Hostile Intent 1.3
<div class="IPBDescription">big changes. sexy changes.</div> <a href='http://www.hostileintent.org/site/news/' target='_blank'>http://www.hostileintent.org/site/news/</a>
1.3 is out!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->added ejecting shells. Their lifetime can be set by cl_shell_life [seconds]
magazines drop during reloads
hi_button_load doesn't have to target an objective anymore
hi_button_load can have a sound be played upon completion
added hi_spawn_manager; used to control groups of spawns, set number of team respawns
fixed a bunch of reloading bugs
doubled the range on nightvision
added cg shader glow/blur effects (cg_glow 0/1) - thanks DeathWish
if spec_teamonly is on, you can no longer see which players on the other team are dead
changed flashbang fuse to 2 seconds
fixed the bug where it could not be determined if you were prone on the client side. This fixes several things, for example prone recoil is now the lowest (it was using standing recoil before)
prone mouse speed reduced
fixed observers partially respawning if they switched teams during the spawn period at the start of a round
made more entities reset properly when a round restarts
tweaked weapon accuracies (increased, especially sniper rifles)
made grenades drop if a player dies while priming one
fixed voice comm icons revealing who is dead/alive on your team
"delay before reset" in hi_button_load works now (for non-objective targets)
made raised gun lower if player moves while prone
removed the weapon select sounds
removed the sound that played when eveyone spawned (gun pickup sound)
fixed death animations not playing when player is holding m16
made player corpses stay. They disappear when a round restarts
added mic click sounds (can be disabled with "cl_mic_click 0")
selecting flashbangs from the equip menu gives you 2 flashbangs per slot now
map can set equipment restrictions (check hi_global in the fgd for brief explanation)
map can set multiple player models
added/fixed particle impact effects for concrete, wood, sand, grass, players (blood)
decreased number of rain particles
added cl_weather [0/1] to allow weather effects to be disabled
added player count to team join buttons (known bug: the count is sometimes incorrect)
added weapon switching delay
"enemy down" radio message only plays automatically for kills where the vicitim is fairly close and visible to the killer
added "enemydown" command to report kills manually
decreased player speed when looking through sniper scope, instead of forcing it to lower when the player moves too quickly
added fade in from black as player zooms in sniper rifle
increased shotgun ROF
added N/A images to equip vgui for disabled weapons
made weapon lower when player uses a hi_button_load
added radio spam prevention (maximum 4 commands allowed in last 10 seconds)
hi_button_load can be set to allow direct use only, meaning it can't be used through a wall or another solid entity
moved flashbangs to slot 4
disabled sprays
raised crouch FP view point slightly
lowered standing FP view point slightly
made equipment vgui change selection to EMPTY if default selection is disabled
made round end messages more detailed; also prints an even more detailed message in the player's console and the server logs
many other small fixes and improvements to the code and fgd
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
this is looking REALLY nice.. the glow and distance blur effects are fantastic.. bodies stay.. some new v_ and p_models.. cartridge casings..
and the introduction of new high-detail map textures!
<img src='http://sta-hi.gamevault.com/map_pics/aurora/hi_aurora2.jpg' border='0' alt='user posted image' /> <img src='http://www.planethalflife.com/hostileintent/images/News/promo/jungle_DT.jpg' border='0' alt='user posted image' />
back when this mod first came around, it was uuuugly.. telefrags, death anim glitches, and a whole bunch of other nasty sh__. but now it's really quite pretty, and moving from the realm of "fixes" to that of "touch-ups".
i love it, hopefully some of you can check it out.
