<!--QuoteBegin-Forlorn+Jul 18 2004, 01:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 18 2004, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I helped Moose with the layout from it's original concept. He was a talented mapper as he know how to make it look sexy, but he didn't have as much actual gameplay experience...
So he agreed to team up and make this shizz happen, he would make a build, and I would go through it and help him find bad spots and tough spots. Over time he made a totally awesome map.
As much as I would like to take *some* credit for this map, I can't, I really have to hand it to moose for agreeing to work with me!
*claps*
And of course guys, this map is gonna be <b>PRETTY DAMN balanced,</b> I would allow anything else to be released... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Lets try and get this bad boy official! Best ns_map eva! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh, I definitely want it official.
ok, i'd like to say, straight up, SEX. this map oozes atmosphere, it looks like it plays great (haven't had a chance to test, but i am lobbying to get it on our 2 servers ASAP)
you said feedback is good, so heres some feedback. they are mostly small things, details. please understand i am not trying to burn you or detract from the awesomeness of the map, i only critique to try to help you enhance your creation. if i sound harsh at all, sorry in advance. on with the show...
1: the texture alignment here is shoddy, which is a shame, because on the rest of the roof its great. not sure how much you can do about it, but just thought i might point it out
2: this texture seems way out of place. mebbe theres a more appropriate one you can use <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
3: it struck me as very odd the the light on the left looks exactly the same, but seems to throw much more light than the other one. i can see why you've done it, but just to make a perfectionist happy, make the lesser light broken or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
4: small thing, but theres a weird lighting thing here... (its aux gen access south btw) this is the only one i spotted, which is a credit to the mapper.
5: just a bit of lack of detail on these holes in grates and things; they look weird when the bit thats been broken/cut out is missing. this lack of detail surprised me considering it is present in pretty much the whole of the rest of the map.
6: another small thing; this corner with the pipes looks a bit strange, because they come on a right angle. its good that the texture is lined up, but an angle in the corner would make it that bit more convincing.
7: I love this room, really, i do. but please make the roof more interesting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> a few hanging pipes &/or cables would really add to it.
8: this vent in aux gen looks strange really for 2 reasons: 1: its a hole in the wall... wheres the ripped-off vent cover? there really should be some kind of explanation as to why its there. 2: the infestation stops very abruptly. i didn't look real close at any many other vents, but i'd suggest you check that sort of thing too.
oh, and the texture at the back on the vertical part looks out of place when you look into it, if it were me i'd put one of those cool ventilation-style fan textures there.
9: this ramp is nice and well placed/functional and all... but damn, is it ugly. hate to be a bastard, but it looks ametuerish. unfortunately there are a few places around that could use a bit of that detail that this mapper has such a flair for.
10: 2 things in these pics; firstly, these textures are way out of place. i think you know the one i'm talking about. secondly: the way the infestation stops abruptly is very un-natural and a real shame
Yeah dude I have no idea how to make the map look nice, only make it play good
I could care less of the entire map was brown though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-exoity+Jul 18 2004, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (exoity @ Jul 18 2004, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_rust is already in playtesting to be a official map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> So new maps are being added for Beta 5? I'd love to know about the process.
<!--QuoteBegin-exoity+Jul 18 2004, 10:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (exoity @ Jul 18 2004, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_rust is already in playtesting to be a official map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If it doesn't go official exoity, I'll blame no one but you
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ns_rust is already in playtesting to be a official map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is great news exoity, thanks for the info.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If it doesn't go official exoity, I'll blame no one but you <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Forlorn, I highly doubt exoity or any playtester has the power to pick or chose which map get's official. In the end its Flayra that gives the ok or not. So blaming exoity is flat out stupid! Please Forlorn don't start any sh*t with anyone in this thread, ok <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's nothing but friendly love here<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well after reading that flame fest on the cal forums, its kind of hard to believe you two are friends all of a sudden. But I'm glad to hear you two are loving friends <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. I was just trying to cover my own a55 and stop something before it started.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ok, i'd like to say, straight up, SEX. this map oozes atmosphere, it looks like it plays great (haven't had a chance to test, but i am lobbying to get it on our 2 servers ASAP)
you said feedback is good, so heres some feedback. they are mostly small things, details. please understand i am not trying to burn you or detract from the awesomeness of the map, i only critique to try to help you enhance your creation. if i sound harsh at all, sorry in advance. on with the show...
1: the texture alignment here is shoddy, which is a shame, because on the rest of the roof its great. not sure how much you can do about it, but just thought i might point it out<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Kaine, thanks for the feedback <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. Just to make this simple, I'll tell you by number which ones will be changed. #3, 8, 10 and maybe 7 if I have time.
