Classic Doom Meets Doom 3

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Comments

  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Wow this remake is gonna suck at this rate:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->» general gameplay
    - stamina removed (per map only - uses hell stamina on E1M1)
    - running, walking, crouched speed increased
    - jump height increased
    » items
    - changed max armour to 200
    - changed armour vest to give player 100
    » menu
    - changed the back picture of the gui and set startmap to e1m1
    » monsters
    - imp fireballs not affected by gravity
    - removed imp leap attack
    » weapons
    - no reload on any classic weapons
    - classic weapons only available on maps
    - shotgun spread decreased, rate of fire increased
    - pistol damage increased

    Stuff to do for the next release
    » monsters
    - reduce hitpoints & dodging of imp & zsec guys
    » weapons
    - remove bfg power up mode
    - make pistol/chaingun use the same ammo
    - make bfg/plasma gun use the same ammo<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    Game is gonna be so easy it will beat doom 3's in terms of lack of difficulty.
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    Again, they're waiting for the SDK to come out to aid in production
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