<!--QuoteBegin-Mendasp+Jul 24 2004, 05:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jul 24 2004, 05:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Meat_Popsicle+Jul 24 2004, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Jul 24 2004, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think maybe its just the rate at which it changes, it looks nice, its just not smooth.if its just an animated texture can u not just add some more frames to it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 10 frames, it's not mine though...
anyways, Nexus, I think you didn't get what I wrote... I'm just telling you that there's an off-topic forum so you don't have to hijack <b>this thread</b>. Because, well, I couldn't care less about a game called Nexus. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> now you poops in my sou. Man i like you, and your maps. You are almost like brave heart. Well enough. The map is good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Nz-Nexus+Jul 24 2004, 03:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Jul 24 2004, 03:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now you poops in my sou. Man i like you, and your maps. You are almost like brave heart. Well enough. The map is good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And once again, a completely off-topic reference is introduced into this thread. If it made sense, that would be one thing, but no, you're comparing Mendasp to a movie about a scottish hero. Wow. Unless there's a similarity between the two that I'm missing, that made no sense whatsoever.
But yeah, I think I like this map more than the original sava. But that's just me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This looks great Mendasp. As one of the people who got to play the "big" version I really have to say this will probably fix a lot of the problems we had in the Playtests. I would still recommend potentially making a bit more room around the hive (probably just increase the size of the alcove behind the hive and move the walkway forward a touch) as it is still rather difficult to navigate around.
I was wondering if you would consider adding Water Containment back in, it was one of my favorite areas of the map and placing it back in would create a route which does not have to pass through the North & South Central Access area (to avoid potential bottlenecks). If you would rather just save Water Containment for the ns_ version of the map that would be cool, just something to think about (cue my poorly rendered MSPaint version of how I'd add Water Containment back in).
Looks like a nice idea Jazz, I'll give it a try <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-JazzX+Jul 24 2004, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JazzX @ Jul 24 2004, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This looks great Mendasp. As one of the people who got to play the "big" version I really have to say this will probably fix a lot of the problems we had in the Playtests. I would still recommend potentially making a bit more room around the hive (probably just increase the size of the alcove behind the hive and move the walkway forward a touch) as it is still rather difficult to navigate around.
I was wondering if you would consider adding Water Containment back in, it was one of my favorite areas of the map and placing it back in would create a route which does not have to pass through the North & South Central Access area (to avoid potential bottlenecks). If you would rather just save Water Containment for the ns_ version of the map that would be cool, just something to think about (cue my poorly rendered MSPaint version of how I'd add Water Containment back in).
<img src='http://dl.branzone.com/forumimages/watercontainment.JPG' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think that should be THE sava.
same here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> it just needs another route to get past the central area like on all the other official combat maps
<!--QuoteBegin-CoolCookieCooks+Jul 24 2004, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 24 2004, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> same here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> it just needs another route to get past the central area like on all the other official combat maps <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Me three!
<!--QuoteBegin-Tequila+Jul 24 2004, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 24 2004, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CoolCookieCooks+Jul 24 2004, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 24 2004, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> same here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> it just needs another route to get past the central area like on all the other official combat maps <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Me three! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> me six!
Done! I still have to see it in action <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
10 frames, it's not mine though...
anyways, Nexus, I think you didn't get what I wrote... I'm just telling you that there's an off-topic forum so you don't have to hijack <b>this thread</b>. Because, well, I couldn't care less about a game called Nexus. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
now you poops in my sou. Man i like you, and your maps. You are almost like brave heart. Well enough. The map is good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
And once again, a completely off-topic reference is introduced into this thread. If it made sense, that would be one thing, but no, you're comparing Mendasp to a movie about a scottish hero. Wow. Unless there's a similarity between the two that I'm missing, that made no sense whatsoever.
But yeah, I think I like this map more than the original sava. But that's just me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I was wondering if you would consider adding Water Containment back in, it was one of my favorite areas of the map and placing it back in would create a route which does not have to pass through the North & South Central Access area (to avoid potential bottlenecks). If you would rather just save Water Containment for the ns_ version of the map that would be cool, just something to think about (cue my poorly rendered MSPaint version of how I'd add Water Containment back in).
<img src='http://dl.branzone.com/forumimages/watercontainment.JPG' border='0' alt='user posted image' />
I was wondering if you would consider adding Water Containment back in, it was one of my favorite areas of the map and placing it back in would create a route which does not have to pass through the North & South Central Access area (to avoid potential bottlenecks). If you would rather just save Water Containment for the ns_ version of the map that would be cool, just something to think about (cue my poorly rendered MSPaint version of how I'd add Water Containment back in).
<img src='http://dl.branzone.com/forumimages/watercontainment.JPG' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think that should be THE sava.
Me three!
Me three! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
me six!
<img src='http://mendasp.thezazi.net/mapas/co_sava/co_sava_final.jpg' border='0' alt='user posted image' />
Gimme Sava, make it <i>real</i>, or else forget about it!