I made a mini map with the name of each area <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> . The mirror for download it is <a href='http://www.james-b.ch/maps/ns_rust_withnames.spr' target='_blank'>here</a>. And a screenshot of this <a href='http://www.james-b.ch/maps/ns_rust0001.jpg' target='_blank'>here</a>.
Oohh, nice work! That's very useful as I don't really know the map. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Cheers.
I made a mini map with the name of each area <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> . The mirror for download it is <a href='http://www.james-b.ch/maps/ns_rust_withnames.spr' target='_blank'>here</a>. And a screenshot of this <a href='http://www.james-b.ch/maps/ns_rust0001.jpg' target='_blank'>here</a>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> control is spelt wrong...other then that thx!
jamesbch, if the spelling error gets fixed I'll include it in the next build <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
I just talked to Dillinja and he agreed to make the communications array model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> So I should have something to show all of you soon. I'm going to sent him some concept sketches tomorrow.
<!--QuoteBegin-Moose+Jul 20 2004, 08:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moose @ Jul 20 2004, 08:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just talked to Dillinja and he agreed to make the communications array model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> So I should have something to show all of you soon. I'm going to sent him some concept sketches tomorrow.
<!--QuoteBegin-Soul Of Dead+Jul 20 2004, 06:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soul Of Dead @ Jul 20 2004, 06:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.ns-fr.com/forums/index.php?showtopic=4071' target='_blank'>http://www.ns-fr.com/forums/index.php?showtopic=4071</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You can do that on almost all maps with outside area's, I don't think that is a bug a mapper alone can fix.
<!--QuoteBegin-Forlorn+Jul 20 2004, 09:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 20 2004, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Soul Of Dead+Jul 20 2004, 06:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soul Of Dead @ Jul 20 2004, 06:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.ns-fr.com/forums/index.php?showtopic=4071' target='_blank'>http://www.ns-fr.com/forums/index.php?showtopic=4071</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You can do that on almost all maps with outside area's, I don't think that is a bug a mapper alone can fix. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wrong. Just fill the outside area with a clip brush.
Soul Of Dead, I know about this bug and it will be fixed in the next build. But you could have told me privately <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the rooms are too small, its almost impossible for a marine team to siege =\<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So how large should the rooms be? Whenever I start a new layout, concept wise, I always use ns_eclipse as a reference, because its simply the best designed NS map there is. Now, I'm by no means saying ns_rust is even close to as perfect as Eclipse, but could you show me just one fairly large siege room in eclipse? I always classified the siege areas in eclipse as corridors and hallways. The only siege area that might be considered a room is keyhole, but even then you need to siege up against that far wall. I understand that the fluid interconnectivity is key to eclipse's success and is why you might not need large siege areas. I was under the impression that the siege areas might be a little large in ns_rust, but I could be totally wrong. We shall see...
<!--QuoteBegin-sk84zer0+Jul 20 2004, 08:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Jul 20 2004, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the rooms are too small, its almost impossible for a marine team to siege =\<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> hmm just played the map the first time, and it was great round. We locked down cesspool pretty quick and then marched on to the hive in the lower right and siged it away. and also sieging the last hive wasn't really a big problem. at least from the point of placing sieges (since nearly the whole team got killed in the attempt) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> So I wouldn't support that quote. Maybe cesspool is a bit harder to siege. dunno havn't tried it yet. The only thing which was a bit tricky in placing structures was cesspool hive, since I wanted a tf, a pg and a few turrets near the rt. but the water prevents you from building everywhere there so you have to carefully check where you place stuff and where not. In my opinion the size of the rooms is great. It makes up a interesting map and gameplay and I pretty much like it. So this map official? absolutely <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wrong. Just fill the outside area with a clip brush.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Lazer, I have a clip brush covering that area, but I forgot to place one on top of the diagonal window. That's why you can only build on top of the window.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's ok, I fix the bug and thx<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thanks a lot jamesbch, this will definitely be included <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hmm just played the map the first time, and it was great round. We locked down cesspool pretty quick and then marched on to the hive in the lower right and siged it away. and also sieging the last hive wasn't really a big problem. at least from the point of placing sieges (since nearly the whole team got killed in the attempt) So I wouldn't support that quote. Maybe cesspool is a bit harder to siege. dunno havn't tried it yet. The only thing which was a bit tricky in placing structures was cesspool hive, since I wanted a tf, a pg and a few turrets near the rt. but the water prevents you from building everywhere there so you have to carefully check where you place stuff and where not. In my opinion the size of the rooms is great. It makes up a interesting map and gameplay and I pretty much like it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How many people were in this game Sorcerer? Sounds like the aliens got owned <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Cesspool is fairly easy to siege, you have drainage and redistribution to siege from.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've only played one LAN game with this map, which servers do you guys play on? :o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Your best bet is to use the filter options in steam, and check periodically till you find it.