1.3 is out!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->added ejecting shells. Their lifetime can be set by cl_shell_life [seconds]
magazines drop during reloads
hi_button_load doesn't have to target an objective anymore
hi_button_load can have a sound be played upon completion
added hi_spawn_manager; used to control groups of spawns, set number of team respawns
fixed a bunch of reloading bugs
doubled the range on nightvision
added cg shader glow/blur effects (cg_glow 0/1) - thanks DeathWish
if spec_teamonly is on, you can no longer see which players on the other team are dead
changed flashbang fuse to 2 seconds
fixed the bug where it could not be determined if you were prone on the client side. This fixes several things, for example prone recoil is now the lowest (it was using standing recoil before)
prone mouse speed reduced
fixed observers partially respawning if they switched teams during the spawn period at the start of a round
made more entities reset properly when a round restarts
tweaked weapon accuracies (increased, especially sniper rifles)
made grenades drop if a player dies while priming one
fixed voice comm icons revealing who is dead/alive on your team
"delay before reset" in hi_button_load works now (for non-objective targets)
made raised gun lower if player moves while prone
removed the weapon select sounds
removed the sound that played when eveyone spawned (gun pickup sound)
fixed death animations not playing when player is holding m16
made player corpses stay. They disappear when a round restarts
added mic click sounds (can be disabled with "cl_mic_click 0")
selecting flashbangs from the equip menu gives you 2 flashbangs per slot now
map can set equipment restrictions (check hi_global in the fgd for brief explanation)
map can set multiple player models
added/fixed particle impact effects for concrete, wood, sand, grass, players (blood)
decreased number of rain particles
added cl_weather [0/1] to allow weather effects to be disabled
added player count to team join buttons (known bug: the count is sometimes incorrect)
added weapon switching delay
"enemy down" radio message only plays automatically for kills where the vicitim is fairly close and visible to the killer
added "enemydown" command to report kills manually
decreased player speed when looking through sniper scope, instead of forcing it to lower when the player moves too quickly
added fade in from black as player zooms in sniper rifle
increased shotgun ROF
added N/A images to equip vgui for disabled weapons
made weapon lower when player uses a hi_button_load
added radio spam prevention (maximum 4 commands allowed in last 10 seconds)
hi_button_load can be set to allow direct use only, meaning it can't be used through a wall or another solid entity
moved flashbangs to slot 4
disabled sprays
raised crouch FP view point slightly
lowered standing FP view point slightly
made equipment vgui change selection to EMPTY if default selection is disabled
made round end messages more detailed; also prints an even more detailed message in the player's console and the server logs
many other small fixes and improvements to the code and fgd
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
this is looking REALLY nice.. the glow and distance blur effects are fantastic.. bodies stay.. some new v_ and p_models.. cartridge casings..
and the introduction of new high-detail map textures!
<img src='http://sta-hi.gamevault.com/map_pics/aurora/hi_aurora2.jpg' border='0' alt='user posted image' /> <img src='http://www.planethalflife.com/hostileintent/images/News/promo/jungle_DT.jpg' border='0' alt='user posted image' />
back when this mod first came around, it was uuuugly.. telefrags, death anim glitches, and a whole bunch of other nasty sh__. but now it's really quite pretty, and moving from the realm of "fixes" to that of "touch-ups".
i love it, hopefully some of you can check it out.
Comments
hostile intent is free too <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
hostile intent is free too <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's what he meant.
i don't know of any rainbow games that use open sights.
use the other link.
use the other link.</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<b><i><u>GG I AM A FRIKKIN SUBSCRIBER.</u></i></b>
/me runs and trips on Move In!, cursing it all the way
/me cries while simultaneously kicking his GeForce4
it's pretty much steam-only now... there are hardly any WON servers.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->GG I AM A FRIKKIN SUBSCRIBER. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
gg fileplanet sux <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
um... guess we all know now... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
They put in the <a href='http://collective.valve-erc.com/index.php?go=tron2' target='_blank'>2 minute copy & paste</a> NVidia GL shader?...
That's pretty dumb. They better have tweaked the hell out of it. I hope for everyone else's sake its defaulted to off.
For those wondering, I mesed w/ it and it brought my GF4 Ti4400 down from a constant 72fps to like 30, and that's in an empty HLDM map. It only works in OpenGL mode, for NVidia cards GF3-6 only. Like, 10% of the HL player population. For everyone else its gonna cause real problems if not completely disabled...
[edit]
Looking at Valve's <a href='http://steampowered.com/status/survey.html' target='_blank'>hardware survey</a>, it is only 10% of all HL players that can benefit anything from the glow effect, and that's assuming they are all in OpenGL mode.
[/edit]
to increase fps, type <b>blur_steps 1</b> i think it is..
1: Mirror one cant even find the file
2. Mirror two is Fileplanet
3: Mirror three is some german website and it requires registration. I dont feel like signing up for something when I cant even read what it says.
I'm sure there are more mirrors elsewhere. I'll look around.
Same. I followed this mod for years and was really disappointed with it when it came out. This looks pretty good.
1: Mirror one cant even find the file
2. Mirror two is Fileplanet
3: Mirror three is some german website and it requires registration. I dont feel like signing up for something when I cant even read what it says.
I'm sure there are more mirrors elsewhere. I'll look around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<a href='http://www.hlgaming.com/pafiledb.php?action=file&id=549' target='_blank'>http://www.hlgaming.com/pafiledb.php?action=file&id=549</a>
there's a pretty big picture of gordon with big bold words DOWNLOAD. lol
They managed to get more mirrors on the main site now, so I'm downloading from one of the new ones right now.