Yeah KFDM and Kouji are right... the logo must go. Since this isn't one of the Eclipse maps (veil or eclipse) the logo doesn't really look right, not to mention the fact that KFS doesn't want it used. Also, the CC would indeed look better in that pit, which needs a trim texture.
<!--QuoteBegin-Dorian Gray+Jul 24 2004, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Jul 24 2004, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah KFDM and Kouji are right... the logo must go. Since this isn't one of the Eclipse maps (veil or eclipse) the logo doesn't really look right, not to mention the fact that KFS doesn't want it used. Also, the CC would indeed look better in that pit, which needs a trim texture. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thanks for the help! You are so great guys, this was an good idea. Yeah <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
back from vacation already?.. come back when we miss you <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
<!--QuoteBegin-Zyko+Jul 25 2004, 04:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zyko @ Jul 25 2004, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> back from vacation already?.. come back when we miss you <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Sigh, we know now... would you stop it already?
I see some dicey texture alignment in that first picture of yours...
(I'll point it out to you visually when I get home tonight. These damn varsity computers won't let me save to <i>gif</i> or <i>jpg</i>, and I can't attach a <i>bmp</i> to my post.)
That first shot just looks totally overdone - too much going on in terms of architecture etc., and the lights are far too bright. Plus, the lights seem to be yellow, but you've got white and red in the same area there, and in the coridoor going away from that part the lights are clearly orange, but they seem to be also giving off a white ambient light. Fix needed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>Map work and the Source and the rmf (everything i have) is delayed cause Hammer error. I do what i can to find out the problem. Stand by for some days.</b>
More detailed Thread about the Error : <a href='http://www.unknownworlds.com/forums/index.php?showtopic=76243&st=0&#entry1162673' target='_blank'>Go here</a>
nice brushwork but the textures... Im not this big fan of the "eclipse set" so every map using it gets a big minus form my side. try something different.
It would be kinda annoying to start from scratch again Lt Gravity... just to keep you happy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> .
<!--QuoteBegin-Lt.Gravity+Jul 27 2004, 02:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jul 27 2004, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice brushwork but the textures... Im not this big fan of the "eclipse set" so every map using it gets a big minus form my side. try something different. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well i have choosen the style. Im only gonna use this wall_lab textures. And i like it so.
the stairs go up one, then a 45 degree slope, then up one again and so forth. Not sure why he did it, maybe because he had to close a big height gap without using a lift?
<!--QuoteBegin-Olmy+Jul 28 2004, 07:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 28 2004, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the stairs go up one, then a 45 degree slope, then up one again and so forth. Not sure why he did it, maybe because he had to close a big height gap without using a lift? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Olmy shall i rework the stairs area and make there instead of stairs a elevator.
But the difference is not much at all. Elevators is more for deep areas you know.
<!--QuoteBegin-Nz-Nexus+Jul 28 2004, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Jul 28 2004, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Elevators is more for deep areas you know. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Not really. Take a look at my map (link in my signature) for example. In two areas, I've used a lift in some pretty shallow areas. Just don't decompile it, that's all.
[offtopic] It's about to get some major reworking, so if anyone out there is about to tell me that it sucks - I know, I'm working on it. [/offtopic]
To me, an elevator isn't about deep or shallow areas. It's about how effectively it's used.
<!--QuoteBegin-Ron2K+Jul 29 2004, 08:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ron2K @ Jul 29 2004, 08:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nz-Nexus+Jul 28 2004, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Jul 28 2004, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Elevators is more for deep areas you know. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Not really. Take a look at my map (link in my signature) for example. In two areas, I've used a lift in some pretty shallow areas. Just don't decompile it, that's all.
[offtopic] It's about to get some major reworking, so if anyone out there is about to tell me that it sucks - I know, I'm working on it. [/offtopic]
To me, an elevator isn't about deep or shallow areas. It's about how effectively it's used. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Adding a elevator in the "Neurosphere" area will make my r speeds higher. Im trying to optimize my r speeds in a stage about : 600 ~ 700 max.
some levels is named by following :
<b>*<span style='color:orange'>Neurosphere</span> done <span style='color:orange'>*Corelab</span> done *NeonCells *Massgate *V-Corridor *Oxide chambers *Lab Researh area 81 *Gendo analaysis *<span style='color:gray'>F-Hall</span> 80 % done. *Tech Hall <span style='color:orange'>*Marine start (The Bridge Broken)</span> done. *Blue Core *Red Core *The Crypt *Cyber Control *Processing Area *System Control *The Interface </b>
The map is going contain about "9 - 10" res nodes.
be prepared, the map is not what you think is gonna be.
<!--QuoteBegin-Cobra^+Jul 30 2004, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Jul 30 2004, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That map looks really orange! Good I must get your map and them hmmm hemm hm <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> D:.
Inspired by veil and eclipse? This whole thing starts to LOOK like eclipse and veil.
<!--QuoteBegin-BlackPlague+Jul 30 2004, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Jul 30 2004, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just because hes using the damn textures FROM the maps, doesnt mean he got inspired from the maps..... so stop callin him a decompy u losers. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Actually he said that he was inspired by veil and eclipse. Also, there is a slight difference between 'getting inspired by a map' and 'decompiling a map'.
