A Scary Map

Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
<div class="IPBDescription">why doesn't someone make one?</div> Why doesn't someone make a really scary alien map.. maybe inspired by the movie alien? you know, thin, long corridors lined with pipes jetting steam. IT would have to be dark and scary with lights blinking off and on and sirens whirring constantly. You know the detail in the "N Corridor" on NS_bast? Something like that.
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  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Foxtrot_Uniform+Aug 12 2004, 01:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foxtrot_Uniform @ Aug 12 2004, 01:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why doesn't someone make a really scary alien map.. maybe inspired by the movie alien? you know, thin, long corridors lined with pipes jetting steam. IT would have to be dark and scary with lights blinking off and on and sirens whirring constantly. You know the detail in the "N Corridor" on NS_bast? Something like that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i have allready tested with my own map called ns_explorer.
    But i gave up. It was to many things.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Foxtrot_Uniform+Aug 12 2004, 01:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foxtrot_Uniform @ Aug 12 2004, 01:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why doesn't someone make a really scary alien map.. maybe inspired by the movie alien? you know, thin, long corridors lined with pipes jetting steam. IT would have to be dark and scary with lights blinking off and on and sirens whirring constantly. You know the detail in the "N Corridor" on NS_bast? Something like that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're welcome to give it a try.

    1: Engine limitations. If you want lots of flickering lights, pipes with steam, sirens everywhere etc you're gonna use up lots of lightdata/entities/etc. And if you also want to go for a good amount of detail, you're gonna get high r_speeds, and go over several limits (leafs, faces, texdata, etc).

    2: NS guidelines. I do believe the NS guidelines state that in no areas should a marine have to use his flashlight to see properly. It might not say that but it's usually a good rule to follow since darkness usually just pisses people off.

    3: It would be hard to balance a map with mostly corridors. Where would you put the RTs? Hives? MS? You're gonna need some open rooms anyway.

    4: It's very hard to create a scary map. Flickering lights, darkness, steam and sirens do not create a scary map (well, it can, but you usually need something else). NS isn't a very scary game to be honest, and it's hard to make a scary map.

    But as I said, you're welcome to give it a try.
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-Foxtrot_Uniform+Aug 12 2004, 02:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foxtrot_Uniform @ Aug 12 2004, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why doesn't someone make a really scary alien map.. maybe inspired by the movie alien? you know, thin, long corridors lined with pipes jetting steam. IT would have to be dark and scary with lights blinking off and on and sirens whirring constantly. You know the detail in the "N Corridor" on NS_bast? Something like that.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    To quote from the <a href='http://www.natural-selection.org/Mapping_Guidelines.html' target='_blank'>Natural Selection Mapping Guidelines</a>:

    <!--QuoteBegin-The Mapping Guidelines+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Mapping Guidelines)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection is about lush, atmospheric sci-fi environments, cooperative strategy, and intense battles. It isn't about scaring the player or horrific environments. The aliens will still be scary, but very dark environments, flickering florescent lights, bodies slumped on rafters, and other staples of the horror genre don't help Natural Selection achieve its goals. Don't place dead colonists anywhere (slumped against walls, in piles, etc.). Pools of blood and dismemberment are also to be avoided. The game doesn't avoid blood and gore completely, but doesn't display lingering dead bodies and gibbed alien flesh. In fact, NS is less gory than Half-Life. This may seem like a senseless guideline, but it will help the game appeal to more people--hopefully resulting in more players, more add-ons, and a broader community.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    'Nuff said.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Does this turn your crank?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Some tall guy+Aug 12 2004, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Aug 12 2004, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does this turn your crank? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It does for me! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited August 2004
    YUS


    y am i strangley reminded of halo ?

    OFF topic:: i just noticed Jezpuh joined a day after me yet has 3000+ posts
    U talk to much Young 1 XD
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    such an old pic though....
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    i think the main reason for not having scary maps is because ns is meant to me nice looking, fancy, pretty, not dark glomy, terrfying, everytime you hear a peep from a skulk, you dont need to **** your pants.
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    it doesn't matter what the rules say, you can make any map you want to.

    i think it would be cooler if it was scary. I love that one pic.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    REaly nice screen shot some info on that map plz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    A large part of the problem is that when you play the game more and more, you start to predict exactly what is going to happen in given situations in different places on the maps...

