Unbalanced? No

DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
<div class="IPBDescription">it wont happen...</div> i think that its kinda funny that recently, a bunch of ppl have been recommending balance changes like "MORE ARMOR FOR THIS" or "LESS POWER FOR THAT". the game is probably not going to be altered in any major way to fix balance. ns is so close to being perfectly balanced that armor or dmg would only be changed by a small number (5 armor points). in case you ppl that want these changes havent heard. BETA 5 IS MOSTLY BUG FIXES. this version of ns will likely be the officially released version (as stated by the news page). if you are one of these people that wants a balance change, start playing more and extensively learn every element of the game before suggesting these type of alterations
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Comments

  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    Actually, Flayra has spoken on IRC about game/balance changes that simply haven't been announced yet. Not that funny when you think about it.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-drummerman109+Aug 18 2004, 04:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drummerman109 @ Aug 18 2004, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think that its kinda funny that recently, a bunch of ppl have been recommending balance changes like "MORE ARMOR FOR THIS" or "LESS POWER FOR THAT". the game is probably not going to be altered in any major way to fix balance. ns is so close to being perfectly balanced that armor or dmg would only be changed by a small number (5 armor points). in case you ppl that want these changes havent heard. BETA 5 IS MOSTLY BUG FIXES. this version of ns will likely be the officially released version (as stated by the news page). if you are one of these people that wants a balance change, start playing more and extensively learn every element of the game before suggesting these type of alterations <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not necessarily.

    NS is unbalanced. I don't think its by much, but it is(marines are in fact too strong- probably because a single marine can take 3+ skulks without many problems if he knows what he's doing[I don't]).

    Also, B5, while mostly bug fixes, may not be the final release. It depends on if Flayra is okay waiting quite a while for them to get most, if not all(pshaw) bugs gone.

    We'll see.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited August 2004
    People provide feedback because that's what's wanted. If the devs wanted no feedback, they'd close down both the Beta Discussion and Ideas & Suggestions forum. Don't get me wrong, I'm glad that you think NS is almost perfectly balanced; just don't expect anyone to agree with you, and don't expect anyone to listen to your post, either.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    <!--QuoteBegin-Quaunaut+Aug 18 2004, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 18 2004, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not necessarily.

    NS is unbalanced. I don't think its by much, but it is(marines are in fact too strong- probably because a single marine can take 3+ skulks without many problems if he knows what he's doing[I don't]).

    Also, B5, while mostly bug fixes, may not be the final release. It depends on if Flayra is okay waiting quite a while for them to get most, if not all(pshaw) bugs gone.

    We'll see. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And a skulk can take on 4 marines if he he knows what hes doing. (I dont)
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited August 2004
    The thing is updating will be more subtle and easy once NS become an official mod... They can continue resolving bugs and auto-update as they resolved... Most of us won't notice... And with the power of auto-update Devs dont necessarly wait for a reasonable amount of fixes to be done for compiling the patch... They can even fix and update them one by one without bothering players...

    I think more than bugs, There are issues with Valve which delay the final release...
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited August 2004
    In that case, marines seem to know what to do better than skulks, on the whole.

    Of course, the main reason for that is that the com will focus on upgrades that improve the standard, "low-tier" LA grunt (but also happen to benefit the rest as well), while aliens focus on upgrades for their "top-tier" lifeforms. You can't negate MT without SCs, and it's so much easier to ambush non-MT marines with silence, but skulks just don't have access to these upgrades early on unless they want to sacrifice map control. It's a shame, really.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    OMGwe got shotgun rushed!
    This game is so lame and unballanced!!!
    If only we had 2 lerks and half our team defending.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    It depends on how many players there are.

    If theres a lot, Marines tend to do better.

    If theres a few, aliens tend to do better.

