That weapon's turning out pretty well, I think. Meshable and all.For a right-handed weapon, the ejection port isn't so important. Skinning it'll be just fine. I vote for single-handed Rambo-style belt-fed for the heavy marines and two-handed box-fed for regulars. Gotta have something to work toward, right? Maybe have a bit of the left hand showing in the bottom left of the screen. Boo-yah. Or not, and make the origins a little more centered, so he's got his body-weight behind it, instead of it being off to the side and away from the guy's center of gravity.
<!--QuoteBegin-=DD=Wolf Kahler+Aug 11 2004, 10:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Aug 11 2004, 10:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That weapon's turning out pretty well, I think. Meshable and all.For a right-handed weapon, the ejection port isn't so important. Skinning it'll be just fine. I vote for single-handed Rambo-style belt-fed for the heavy marines and two-handed box-fed for regulars. Gotta have something to work toward, right? Maybe have a bit of the left hand showing in the bottom left of the screen. Boo-yah. Or not, and make the origins a little more centered, so he's got his body-weight behind it, instead of it being off to the side and away from the guy's center of gravity. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yah, what he said.
on another node... damn this looks sweet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
can someone tell me how i can put this onto a model of one of the soldiers. i know the basics behind animation so i could mess around with it and see what kinda positions i could get him to hold it
Import the player model (With skeleton!), merge it with the gun mode, put the gun in one of his hands in the right position, the assign it to the corresponding hand bone. Then you can import the default player's idle animation and start animating.
yeah....i stuck it in cinema 4d which i finally got working <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
will probably never get finished. Everyone seems to dissapear whenever I ask if neone wants to work on it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> ....or they aint telling me
best way to finish something is learning to do it yourself or getting some one that you know realy well to do it for you its kinda hard to get random people on forums to help they are usualy busy with there own things
Comments
Belt would wrap over the hand on the trigger and feed over the top and into the gun........rambo style
[edit] spelling
yah, what he said.
on another node... damn this looks sweet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
needs uv map
skin
animations
i'll post the link to it in a minute
{edit} <a href='http://www.freewebs.com/hellspawnstorage/lmg_belt.ms3d' target='_blank'>http://www.freewebs.com/hellspawnstorage/lmg_belt.ms3d</a>
if anyone wants to try it. its in a milkshape 3D file. I'll post it as a 3DS if necessary
guess my noobness is unwanted
<!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->"hey hows it going?" <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->