[mwip] Rail-siege

BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
edited July 2004 in NS Customization
<div class="IPBDescription">Railgun siege cannon</div> You may remember it when i posted it the first time. well here it is so far, i like the bulky hind legs, and they'll provide as shocks, for they retract
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Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Awesome. Just plain awesome.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited July 2004
    i might redo the hind legs though, make them just as big, just better ^__^

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> y thank you drag0nmech

    *edit 2* SHOULD i redo the hind legs? i wont if you guys think it's good enough
    *edit 3* not using that version anymore ^__^, remmoved old pic
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    i think it looks sweet as is
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    the hind legs are good but the front leg looks out of place with them there
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-CoolCookieCooks+Jul 21 2004, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 21 2004, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the hind legs are good but the front leg looks out of place with them there <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    meh... suggestions?
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    make another bulky leg for the front one, instead of that scrawny thing.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited July 2004
    better? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-BAshh+Jul 21 2004, 12:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 21 2004, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bett? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ye <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AutosalesmanAutosalesman Join Date: 2003-06-17 Member: 17433Members
    I think you should put something on the opposite side of the antenna, just to "balance" it. Lookin good though.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    well there's gonna be a LCD somewhere on their. but i'll keep it in mind ^__^
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    The last render looks great. The middle looks kinda skinny though.. As for the gun itself, it looks cool
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited July 2004
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    2nd view, and there's the monitor
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    OMG IT R TEH SEX! (English: I love it.)
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    That looks better.. I like the screen idea
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    now all it needs is a mesh and a skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> any takers? i really hate meshing
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i remember this from way back in the day you only posted the barrel of it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Chrono+Jul 21 2004, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 21 2004, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i remember this from way back in the day you only posted the barrel of it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hehe, yeah i was lookin thru my old concepts, came acrost it (had a crappy system that wasnt with legs) and decided i had to finish it, seeing as it was a good idea. I'm glad i decided to, it worked out well! now i just need to totally finish it, but i hate meshing, let alone with the rotated legs GAR!!!
  • PriestPriest Join Date: 2003-01-08 Member: 12042Members
    this looks sweet, is it going to get a custom fireing animation?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Hmm i think i'll wait for the skin to be finished before i say anything. Ive seen great models get destroyed by a bad skin, and low quality models turn into pure eyecandy because of a good skin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    if its possible put some glittery shiny effects in the hollow part o_O
    it'll make it nice
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DarkStalker+Jul 21 2004, 04:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkStalker @ Jul 21 2004, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this looks sweet, is it going to get a custom fireing animation? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hell yes. all i do is custom, i havent used default anything on my models except the hands but that's a given ^__^

    and anything's possible rabbiteh!
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    Well id personally think the back legs need to be further back and the front leg needs to be further forward.

    Bear in mind its a railgun, currently they have to mount them to ships to test since the recoil is so huge.

    Or you could just make up some fancy excuse like it clamps to the floor, or the marines nail it down before its fired, either works <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    edited July 2004
    *COUGH*nanites*COUGH*

    Very cool, but the flipdown part of the screen looks a little too.. delicate? It doesnt fit the rest of the model imo.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I'm still using Dr_Fuzzy's Q2 Railgun h4x... so... FINISH THIS ONE PLZ! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ill mesh it if you need bashh :o
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited July 2004
    <!--QuoteBegin-CoolCookieCooks+Jul 22 2004, 01:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 22 2004, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ill mesh it if you need bashh :o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes please!

    and jasp this is in the future, there needs no excuse but that they figured out how to reduce the recoil.

    (it's ms3d format...)
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ill start skinmeshing now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Go for it C³! And after that... would you plz go over the SST: Roughnecks Morita again? <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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