Co_minisava

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
edited July 2004 in Mapping Forum
<div class="IPBDescription">worth releasing?</div> After some playtests (never had a chance to have a real game before), the obvious problem that sava had became too obvious, and so I decided I would try doing solving it...

How? You might ask, well, removing the central corridor and the adjacent new room, leaving the layout in a form closer to my original thoughts, which was creating a forced chokepoint in the center, too bad the central room was huge and it didn't work as well as I intended... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Guess this should fix it, notice how this is a "different" map... I still haven't released sava 1.1, which is probably a map for very populated servers...

<img src='http://mendasp.thezazi.net/mapas/co_sava/comparison.jpg' border='0' alt='user posted image' />

Edit: Released! Get it from <a href='http://mendasp.thezazi.net/mapas/co_minisava_rc1.zip' target='_blank'>here</a>.

Comments?
«1

Comments

  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Nice layout some in game screens?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited July 2004
    Screens and download of co_sava (v1) are <a href='http://mendasp.thezazi.net/maps.php' target='_blank'>here</a>

    Since it's just a reduced version there's no need for new pics...

    btw, I don't know when I'll release the new sava (the big one...) since I want to preserve the filename and I want to try to get it as official map first...
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I actually really like minisava's layout. Release!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Looks good to me, a tighter map for a tighter game. Get it released!
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Oh so you killed sava now as well <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
    Jokes aside, the layout looks sound and will probably play fairly well, good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    I can see a co_minisave and an ns_sava <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Jean Luc Picard+Jul 20 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Jul 20 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can see a co_minisave and an ns_sava <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I must be missing something then.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    *chuckles* I said that badly didn't I

    What I mean is

    I can see MiniSava becoming a CO map

    and

    I can see Sava becoming an NS map!
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    I played co_save plenty times, and I think the changes in minisava are nice. Release it
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I'll release co_minisava in a few days.

    Oh, and I have plans for a full ns_sava, too, in fact, I said that in the readme file.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    First time I do something like this but...

    *bump*
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    I think, GO FOR IT <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    The idea of ns_sava tickles my fancy immensely. Make it so.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited July 2004
    I've given the link to two persons to test it a bit and all that, if they don't find anything wrong with it, I'll release it in a few minutes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Edit: <a href='http://mendasp.thezazi.net/mapas/co_minisava_rc1.zip' target='_blank'>Download it!</a>
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    There he goes again, on his own!
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    mirrored <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/combat/&file=co_minisava_rc1.zip' target='_blank'>http://www.brywright.co.uk/downloads/files...inisava_rc1.zip</a> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    Is this actually gonna be played on servers ?<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ( more than 1 )
    if u made funmap with 30 brushes .. THAT would work =] ask <b>ollj</b>

    don't get me wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> im no fan of fun maps . they're not even fun.. It's just their name <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> their only fun to delete . mkay ..

    Meh wants more crops from walls poppin' out and nice brushworked hallways
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Olmy+Jul 21 2004, 10:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 21 2004, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There he goes again, on his own! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Going down the only road he's ever known!
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    My question is though
    Will co_minisava feature sharks with lazer beams on their heads?
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-Tequila+Jul 21 2004, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 21 2004, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Olmy+Jul 21 2004, 10:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 21 2004, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There he goes again, on his own! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Going down the only road he's ever known!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Like a drifter he was born to wear cologne!

    (yeah I KNOW the right line, but tell me it doesn't sound EXACTLY like that's the lyric <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )

    Also, nice looking map, I'll have to try it out. I had the same complaint about sava, that middle room was just tooo big. Marine campathon.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Nazul+Jul 22 2004, 01:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nazul @ Jul 22 2004, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is this actually gonna be played on servers ?<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ( more than 1 ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I can only hope <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    first of all very nice...

    suggestions:
    * i managed to get completely stuck as a skulk running behind the hive so i think that needs to be brought out by a few units from the wall

    * i didnt like the water effect uve used in various places, looks more like the lighting effect ud see on a wall if light was being shone out of some water

    * didnt like how the comm chair was placed, its very close to the wall and the kerb the other side, maybe have some sorta round alcove, or put the comm chair where the armoury is and put the armoury on the walkway bit which goes thru the room
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Thanks for the comments Meat_Popsicle...

    I'll try to fix the problems with the hive and probably switching the CC and the armory...

    As for the water... I think it's fine as it is, I think it looks better than the normal water textures, guess it's a matter of opinion <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    If I get more feedback on the map I'll release another version <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Nice Mendasp! I like the layout. Looks fun, can't wait to play it.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Nice Mendasp.

    wanna get a woot?

    <a href='http://WWW.NEXUSTHEGAME.COM' target='_blank'>Yeah..check this now!</a>
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Go away Nexus.

    From all the topics in this forum you had to choose mine to post something completely unrelated to the thread for no apparent reason at all. I hope you die in all kinds of horrible ways.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--QuoteBegin-Mendasp+Jul 23 2004, 08:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jul 23 2004, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As for the water... I think it's fine as it is, I think it looks better than the normal water textures, guess it's a matter of opinion <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think maybe its just the rate at which it changes, it looks nice, its just not smooth.if its just an animated texture can u not just add some more frames to it?

    also, i havnt played it on a server yet but the layout as it is seems a good size as it is, combat maps that r too big favour the aliens far too much as they can get around it quickly, so i wuld stick with the mini version imo
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Mendasp+Jul 24 2004, 05:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jul 24 2004, 05:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Go away Nexus.

    From all the topics in this forum you had to choose mine to post something completely unrelated to the thread for no apparent reason at all. I hope you die in all kinds of horrible ways. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    horror you really hates me. Horror!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Meat_Popsicle+Jul 24 2004, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Jul 24 2004, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think maybe its just the rate at which it changes, it looks nice, its just not smooth.if its just an animated texture can u not just add some more frames to it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    10 frames, it's not mine though...

    anyways, Nexus, I think you didn't get what I wrote... I'm just telling you that there's an off-topic forum so you don't have to hijack <b>this thread</b>. Because, well, I couldn't care less about a game called Nexus.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    I just downloaded this and, well very nice indeed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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