07-16 Member: 18204Members, Constellation
    everyone knows K:D ratio matters!
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    No, score matters, you can figure out who's better at holding down the +use key
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    It's possible to win even with 1:2 or 1:3 k/d :-) PG shotty rush!

    And no, you cannot improve k/d by medspaming that much.. I do this all the time, and sometimes, rines are just slaughtered by ambushing skulks and fade enter game at 2:50 with rines having 2 RT :-)
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited August 2004
    Of course medspamming increases K:D unless you're playing on a right crap factory of a server. Most people can kill a skulk or two with his lmg or pistol if they're kept alive. This is the shittest way to measure how good a commander you are, it shows nothing.
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    i am really. really. sick of these posts where you claim to be the best commandor ever rapier. how does kill:death ratio at all judge how good of a commander you are? depending on the situation, your marines may die several times without a kill in a siege, for example, or clock up a 20:1 ratio just spawn camping. christ, saltzbad at least admits he's a bad comm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    this thread is a pretty thinly veiled disguise at boosting someone's ego and putting down everyone else's.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-camO.o+Aug 30 2004, 06:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Aug 30 2004, 06:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    this thread is a pretty thinly veiled disguise at boosting someone's ego and putting down everyone else's. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (still i wrote here before)
  • StandardStandard Join Date: 2003-12-06 Member: 24048Members, Constellation
    it dosent matter how much of a 'pro' commander you are. on public servers its all down to what map your playing and how **** your marines are, your build strat dosent change anything cos if your rines cant aim then they will die even with meds. If your rines can aim they dont need to be commanded as they push the alien RTs and then move to hive and spawn camp. For example, i commanded a game on eclipse pub afew days ago and reloc to a random place on the map. 5 rines moved out of base to the reloc point getting 1 or 2 RTs on the way. When they got there they built base and played their normal game of ns. 2 of the rines decided to stay in the MS and wait for me to build a base there. They kept spamming in chat telling me to build stuffeven after i told them several times to goto my wp as we had relocated. After 6 mins of play or so i had to drop a phaze gate next to them so they could phaze through to our relocated base and start playing the game. There were 2 good rines playing this game and they carried to whole team because i kept them med/ammoed up. If they were average players we would have lost the game for sure.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    Rapier usually wins on my regular server, maybe you need to re-examine the servers you play on.
  • StewieStewie Join Date: 2003-08-03 Member: 18795Members
    I'm not a compotent commander, because with 6 FPS in the chair the interface seems a bit unresponsive (Read: I have to bash the hotkeys out of my keyboard to actually drop a medpack). But I seem to be quite succesfull at ignoring the map and just sieging their starting hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Its amazing how eefective that is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Tbh if your marines can survive long enough to get a couple of rts up then you may as well go seige the hive, keeps em busy.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    No, it's more like a thread started because it kills me when I see some idiot in the chair with marines that rack up up to 10:1 ratios and win the game for him, and at the end, I see a "gj comm" message from an equally stupid player.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Posting here won't help that. People that do that aren't going to frequent this forum (frequent being the key word here). Sometimes people also try to be nice Rapier, something you may or may not understand. Saying something doesn't necessarily mean that you meant what you said. "GJ comm" might translate to "wow you're the worst commander ever, but at least you got in the chair and won with uber marines doing the work for you' by whoever said it.
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