Unbalanced? No
Drummer
Join Date: 2004-02-18 Member: 26654Members
<div class="IPBDescription">it wont happen...</div> i think that its kinda funny that recently, a bunch of ppl have been recommending balance changes like "MORE ARMOR FOR THIS" or "LESS POWER FOR THAT". the game is probably not going to be altered in any major way to fix balance. ns is so close to being perfectly balanced that armor or dmg would only be changed by a small number (5 armor points). in case you ppl that want these changes havent heard. BETA 5 IS MOSTLY BUG FIXES. this version of ns will likely be the officially released version (as stated by the news page). if you are one of these people that wants a balance change, start playing more and extensively learn every element of the game before suggesting these type of alterations
Comments
Not necessarily.
NS is unbalanced. I don't think its by much, but it is(marines are in fact too strong- probably because a single marine can take 3+ skulks without many problems if he knows what he's doing[I don't]).
Also, B5, while mostly bug fixes, may not be the final release. It depends on if Flayra is okay waiting quite a while for them to get most, if not all(pshaw) bugs gone.
We'll see.
NS is unbalanced. I don't think its by much, but it is(marines are in fact too strong- probably because a single marine can take 3+ skulks without many problems if he knows what he's doing[I don't]).
Also, B5, while mostly bug fixes, may not be the final release. It depends on if Flayra is okay waiting quite a while for them to get most, if not all(pshaw) bugs gone.
We'll see. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And a skulk can take on 4 marines if he he knows what hes doing. (I dont)
I think more than bugs, There are issues with Valve which delay the final release...
Of course, the main reason for that is that the com will focus on upgrades that improve the standard, "low-tier" LA grunt (but also happen to benefit the rest as well), while aliens focus on upgrades for their "top-tier" lifeforms. You can't negate MT without SCs, and it's so much easier to ambush non-MT marines with silence, but skulks just don't have access to these upgrades early on unless they want to sacrifice map control. It's a shame, really.
This game is so lame and unballanced!!!
If only we had 2 lerks and half our team defending.
If theres a lot, Marines tend to do better.
If theres a few, aliens tend to do better.
Honestly, I think NS is balanced enough as is. I think 6v6 is the recommend number of players. Maybe its 8v8. I forget exactly, but my point is, its balanced =D
This is absurd. These are the ONLY things that have changed? Please, these are huge changes that easily make 3.0 100% different from 1.04.
On top of that, sensory chambers cloak everything, focus was introduced, combat was made, the alien res system was completely overhauled,
Gorge, fade, onos, and lerk got new attacks
Marine tech tree was remodeled COMPLETELY
The armor system for both classes changed 100% from what it is now
NS is 95% from 1.04, and there will be balance changes in the next version.
-Slow Kharaa res flow
-Single marines can take out a lot of skulks (as said before)
-High-tech Marines versus high-tech Kharaa = Marines win
but meh....it ain't that terrible...
Do I really need to point out that I&S is just a place where we can post ideas so they can be more efficiently ignored?
what if people who have played a lot and extensively, and know the elements of the game, say that ns is unbalanced? i think you'd flame them as well.
besides its not all about balance, there needs to be some kind of "fun" in the game. for instance: elec rt's that zap poor skulks just trying to run past them, because elec range is so insane. thats not fun. or massive turret farms in every other room. not veryt fun either. or the alien res system which in itself is the most unbalanced and stupid aspect of the game. i'm sure everyone has been to a 20+ player pub, and if you by some mistake press f2 then you will most likely be in for a very un-fun game experience.
All right, amend it to "they'd close down the Beta Discussion forum."
/me looks at knockback
if they make a good arguement, then i'd probably be swayed. cause i know that there's minor elements of the game that i havent fully explored. i can confidently say that ns is still at least 90% balanced, if it wasnt, there werent be many people having fun in the game
if you take 2 good teams of ns players and you put them against each other they would go about a 50% ratio.. except maps usually lean toward one team or the other
three things that would make ns better :
skulk armor boost (+5 or s0)
fade nerf/hitbox bug fixed
onos buff
Gee Gee sires
if you take 2 good teams of ns players and you put them against each other they would go about a 50% ratio.. except maps usually lean toward one team or the other
three things that would make ns better :
skulk armor boost (+5 or s0)
fade nerf/hitbox bug fixed
onos buff
Gee Gee sires <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hit turrets with nerf stick too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
* skill level distribution? What's balanced for clans might not be balanced for skilled pubs or unskilled newbs
* number of players? OH NO 1v1 IS UNBALANCED!
* strategy? Marine strategy X beats alien strategy Y OH NO!
* map? Sometimes maps themselves are just unbalanced.
* favorite team of the complainer?
I've been playing NS since it came out, and although I've seen features and bugs come and go (some features that I would like to still be around)...I can't really say that in my day to day playing that I feel something is unbalanced. I dunno, maybe I just suck equally accross the board <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
if you take 2 good teams of ns players and you put them against each other they would go about a 50% ratio.. except maps usually lean toward one team or the other
three things that would make ns better :
skulk armor boost (+5 or s0)
fade nerf/hitbox bug fixed
onos buff
Gee Gee sires <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If both teams are below average in skill levels that would probably be true. As skill level increases the marines will get more and more advantage due to their ranged weapons and experience of the ambush-spots etc.
skulks could use a little boost.
alien rts need more health or need to be cheaper. aliens losing rts is much greater loss that marines losing them
1.04 had a scaling res model. It didn't work either. Maybe if only aliens got scaling res it would work, but that seems kinda unfair.
Erm... Nope, it isn't.