Gaming Let Downs

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Comments

  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited June 2004
    The only reason FF7 was a let down for me is because it was the first FF game since 6, and it just didn't live up as a sequel, but its a good game on its own.

    I must say the only real let down for me is modern day EA games, it seems everything they touch turns to ****. Bond, Need for Speed, C&C, War games, all dumbed down and just awfully made.

    They are making Bond a third person adventure game....an adventure game!
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    Oh and I forgot MY biggest disappointment ever:

    <b>X-Com apocalypse</b>.

    WHEN WILL DEVELOPERS LEARN THAT YOU CANNOT MIX TURN BASED AND REAL TIME WITHOUT MAKING BOTH A COMPLETELY BASTARDISED PILE OF CRAP!

    WHEN!!!!
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I'd like to add one more to my list:

    Pitfall 2.

    <b>and that @#$%ing balloon...</b>
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    I'm surprised no one has mentioned the Sims yet. Taking 10 minutes to go to the bathroom, constantly having to remind your Sims to eat, ugh. I played it for a while then realized that all I was doing was simulating a pointless daily grind while doing the same in real life. Could have been much more interesting.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin-CommunistWithAGun+Jun 13 2004, 07:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 13 2004, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS 3.0 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *Pa dam psh*
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    <!--QuoteBegin-Gadzuko+Jun 14 2004, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ Jun 14 2004, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm surprised no one has mentioned the Sims yet. Taking 10 minutes to go to the bathroom, constantly having to remind your Sims to eat, ugh. I played it for a while then realized that all I was doing was simulating a pointless daily grind while doing the same in real life. Could have been much more interesting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Obviously you didn't purchase the 10000000000000000000000 expansions which make it oh so fun. Actually I wouldn't know.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    I don't blame them for milking the cash cow, it gets the immature brats out of actual multiplayer games anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-Gadzuko+Jun 14 2004, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ Jun 14 2004, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm surprised no one has mentioned the Sims yet. Taking 10 minutes to go to the bathroom, constantly having to remind your Sims to eat, ugh. I played it for a while then realized that all I was doing was simulating a pointless daily grind while doing the same in real life. Could have been much more interesting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It wasn't a letdown - it never even left the ground for me. I had some fun with it for a while, but once you got to the top job you realised how little there was to do except drown the family.
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    edited June 2004
    <!--QuoteBegin-Merkaba+Jun 14 2004, 10:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Merkaba @ Jun 14 2004, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm surprised to have only seen Unreal 2 mentioned twice in this thread. Did some people actually think it was a worthy sequel to Unreal? Or did just noone actually buy it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It was worthy in terms of it sitting quite well after an utterly mediocre (but pretty) prequel. At least I could summon up the will to finish U2 - I got bored of the first one around the place where the buildings inexplicably go all Tudor.

    I would like to add <b>Jedi Knight II</b> to my list. The original was phenomenal, with level design of almost the same quality of Dark Forces, but JK2 seems to be a bunch of horrible puzzles which require a lot of wandering around in circles til you see what you're meant to do with lots of setups where it's easy to suffer instant death with no warning (bye bye lovely level design), and weapon "accuracy" it makes me weep to think about.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin-coil+Jun 13 2004, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jun 13 2004, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You just have to be able to swallow fighting undead (and frankly, it's a lot easier to just run from them, since they don't actually *die*...). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They die, you just have to destroy their body when they fall down. Use a knife. Or a grenade. Or the Mauser.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Aegeri+Jun 14 2004, 04:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Jun 14 2004, 04:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Copy and paste and an absolutely lack of creativity or imagination. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You mean the copy and paste bit where you had to go through the same areas again? If so, you propose that the exact same thing be made to be... different?