    The first couple of months I played NS (and this was pre-overlay map days when the minimap was barely visible), I didn't know the maps at all - so going around every corner I didn't know what to expect etc...

    But now I know most of the usual camp spots. When I hear an alien on a certain side (using headphones of course) I can predict where they are without worrying about what else might be around etc...

    Atmosphere and effects start to become tedious after you know the gameplay well enough... - credit to mappers who do good jobs, but as said, darkness becomes more annoying than atmospheric once you know the level
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I'm guessing this is a doom3 inspired idea <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <b>Some tall guy:</b>
    That screenshot would be classified as spookie, not scary. Looks mighty atmopheric there btw. I personally think spooky is the better of the two to be used in ns maps.
  • RedIRedI Join Date: 2004-08-09 Member: 30478Members
    as u r aware the Halflife1 engine's lighting system is poor compared to next-generation games such as Doom 3, so it is hard to create a scary map, here r the reasons.

    what makes a scarymap:

    -Dynamic lighting (such as flickering lights, shadow'd areas)
    -Ambience sound in background
    -BLOOD
    -screaming
    -MORE BLOOD
    -dead bodies
    -EVEN MORE BLOOD

    do u think someone could make a map like this for NS on the HL engine? i think not

    the best thing would be to wait till NS2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Red-I+Aug 12 2004, 11:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red-I @ Aug 12 2004, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as u r aware the Halflife1 engine's lighting system is poor compared to next-generation games such as Doom 3, so it is hard to create a scary map, here r the reasons.

    what makes a scarymap:

    -Dynamic lighting (such as flickering lights, shadow'd areas)
    -Ambience sound in background
    -BLOOD
    -screaming
    -MORE BLOOD
    -dead bodies
    -EVEN MORE BLOOD

    do u think someone could make a map like this for NS on the HL engine? i think not

    the best thing would be to wait till NS2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dude, have you freaking read what the manual said? Hell, have you even read the other posts?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Red-I+Aug 12 2004, 11:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red-I @ Aug 12 2004, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as u r aware the Halflife1 engine's lighting system is poor compared to next-generation games such as Doom 3, so it is hard to create a scary map, here r the reasons.

    what makes a scarymap:

    -Dynamic lighting (such as flickering lights, shadow'd areas)
    -Ambience sound in background
    -BLOOD
    -screaming
    -MORE BLOOD
    -dead bodies
    -EVEN MORE BLOOD

    do u think someone could make a map like this for NS on the HL engine? i think not

    the best thing would be to wait till NS2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    God man.

    1: Flickering lights and shadowed areas are all possible on the HL1 engine.
    2: Ambient sounds are very much possible, but too many can cause errors or eat up entities.
    3: Blood does NOT create a scary map - and blood is possible on the HL1 engine (didn't you ever play hlsp?)
    4: Screaming? From who, exactly?
    5: Again, blood does not create a scary map.
    6: Neither do dead bodies. NS has a no-gore rule btw.
    7: What's with you and blood?

    It's sure possible on the HL engine, but I doubt it would be very good (look like crap, play like crap).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Dark areas where you cant see where you are going would also be bad.
    -The use of the flashlight looks very crappy, lighting up the player using it, which would in fact turns the flashlight player into a walking target <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    -The fact that aliens would have no idea where they are going without the use of the minimap...

