Console Settings To See Cloak
kltower4
Join Date: 2003-08-17 Member: 19855Members
<div class="IPBDescription">Should these console setting be lock?</div> Just recently, I've notice alot of ppl using the ligthgamma setting to see moving cloaking units. This isn't right. The SC is just beside you and you get shot while moving towards that guy. What say you we lock the value? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
And lightgamma really doesn't help you see cloakers that much better anyway. Moving slowly and paying attention helps a lot more.
It's bad enough that SC already aren't viable for starting chambers; now you have these **** running around...
There aren't supposed to be many pitch black areas. (Read mapping guidelines). Of course, some limited areas can be dark, but don't count on it for hiding. Instead, hide behind an obstruction or in a vent. This is generally good instruction for all FPS games since you can't count on your monitor being the same brightness as someone else's.
It doesn't matter much, If I'm up against alot of cloakers, I'd much rather have scanner sweep or an obs than waste time trying to see the outlines of skulks.
Yea, I like atmosphere in single players games. In NS I want to kill the enemies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
And lightgamma really doesn't help you see cloakers that much better anyway. Moving slowly and paying attention helps a lot more. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
what he said...
im on flat screen and every thing blue looks grey so gamma is set about 5% higher useing the vidio card. now every thing blue looks blue.
besides if you hate people that raise their gamma to insain levels just sit back and smile knowing that their monitor will give out.
Making aliens completely invisible would fix the "problem", even though it would remove the skill aspect of being able to spot cloakers as well. It would also make cloaking more viable for Oni/Fades, I guess.
Rendering of translucent objects is different from card to card. Thats indeed a problem, and at least Sensory Chambers shouldn't be rendered at all once they cloak - they'll never move anyway. Doing the same thing for Skulks would need re-balancing, as right now cloaking is mildly popular based on a few people still having an easy way out.
That obviously isn't true. Ten percent means that something's visible, and something visible means that something can be seen. Hardware doesn't change that. Cloaking is "mildly" used because it doesn't work against anyone who has the mildest perception.
That obviously isn't true. Ten percent means that something's visible, and something visible means that something can be seen. Hardware doesn't change that. Cloaking is "mildly" used because it doesn't work against anyone who has the mildest perception. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's 5% actually.
Bob is along the right idea, but this:
- When a cloaked unit stands STILL he is 100% invisible, and from the upgrade, NOT the chamber. Otherwise when moving or using the chamber he's only 95% cloaked.
Seriously, it's cheap crap cloaking enough already, to have it work 100% all the time would be lame as hell. You would be litterally POWERLESS to stop a cloaker from getting an easy, no skill, first hit on you. Not fun.
Futhermore I've talked with voogru and lightgamma is gonna be locked at 2.0 and above
Great. Once again locking down something in game in order to fix a 'problem' that doesn't exist and which people will simply go to third party sources in order to rectify.
Yeah, you'd have to do something incredible like ... I dunno, get ARMOR or SCAN in combat?
In those NS games, right now it's not even an issue due to DMS, but assuming it were, you'd have to do hard stuff like have your COMMANDER get ARMOR or use the SCAN on the observatory or (Heaven forbid) BUILD an observatory near a problem spot.
That obviously isn't true. Ten percent means that something's visible, and something visible means that something can be seen. Hardware doesn't change that. Cloaking is "mildly" used because it doesn't work against anyone who has the mildest perception. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
@Bob and the bozo in above quote :
Lightgamma doesn't help with spotting cloakers worth much/anything. Its all in the rendering method - with my GF4 MX unmoving cloakers are truely, literally invisible. On another machine with integrated graphics and crappy FPS, I can spot cloakers without a problem though at 2.5 lightgamma.
You'd better have your card looked at then, because even in the best situations, all cloak does is make the alien difficult to see. And if something's difficult to see, it stands that it can be seen by someone who's trying hard enough.
No hardware configuration is going to drop cloak under five percent. Some setups make it easier to see than others, certainly, but the sharpests marines can see you even if their screens look exactly as Flayra envisioned. Cloak does not make you invisible, and you're only asking for annoyance if you expect it to.
Edit: five, yes.
edit: nope, none, i'll try to get some. But it really isn't that important....
edit2: Took 5 screenies as proof, just to prove that high gamma settings are a myth, and low is where it's at =D.
In these first three pictures, you'll notice no sensory chambers in the room, at all but they are there..
<img src='http://www2.freepichosting.com/Images/421530636/0.jpg' border='0' alt='user posted image' />
<img src='http://www2.freepichosting.com/Images/421530636/1.jpg' border='0' alt='user posted image' />
<img src='http://www2.freepichosting.com/Images/421530636/2.jpg' border='0' alt='user posted image' />
In the next two pictures, you'll see that you can see the sensories plain as day pretty much, even from quite the distance, but i've pointed them out anyway. Compare these to a fade, onos, and gorge, those being the biggest. Skulks are easy to see because of their white teeth, and lerks.. we'll.. let's say I've never encoutered a cloaked lerk, so who cares.
<img src='http://www2.freepichosting.com/Images/421530636/4.jpg' border='0' alt='user posted image' />
<img src='http://www2.freepichosting.com/Images/421530636/5.jpg' border='0' alt='user posted image' />
edit91881811: ANNNDDDDD GG TO THE POOR HOSTING! GOTTA LOVE FREEPIC. I think I'll make a zip file with these pics included, so you can zoom and whatnot... To see you're lovely download in poor detail, look above!
edit:4.2
<a href='http://webmail.the-beach.net/Session/19596-a6vgn15vOFwkMigS9TeY-aoeoyyx/WebFile/Gammathingy.zip' target='_blank'>http://webmail.the-beach.net/Session/19596...Gammathingy.zip</a>
zipped.
edit5: I QUIT
edit6: link doesn't work ... i suppose...
I give up, i'll get someone to host it for me..
WTH?
That's certainly not the best solution that we discussed in the PT forum.
<!--QuoteBegin-Dantemss+Jul 15 2004, 12:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dantemss @ Jul 15 2004, 12:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Either they are not fully cloaked or you are using some old video card that can't render objects with alpha properly.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you don't see an onos, it's only because you aren't looking. Missing a stationary cloaked skulk in a non-obvious position is expected; missing an onos heading straight towards you is not. This isn't something that should be linked to hardware or other people's lack of it.
Who wants atmosphere in a clan match?
I was thinking the exact same thing while reading the other posts, the area around the marine spawn seems to be the easiest place to see cloakers, but you can clearly see them on other areas of the map.