i guess i could always resize the tip. lol i dun want to make it look exactly like someone else's model. whats the point of making it then if it was exactly the same <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ?
<!--QuoteBegin-z3r0n3+Jun 12 2004, 05:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (z3r0n3 @ Jun 12 2004, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that's not a good reference. not nearly wide or long enough. remember, the sword is as big as cloud. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Erm I searched the forums for the Buster sword model (Ts forums) and i came up with <a href='http://forums.specialistsmod.net/viewtopic.php?t=16108&highlight=cloud' target='_blank'>this</a>
Notice how the picture Zwing uses is the one that the guy points out is the right sort of picture...
the mesh looks ok when i changed some stuff in the model.
i reskined some parts and added some black lines for a more cell shaded look. also added smoothing groups.
heres a pic. [ attached image ]
anyways thanks for meshing demi.
edit: does it look ok? or kinda weird?
edit2: the polies are doubled because of the black lines, and heres a image of the handle close up. <img src='http://free.one.picturehost.co.uk/new2.jpg' border='0' alt='user posted image' />
Who cares! Its the buster sword nothing more nothing less, good work i like it! The buster sword point is slightly longer but thats pretty much great.
Now u have to do Sephiroths Masamune blade to match <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Nah its too long.
cel shaded? :\ no it's not cell shaded in final fantasy 7 and i dont think it should be in here. keep it if you want but if i get a hold of it i'm just going to delete it
eh, i could always release both versions, one with celshaded look and one without<oldskin>. the lines is basically a duplicate of the original model. guess i go fool around with the hands until it looks perfect =D
<!--QuoteBegin-zwing+Jun 14 2004, 05:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Jun 14 2004, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> eh, i could always release both versions, one with celshaded look and one without<oldskin>. the lines is basically a duplicate of the original model. guess i go fool around with the hands until it looks perfect =D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> we know how to cel shade... but yes release both plz
agh <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i could always release both versions, one with celshaded look and one without<oldskin<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> if ya dun like use the other skin =D <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
edit: lol i was just cell shading because i just figured out how to cell shade. i'm still learning how to do stuff so please stop the flaming about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
made the the tip a little longer and fixed some smoothing group problems.
hehe, when hl2 come out.... the model will look so cool because the neat shaders and lighting =D, but for now hl will have to do.
<!--QuoteBegin-BAshh+Jun 15 2004, 05:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jun 15 2004, 05:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's already wrong... it's supposed to be like => (top view) not like =/ (best i could do with ascii) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> no, it's actually right. leave it.
Comments
<span style='color:purple'>read my sig, it's Bashh, not BAshh or bAshh <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> </span>
<img src='http://trakker.port5.com/bleh.JPG' border='0' alt='user posted image' />
<img src='http://trakker.port5.com/bleh2.JPG' border='0' alt='user posted image' />
my reference:
<img src='http://www.reallifecomics.com/stuff/newpics/swords2.jpg' border='0' alt='user posted image' />
edit:
i guess i could always resize the tip. lol i dun want to make it look exactly like someone else's model. whats the point of making it then if it was exactly the same <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ?
if you like, ill post ms3d file
<a href='http://www.angelfire.com/dragon2/zerowing/' target='_blank'>http://www.angelfire.com/dragon2/zerowing/</a>
edit: made the top pointier, made handle scaled larger, and made the handle longer.
and zwing, could you post a picture? the viewer i installed don't download anything
The skin is done, The mesh is done
Dont feck around with the model After its been done
Erm
I searched the forums for the Buster sword model (Ts forums)
and i came up with <a href='http://forums.specialistsmod.net/viewtopic.php?t=16108&highlight=cloud' target='_blank'>this</a>
Notice how the picture Zwing uses is the one that the guy points out is the right sort of picture...
Plus, the 3dsmax boolean looks worse in the TS one.
Ah...if only we could all afford powerboolean....
Edit:
I forgot to say I put blood on the other side of the blade (its green...kharaa) but dont look fantastic. Can remove if necessary.
If ne1 wants the final model...
I will re-mesh if i have to just a bit annoying
the mesh looks ok when i changed some stuff in the model.
i reskined some parts and added some black lines for a more cell shaded look. also added smoothing groups.
heres a pic. [ attached image ]
anyways thanks for meshing demi.
edit: does it look ok? or kinda weird?
edit2: the polies are doubled because of the black lines, and heres a image of the handle close up.
<img src='http://free.one.picturehost.co.uk/new2.jpg' border='0' alt='user posted image' />
meh
The buster sword point is slightly longer but thats pretty much great.
Now u have to do Sephiroths Masamune blade to match <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Nah its too long.
we know how to cel shade... but yes release both plz
Sephiroth. Meh. ⌐_⌐
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i could always release both versions, one with celshaded look and one without<oldskin<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
if ya dun like use the other skin =D <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
edit:
ill post the other render soon.
edit: lol i was just cell shading because i just figured out how to cell shade. i'm still learning how to do stuff so please stop the flaming about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
made the the tip a little longer and fixed some smoothing group problems.
hehe, when hl2 come out.... the model will look so cool because the neat shaders and lighting =D, but for now hl will have to do.
no, it's actually right. leave it.