Ammo Dropped From Guns...

EEKEEK Join Date: 2004-02-25 Member: 26898Banned
edited August 2004 in NS General Discussion
<div class="IPBDescription">Tiny Short Rant: Stop buffing marines</div> So you have a rush of marines on your hive, and you're desperately destroying them all, allies going down around you, marines falling left and right. Finally, when the last marine falls, you all turn to the phase gate and check the scoreboard - Noes! The marines you just killed are back alive now! Now they're coming through the phase gate again! And look, they're running over their old guns and blowing crap away again, reloading, and the best part? Only about half your team is through the spawn queue! I think in the next version we should be able to drop jetpacks when we die, and whatever is left of Heavy Armor!!!!!! AND CALL DOWN STRIKES FROM DROPSHIPS!!!!!!!!!!!!!!!!!!!



This isn't balance, this is insanity. Please, think of the Fades. Everyone, except the clanners that for some reason Flayra loves, is still wondering when Acid Rocket is going to be fixed, and ironically, I PMed a Dev a while ago shortly after it got nerfed and was told 'Flayra is looking to fix it in the next version.' That was like, 3 versions ago?
«13

Comments

  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Let's see how it plays first, shall we? I think it will be a good thing. Nothing more annoying than picking up an hmg with 1 bullet.
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    I really like it, it makes more sense.

    Aliens just need to be able to bite medpacks, guns, and armor now. You shouldn't drop a heavy unless there is someone to pick it up.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Don't get me wrong, it's a great feature. <b>But it's not a feature NS needs, and certainly one it doesn't need now.</b>

    Instead of working on issues NS has now, they're wasting time implementing new features. I for one would like to see the game get to a state where I can play it without running into countless balance issues, towards which the devs are taking a 'pretend it doesn't exist' stance.


    NS needs to fix the issues it already has, instead of screwing around with ideas from 1.X.
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    I dislike the feature of dropping both your weapon and ammo upon death. It does make sense that i can pick up a dead players gun and ammo, but think of how this increases the survivability of the Marines investment. Currently if you kill a marine with an advanced weapon, the next person to pick it up is penalized by having no spare ammo. If they want to keep that 10 res shottie or 20 res gl they either ahve to run lick hell abck to an armoury or spend to res to get ammo. If they don't, they will run out of ammo sooner than later and risk losing said advanced weapon forever.
    With this feature the rines are not penalized for dieing. On the offense, as long as someone can return to the gun it keeps being useful. On defense, the chances of marines losing weapons while defending will be almost no existant.
    Aliens- you die as a higher life form, you are screwed. You are out of the res and have to wait along time to re-evolve. Rinse can just respawn (faster than the aliens i might add) and walk over their gun to keep going like nothing happend.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    I really like how clanners are the problem of everything

    "Weapons dropping ammo!? OMG WTH DVD BBQ CLANNERS"
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    How do you know that the devs aren't dealing with other issues as well?

    You don't.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    you don´t know. And pt´s will continue until NS reaches a viable state for release. I hope a balanced one.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    More bling-bling for the Marines?
    Can't we have something nice for the Aliens too?

    Maybe when a skulk gets killed it drops it's teeth and then a gorge can come by and pick them up and be able to bite spit, the gorge's model can even change to have huge skulk teeth, it would be almost as good as a big dog with bees in it's mouth...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    You want to know what the aliens got? Knockback is being reduced quite a bit for airborne marines, so the marine won't have an easy kill after the first bite. Not everything is favoring marines.

    As far as this change goes, I don't think it will be a big deal. Usually players are shooting or reloading when they die, so the gun won't have a full clip. This means the next person that picks it up will have to reload pretty soon anyway, and this will leave them vulnerable to be killed. When marines are offensive, it generally doesn't end until the pg is down, and the ammo won't make much difference. When they are turtling, they have an armory nearby anyway.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin-coris+Aug 24 2004, 09:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Aug 24 2004, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let's see how it plays first, shall we? I think it will be a good thing. Nothing more annoying than picking up an hmg with 1 bullet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    exactly
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    Oh come on cut he devs some slack! We havnt even tested it out ingame yet!!
    FFS! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->

    They bust their backsides implimenting stuff and people shoot them down even before it has been released to the public!

