[wip] Icel-shaded Ns Pack

124

Comments

  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    Try to grab a more cartoony font somewhere for the BangBang and so sprites
    that would be great

    nice work dude, i first was like, ok, this is good but why did he screw up the textures like that?
    But now i really like them, they feel very cartoony <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    bee cool if the death sprites (random bob-shotgun-slimey alien)
    where like lil comics flashs like a lil gorge getting a bullet to the hea etc
  • QwertyQwerty Join Date: 2003-06-30 Member: 17817Members
    edited August 2004
    i love the shaded pack
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
    This looks awesome, been waiting for something like this to come out =)
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    HumanoidBeta, your sig is too big, limits are 400x75, and max size of 22kb
  • SkulkinatorSkulkinator Join Date: 2004-05-30 Member: 29016Members
    The pack looks great.

    And for those wondering about the Sonic, it's in the RR area on the NSA server. I dunno why it's there.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    Hehe, the Sonic is just something Qwerty likes to put in his map converts, he does alot of CS converts for marine vs marine maps, and some of them are ctf maps, "capture the fuzzy", which is where you must grab the sonic, and run like hell back to your sonic, it makes for an interesting alternative to just shoot the CC, and as far as I know it's mainly available on the NSArmsLab combat server, some other servers may have the maps as well...

    anyway, progress report:
    smoothed more textures out, made the red and blue heavy armors match the red and blue light armors more, trying to play with the explosion sprites as we speak, but as for the death sprites, I dunno if I have enough pixel room to allow for comic book style death sprites... would be cool though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    unless some one else would like to attempt it, that would be cool too, not to mention that person would be allowed to use the cel-shaded beta pack just like the contributors for "contributing" to the pack's development <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • sportysporty Join Date: 2003-06-29 Member: 17782Members
    the death sprites showed the weapon that killed, not the killed players class, right? i have no clue how it should work, and additionally editing sprites might delay the release, so ... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    edited August 2004
    NONSENSE SPORTY!

    an attitude like that will never get you anywhere in life, you just have to improvise, which is why I have done this:
    <img src='http://ice.nsarmslab.com/celshaded_ingame_21.jpg' border='0' alt='user posted image' />
  • PriestPriest Join Date: 2003-01-08 Member: 12042Members
    looks good but it needs a bit of editing so that you can easily see what is happening. maybe different colors or something so that you dont have to read the tekst to see that fades have enterd the fray
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    the color and everything but the shape is controlled by the coding, I'm afraid the sprites are actually black and white <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    so it would be nice, but I can't change the fade slash to a different color or anything
  • VeetsVeets Join Date: 2004-02-05 Member: 26089Members
    Could just use the current weapon images with superimposed lettering, perhaps even add onomatopoeia/cartoon explosion lines on the outside to make it more "cartoony". An outright explosion with text is too similar for quick differentiation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • sportysporty Join Date: 2003-06-29 Member: 17782Members
    edited August 2004
    <!--QuoteBegin-Evil_Ice+Aug 1 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Aug 1 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NONSENSE SPORTY!

    an attitude like that will never get you anywhere in life, you just have to improvise, which is why I have done this: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes sir <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    how will you distinguish lerkbite and skulkbite? is the "kaboom" gl, handgrenade or a mine?
    dont get me wrong, customized deathsprites would only benefit the pack. but creating unique, easily distinguishable deathsprites fitting the cartoony theme might not be that easy. if you can do it, even better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    edit: on a side note, it does remind me of the tgs deathsprites <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    W00000000000T IM IN THAT PIC !!!!

    /me is Nosfer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Btw i love the pack ice, good job <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    heh thanks, I understand that it will be a difficulty distinguishing the sprites, which is why I am releasing the death sprites as an optional add on to the pack, as I'm sure many of you like the idea, but need to be able to quickly distiguish when the aliens have a fade or an onos on their team
    as for the distinguishing, Kaboom is for the GL, Chomp is for the Skulk Bite
    Bite is for the lerk bite, BOOOM is for the hand nade, and blamo is for the mine