It looks SO much like eclipse to me... But I guess in a way that is a good thing, except it hurts the map's chance of going official though. Oh well nexus, at least you know you're getting alot better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-perso+Jul 30 2004, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (perso @ Jul 30 2004, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BlackPlague+Jul 30 2004, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Jul 30 2004, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just because hes using the damn textures FROM the maps, doesnt mean he got inspired from the maps..... so stop callin him a decompy u losers. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Actually he said that he was inspired by veil and eclipse. Also, there is a slight difference between 'getting inspired by a map' and 'decompiling a map'.
:E <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Please be nice. Im only makes a new map for the eclipse/veil lab thriology.
We need like more lab_ maps in this eclipse/veil generation. Look at ns phobia the map is using the eclipse/veil textures and i know specially the lab_wall textures.
My map, mo problems. So i wanna make the best right now. We need more eclipse style maps.
And please if you dont have anything constructive to say about the map dont say anything at all. This only makes me wild.
And please for Jesus Christ : i dont want to hear about the "decompile" word anymore. I know its my problems.
Comments
Thanks for the help! You are so great guys, this was an good idea. Yeah <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Sigh, we know now... would you stop it already?
<b>*Fixed the pit with trim texture
*Some textures changed
*New Corridor
*New sky (Nebular)
*Errors Fixed</b>
comments?
(I'll point it out to you visually when I get home tonight. These damn varsity computers won't let me save to <i>gif</i> or <i>jpg</i>, and I can't attach a <i>bmp</i> to my post.)
Nexus that's the best work I've seen you do, but remove some of the lights, it looks kinda washed out...
Hammer error. I do what i can to find out the problem. Stand by for some days.</b>
More detailed Thread about the Error : <a href='http://www.unknownworlds.com/forums/index.php?showtopic=76243&st=0&#entry1162673' target='_blank'>Go here</a>
Well i have choosen the style. Im only gonna use this wall_lab textures.
And i like it so.
<img src='http://www.freewebs.com/nznexus/gendo1.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/gendo2.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/gendo3.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/gendo4.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/gendo5.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/gendo6.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/gendo7.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/gendo8.JPG' border='0' alt='user posted image' />
Olmy shall i rework the stairs area and make there instead of stairs a elevator.
But the difference is not much at all. Elevators is more for deep areas you know.
Any suggestions or comments?
Not really. Take a look at my map (link in my signature) for example. In two areas, I've used a lift in some pretty shallow areas. Just don't decompile it, that's all.
[offtopic] It's about to get some major reworking, so if anyone out there is about to tell me that it sucks - I know, I'm working on it. [/offtopic]
To me, an elevator isn't about deep or shallow areas. It's about how effectively it's used.
Not really. Take a look at my map (link in my signature) for example. In two areas, I've used a lift in some pretty shallow areas. Just don't decompile it, that's all.
[offtopic] It's about to get some major reworking, so if anyone out there is about to tell me that it sucks - I know, I'm working on it. [/offtopic]
To me, an elevator isn't about deep or shallow areas. It's about how effectively it's used. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Adding a elevator in the "Neurosphere" area will make my r speeds higher.
Im trying to optimize my r speeds in a stage about : 600 ~ 700 max.
some levels is named by following :
<b>*<span style='color:orange'>Neurosphere</span> done
<span style='color:orange'>*Corelab</span> done
*NeonCells
*Massgate
*V-Corridor
*Oxide chambers
*Lab Researh area 81
*Gendo analaysis
*<span style='color:gray'>F-Hall</span> 80 % done.
*Tech Hall
<span style='color:orange'>*Marine start (The Bridge Broken)</span> done.
*Blue Core
*Red Core
*The Crypt
*Cyber Control
*Processing Area
*System Control
*The Interface </b>
The map is going contain about "9 - 10" res nodes.
be prepared, the map is not what you think is gonna be.
why gendo? Genetic.Experiment.Network.Deep.Operating-Zones.
Check this list for updates.
/nz-Nexus <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
<img src='http://www.freewebs.com/nznexus/gendo11.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/gendo10.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/gendo12.JPG' border='0' alt='user posted image' />
oopps! gendo9 was missing.
<img src='http://www.freewebs.com/nznexus/gendo9.JPG' border='0' alt='user posted image' />
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
D:.
Inspired by veil and eclipse? This whole thing starts to LOOK like eclipse and veil.
Actually he said that he was inspired by veil and eclipse. Also, there is a slight difference between 'getting inspired by a map' and 'decompiling a map'.
:E
Actually he said that he was inspired by veil and eclipse. Also, there is a slight difference between 'getting inspired by a map' and 'decompiling a map'.
:E <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Please be nice. Im only makes a new map for the eclipse/veil lab thriology.
We need like more lab_ maps in this eclipse/veil generation. Look at ns phobia the map is using the eclipse/veil textures and i know specially the lab_wall textures.
My map, mo problems.
So i wanna make the best right now. We need more eclipse style maps.
And please if you dont have anything constructive to say about the map dont say anything at all. This only makes me wild.
And please for Jesus Christ : i dont want to hear about the "decompile" word anymore. I know its my problems.