[mwip] Rail-siege
BAshh
Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
<div class="IPBDescription">Railgun siege cannon</div> You may remember it when i posted it the first time. well here it is so far, i like the bulky hind legs, and they'll provide as shocks, for they retract
Comments
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> y thank you drag0nmech
*edit 2* SHOULD i redo the hind legs? i wont if you guys think it's good enough
*edit 3* not using that version anymore ^__^, remmoved old pic
meh... suggestions?
Ye <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
hehe, yeah i was lookin thru my old concepts, came acrost it (had a crappy system that wasnt with legs) and decided i had to finish it, seeing as it was a good idea. I'm glad i decided to, it worked out well! now i just need to totally finish it, but i hate meshing, let alone with the rotated legs GAR!!!
it'll make it nice
hell yes. all i do is custom, i havent used default anything on my models except the hands but that's a given ^__^
and anything's possible rabbiteh!
Bear in mind its a railgun, currently they have to mount them to ships to test since the recoil is so huge.
Or you could just make up some fancy excuse like it clamps to the floor, or the marines nail it down before its fired, either works <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Very cool, but the flipdown part of the screen looks a little too.. delicate? It doesnt fit the rest of the model imo.
yes please!
and jasp this is in the future, there needs no excuse but that they figured out how to reduce the recoil.
(it's ms3d format...)