    I for one say its a great implimentation which not only akes sense but also increases NS's playability and atmosphere... but lets wait till we get to see it ingame first... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    I doubt this would have to happen, since the PTers said the idea of dropping your ammo along with the weapon tested very well, but if any problems do occur they could always decrease the time weapons and such items stay in the world slightly.

    On a side note, anyone know off-hand what this value is?
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    edited August 2004
    <span style='color:white'>Be nice.</span>

    Removing the extreme air Knockback is a great step towards balance. It's actually pretty easy to do, and it's unfair. I just also hope they buff skulks a bit next patch.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    It's a more 'realistic' idea, but I don't really think it will effect the game too much. Who knows, I could be wrong.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    edited August 2004
    I can think of 4 Kharaa buffs we are testing in this patch alone.

    No, I can't tell you what they are.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited August 2004
    <!--QuoteBegin-Steel Troll+Aug 24 2004, 04:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Troll @ Aug 24 2004, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh come on cut he devs some slack! We havnt even tested it out ingame yet!!
    FFS! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->

    They bust their backsides implimenting stuff and people shoot them down even before it has been released to the public!

    I for one say its a great implimentation which not only akes sense but also increases NS's playability and atmosphere... but lets wait till we get to see it ingame first... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Look at Acid Rocket.


    Acid Rocket was nerfed to make it more 'fun to use' but Flayra reduced damage , increased rate of fire, but not the adreneline cost. The result is a supernerfed acid rocket - it's half as effective. This was IMMEDIATELY brought to the dev's attention when the changelog was posted - everyone realized that only reducing two of three parameters left it gimped.

    This was MANY versions ago. It requires only doubling two lousy numbers so that the acid rocket is effective again, or halving one other number so it's more effective again. I can open balance.txt and see exactly what numbers to change. The fact that Flayra has both not acknowledged that Acid Rocket is gimp, nor fixed the problem, shows to me that he could care less about Acid Rocket. Despite the fact that no one in the community takes 'Acid Rocket' as a viable weapon seriously anymore, coupled with the fact that in previous threads, clanners SPECIFICALLY STATE that they don't care about Acid Rocket since it's rare to get to Hive 3 in a match, shows to me that Flayra cares more about the handful of clanners then the majority of non-clanners.

    This is a change that I could make in about 15 seconds. The fact that it's still broken is inexcusable. Instead they finally implement ideas suggested in 1.x
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I support this 100%. The thing I MOST support though, is the fact that along with this buff, they get a nerf that can absolutely CRIPPLE a team: When obs goes down, MT is lost. Now think about that- a mere 2 skulks chewing for 3 seconds, and obs is gone. 1 skulk for 6-10, its gone. Its a weak building.

    So while the ammo makes sense, at least with this, there is something thats a massive nerf to ALL attacks.
  • DartenDarten Join Date: 2003-09-03 Member: 20513Members
    <!--QuoteBegin-MarineAnimal+Aug 24 2004, 01:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MarineAnimal @ Aug 24 2004, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aliens just need to be able to bite medpacks, guns, and armor now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I like that idea.
  • bassportbassport Join Date: 2004-01-24 Member: 25656Members, Constellation
    Maybe that was the BUS...... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    er. they're doing a great job, I'm sure. As long as it doesn't get too realistic and balanced. I like playing on both sides and I never really felt that the game was unplayable because it was too unbalanced......

    I don't get that people can rant about the balance when there are thousands of people online playing the game day after day. You can play it and it's fun... what more do you want?!
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited August 2004
    I am with EEK 100% on this one guys and girls

    The dev team does <b>NOT</b> need to impliment little "features" that will only Buff one side, they should be looking to set bug fixes and BALANCE the gameplay, as of Now B5 will be leaning toward marines (even more)

    It for some odd reason seems that every build Marines get stronger and stronger, and require less, and less teamwork to win. While aliens need High coordination, skills, and team effort to its fullest to win <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> ....


