Co_minisava

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Comments

  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Mendasp+Jul 24 2004, 05:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jul 24 2004, 05:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Meat_Popsicle+Jul 24 2004, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Jul 24 2004, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think maybe its just the rate at which it changes, it looks nice, its just not smooth.if its just an animated texture can u not just add some more frames to it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    10 frames, it's not mine though...

    anyways, Nexus, I think you didn't get what I wrote... I'm just telling you that there's an off-topic forum so you don't have to hijack <b>this thread</b>. Because, well, I couldn't care less about a game called Nexus. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    now you poops in my sou. Man i like you, and your maps. You are almost like brave heart. Well enough. The map is good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    What's a sou? Lol.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    <!--QuoteBegin-Nz-Nexus+Jul 24 2004, 03:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Jul 24 2004, 03:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now you poops in my sou. Man i like you, and your maps. You are almost like brave heart. Well enough. The map is good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And once again, a completely off-topic reference is introduced into this thread. If it made sense, that would be one thing, but no, you're comparing Mendasp to a movie about a scottish hero. Wow. Unless there's a similarity between the two that I'm missing, that made no sense whatsoever.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    He has a point though. Mendasp is totally Braveheart.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Freeeeeeeeedom!

    But yeah, I think I like this map more than the original sava. But that's just me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JazzXJazzX cl_labelmaps ∞ Join Date: 2002-11-19 Member: 9285Members, Retired Developer, NS1 Playtester
    This looks great Mendasp. As one of the people who got to play the "big" version I really have to say this will probably fix a lot of the problems we had in the Playtests. I would still recommend potentially making a bit more room around the hive (probably just increase the size of the alcove behind the hive and move the walkway forward a touch) as it is still rather difficult to navigate around.

    I was wondering if you would consider adding Water Containment back in, it was one of my favorite areas of the map and placing it back in would create a route which does not have to pass through the North & South Central Access area (to avoid potential bottlenecks). If you would rather just save Water Containment for the ns_ version of the map that would be cool, just something to think about (cue my poorly rendered MSPaint version of how I'd add Water Containment back in).

    <img src='http://dl.branzone.com/forumimages/watercontainment.JPG' border='0' alt='user posted image' />
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Looks like a nice idea Jazz, I'll give it a try <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-JazzX+Jul 24 2004, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JazzX @ Jul 24 2004, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This looks great Mendasp. As one of the people who got to play the "big" version I really have to say this will probably fix a lot of the problems we had in the Playtests. I would still recommend potentially making a bit more room around the hive (probably just increase the size of the alcove behind the hive and move the walkway forward a touch) as it is still rather difficult to navigate around.

    I was wondering if you would consider adding Water Containment back in, it was one of my favorite areas of the map and placing it back in would create a route which does not have to pass through the North & South Central Access area (to avoid potential bottlenecks). If you would rather just save Water Containment for the ns_ version of the map that would be cool, just something to think about (cue my poorly rendered MSPaint version of how I'd add Water Containment back in).

    <img src='http://dl.branzone.com/forumimages/watercontainment.JPG' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think that should be THE sava.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    same here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> it just needs another route to get past the central area like on all the other official combat maps
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-CoolCookieCooks+Jul 24 2004, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 24 2004, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> same here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> it just needs another route to get past the central area like on all the other official combat maps <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Me three!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Tequila+Jul 24 2004, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 24 2004, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CoolCookieCooks+Jul 24 2004, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 24 2004, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> same here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> it just needs another route to get past the central area like on all the other official combat maps <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Me three! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    me six!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Done! I still have to see it in action <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <img src='http://mendasp.thezazi.net/mapas/co_sava/co_sava_final.jpg' border='0' alt='user posted image' />
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <img src='http://www.metroactive.com/papers/sonoma/07.29.99/gifs/santana-9930.jpg' border='0' alt='user posted image' />

    Gimme Sava, make it <i>real</i>, or else forget about it!
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