Lets Make Ns Glow!

245

Comments

  • RedDragonGeckoRedDragonGecko Join Date: 2002-12-11 Member: 10564Members
    I wonder if it can be coded so that mappers have control over which lights have the glow effect and which don't.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I just took a whole big batch of screenshots.
    I need to change them into jpeg, etc
    and I will post the nicest ones here.
    I'll send the rest to anyone who is willing to host them... keep in mind that it makes all the NS maps REEEALLY beautiful. Like the example below:
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Origin wipe without glow:
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    edited June 2004
    ... and with the glow.

    The wipe leaves a red stain as it goes down. It's because the effect
    makes the red wipe a sort of "dodge layer"
    (think photoshop) over whatever's behind it. Some colors in the
    room are more sensitive to this than others. So you get a really
    cool looking uneven wipe.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Zazi's <a href='http://www.unknownworlds.com/forums/index.php?showtopic=60230' target='_blank'>NS_Widow</a> is really breathtaking with this effect enabled.

    Here's an observation deck
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Here's a dual fan. Notice how the light bleeds in between the horizontal bars.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    edited June 2004
    OK I went and took some pictures of Mouse's map, ns_hydrosity.

    unfortunately, the glow mod doesn't do the auto-gamma thing that NS does.
    So the screenshots all come out dark. Additionally, it really only works on
    light_spots and texture lights... it doesn't do much for the vibrancy of gritty
    metal textures unless there's some drastic lighting. Hydrosity didn't really
    have the "intense" lighting that .. for example, Ayumi does, so the glow
    mod didn't really enhance it all that much. However, I'm speaking as somebody
    who just ran through all the maps for an hour, my eyes being bombarded
    by fuzzy lights.

    Before I post a screenshot, I'd also like to mention the framerate hit. I
    have a GeForce 3 ti200, which is broken (fan meltdown), so it acts all
    wierd. I get ~10 FPS in counter-strike often. Running the glowmod at
    cg_blur_steps 5 brought my FPS down from a high of 70 in places to a
    high of 30-40. The impact isn't too bad; I could run around without
    being crippled in terms of FPS. However, because the FPS often dropped
    below 30, my eyes now hurt. So watch out! <b>Also,</b> I wasn't playing
    with people, or even my own v_model, so the game didn't have to
    render those things.

    Anyway, on to a screenshot of hydrosity, by Mouse:
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I found more rain!
    notice the beautiful purple hue.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I hope you guys are appreciating this, because I had to go through
    a lot of pain to get here.
    Take a look at this eye-melting shroomfest, taken on the noclip journey from the readyroom to the map.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Lerk hologram, because the holograms rule.
    Notice how when more polies of the model are overlapping, from your point of view, they multiply each others radiance... nice.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    This one is from a Front Line Force map... but look at how it makes the effects on the gauss gun. It's good stuff.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Im liking it. show some ayumi to show off that "intense" lighting. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Explosions fecking rule with glow.
    Note the lack of sharp edges.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Here's one of ayumi.
    I didn't take very good shots of ayumi.
    Also, particle effects don't show up in the glowmod, so the cool fog and stuff is not there.

    (However, when sprite fog is there, it does the COOLEST effect ever. It brightens up the sky, and
    as you move, the bright spots in the sky move around like liquid. It rules.)

    Also, muzzleflash shots are soon to come, but I'm having trouble making the NS LMG model work with a muzzleflash. So that should be coming up. If you're reading this and you can model, PM me on IRC.
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    Holy crap. Some of those screenshots are incredibly atmospheric. I'm loving that effect!
  • eVoxeVox Join Date: 2003-08-16 Member: 19840Members, Constellation
    edited June 2004
    ohhhh mannnnnnnnnnnnnnnnn screw performance - purdy colourssssss

    how much of a preformance hit is it? is it client only? is it possible to turn off?
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    edited June 2004
    <!--QuoteBegin-eVo.x+Jun 17 2004, 03:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eVo.x @ Jun 17 2004, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ohhhh mannnnnnnnnnnnnnnnn screw performance - purdy colourssssss

    how much of a preformance hit is it? is it client only? is it possible to turn off? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    At 5x blurring, about 20fps cut.
    (1x blurring cuts much less fps, it's about the same as without, but still gets the job VERY well done.)

    Is client only, yes.
    Can turn off, yes.

    (In fact, if you have a kick-455 rig, you can turn the blurring up to 10x to have a very trippy experience.
    If you have a piece of junk, turning blurring to 0 will give you the normal HL look.)

    Here's a shot of ... MUZZLE FLASH!!!!

    >>>>><span style='color:white'><b>(btw, the abnormal size of the muzflash is because I'm really bad at .qc editing, not because of the glow)</b></span><<<<<<<
    The muzflash size got doubled when the model compiled. I had to override the default MP5 with the LMG.

    <span style='font-size:15pt;line-height:100%'><b>MUZZLE FLASH = ORGASMIC</b></span>
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin-Hobojoe+Jun 11 2004, 10:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Jun 11 2004, 10:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-UKchaos+Jun 11 2004, 12:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Jun 11 2004, 12:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Because it looks cool.

    Sounds like a fair enough reason to me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    there's many more pressing problems in ns, like balance. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And we can just make the models boxes to increase fps!
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    wow... i mean.... wow. this is awesome stuff!
  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    i gotta try that at home :o

    work computer wouldn't like it much (pos graphics card...)

    looks teh secks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    ok I have a 1 minute long video that demonstrates some of this stuff in action.
    However, its 25 MB and I don't have a host.
    So someone email me: windelkron@yahSPAMoo.com

    take out the spam of course.
    I will leave you for tonight with this one shot from co_ether.
    Note how the skin tone is also a more radiant, vibrant color.
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    Talk about taking another last breath of the of the HL Engine. This is a cosmetic improvement that improves the overall feel of NS. Now if we could only have "Fps Steady 3d Shadow casting" That would blow my mind to see the shadow of a skulk around the corner.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Shouldn't it be perfectly possible to make a sort of metamod out of this?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Um... in one of your pics you get 46 FPS... and in another the glare is so birght you can't even see underneath it...


    This mod looks like it sucks... tbh
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Also note that NS's "overbrightening" may clash with the glow stuff. The gamma ramping NS uses to get stuff more vibrant may make these already rather bright glows even brighter.
    This, in combination with the fps hit Forlorn mentioned, means that it's probably best to use only a few passes of this effect in NS, if at all.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    omgomgomgomg I want.

    Seriously. Who cares about FPS hits? You can turn it off and on, what's the big deal? This would make one of the prettiest HL Mods even prettier and restore some of that atmospheric effect lost in 1.04->2.01. I know you miss the res nozzle "gas" and the hive mist.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-Wolv+Jun 17 2004, 02:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ Jun 17 2004, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This, in combination with the fps hit Forlorn mentioned, means that it's probably best to use only a few passes of this effect in NS, if at all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As people noted here, with the proper legalities worked out, throwing in an simple variable ranging from 0-2 or something wouldn't exactly be rocket surgery.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    *drool*
    me wants.
    Can someone with a good gfxcard get some shots with this combined with detailtextures and some anti-aliasing and texturefiltering (anti-stropotic filtering or something like that)? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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