    The scary map thing is also a matter of taste really, what one person thinks is scary doesnt have to be scary for another person. And the fact that it would be very very hard to try and get it to go official.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-brute_force+Aug 13 2004, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Aug 13 2004, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 7: What's with you and blood? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Maybe he's E-Dracula! I'LL SUCK YOUR MEGAHURTZ!!!!111
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    A very atmospheric part of NS for me was the misty corridor on ns_Hera. The com would give me waypoints to go in there and I would flat out refuse; it scared the hell out of me. You can achieve fear without blood and gore.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    You can achieve fear with FOG SPRITES! (hera fog hallway and that pic i showed on the last page)
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    that screenshot is awesome. Whatever map that is, you need to finish it and send it to me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    P.S NS isn't about the scary factor, that's doom.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    edited August 2004
    ns_papillon, do a search in the forum and ull find the thread.\


    ps. dont bump it, i'll bump it when i have it done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Some tall guy+Aug 12 2004, 01:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Aug 12 2004, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does this turn your crank? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    NO.

    *looks left*
    *looks right*

    "did you see that movement?
    ehm... ok lets leave till we have some more firepower..."

    this atmospheric additions take down your entity count within the first 4 rooms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> would be perfect for co maps but would be extremely hard for any serious ns map. btw I think it is NOT possible to keep the same, dark, evil style in al locations <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <!--QuoteBegin-Red-I+Aug 12 2004, 05:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red-I @ Aug 12 2004, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as u r aware the Halflife1 engine's lighting system is poor compared to next-generation games such as Doom 3, so it is hard to create a scary map, here r the reasons.

    what makes a scarymap:

    -Dynamic lighting (such as flickering lights, shadow'd areas)
    -Ambience sound in background
    -BLOOD
    -screaming
    -MORE BLOOD
    -dead bodies
    -EVEN MORE BLOOD

    do u think someone could make a map like this for NS on the HL engine? i think not

    the best thing would be to wait till NS2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok...you've said - what makes a scary map and you've listed some points:

    - <b>Dynamic lighting (flickering lights, shadow'd areas)</b> - Very doable in half-life
    - <b>Ambient Sounds</b> - Incredibly doable in half-life
    - <b>Blood</b> - not necessary in NS - Blood denotes death, yes, but the visible sign of death isn't needed to give the idea of death...look at the movie aliens - the first time we get a sense that something is horribly wrong is when they walk into the room and the office is empty and a half eaten donut (I think) and a coffee cup is on the table... Blood is atmospheric (works for doom3) but it's just not necessary. Even using decals to show finger scrapes on the walls and/or floor would work.
    - <b>Screaming</b> - Well, given that everyone is already dead when marines get to Space Station/Planet/outpost X, that really isn't necessary for fear.
    - <b>MORE BLOOD etc etc (the rest of the list)</b> - As I've shown you above - it's not necessary.

    NS is going for the more classy level of fear. Yes, they say that things shouldn't be scary, but everyone knows that for this type of genre of game - a little goosebumps never hurt anyone.

    If you want to see a new breed of map which should prove to be intense.. lookout for co_leren - trailer coming soon...
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    gah - someone posted a reply with my exact thing as I was posting...soz...still look out for co_leren <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RedIRedI Join Date: 2004-08-09 Member: 30478Members
    <!--QuoteBegin-Some tall guy+Aug 12 2004, 11:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Aug 12 2004, 11:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can achieve fear with FOG SPRITES! (hera fog hallway and that pic i showed on the last page) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that aint scary, and if u find it scary then your a wimp. and when i gave a list of the thing that make a scary map, they were examples, and plus, Ns visuals isn't very realistic compared to doom 3, that the point im making
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>Red</b> no one is comparing NS to Doom3 but you... Half-life is old...based on a modified quake1 graphics engine and quake2 network code....you don't get much older than that...the trick is to do the best with what we've got..not whinge about how good other games are <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ...this is the mapping forum...not the "why can't this be more like doom3" forum..
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Red-I+Aug 13 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red-I @ Aug 13 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that aint scary <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    DooM 3 isn't scary either... unless you're 10, then it may be scary...
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Mendasp+Aug 13 2004, 07:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Aug 13 2004, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Red-I+Aug 13 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red-I @ Aug 13 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that aint scary <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    DooM 3 isn't scary either... unless you're 10, then it may be scary... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Obviously he is 10 if he thinks "blood, more blood and even more blood" and dead bodies are scary.
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