Can someone please email me ns_rust v1.2.zip please I tried the links and they do not work,I tried bry's Server and it says the samething "File Not Found".
I would really appreciate it very much,from all the cool feedback I read I'm dying to play this map.
Comments
So he agreed to team up and make this shizz happen, he would make a build, and I would go through it and help him find bad spots and tough spots. Over time he made a totally awesome map.
As much as I would like to take *some* credit for this map, I can't, I really have to hand it to moose for agreeing to work with me!
*claps*
And of course guys, this map is gonna be <b>PRETTY DAMN balanced,</b> I would allow anything else to be released... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Lets try and get this bad boy official! Best ns_map eva! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh, I definitely want it official.
YES!!!
gets my vote, fantastic map!
you said feedback is good, so heres some feedback. they are mostly small things, details. please understand i am not trying to burn you or detract from the awesomeness of the map, i only critique to try to help you enhance your creation. if i sound harsh at all, sorry in advance. on with the show...
1: the texture alignment here is shoddy, which is a shame, because on the rest of the roof its great. not sure how much you can do about it, but just thought i might point it out
<img src='http://kod.gotlag.com/~kaine/1.jpg' border='0' alt='user posted image' />
2: this texture seems way out of place. mebbe theres a more appropriate one you can use <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<img src='http://kod.gotlag.com/~kaine/2.jpg' border='0' alt='user posted image' />
3: it struck me as very odd the the light on the left looks exactly the same, but seems to throw much more light than the other one. i can see why you've done it, but just to make a perfectionist happy, make the lesser light broken or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://kod.gotlag.com/~kaine/3.jpg' border='0' alt='user posted image' />
4: small thing, but theres a weird lighting thing here... (its aux gen access south btw) this is the only one i spotted, which is a credit to the mapper.
<img src='http://kod.gotlag.com/~kaine/4.jpg' border='0' alt='user posted image' />
5: just a bit of lack of detail on these holes in grates and things; they look weird when the bit thats been broken/cut out is missing. this lack of detail surprised me considering it is present in pretty much the whole of the rest of the map.
<img src='http://kod.gotlag.com/~kaine/5.jpg' border='0' alt='user posted image' />
6: another small thing; this corner with the pipes looks a bit strange, because they come on a right angle. its good that the texture is lined up, but an angle in the corner would make it that bit more convincing.
<img src='http://kod.gotlag.com/~kaine/6.jpg' border='0' alt='user posted image' />
7: I love this room, really, i do. but please make the roof more interesting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> a few hanging pipes &/or cables would really add to it.
<img src='http://kod.gotlag.com/~kaine/7.jpg' border='0' alt='user posted image' />
8: this vent in aux gen looks strange really for 2 reasons: 1: its a hole in the wall... wheres the ripped-off vent cover? there really should be some kind of explanation as to why its there. 2: the infestation stops very abruptly. i didn't look real close at any many other vents, but i'd suggest you check that sort of thing too.
oh, and the texture at the back on the vertical part looks out of place when you look into it, if it were me i'd put one of those cool ventilation-style fan textures there.
<img src='http://kod.gotlag.com/~kaine/8.jpg' border='0' alt='user posted image' />
9: this ramp is nice and well placed/functional and all... but damn, is it ugly. hate to be a bastard, but it looks ametuerish. unfortunately there are a few places around that could use a bit of that detail that this mapper has such a flair for.
<img src='http://kod.gotlag.com/~kaine/9.jpg' border='0' alt='user posted image' />
10: 2 things in these pics; firstly, these textures are way out of place. i think you know the one i'm talking about. secondly: the way the infestation stops abruptly is very un-natural and a real shame
<img src='http://kod.gotlag.com/~kaine/10.jpg' border='0' alt='user posted image' />
thats it for now. i'll have a closer look later hope i've helped some ^_^
<span style='color:red'>**edit: hope images work now**</span>
I could care less of the entire map was brown though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
So new maps are being added for Beta 5? I'd love to know about the process.