    Honestly, I think NS is balanced enough as is. I think 6v6 is the recommend number of players. Maybe its 8v8. I forget exactly, but my point is, its balanced =D
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Damn right weggy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    And, I'm going to point out, that 95% of the balance issues in this version have been in NS since version 1.0. The fact that 1.04 was even less balanced this 3.0bx doesn't stop people from saying "WE NEED 1.04 BACK". What's even more ironic is that if you removed the unbalanced things from 1.04 (JP/HMG and acid rocket) you would end up with 3.0 - only with a less effective blink and aliens tied to hives. There is very little terminal diffrence between the NS versions in balance - and I personally think that the primary balance issues of NS are being noticed NOW because: 1. The hitboxes are fixed. 2. People are running out of other things to compain about.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Redford+Aug 18 2004, 10:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Aug 18 2004, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> only with a less effective blink and aliens tied to hives. There is very little terminal diffrence between the NS versions in balance - <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is absurd. These are the ONLY things that have changed? Please, these are huge changes that easily make 3.0 100% different from 1.04.

    On top of that, sensory chambers cloak everything, focus was introduced, combat was made, the alien res system was completely overhauled,

    Gorge, fade, onos, and lerk got new attacks

    Marine tech tree was remodeled COMPLETELY

    The armor system for both classes changed 100% from what it is now

    NS is 95% from 1.04, and there will be balance changes in the next version.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    I find NS to balanced pretty well, but there are some things that bother me atm.

    -Slow Kharaa res flow
    -Single marines can take out a lot of skulks (as said before)
    -High-tech Marines versus high-tech Kharaa = Marines win

    but meh....it ain't that terrible...
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Ns is fairly balanced when it comes to 6v6. However 6v6 is not suitable for a pub server to have. You will almost never have a full game of 6v6 thus leading to aliens being more powerful most of the time. This is something that needs to be adressed, but since flayra obviously refuses to make a scalable res-flow model I've honestly no idea of how to fix this.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    edited August 2004
    <span style='color:white'>Be nice.</span>
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited August 2004
    <span style='color:white'>Related post nuked. You're absolutely correct, though.</span>
  • Status_QuoStatus_Quo Join Date: 2004-01-30 Member: 25749Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->People provide feedback because that's what's wanted. If the devs wanted no feedback, they'd close down both the Beta Discussion and Ideas & Suggestions forum.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Do I really need to point out that I&S is just a place where we can post ideas so they can be more efficiently ignored?
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited August 2004
    <!--QuoteBegin-drummerman109+Aug 18 2004, 06:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drummerman109 @ Aug 18 2004, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think that its kinda funny that recently, a bunch of ppl have been recommending balance changes like "MORE ARMOR FOR THIS" or "LESS POWER FOR THAT".  the game is probably not going to be altered in any major way to fix balance.  ns is so close to being perfectly balanced that armor or dmg would only be changed by a small number (5 armor points).  in case you ppl that want these changes havent heard.  BETA 5 IS MOSTLY BUG FIXES.  this version of ns will likely be the officially released version (as stated by the news page).  if you are one of these people that wants a balance change, start playing more and extensively learn every element of the game before suggesting these type of alterations <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    what if people who have played a lot and extensively, and know the elements of the game, say that ns is unbalanced? i think you'd flame them as well.

    besides its not all about balance, there needs to be some kind of "fun" in the game. for instance: elec rt's that zap poor skulks just trying to run past them, because elec range is so insane. thats not fun. or massive turret farms in every other room. not veryt fun either. or the alien res system which in itself is the most unbalanced and stupid aspect of the game. i'm sure everyone has been to a 20+ player pub, and if you by some mistake press f2 then you will most likely be in for a very un-fun game experience.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-Status Quo+Aug 19 2004, 06:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Status Quo @ Aug 19 2004, 06:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do I really need to point out that I&S is just a place where we can post ideas so they can be more efficiently ignored? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    All right, amend it to "they'd close down the Beta Discussion forum."
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Since when do bug fixes not affect balance?

