Make Cheesys Respawn Official!
Ballisto
Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">It works, doesn't it?</div> I've been playing on servers with cheesys, and its a lot more fun than one at a time spawning. One at a time spawning means that once your whole team's dead, gg (marines anyway). It makes it really hard to come back.
I'm going to keep this short. The big argument against waves is that it makes it incredibly hard to win. Marines have a much easier time attacking against wave spawning because they can stay out of reach with jetpacks. Aliens can have a helluva time getting through a team of 6 hmgs that keeps spawning together.
But does it matter? Aliens win through the timer anyway, so why do they even need to take out the cc? CCs are there now basically in case the marines get spawn camped so the game doesn't last forever. On servers with cheesy's, I've seen equal numbers of alien and marine wins. Seems balanced. Marines get the hive. GG. Aliens hold them off GG. Both a LOT more fun than sitting around in a spawn que.
I rest my case.
I'm going to keep this short. The big argument against waves is that it makes it incredibly hard to win. Marines have a much easier time attacking against wave spawning because they can stay out of reach with jetpacks. Aliens can have a helluva time getting through a team of 6 hmgs that keeps spawning together.
But does it matter? Aliens win through the timer anyway, so why do they even need to take out the cc? CCs are there now basically in case the marines get spawn camped so the game doesn't last forever. On servers with cheesy's, I've seen equal numbers of alien and marine wins. Seems balanced. Marines get the hive. GG. Aliens hold them off GG. Both a LOT more fun than sitting around in a spawn que.
I rest my case.
Comments
While I like Cheesy's system, I don't think it would change much, but I do agree that the current spawning system is defective.
As Wither said im sure it has been taken into consideration for beta5 and beyond
All I've seen Cheesy's mod do on the servers I've played with it on is to generally just delay what was already a decided ending. Rarely does it swing the tide the other way, because once a team is pummeling away with all opposition dead, it's just a stream of experience that keeps them echelons above the others.
Anyway, more people would probably support the suggestion of it being introduced, but for the sake of keeping games short, sweet and full of action, single spawn does it for me better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
All I've seen Cheesy's mod do on the servers I've played with it on is to generally just delay what was already a decided ending. Rarely does it swing the tide the other way, because once a team is pummeling away with all opposition dead, it's just a stream of experience that keeps them echelons above the others.
Anyway, more people would probably support the suggestion of it being introduced, but for the sake of keeping games short, sweet and full of action, single spawn does it for me better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I feel the same way and you typed it for me. Quotes own.
Anyways the respawn only slows the inevitable and sometimes makes camping worse. As more exp is rewarded.
Any combat game that lasts more than 10 minutes is absurd. I've had many games that the marines JUST got the hive down right after the 10 minute mark and they complain: "Man, 10 minutes is WAY too short", when in fact it was perfect. It tells you 'Maybe if I had been more aggressive, we would've won that game'.
Yup
<3
Hopefully I wont have to play with cheesy's respawnsystem any more. I hate it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<3
Hopefully I wont have to play with cheesy's respawnsystem any more. I hate it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thing about cheesy's respawn system... "it's cheese"
All that's happening ATM is that rines know if they walk out of the safety of there spawn they will get raped by skulks and an early game fade.
So the answer they find to that, is camp. camp your balls off untill someone can afford onos.
In that case, if you die it's GG spawn queue (spelling)
Classic is still better in any case... I'm just sick of people whining about changes in a BETA, and not even bothering to test them. Don't know how many servers took combat out of rotation until they got cheesys respawn. The purpose of the beta is to test, if you haven't actually tested the beta4a spawn system, you shouldn't whine about it.
Same. Combat in b1 was fun, after that Flayra just kept breaking it more and more, couldn't get it balanced, so put a 10 minute timer on and said 'LOL ITS DONE'. Combat might have been for some goofy lame 'quick match' idea but I had a LOT more fun with huge 45 minute combat fights with full teams, and I know I'm not the only one. Despite that, surprisingly, I think all versions of Combat past B1 weren't fun, and have just been somewhat lame.
affirmative
Cheesy's respawn is better than what we have now, but I think a limited wave spawn is the better solution. Cheesy's makes games very difficult to end, which of course usually works in the aliens' benefit.
My favorite spawn system is still the old full wave spawn: but when all players on the team are dead simultaneously, the game is over. That rocked. I wouldn't want it on ALWAYS, but if it was a togglable <i>mode</i>...
Same. Combat in b1 was fun, after that Flayra just kept breaking it more and more, couldn't get it balanced, so put a 10 minute timer on and said 'LOL ITS DONE'. Combat might have been for some goofy lame 'quick match' idea but I had a LOT more fun with huge 45 minute combat fights with full teams, and I know I'm not the only one. Despite that, surprisingly, I think all versions of Combat past B1 weren't fun, and have just been somewhat lame. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I mostly agree(although maybe with less harsh words). Not because of nostalgia really, I like playing combat and have done so in all versions, but beta 1 was great. Nubs who had little chance would get a new chance sooner, and pros who stayed alive for 15 minutes at a time would stay dead for some time once killed.
Although it ought to depend on more on what kind of upgrades you have(lifeforms cause much slower spawn, additional hive ability less so, ordinary upgrades almost no difference) rather than your level. Even a level 10 skulk shouldn't stay dead as long as a level 10 onos.
btw mp_timelimit [short] if the server admins dont like it
Their not epic for starters. It's all level tens, just slogging it out. No tactics, just mayhem.
Their not epic for starters. It's all level tens, just slogging it out. No tactics, just mayhem. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you want tactics, play NS. CO is meant for fast action. Sitting in a spawn que for an hour just to die in .1 seconds because someone memorized where the spawn spots are defeats the "action" element of CO.
Their not epic for starters. It's all level tens, just slogging it out. No tactics, just mayhem. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you want tactics, play NS. CO is meant for fast action. Sitting in a spawn que for an hour just to die in .1 seconds because someone memorized where the spawn spots are defeats the "action" element of CO. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Cheesy's respawn is the reverse of fast paced action, games are draaaaaaaaaaaaaaaaaaaaaaaaawwwwwwwwwwwwwwn out with his system.
Also, pepe since all combat is everyone dying in .1 seconds, please educate me, why am I never spawn camped in CO? I thought it was just a lame game where no one wins <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
That darker side of this situation is, that new players won´t have the time to test the different weapons / lifeforms to get into the game. It´s a fact, that new players will be bad players and will stay playing bad when they have no chance of learning the game.
For myself, I like the actual spawn system like it is now and I would not change it. But newer players maybe suffer from it.
Classic is still better in any case... I'm just sick of people whining about changes in a BETA, and not even bothering to test them. Don't know how many servers took combat out of rotation until they got cheesys respawn. The purpose of the beta is to test, if you haven't actually tested the beta4a spawn system, you shouldn't whine about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Im sorry, but i must strongly disagree here. Combat is, whether it was intended or not, a fast paced frag filled deathmatch. More like CS or TFC than Classic to be honest. no one cares for tactic's because 6 v 6 combat is just too fast to implement anything solid. and maps like core and faceoff, where the hive-cc are barely 30 meter's apart dont encourage tactics. just throw yourself in, see how many you can take out before you die, and get those lvl's to outpace the other team is a mentality that dominates in most, if not, all combat games ive played.
why is this? quite simple, the individual level system is something that dosnt encourage teamwork.