    I just finished Halo for PC and will soon be working through it on the Xbox. I failed to see the huge problem with the level design everyone seems to always complain about. Repetitive? Sure. Poor? Hardly. And the full circle mechanic of everything... you go from the Pillar of Autumn to the surface to the Truth and Reconciliation etc. etc. to swamp and Library, then back to surface and then back to T&R and then finally back to the PoA. Fitting cycle, really, given the name of the game. Personally, I consider that sort of style, to an extent, both creative and imaginative. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    And if anyone calls me a Halo fanboy, I'll shoot you. I'm merely a Beyond Good and Evil fanboy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Unreal 2 for me wasn't that bad. It wasn't good, but it drew me into it and I actually finished it. It could have been a lot better, but given I got at least that enjoyment out of it, I wouldn't consider it a huge letdown. Though the first/semi-last level was just plain poor. That command structure thing was one of the ugliest things I have ever seen in a level. Ever.

    To be honest, I've never been hugely disappointed or let down by a game, which given my <a href='http://www.kungfusquirrel.net/page.php?p=game' target='_blank'>collection</a>, you may find surprising... But the bad games I have played (and owned) I expected to be bad. I owned Daikatana just to experience the true nature of its badness. Secret Service 2... Just to see how badly my former employer crashed and burned after Chris and Chad left. I don't make grandiose expectations out of anything, and thus it's pretty hard to be let down. If the game's good, it's good. If it's not, it's not. I don't really get much more involved in it than that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited June 2004
    Okay Unreal wasn't as good as Quake 2, which was its main competetor at the time, but I still enjoyed the lovely graphics and all the places you ended up exploring. Unreal 2 was a bunch of completely disconnected missions of which none of which were particuarily fun to explore on (and often were very short, and only seemed longer because of the hard-**** monsters you had to kill to get through). Worst of all was the game seemed to be aimed at players around the age of 12. The in-game dialogue could actually have been written <i>by</i> a 12 year old, because of the juvenile personalities of many of the NPCs, and the between-mission parts on your ship were pointless and very boring. (not to mention the horrible inclusion of a Jar-Jar Binks annoy-a-like as the ships pilot. Simply not entertaining.)

    The only monsters I remember fighting vividly are the big lizard dudes from the first game (skarrj?), and it's a pity that they seemed the least used monsters in the whole game (I think only two missions, was it?), because they're the only ones that were cool.

    Oh, and the plot was a step backward for FPShooters.

    The only reason I **** about Unreal 2 so much is because <i>it could have been so much better!</i> Too much focus on graphics, perhaps.
  • antichristantichrist Join Date: 2003-05-27 Member: 16769Members
    My biggest let downs:

    Jet set willy 2 - no where near the originals quality (but what is?)

    c and c tiberan sun - seemed to lack something but not sure what

    mario lost - WTH

    Super mario kart after the snes versions - alot of good game play was missing

    Bonds after Goldeneye - should have never took bond away from Rare and especially not give it to EA for pete's sake.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    My single greatest letdown was Black & White. Thanks to this game, it's possible to identify the exact hour in which I turned from optimistic, naive boy into the cynical want-the-world-dead monster you all know and love.
    Seriously though, I wanted the game to be good. No, that's not true. I wanted the game to be <i>great</i>. I devoured every preview, every dev diary. I'd get into heated arguments with people who thought it wouldn't be easily the best game ever. Then it was released. I got it on that exact day, thanks to an older friend with a car <i>before</i> I got out of school. I installed it on my PC.
    And from then, I spent the next few weeks pretending to myself that I enjoyed it - after all, it was impossible <i>not</i> to enjoy it, for it was <i>Black & White</i>, which everyone knew, <i>had</i> to be the pinnacle in game development. Unfortunately, I'm a rotten liar, even to myself.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    edited June 2004
    Indeed, Black & White was a disappointment.

    Once I realized it sucked, I decided to spend a few minutes molesting (you heard me) my creature before exiting.

    That <i>almost</i> made it worth paying for it.
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    See. the thing about Halo is that yes it was disappointing and yes I am sorry I spent £35 on it when it was brand new, but not for any of the reasons people have given here.