    /me looks at knockback
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--QuoteBegin-TOmekki+Aug 19 2004, 07:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Aug 19 2004, 07:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what if people who have played a lot and extensively, and know the elements of the game, say that ns is unbalanced? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if they make a good arguement, then i'd probably be swayed. cause i know that there's minor elements of the game that i havent fully explored. i can confidently say that ns is still at least 90% balanced, if it wasnt, there werent be many people having fun in the game
  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    edited August 2004
    <span style='color:white'>Be nice.</span>
  • UnholymakerUnholymaker Join Date: 2004-06-27 Member: 29565Members
    #1 way to balance ns is to give the players a BRAIN

    if you take 2 good teams of ns players and you put them against each other they would go about a 50% ratio.. except maps usually lean toward one team or the other

    three things that would make ns better :
    skulk armor boost (+5 or s0)
    fade nerf/hitbox bug fixed
    onos buff

    Gee Gee sires
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--QuoteBegin-Unholymaker+Aug 20 2004, 06:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unholymaker @ Aug 20 2004, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> #1 way to balance ns is to give the players a BRAIN

    if you take 2 good teams of ns players and you put them against each other they would go about a 50% ratio.. except maps usually lean toward one team or the other

    three things that would make ns better :
    skulk armor boost (+5 or s0)
    fade nerf/hitbox bug fixed
    onos buff

    Gee Gee sires <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hit turrets with nerf stick too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    Unless it's really obvious, it is almost meaningless to claim something is unbalanced...there are many variables.

    * skill level distribution? What's balanced for clans might not be balanced for skilled pubs or unskilled newbs

    * number of players? OH NO 1v1 IS UNBALANCED!

    * strategy? Marine strategy X beats alien strategy Y OH NO!

    * map? Sometimes maps themselves are just unbalanced.

    * favorite team of the complainer?

    I've been playing NS since it came out, and although I've seen features and bugs come and go (some features that I would like to still be around)...I can't really say that in my day to day playing that I feel something is unbalanced. I dunno, maybe I just suck equally accross the board <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-Unholymaker+Aug 20 2004, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unholymaker @ Aug 20 2004, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> #1 way to balance ns is to give the players a BRAIN

    if you take 2 good teams of ns players and you put them against each other they would go about a 50% ratio.. except maps usually lean toward one team or the other

    three things that would make ns better :
    skulk armor boost (+5 or s0)
    fade nerf/hitbox bug fixed
    onos buff

    Gee Gee sires <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If both teams are below average in skill levels that would probably be true. As skill level increases the marines will get more and more advantage due to their ranged weapons and experience of the ambush-spots etc.
  • phunktionphunktion Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
    for instance the recent tournament match of exigent vs terror resulted in a 2 marine ties on 2 different maps.

    skulks could use a little boost.

    alien rts need more health or need to be cheaper. aliens losing rts is much greater loss that marines losing them
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Actually simply making gorges cheapers, like 2 res probably will help too. That way the alien team won't hesitate to plop down an RT and go back to skulk and repeat. As it is now, it really takes quite some time to earn that 10 res, so during most PCWs you would have at least 1 perm gorge. Not to mention this will help pub play too as more people would contirbute with an RT or chamber of some kind.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin-XCan+Aug 19 2004, 09:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Aug 19 2004, 09:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ns is fairly balanced when it comes to 6v6. However 6v6 is not suitable for a pub server to have. You will almost never have a full game of 6v6 thus leading to aliens being more powerful most of the time. This is something that needs to be adressed, but since flayra obviously refuses to make a scalable res-flow model I've honestly no idea of how to fix this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1.04 had a scaling res model. It didn't work either. Maybe if only aliens got scaling res it would work, but that seems kinda unfair.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Status Quo+Aug 19 2004, 11:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Status Quo @ Aug 19 2004, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do I really need to point out that I&S is just a place where we can post ideas so they can be more efficiently ignored? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Erm... Nope, it isn't.
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