If it doesn't go official exoity, I'll blame no one but you
This is great news exoity, thanks for the info.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If it doesn't go official exoity, I'll blame no one but you <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Forlorn, I highly doubt exoity or any playtester has the power to pick or chose which map get's official. In the end its Flayra that gives the ok or not. So blaming exoity is flat out stupid! Please Forlorn don't start any sh*t with anyone in this thread, ok <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Well after reading that flame fest on the cal forums, its kind of hard to believe you two are friends all of a sudden. But I'm glad to hear you two are loving friends <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. I was just trying to cover my own a55 and stop something before it started.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ok, i'd like to say, straight up, SEX. this map oozes atmosphere, it looks like it plays great (haven't had a chance to test, but i am lobbying to get it on our 2 servers ASAP)
you said feedback is good, so heres some feedback. they are mostly small things, details. please understand i am not trying to burn you or detract from the awesomeness of the map, i only critique to try to help you enhance your creation. if i sound harsh at all, sorry in advance. on with the show...
1: the texture alignment here is shoddy, which is a shame, because on the rest of the roof its great. not sure how much you can do about it, but just thought i might point it out<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Kaine, thanks for the feedback <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. Just to make this simple, I'll tell you by number which ones will be changed. #3, 8, 10 and maybe 7 if I have time.
I made a mini map with the name of each area <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> . The mirror for download it is <a href='http://www.james-b.ch/maps/ns_rust_withnames.spr' target='_blank'>here</a>. And a screenshot of this <a href='http://www.james-b.ch/maps/ns_rust0001.jpg' target='_blank'>here</a>.
I made a mini map with the name of each area <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> . The mirror for download it is <a href='http://www.james-b.ch/maps/ns_rust_withnames.spr' target='_blank'>here</a>. And a screenshot of this <a href='http://www.james-b.ch/maps/ns_rust0001.jpg' target='_blank'>here</a>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
control is spelt wrong...other then that thx!
Thanks.
peace.
peace. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
YESSAR! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> That's some good news <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
You can do that on almost all maps with outside area's, I don't think that is a bug a mapper alone can fix.
You can do that on almost all maps with outside area's, I don't think that is a bug a mapper alone can fix. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wrong. Just fill the outside area with a clip brush.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the rooms are too small, its almost impossible for a marine team to siege =\<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So how large should the rooms be?
Whenever I start a new layout, concept wise, I always use ns_eclipse as a reference, because its simply the best designed NS map there is. Now, I'm by no means saying ns_rust is even close to as perfect as Eclipse, but could you show me just one fairly large siege room in eclipse? I always classified the siege areas in eclipse as corridors and hallways. The only siege area that might be considered a room is keyhole, but even then you need to siege up against that far wall. I understand that the fluid interconnectivity is key to eclipse's success and is why you might not need large siege areas. I was under the impression that the siege areas might be a little large in ns_rust, but I could be totally wrong. We shall see...
Thanks for the feedback.
<a href='http://www.james-b.ch/maps/ns_rust_withnames.spr' target='_blank'>Minimaps here</a>
hmm just played the map the first time, and it was great round. We locked down cesspool pretty quick and then marched on to the hive in the lower right and siged it away. and also sieging the last hive wasn't really a big problem. at least from the point of placing sieges (since nearly the whole team got killed in the attempt) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
So I wouldn't support that quote. Maybe cesspool is a bit harder to siege. dunno havn't tried it yet. The only thing which was a bit tricky in placing structures was cesspool hive, since I wanted a tf, a pg and a few turrets near the rt. but the water prevents you from building everywhere there so you have to carefully check where you place stuff and where not.
In my opinion the size of the rooms is great. It makes up a interesting map and gameplay and I pretty much like it.
So this map official? absolutely <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Lazer, I have a clip brush covering that area, but I forgot to place one on top of the diagonal window. That's why you can only build on top of the window.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's ok, I fix the bug and thx<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thanks a lot jamesbch, this will definitely be included <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hmm just played the map the first time, and it was great round. We locked down cesspool pretty quick and then marched on to the hive in the lower right and siged it away. and also sieging the last hive wasn't really a big problem. at least from the point of placing sieges (since nearly the whole team got killed in the attempt)
So I wouldn't support that quote. Maybe cesspool is a bit harder to siege. dunno havn't tried it yet. The only thing which was a bit tricky in placing structures was cesspool hive, since I wanted a tf, a pg and a few turrets near the rt. but the water prevents you from building everywhere there so you have to carefully check where you place stuff and where not.
In my opinion the size of the rooms is great. It makes up a interesting map and gameplay and I pretty much like it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How many people were in this game Sorcerer? Sounds like the aliens got owned <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Cesspool is fairly easy to siege, you have drainage and redistribution to siege from.
Thanks for the feedback.
Your best bet is to use the filter options in steam, and check periodically till you find it.
I would really appreciate it very much,from all the cool feedback I read I'm dying to play this map.
My email is archangelsky@hotmail.com