    Im afraid if builds keep going downhill like this, I for one will be quitting NS by b8


    Please Devs, listen to the players....I know its hard, and annoying, and alot of work because theres many views on each team throughout the community but it will help in NS's future, and I know it could pull NS out into a awesome, fun, and extremly noticed game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->


    And if you are listening to certain players, listen to both sides of the arguments, listen to Alien Lovers, and Marine Lovers. Base your decisions on input from both..

    It seems your only listening to the "Marine Lovers" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    How do you know that they haven't already OK'ed features going into B5 to buff aliens?

    YOU DON'T! Diablus, people don't make posts to be ignored, no matter how short the posts are!

    (Hint, hint: my post earlier in this thread, and Grendel's post)
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Hobojoe, if those were 2 of the 4 "buffs" the aliens get that Grendel mention, I will be sorely ****.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    Don't forget that regen will now heal both health and armor in a single tick.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin-semi-psychotic+Aug 25 2004, 07:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Aug 25 2004, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do you know that they haven't already OK'ed features going into B5 to buff aliens?

    YOU DON'T! Diablus, people don't make posts to be ignored, no matter how short the posts are!

    (Hint, hint: my post earlier in this thread, and Grendel's post) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I for one have been in this community since 1.0, the acknoledgement of "higher powers" in this mod are decreasing dramatically. And for one, I do know. Do some research in users before posting. So you dont waste 3 minutes of your life posting something completly off topic and wrong.


    Now back to ON TOPIC: I haven't obviosuly tested B5 out, thus I will quit criticizing the Devs Attempt on B5, because as me, none of us have even read the entire changelog, only a small portion of it.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can think of 4 Kharaa buffs we are testing in this patch alone.

    No, I can't tell you what they are. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Why not?
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    <!--QuoteBegin-Hobojoe+Aug 25 2004, 03:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Aug 25 2004, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the turrent damage upgrade is pretty stupid you're right, considering static defences are incredily boring

    this upgrade at least gets rid of an annoyance -- picking up a shotgun \ hmg and only getting a few bullets.

    however in games where turrents are not used, or used sparringly [e.g. most games with < 8 players] i think aliens will get more powerful, they are at least getting regen overflow, and highly reduced knockback. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    omg he said turrent TWICE...BAD hobojoe BAD!

    and the mt always did go away when teh obs went down...there was just a bug where you could see the blips on the map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    and knockback is going to be taken away...skulks are instantly good again.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-UKchaos+Aug 25 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Aug 25 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can think of 4 Kharaa buffs we are testing in this patch alone.

    No, I can't tell you what they are. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Why not? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Everyone is keeping things quiet within the dev team. All anyone really has heard that hasn't been said by Zunni is that PTing has been going well, and the game is feeling more balanced than ever before.

    As said before- there are buffs you guys have NO idea about, so why even bother calling the devs stupid?
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    <!--QuoteBegin-Fred1l1+Aug 25 2004, 07:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fred1l1 @ Aug 25 2004, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and knockback is going to be taken away...skulks are instantly good again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=78724' target='_blank'>It's only being reduced.</a>
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Yep. It's being reduced, which is exactly what the doctor ordered. Marines will no longer fly 20 feet across the room if they jump at the right time, in the right direction, hold duck, right before the skulk lands the bite.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited August 2004
    Might I suggest to everyone to just wait until the full changelog is being released before falling into 'buff'-'nerf' debates over single items on a list containing more than 90?

    <!--QuoteBegin-UKchaos+Aug 25 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Aug 25 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can think of 4 Kharaa buffs we are testing in this patch alone.

    No, I can't tell you what they are. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Why not? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, let's imagine for a second that Grendel mentions item A.
    Item A is currently being tested, and might make it in. This news spreads in the community. Some take a liking to it, some don't. A lot of controversy generates itself over it. At the end, a lot of people look forward to item A.
    Problem is that the PTs determine item A does not work. It's being replaced, as happens all the time during the tests - but since item A had garnered fans, those are being dissapointed. Just this happened to the now infamous Gorge suckling.
    We prefer to wait until we know something will stay in.
Sign In or Register to comment.