    The biggest gripe is that the computer I first played it on has around twice the spec of an xbox, and could barely run the game on minimum detail (I have yet to play through it on my new rig, having given Halo to a friend, but it runs the demo smooth as can be). Also, the weapons are ick. The overadored assault rifle feels like it's firing rubber pellets, and the alien weapons are just horrible.

    Oh, also all it takes is a quick jaunt in a warthog and I have to completely relearn how to drive in ut2k4 ^^.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-Xzilen+Jun 14 2004, 02:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jun 14 2004, 02:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Name a better FPS for the console though. How are the level designs <i>that</i> bad anyway? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The level designs where bad when you when indoors, then the rooms you enter where a copy/paste of the room before it.

    Better Console FPS?:
    GoldenEye
    Perfect Dark
    The Turok Series
  • CyndaneCyndane Join Date: 2003-11-15 Member: 22913Members
    Yes.. Turok and Goldeneye.. were the winnar :-)
  • ShzarShzar Join Date: 2003-09-21 Member: 21098Members, Constellation
    edited June 2004
    Ahem, the Turok series before number 3 perhaps, and definitely before Evolution. 1 was great, 2 was great, Rage Wars was a good game if you had friends to play with, but 3 was a step back, IMO, though I am aware there are some fans out there.
    Turok: Evolution... *sigh*. I was really excited about Evolution, it was going to be the most gory, prettiest, high-action shooter available for a console. I was very hyped up about it. After I finally played it however... jeez, did this game get ANY QE testing? Bugs everywhere, some of quite major, like disappearing weapons. And it was far too easy to remove the limbs and heads of my enemies. I don't care how sissy those dinosaurs are, a single pistol bullet should NOT be able to remove a head.

    EDIT: Clarification.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    *Spoiler(?)*

    CMEast: Didnt the 4 minibosses (not to mention the rest of the dungeon) just before Kefka give you an idea how overpowered you were? If your 3 weakest (I sure hope you meant 4 ;p) took out Kefka, they woulda been less than a breeze to defeat.


    And yea, level 99 is waaay overkill. Sabin at level ~85 with Genji Glove and Offering can take the first 3 parts alone.


    ps: the comment about dude hating ff series and yet played it all through...ROFL
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin-Nemesis Zero+Jun 15 2004, 12:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Jun 15 2004, 12:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My single greatest letdown was Black & White. Thanks to this game, it's possible to identify the exact hour in which I turned from optimistic, naive boy into the cynical want-the-world-dead monster you all know and love.
    Seriously though, I wanted the game to be good. No, that's not true. I wanted the game to be <i>great</i>. I devoured every preview, every dev diary. I'd get into heated arguments with people who thought it wouldn't be easily the best game ever. Then it was released. I got it on that exact day, thanks to an older friend with a car <i>before</i> I got out of school. I installed it on my PC.
    And from then, I spent the next few weeks pretending to myself that I enjoyed it - after all, it was impossible <i>not</i> to enjoy it, for it was <i>Black & White</i>, which everyone knew, <i>had</i> to be the pinnacle in game development. Unfortunately, I'm a rotten liar, even to myself. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Am I the only person who enjoyed it? Sure it had it flaws, especially those damn dumb creatures, but I rather enjoyed it. But I didnt really look forward to it until my household PC magazine gave it 10/10 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (for reference they gave NVN 10/10 as well)
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin-Umbraed Monkey+Jun 14 2004, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Jun 14 2004, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ps: the comment about dude hating ff series and yet played it all through...ROFL <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah I found that a little odd. Surely if you hated the first games, you wouldn't play the last games (just common sense). How many hours would they have wasted on a series they hated?
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    <!--QuoteBegin-Epidemic+Jun 14 2004, 07:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Jun 14 2004, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only person who enjoyed it? Sure it had it flaws, especially those damn dumb creatures, but I rather enjoyed it. But I didnt really look forward to it until my household PC magazine gave it 10/10 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (for reference they gave NVN 10/10 as well) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I actually loved it, but then, I didnt follow very many of the mission guidelines. At all.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-BloodySloth+Jun 14 2004, 07:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ Jun 14 2004, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Epidemic+Jun 14 2004, 07:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Jun 14 2004, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only person who enjoyed it? Sure it had it flaws,  especially those damn dumb creatures, but I rather enjoyed it. But I didnt really look forward to it until my household  PC magazine gave it 10/10 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (for reference they gave NVN 10/10 as well) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I actually loved it, but then, I didnt follow very many of the mission guidelines. At all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just loved torturing people eh?
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-Shzar+Jun 14 2004, 04:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shzar @ Jun 14 2004, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ahem, the Turok series before number 3 perhaps, and definitely before Evolution. 1 was great, 2 was great, Rage Wars was a good game if you had friends to play with, but 3 was a step back, IMO, though I am aware there are some fans out there.
    Turok: Evolution... *sigh*. I was really excited about Evolution, it was going to be the most gory, prettiest, high-action shooter available for a console. I was very hyped up about it. After I finally played it however... jeez, did this game get ANY QE testing? Bugs everywhere, some of quite major, like disappearing weapons. And it was far too easy to remove the limbs and heads of my enemies. I don't care how sissy those dinosaurs are, a single pistol bullet should NOT be able to remove a head.