    my favorite's are the Welder, Parasite, and onos devour attacks, because they are as follows:
    Welder: "NUB!"
    Parasite: "PWND!"
    Devour: "YUM!"
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    edited August 2004
    I would first like to say, sorry for the double post, but I feel this would be better in a new post than just editting the last one...
    due to Veets suggestion, I have also compiled a simpler text over default image version, here's a preview:
    <img src='http://ice.nsarmslab.com/deathimages_preview.jpg' border='0' alt='user posted image' />
    ....
    and ...
    OMG EXPLOSION!
    <img src='http://ice.nsarmslab.com/celshaded_explosion_anim1.gif' border='0' alt='user posted image' />
  • I_LiKe_DuCkSI_LiKe_DuCkS Join Date: 2004-02-08 Member: 26222Members
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    This is going to be great! Can't wait for release, keep up the great work evil_ice
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    Indeed I will,
    and you all can just refer to me as "Ice"
    I only use the "Evil_" tag when "Ice" is already taken... which the simple 3 letters usually are, but I'm stubborn and have refused to come up with a new tag for the past 10 years... so there... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    picture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    <img src='http://ice.nsarmslab.com/celshaded_ingame_22.jpg' border='0' alt='user posted image' />
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    will do evil ice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SkulkinatorSkulkinator Join Date: 2004-05-30 Member: 29016Members
    Great work. Couple questions:

    1) Release link in this thread or another?
    2) How did you get the black outline thing to work for the player models? That's cool, and I know nothing at all about modeling and skinning, but I can't seem to figure out how that would work. The question consumes me.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    the black outline on ALL of the models, is part of cel-shading process, which is why this is more than a texture pack release, and I will explain the cel-shading process I used in my release thread, meaning yes, there will be a second thread, I hate to take up extra space in the forums, but I feel it would be necessary to get everyones attention and to avoid and confusion
  • VeetsVeets Join Date: 2004-02-05 Member: 26089Members
    Err, read the topic and you'll see that it's a "work in progress" and it's a cell-shaded ns model pack (which is the effect that you're describing). No offense meant, just suggesting that people should read the link before clicking it... then again, this pack has me excited enough to just not worry and hope that people support it enough so it's released at the best possible quality! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    we should be seeing a release within the next 24 hours, just as I promised, I will be releasing it, on monday August 2nd, 2004, eastern US time
    I realise that it IS already August 2nd, but there is just a few more things I am working the kinks out of, but I feel pretty comfortable releasing it soon

    Only thing I have to ask, is that we all put this NSA bad blood history behind us, I am new to NSA and greatly appreciate all of the support they have given me, in fact I doubt I would have been able to do this much work this quickly if it hadn't been for them, and judging from the number of nuked post a few pages, this has been a hot topic for alot of people, namely alot of oldschool poster's on the forums... regardless, I want this to be something enjoyed by EVERYONE, and I don't want this to be something ruined just because of some bad past experiences, because as far as my projects are concerned, nothing will be kept from the public, I always release everything to the public, I only use the contributors for beta testing, and early testing, something most of you aren't missing out on...

    Ok, with that stuff out of the way, I plan on having some one put together a much more professional installer and readme to go with the files, since I myself am only good at production, not necessarily presentation <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited August 2004
    Let me guess what you do:
    1) Decompile

    Now you got 2 possibilities:
    1) Import the reference
    3) Select all faces
    4) Dublicate them
    5) Inverse Vertex order (Turn around the faces' face facing[WTH?])
    6) Apply Fatboy tool on it for about 0.2 or such, experiment with it
    7) Apply a black texture to this dublicated part
    8) Export as reference
    9) Compile

    OR:

    1) Import the reference
    3) Select all faces
    4) Dublicate them
    5) Inverse Vertex order
    6) Apply Fatboy tool on it for about 0.2 or such, experiment with it
    7) Apply a black texture to this dublicated part
    8) Delete the original parts
    9) Export as frame.smd
    10) Go to the .qc, add a new $body "frame" "frame" line
    11) Compile

    Second option saves you from compiling errors because of too many polygons.

    The skin? Hm, some kind of filter/blur effect <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Am I slightly correct Ice?

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    i need to understand geek <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    im not sure how he does the skin, but thats how i do the cell shading stuff. Theres also a program on fileplanet which automatically makes the outline, just drag in the model, set the density and it does it all for you
  • SkulkinatorSkulkinator Join Date: 2004-05-30 Member: 29016Members
    Veets: I did read the title, I know what cel-shading is. I was curious about the process, which Obst's post is an example of.

    And that program on Fileplanet sounds neat. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
This discussion has been closed.