Are You A Competent Commander?
Rapier7
Join Date: 2004-02-05 Member: 26108Members
There was a time when I was a poor commander (gasp! oh noes, the invincible Rapier7 admitting that he himself was a 'nub' at one point in time!), and I had the shameful vice of locking down hives. It seemed to work most of the time, so I kept to it.
And then I actually faced good opponents. And I had standard marines, no stellar 2+:1 ratios on my scoreboard. I soon started commanding in a style that would assure me a win even with 1:1 marines. (When I say 2:1 or 1:1, it's a Kill to Death ratio)
The best way to gauge your competency as a commander is your ability to win a game with the lowest kill:death ratio possible. And even though it is not the most perfect of gauges (as alien cooperation can also hugely affect this), it's better than, "oh look, I turret farmed two hives without getting upgrades and I won, I better stick to it!".
If you won, check your scoreboard, if the early game (5 minutes>start) had marines over 2:1, that victory is void and null. If it's around 3:2 or 1:1, you did a good job.
And then I actually faced good opponents. And I had standard marines, no stellar 2+:1 ratios on my scoreboard. I soon started commanding in a style that would assure me a win even with 1:1 marines. (When I say 2:1 or 1:1, it's a Kill to Death ratio)
The best way to gauge your competency as a commander is your ability to win a game with the lowest kill:death ratio possible. And even though it is not the most perfect of gauges (as alien cooperation can also hugely affect this), it's better than, "oh look, I turret farmed two hives without getting upgrades and I won, I better stick to it!".
If you won, check your scoreboard, if the early game (5 minutes>start) had marines over 2:1, that victory is void and null. If it's around 3:2 or 1:1, you did a good job.
Comments
Anyways, I ask my marines right from the start, "Do you guys want a normal game or a weird strat?" If they say normal game, I upgrade rush armor-weps-weps-weps-armor-armor, throwing pg in there somewhere and mt if we have the res. If they say weird strat.....let's just say if they do EXACTLY as I say, it'll be an interesting game. Otherwise, it'll be an incredibly short game, ending with our loss. But it'll still be interesting! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
1. you didnt med accuately
2. you didnt ammo
ehh med more make it 2:1
1. you didnt med accuately
2. you didnt ammo
ehh med more make it 2:1 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Correct. Kill death ratios are influenced by the competence of the commander. You're going to get bitten one time or another, and If the comm doesn't give out medpacks effectively thats going to affect the ratios in a bad way. Likewise, a good commander keeps his marines alive and ammo'd up, and thus affects the ratios in a good way.
but its a hell lot easier if u have even 1 good player on your team. an extra rt <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> keep him on 100% health. but never ever forget the other marines unless theyre whining idiots. like yesterday(?) when i got ejected for ignoring a guy's rt requests while i was listening to music and medspamming a pg builder in port at the same time. oh and i suppose that beacon+pg rush (i sold all other pg's) musta **** some of my marines off as well.
commanding is fun, try it.
1. you didnt med accuately
2. you didnt ammo
ehh med more make it 2:1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Correct. Kill death ratios are influenced by the competence of the commander. You're going to get bitten one time or another, and If the comm doesn't give out medpacks effectively thats going to affect the ratios in a bad way. Likewise, a good commander keeps his marines alive and ammo'd up, and thus affects the ratios in a good way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Many people can get 100 medpacks but still not kill that skulk that ambushed them. Trust me, I see it all the time. I'll hit a marine with 9 meds in a row, not spamming but accurately medding them as they take hits, and they'll still not kill that SINGLE skulk that ambushed them. Meds play a part in marines getting kills, but they're not the break-all. If that marine can't aim, he's not going to kill that skulk, even with 20 res in meds.
distingush who needs the med who dun needs the med.
meding accurately is your duty.
but distingushing noobs and the-one-who-really-needs-a-med is another thing.
thats why we have a PLAYER comming, not an auto-comm.
by the way, i dun mean med spam but meding accurately.
1 metres away from the med is the difference between life and death.
Edit: Yepp I`m very competent commander.
Whoops I think I mixed up a couple versions of NS
take over, and win
no pre-arranged gimmes, no disconnects, no excuses. earn the win, and then you can call yourself a good commander.
the less res nodes you have, the better
Whoops I think I mixed up a couple versions of NS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ahhh, that made my hour, ty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<u>IF</u>
Your Marines = Good then You = Suck
and
Your Marines = Suck then You = Good
Provided in both scenarios that a victory for your team has occured?
Thats just jacked up in all sorts of ways.
Not to mention what if your competent at supplying your marines, and your presence sways the tides of battles, thus ensuring a 2:1 or possible 3:1 KtD ratio, your victory point is all of sudden null and void because....why?
Maybe I'm just wrapping my brain around this to far, but its still screaming all kinds of stupid in my head.
Again I could be misinterpreting this orignial thread.
If you normally have 1:1 marines without assistance, most you're ever going to influence is around 3:2. You can't force your marines to shoot better, but you can at least let them take one or two more hits.
To put it succinctly, if you have a 3:1 ratio early game or higher, any moron of a commander can get a win. If you lose with a 2:1 ratio early game, you are not a good commander.
But when you can't control every RT, when you have attacks of skulks chewing on all of your peripheral RTs, when you have the responsibility of knowing when the second hive goes up within 4-5 minutes of the game start, when you have to med your marines to inch out a win. That's when you know you are a competent commander.
And no, you cannot improve k/d by medspaming that much.. I do this all the time, and sometimes, rines are just slaughtered by ambushing skulks and fade enter game at 2:50 with rines having 2 RT :-)
this thread is a pretty thinly veiled disguise at boosting someone's ego and putting down everyone else's.
this thread is a pretty thinly veiled disguise at boosting someone's ego and putting down everyone else's. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (still i wrote here before)
Tbh if your marines can survive long enough to get a couple of rts up then you may as well go seige the hive, keeps em busy.