    EDIT: Clarification. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The only problem about the Turok series, is that there's hardly any dinosaurs, it's excusable for 2+, but when the first one is called "Turok: Dinosaur Hunter" and you have:

    Raptors[Regular and Plasma Cannon]
    Tricerotops
    Dimetrodon
    T-Rex

    4 dinosaurs, that hurts.
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    <!--QuoteBegin-5kyh16h91+Jun 14 2004, 07:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Jun 14 2004, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just loved torturing people eh? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hell yes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Well really i just played it like My Pet Dungeon in DK2, but on a grander scale. More of an electronic toy then a real game. Razing and looting other villages to supply your ever hungry temple metropolis is definitely a power trip.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I also enjoyed B&W, actually. It's all in how you played it... I had a very Good creature who did a great job helping the villagers, etc. I, on the other hand, managed to get profoundly evil by one simple mechanism: sacrificing babies. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> There is no better way to raise your evil quotient without having to actually wreak havoc on your own populace.

    Oh, and I usually impressed other villages by throwing rocks through their houses and such. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Yes, the chucking rocks/people/animals/fireballs was great. I remember there was this one guy who was immortal, you could throw him, blast him, drown him, whatever, and he still lived.
  • Har_Har_the_PirateHar_Har_the_Pirate Join Date: 2003-08-10 Member: 19388Members, Constellation
    <!--QuoteBegin-Aegeri+Jun 14 2004, 02:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Jun 14 2004, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh and I forgot MY biggest disappointment ever:

    <b>X-Com apocalypse</b>.

    WHEN WILL DEVELOPERS LEARN THAT YOU CANNOT MIX TURN BASED AND REAL TIME WITHOUT MAKING BOTH A COMPLETELY BASTARDISED PILE OF CRAP!

    WHEN!!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lotr did it great (well not lords of the realm 3, that game made me cry)
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Yeah, Black & White was a bit of a letdown. The thing is, that all stems from the fact that the game concept took precedence over the content. It's been openly acknowledged that they completely forgot about things like actual "levels", and basic things like menus, until late into the development process.

    Fortunately, I think Black & White 2 won't disappoint. Mostly because Lionhead have been actively seeking feedback about the first game, and have been working to address its deficiencies. I think of B&W almost as the prototype for the second one. Now, I'm still not so sure I want to buy B&W 2 when it comes out (I've got enough on my plate already), but I think it'll turn out much, much better.
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